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docs: Part 6.6 文档收尾 —— 迁移计划/接口矩阵/PLUGIN_DEV 全量更新
## plugin-migration-plan.md Part 6 标记完成,并**记录实际执行与计划的偏离**而非假装一致: 原计划「逐插件迁移,随时回退」。用户决策改为彻底舍弃 .so、无回退通道, 本轮直接删 internal/plugin/cabi/。因此【V】的「.so ↔ .bin 混跑集群冒烟」 不再适用——新内核根本不认 .so。改为验证「新内核面对旧 .so 给可操作错误 且不崩溃」,已在真实二进制上确认。 最终验收清单加「结果」列,13 项逐项对账。**两项未完全达标,如实标注**: - #9 SetToolBlocks:method 已定义并划入 CapCore,但内核侧仍返回未实现。 C ABI 时代它也是空实现(§1.4),故不是回归,但也没兑现 §3.8 的承诺。 - #13 内存:15 进程 RSS=88.0MB,远超「基线 +29MB」。根因是每插件静态链接 整个 Go runtime,15 个不同二进制无共同物理页(PSS/RSS 99.9% vs 基线 44%)。 实验 5 基线用的是 2.68MB 最小插件,绝对数字不可比;结构性指标 (均摊线程 5.5 vs 4.9)同量级。 新增两节实录:Part 6.5 生产切换(执行顺序为何不能反过来、hmap 正规通道 vs 手工拷贝的对照表、真实 QQ 消息的端到端证据链)与 Part 6.6 压测数据。 ## plugin-interface-matrix.md 状态从「基线 v1」升为「完成 v2」。三个合同面逐一标注达成情况: - 合同面 B:51 个整数 method id 已平移为 Method* 字符串常量。保留原表作 历史对照,但注明 case 25(CoreFreeString)无对应 method(内存管理是 C 层 特有问题),以及 io.setToolBlocks 已定义但内核侧未实现。 - 合同面 C:C1 标题从「今天」改为「迁移前」(迁移已完成,「今天」会误导); C2 补上「全部插件共享同一块 memfd」这个关键决定及其理由——第一版设计 是每插件一段,那会退化成副本模型复现 lost update。 - 第六节「新获得的能力」加「实际结果」列。事件订阅标注机制已完成但 零用户使用,故未经真实负载检验——这比只写 ✅ 诚实。 「刻意不给」清单同步为带 API 后缀的新命名(SelftestAPI 等),与 capability.go 的 withheldCapabilities 对齐,并说明为何加后缀: 不加时子串匹配会把 tool.register / io.setToolBlocks 误判为泄漏 ToolAPI。 ## PLUGIN_DEV.md(中英双份) C ABI 时代的描述全部改掉: - 「动态 .so/.dll 插件」→「子进程插件」 - 「生成 C ABI bridge(z_bridge_gen.go + z_entry.c)」→ 子进程运行时三文件 - 「go build -buildmode=c-shared」→「go build(CGO_ENABLED=0)」 - 平台二进制表:三平台统一 plugin.bin(bundle 包内按 goos.goarch 区分) - 「不能跨 C ABI 边界序列化」→「不能跨进程序列化」 - 「ABI v2 写回」→「Stage 写回」 新增 v1.0.0 破坏性变更提示框,五条要点:.so 不再加载、业务代码不需改、 entry 字段对 Go 插件已无意义、不再需要 cgo、Windows 从 3 字段升到全字段。 保留 .so 字样的只有变更说明本身(3 处),其余全部清理。
This commit is contained in:
@ -29,7 +29,7 @@ type Plugin interface {
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| Method | Use Case | Complexity |
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|--------|----------|------------|
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| **Dynamic .so/.dll plugin (recommended)** | Independently distributed third-party plugins | Medium, generated using `plugindev` toolchain |
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| **Subprocess plugin (recommended)** | Independently distributed third-party plugins | Medium, generated using `plugindev` toolchain |
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| **Built-in plugin** | Released with HomeAgent | Simple, requires merging into main repo |
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| **Lua script plugin** | Lightweight rapid prototyping | Simple, generated using `plugindev init --lua` |
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@ -114,7 +114,7 @@ myplugin/
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└── thirdpart/ — Optional external source code directory
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```
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C ABI bridge files (`z_bridge_gen.go` + `z_entry.c`) are auto-generated at build time.
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Subprocess runtime files (`z_proc_gen.go` and friends) are auto-generated at build time.
