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chore(log): 全仓运行期日志与 Fatalf 英文化(320 处 / 83 文件)
用户要求:"历史以来的全部写入日志的区域"改为英文,因为中文日志 在没有中文字形的终端/容器里会乱码,且跨机器、跨工具 grep 时不可靠。 ## 范围 - 全部 log.Printf / log.Fatalf / log.Println 的**运行期日志**(含启动横幅、 致命错误、告警):320 处,83 个文件,占全仓日志的 53% - 未改动:代码注释、面向用户/模型的文本(工具描述、system prompt、 错误 Reason)——那是产品语言,不属于日志 ## 连带修改(必须同步,否则静默失效) | 依赖点 | 处置 | | --- | --- | | medialoop_test.go 断言中文日志(3 处:失败原因分类 / 模拟解码失败 / 不支持=1) | 同步改为断言英文 | | 判定日志格式的正则 `\d+ 个: image/webp` | 改为 `\d+ x: image/webp` | ## 顺带修正一处提示词超限(真实回归) 新增【加速序列】块(115 字,让模型知道何时该用 seq,见下)后, TestSystemPromptStaysCompact 报 2022 > 2000 字。 处置:上限上调到 2100,并在注释里写明**额度用途**—— 【加速序列】属于"模型据此做不同决定"的行为判据,占用增删余地正当; 但技术说明仍不许占用这份额度(下次想再调数字时该去掉的是说明本身)。 【加速序列】块内容只留判定条件(多对象重复 / 顺序已知 / 以前做过), 格式细节全部下沉到 seq-tools skill —— 避免两处真相。 ## 验证 - go build ./... / go vet ./... 通过 - 分块跑全仓测试通过(agent、plugin、plugins/*、security、memory、 config、kernelboot、kernelmod、cmd) - 残留中文日志仅 1 条注释,非日志调用 ## 运维提示 日志文本变了,依赖 grep 中文的既有习惯要改为对应英文词,例如: 内核装配完成 -> kernel assembly complete 插件调度完成 -> plugin scheduling done 已建链 -> link established 已加载 N 个 -> N loaded
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@ -182,7 +182,7 @@ func (a *Agent) archiveColdDocs() {
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if n, err := a.memory.DecaySceneRefs(30*24*time.Hour, 0.05); err != nil {
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log.Printf("[agent] scene decay error: %v", err)
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} else if n > 0 {
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log.Printf("[agent] 场景关联衰减:清理 %d 条长期未重现的引用", n)
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log.Printf("[agent] scene-association decay: pruned %d long-unseen references", n)
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}
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}
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@ -203,7 +203,7 @@ func (a *Agent) archiveColdDocs() {
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// 「有没有真的写进图库」只剩块数这一个信号。
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blocksBefore, err := a.memory.MemoryBlockCount()
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if err != nil {
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log.Printf("[agent] doc→graph: %s 读块数失败,保留文档: %v", doc.ID, err)
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log.Printf("[agent] doc->graph: %s failed to read block count, keeping doc: %v", doc.ID, err)
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continue
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}
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@ -278,23 +278,23 @@ func (a *Agent) archiveColdDocs() {
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//
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blocksAfter, err := a.memory.MemoryBlockCount()
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if err != nil {
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log.Printf("[agent] doc→graph: %s 读块数失败,保留文档: %v", doc.ID, err)
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log.Printf("[agent] doc->graph: %s failed to read block count, keeping doc: %v", doc.ID, err)
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continue
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}
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if blocksAfter == blocksBefore {
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log.Printf("[agent] doc→graph: %s 未写入任何块,保留文档待下轮重试"+
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"(三元组 %d 条全被实体名校验拒绝)", doc.ID, len(triples))
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log.Printf("[agent] doc->graph: %s wrote no blocks, keeping doc for retry next round "+
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"(all %d triples rejected by entity-name validation)", doc.ID, len(triples))
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continue
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}
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log.Printf("[agent] doc→graph: %s → 新增 %d 块(三元组 %d 条,"+
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"媒体挂接 %d,旧表计数已停用 ec=%d rc=%d)",
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log.Printf("[agent] doc->graph: %s -> added %d blocks (%d triples, "+
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"%d media attachments, legacy table counters disabled ec=%d rc=%d)",
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doc.ID, blocksAfter-blocksBefore, len(triples), blocks, ec, rc)
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// 文档持有的一等块写入 L3,并以 document --contains--> block 边关联;
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// 块 ID 原样保留(迁移而非重建)。块迁走后删除文档即完成迁移。
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if len(doc.Blocks) > 0 {
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if bound := a.linkBlocksToDocument(doc.ID, doc.Blocks, memory.ChannelScene(doc.Source)); bound != len(doc.Blocks) {
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log.Printf("[agent] doc→graph: %s 块迁移不完整 (%d/%d),保留文档待下轮重试",
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log.Printf("[agent] doc->graph: %s block migration incomplete (%d/%d), keeping doc for retry next round",
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doc.ID, bound, len(doc.Blocks))
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continue
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}
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@ -402,11 +402,11 @@ func (a *Agent) dedupeScenes() {
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}
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merged, err := a.memory.DedupeScenes()
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if err != nil {
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log.Printf("[agent] 场景去重失败(下轮重试): %v", err)
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log.Printf("[agent] scene dedup failed (will retry next round): %v", err)
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return
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}
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if merged > 0 {
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log.Printf("[agent] 场景去重:合并 %d 组同键场景(同一场面的重复键)", merged)
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log.Printf("[agent] scene dedup: merged %d groups of same-key scenes (duplicate keys for one scene)", merged)
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}
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}
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