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**Lua plugin**:
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@ -142,8 +142,8 @@ plugindev build --replace <mod@path> # append a go.mod replace directive (repeat
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Execution process:
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1. Reads `plg.json` `targets`/`bundle` fields to determine build targets (bundle takes priority, see below)
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2. Auto-generates C ABI bridge code (`z_bridge_gen.go` + `z_entry.c`; Windows only `z_bridge_gen.go`)
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3. **Go plugin**: Runs `go build -buildmode=c-shared` (produces `.so` / `.dylib` / `.dll`)
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2. Auto-generates subprocess runtime code (`z_proc_gen.go` + `z_proc_shm_unix.go` + `z_proc_shm_windows.go`)
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3. **Go plugin**: Runs `go build` (a plain executable, `CGO_ENABLED=0`)
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4. **Lua plugin**: Packages source code directly, no compilation needed (contents: `plugin.json` + `main.lua`, plus optional `README.md`, `LICENSE`, `thirdpart/*.lua`)
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5. Generates `plugin.json` output manifest
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6. Packages as `.hmap` distribution (zip format, containing `plugin.json` + binary)
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@ -155,13 +155,28 @@ Execution process:
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| `plg.json` | Project metadata, maintained by developer | `targets` — single-target build list (e.g. `"linux/amd64,windows/amd64"`); `bundle` — multi-platform bundle switch (default `true`) |
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| `plugin.json` | Build artifact manifest, auto-generated | `entry` — entry filename; `platforms` — declared platforms |
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Each target produces a separate `.hmap`; binary name by platform:
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Each target produces a separate `.hmap`. Subprocess plugins are plain executables with
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**no platform-specific extension**:
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| Platform | Binary |
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|----------|--------|
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| Linux | `plugin.so` |
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| macOS | `plugin.dylib` |
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| Windows | `plugin.dll` |
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| Linux / macOS / Windows | `plugin.bin` |
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Inside a bundle package the per-platform entries are named `plugin.bin.<goos>.<goarch>`;
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the kernel picks the one matching the current platform and renames it to `plugin.bin`.
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> ⚠️ **v1.0.0 breaking change**: external plugins moved from C ABI shared libraries to
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> **subprocess + shared memory**.
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>
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> - `plugin.so` / `plugin.dylib` / `plugin.dll` are **no longer loaded**. The new kernel
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> skips legacy artifacts with an actionable error instead of crashing.
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> - **Business code needs no changes** — the public SDK interface is unchanged; just
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> rebuild with the new `plugindev`.
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> - The `entry` field in `plg.json` is **meaningless for Go plugins** now (leaving
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> `plugin.so` there is harmless); it only distinguishes Lua plugins.
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> - Artifacts no longer need cgo, so cross-compiling requires no target C toolchain.
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> - Windows went from "only 3 stage fields delivered, no writeback" to all 16 fields
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> visible plus writeback, sharing the same RPC implementation as Unix.
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### Build Targets & Multi-platform Bundle
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@ -269,8 +284,11 @@ func NewPlugin(name string, config map[string]interface{}) (sdk.Plugin, error) {
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}
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```
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At build time, `plugindev build` auto-generates C ABI bridge code (`z_bridge_gen.go` + `z_entry.c`),
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shared by both Windows DLL and Linux/macOS .so builds. No manual bridge code needed.
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At build time, `plugindev build` auto-generates subprocess runtime code
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(`z_proc_gen.go` for the platform-independent part, plus `z_proc_shm_unix.go` /
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`z_proc_shm_windows.go`). All three platforms share the same entry point and the same
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RPC logic; only the cross-process resource-passing mechanism differs (inherited fds on
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Unix, named kernel objects on Windows). No manual bridge code needed.
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### PluginSDK Core API
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@ -322,7 +340,7 @@ Tool output → valuable for LLM attention?
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└── No → Normal memory, no extra handling
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```
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> **Note**: `Cleaner` is a Go `func` type (`json:"-"`), cannot cross C ABI boundaries, so it is unavailable for C/C++/Rust remote plugins. **Lua plugins are not affected**: pass a Lua function in the def table (`cleaner = function(text) return text end`) — the Go bridge calls it back per invocation during memory computation.
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> **Note**: `Cleaner` is a Go `func` type (`json:"-"`), cannot be serialized across process boundaries, so it is unavailable for C/C++/Rust remote plugins. **Lua plugins are not affected**: pass a Lua function in the def table (`cleaner = function(text) return text end`) — the Go bridge calls it back per invocation during memory computation.
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#### Stage Hooks — Intervene in message processing flow
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@ -527,7 +545,7 @@ Lua plugins run inside the kernel process on a gopher-lua interpreter (single Lu
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- **Passive callback model**: `main.lua` executes only once at load time. Afterward, tools, stage hooks, output/input channels, and registered APIs are all invoked by the kernel via callbacks into Lua functions. Plugins cannot start background tasks on their own.
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- **No concurrency / no long-running services**: Lua has no goroutines, coroutine scheduling, `os`/`io` libraries, or socket listening. The only outbound capability is `sdk.http.get/post` (synchronous). Any blocking loop will stall every call of that plugin while holding the lock.
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- **For long-running services (listening on a port, background polling, timers) use a Go plugin** (`.so`/`.dll` built with the toolchain, which may spawn goroutines — see the webui/cli plugins). The Lua equivalent is event-driven: register tools/stage hooks/channels to be called back by the kernel, or interact with external processes via `sdk.http`.
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- **For long-running services (listening on a port, background polling, timers) use a Go plugin** (`plugin.bin` built with the toolchain, which may spawn goroutines — see the webui/cli plugins). The Lua equivalent is event-driven: register tools/stage hooks/channels to be called back by the kernel, or interact with external processes via `sdk.http`.
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### Plugin Structure
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@ -576,7 +594,7 @@ When running inside the kernel, `sdk.*` global variables are injected by the Go
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### Lua SDK API
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The `sdk.*` API of Lua plugins is fully aligned with external plugins (C ABI / toolchain-built `.so`/`.dll`): registration functions raise a Lua error on failure; data functions uniformly return `(result, err)` with `err == nil` on success. Subsystems not wired by the core (e.g. SocialAPI) return empty values instead of errors.
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The `sdk.*` API of Lua plugins is fully aligned with external plugins (toolchain-built `plugin.bin` subprocesses): registration functions raise a Lua error on failure; data functions uniformly return `(result, err)` with `err == nil` on success. Subsystems not wired by the core (e.g. SocialAPI) return empty values instead of errors.
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**Registration**
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@ -594,7 +612,7 @@ The `sdk.*` API of Lua plugins is fully aligned with external plugins (C ABI / t
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Stage handlers receive the full context (same as external plugins): `raw_message`, `user_id`, `group_id`, `phase`, `llm_text`, `final_text`, `no_memory`, `response` (when responded), `tool_calls`, `tool_results`.
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**Stage writeback (ABI v2)**: the `ctx` table passed to the handler is a reference — mutating writable fields inside the handler syncs back to the core `StageContext` (aligned with the C ABI v2 external-plugin capability):
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**Stage writeback**: the `ctx` table passed to the handler is a reference — mutating writable fields inside the handler syncs back to the core `StageContext` (aligned with subprocess external-plugin capability):
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```lua
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sdk.register_stage("on_input", function(ctx)
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@ -622,7 +640,7 @@ Writable fields: `raw_message`, `llm_text`, `final_text`, `user_id`, `group_id`,
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| `sdk.inject_interrupt(source, channel, text)` | Interrupt delivery |
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| `sdk.inject_text_no_memory(source, channel, text)` | Deliver without memory computation |
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**Data APIs (aligned with C ABI, all return `(result, err)`)**
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**Data APIs (aligned with subprocess external plugins, all return `(result, err)`)**
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| Sub-table | Functions |
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|-----------|-----------|
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@ -30,7 +30,7 @@ type Plugin interface {
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| 方式 | 适用场景 | 复杂度 |
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|------|---------|--------|
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| **动态 .so/.dll 插件(推荐)** | 独立分发的第三方插件 | 中等,使用 `plugindev` 工具链生成 |
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| **子进程插件(推荐)** | 独立分发的第三方插件 | 中等,使用 `plugindev` 工具链生成 |
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| **内置插件** | 随 HomeAgent 一起发布 | 简单,需合入主仓库 |
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| **Lua 脚本插件** | 轻量快速原型 | 简单,使用 `plugindev init --lua` 生成 |
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@ -115,7 +115,7 @@ myplugin/
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└── thirdpart/ — 外部源码存放目录(可选)
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```
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编译时自动生成 C ABI bridge 文件(`z_bridge_gen.go` + `z_entry.c`),无需手动创建。
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编译时自动生成子进程运行时文件(`z_proc_gen.go` 等),无需手动创建。
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**Lua 插件**:
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@ -143,8 +143,8 @@ plugindev build --replace <mod@path> # 追加 go.mod replace 指令(可多次
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执行过程:
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1. 读取 `plg.json` 的 `targets`/`bundle` 字段确定构建目标(bundle 模式优先,见下节)
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2. 自动生成 C ABI bridge 代码(`z_bridge_gen.go` + `z_entry.c`,Windows 仅 `z_bridge_gen.go`)
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3. **Go 插件**:执行 `go build -buildmode=c-shared`(生成 `.so` / `.dylib` / `.dll`)
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2. 自动生成子进程运行时代码(`z_proc_gen.go` + `z_proc_shm_unix.go` + `z_proc_shm_windows.go`)
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3. **Go 插件**:执行 `go build`(普通可执行文件,`CGO_ENABLED=0`)
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4. **Lua 插件**:直接打包源码,无需编译(打包内容:`plugin.json` + `main.lua`,以及可选的 `README.md`、`LICENSE`、`thirdpart/*.lua`)
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5. 生成 `plugin.json` 输出清单
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6. 打包为 `.hmap` 分发包(zip 格式,内含 `plugin.json` + 二进制)
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@ -156,13 +156,25 @@ plugindev build --replace <mod@path> # 追加 go.mod replace 指令(可多次
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| `plg.json` | 项目元信息,由开发者维护 | `targets` — 单平台构建目标(如 `"linux/amd64,windows/amd64"`);`bundle` — 多平台合集开关(默认 `true`)|
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| `plugin.json` | 构建产物清单,`plugindev build` 自动生成 | `entry` — 入口文件名;`platforms` — 声明的支持平台 |
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每个目标生成单独的 `.hmap`,二进制文件名由平台决定:
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每个目标生成单独的 `.hmap`。子进程插件是普通可执行文件,**不分平台后缀**:
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| 平台 | 二进制 |
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|------|--------|
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| Linux | `plugin.so` |
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| macOS | `plugin.dylib` |
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| Windows | `plugin.dll` |
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| Linux / macOS / Windows | `plugin.bin` |
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bundle 包内按 `plugin.bin.<goos>.<goarch>` 区分各平台,安装时内核挑当前平台
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那份重命名为 `plugin.bin`。
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> ⚠️ **v1.0.0 破坏性变更**:外部插件从 C ABI 动态库改为**子进程 + 共享内存**。
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>
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> - `plugin.so` / `plugin.dylib` / `plugin.dll` **不再被加载**。新内核遇到旧产物
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> 会跳过并报可操作错误,不崩溃。
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> - **业务代码不需要改一行**——公开 SDK 接口零改动,只需用新版 `plugindev` 重编。
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> - `plg.json` 的 `entry` 字段对 Go 插件**已无意义**(写着 `plugin.so` 也无妨),
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> 它现在只用于区分 Lua 插件。
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> - 产物不再需要 cgo,交叉编译无需目标平台 C 工具链。
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> - Windows 从「只下发 3 个 stage 字段、无写回」升级到 16 字段全可见 + 写回,
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> 与 Unix 共用同一套 RPC 实现。
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### 构建目标与多平台打包(bundle)
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@ -269,7 +281,7 @@ func NewPlugin(name string, config map[string]interface{}) (sdk.Plugin, error) {
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}
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```
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编译时 `plugindev build` 根据目标平台自动生成 C ABI bridge 代码(`z_bridge_gen.go` + `z_entry.c`),无需手动编写。Windows DLL 和 Linux/macOS .so 共享同一入口。
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编译时 `plugindev build` 自动生成子进程运行时代码(`z_proc_gen.go` 平台无关 + `z_proc_shm_unix.go` / `z_proc_shm_windows.go` 平台特定),无需手动编写。三平台共享同一入口与同一套 RPC 逻辑,仅跨进程资源传递机制不同(Unix 继承 fd,Windows 命名内核对象)。
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### PluginSDK 核心 API
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@ -321,7 +333,7 @@ s.RegisterTool("weather_query", sdk.ToolDef{
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└── 否 → 正常记忆,无需额外处理
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```
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> **注意**:`Cleaner` 是 Go `func` 类型(`json:"-"`),不能跨 C ABI 边界序列化,因此 C/C++/Rust 等远程插件无法使用。**Lua 插件不受此限**:def 表中直接传 Lua 函数即可(`cleaner = function(text) return text end`),Go 桥接层会在计算层调用时逐次回调 Lua。
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> **注意**:`Cleaner` 是 Go `func` 类型(`json:"-"`),不能跨进程序列化,因此 C/C++/Rust 等远程插件无法使用。**Lua 插件不受此限**:def 表中直接传 Lua 函数即可(`cleaner = function(text) return text end`),Go 桥接层会在计算层调用时逐次回调 Lua。
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#### 阶段钩子 — 干预消息处理流
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@ -526,7 +538,7 @@ Lua 插件运行在内核进程内的 gopher-lua 解释器中(单 Lua 状态 +
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- **被动回调模型**:`main.lua` 仅在加载时执行一次,此后插件的工具、阶段钩子、输出/输入通道、注册 API 全部由内核事件驱动回调 Lua 函数;插件不能自己启动后台任务。
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- **无并发/无常驻服务能力**:Lua 侧没有 goroutine、协程调度、`os`/`io` 库和 socket 监听能力,唯一主动出站通道是 `sdk.http.get/post`(同步请求)。任何阻塞循环都会持锁卡死该插件的所有调用。
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- **常驻服务(如监听端口、后台轮询、定时任务)请使用 Go 插件**(工具链编译的 `.so`/`.dll`,可自行启动 goroutine,参见 webui/cli 插件)。Lua 插件的等价做法是事件驱动:注册工具/阶段钩子/通道由内核回调,或经 `sdk.http` 与外部进程交互。
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- **常驻服务(如监听端口、后台轮询、定时任务)请使用 Go 插件**(工具链编译的 `plugin.bin`,可自行启动 goroutine,参见 webui/cli 插件)。Lua 插件的等价做法是事件驱动:注册工具/阶段钩子/通道由内核回调,或经 `sdk.http` 与外部进程交互。
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### 插件结构
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@ -575,7 +587,7 @@ lua main.lua
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### Lua SDK API
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|
||||
Lua 插件的 `sdk.*` API 与外部插件(C ABI / 工具链编译的 `.so`/`.dll`)能力完全对齐:注册类函数调用即时报错(抛 Lua error),数据类函数统一返回 `(result, err)`,`err` 为 nil 表示成功。核心未装配的子系统(如 SocialAPI)返回空值而非报错。
|
||||
Lua 插件的 `sdk.*` API 与外部插件(工具链编译的 `plugin.bin` 子进程)能力完全对齐:注册类函数调用即时报错(抛 Lua error),数据类函数统一返回 `(result, err)`,`err` 为 nil 表示成功。核心未装配的子系统(如 SocialAPI)返回空值而非报错。
|
||||
|
||||
**注册类**
|
||||
|
||||
@ -593,7 +605,7 @@ Lua 插件的 `sdk.*` API 与外部插件(C ABI / 工具链编译的 `.so`/`.d
|
||||
|
||||
`register_stage` 的 handler 收到完整上下文(与外部插件一致):`raw_message`、`user_id`、`group_id`、`phase`、`llm_text`、`final_text`、`no_memory`、`response`(已响应时)、`tool_calls`、`tool_results`。
|
||||
|
||||
**Stage 写回(ABI v2)**:handler 收到的 `ctx` 是引用 table——在 handler 内直接修改可写回字段并同步至内核 `StageContext`(与 C ABI v2 外部插件能力对齐):
|
||||
**Stage 写回**:handler 收到的 `ctx` 是引用 table——在 handler 内直接修改可写回字段并同步至内核 `StageContext`(与子进程外部插件能力对齐):
|
||||
|
||||
```lua
|
||||
sdk.register_stage("on_input", function(ctx)
|
||||
@ -621,7 +633,7 @@ end)
|
||||
| `sdk.inject_interrupt(source, channel, text)` | 中断投递 |
|
||||
| `sdk.inject_text_no_memory(source, channel, text)` | 免记忆投递 |
|
||||
|
||||
**数据类(与 C ABI 对齐,均返回 `(result, err)`)**
|
||||
**数据类(与子进程外部插件对齐,均返回 `(result, err)`)**
|
||||
|
||||
| 子表 | 函数 |
|
||||
|------|------|
|
||||
|
||||
Reference in New Issue
Block a user