mirror of
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refactor(plugin)!: 重编提示与模板路径改用 hmapdev;文档全面对齐 1.2.0
工具链在 SDK 1.2.0 更名为 hmapdev(原 plugindev)。核心侧三处功能耦合同步:
1. 用户可见报错:旧 C ABI 产物 / 协议版本不匹配 / 共享段版本不匹配
三处「请用配套 plugindev 重编」→ hmapdev(对应两条测试断言同步)
2. e2e_template_test 的模板路径改为 tools/hmapdev/templates,
并保留旧路径回退(旧 SDK 检出仍能跑测试)
3. 注释与文档同步
文档更新(用户可见面):
- assets/docs/{zh,en}/PLUGIN_DEV.md:工具链章节整体改为 hmapdev,
补改名说明与 SDK 存储目录迁移;命令示例全部更新
- assets/docs/{zh,en}/ARCHITECTURE.md:**流程图与章节对齐 v1.2.0** ——
· 向量化章节改为三层降级:统一多模态空间(主)→ 词嵌入 → TF-IDF(回退),
写明「同指纹且同维度才参与融合」
· 媒体记忆章节重写:媒体是一等记忆块(无独立 GC / 无引用计数 / 无描述式索引 /
正文不再写 media marker),并写明 reembedStaleMedia 的跨空间迁移与写回
- README{,_EN}.md、docs/zh/plugin-interface-matrix.md:工具名与模板路径同步
(历史条目标注「当时名为 plugindev」)
验证:go test ./internal/plugin/ ./internal/plugin/proc/ ok,
含 4 条真实模板 E2E(模板路径切换后仍通过)。
This commit is contained in:
@ -29,75 +29,80 @@ type Plugin interface {
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| Method | Use Case | Complexity |
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|--------|----------|------------|
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| **Subprocess plugin (recommended)** | Independently distributed third-party plugins | Medium, generated using `plugindev` toolchain |
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| **Subprocess plugin (recommended)** | Independently distributed third-party plugins | Medium, generated using `hmapdev` toolchain |
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| **Built-in plugin** | Released with HomeAgent | Simple, requires merging into main repo |
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| **Lua script plugin** | Lightweight rapid prototyping | Simple, generated using `plugindev init --lua` |
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| **Lua script plugin** | Lightweight rapid prototyping | Simple, generated using `hmapdev init --lua` |
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---
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<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
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## 1. Quick Start: Using the plugindev Toolchain
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## 1. Quick Start: Using the hmapdev Toolchain
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`plugindev` is the unified plugin development toolchain provided in the SDK repository, supporting both Go and Lua plugin types.
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`hmapdev` is the unified plugin development toolchain provided in the SDK repository, supporting both Go and Lua
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plugin types, and producing `.hmap` plugin bundles (the tool is named after that package format).
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> Rename note: as of 1.2.0 the toolchain was renamed from `plugindev` to `hmapdev`; the SDK store moved from
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> `~/.homeagent/plugindev/sdk` to `~/.homeagent/hmapdev/sdk` (the old directory keeps working automatically).
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### Installation
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```bash
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cd homeagent-sdk/tools/plugindev
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go build -o plugindev
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# Add plugindev to PATH or use directly
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cd homeagent-sdk/tools/hmapdev
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go build -o hmapdev
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# Add hmapdev to PATH or use directly
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# Prebuilt binaries also ship as release assets (hmapdev_linux_amd64, ...)
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```
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### SDK Version Management
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`plugindev sdk` manages local SDK versions:
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`hmapdev sdk` manages local SDK versions:
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```bash
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plugindev sdk list # list installed SDK versions
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plugindev sdk current # show current SDK version
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plugindev sdk latest # show latest available version
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plugindev sdk install v0.8.0 # install a specific version
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plugindev sdk use v0.8.0 # switch to a version
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plugindev sdk path # show current SDK path
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hmapdev sdk list # list installed SDK versions
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hmapdev sdk current # show current SDK version
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hmapdev sdk latest # show latest available version
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hmapdev sdk install v1.2.0 # install a specific version
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hmapdev sdk use v1.2.0 # switch to a version
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hmapdev sdk path # show current SDK path
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```
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SDK is stored at `~/.homeagent/plugindev/sdk/<version>/`; `plugindev init` reads the current SDK version for `go.mod`.
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SDK is stored at `~/.homeagent/hmapdev/sdk/<version>/`; `hmapdev init` reads the current SDK version for `go.mod`.
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### Source Debugging
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`plugindev debug` interprets plugin source and prints a call trace, no compilation environment needed:
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`hmapdev debug` interprets plugin source and prints a call trace, no compilation environment needed:
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```bash
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plugindev debug [dir] # dir defaults to the current directory
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hmapdev debug [dir] # dir defaults to the current directory
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```
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### Creating a Go Plugin
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```bash
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plugindev init myplugin
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hmapdev init myplugin
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cd myplugin
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# Edit plugin code
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vim plugin.go
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# Build and package (default is a multi-platform bundle, see below)
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plugindev build
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hmapdev build
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# Output: dist/myplugin_bundle.hmap
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# Single-platform build:
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plugindev build --no-bundle
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hmapdev build --no-bundle
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# Output: dist/myplugin_linux_amd64.hmap (or windows_amd64)
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```
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### Creating a Lua Plugin
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```bash
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plugindev init myluaplugin --lua
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hmapdev init myluaplugin --lua
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cd myluaplugin
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# Edit plugin code
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vim main.lua
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# Local test
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lua main.lua
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# Build and package
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plugindev build
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hmapdev build
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# Output: dist/myluaplugin_lua.hmap
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```
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@ -128,16 +133,16 @@ myluaplugin/
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### Build & Package
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`plugindev build` automatically handles compilation and packaging:
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`hmapdev build` automatically handles compilation and packaging:
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```bash
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cd myplugin
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plugindev build # default bundle mode (multi-platform)
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plugindev build --no-bundle # single-target build (per plg.json targets)
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plugindev build --target linux/amd64 # append a target on top of plg.json targets
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plugindev build --outdir dist # output directory (default: dist)
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plugindev build --sdk-path <path> # SDK path override (go.mod replace)
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plugindev build --replace <mod@path> # append a go.mod replace directive (repeatable)
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hmapdev build # default bundle mode (multi-platform)
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hmapdev build --no-bundle # single-target build (per plg.json targets)
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hmapdev build --target linux/amd64 # append a target on top of plg.json targets
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hmapdev build --outdir dist # output directory (default: dist)
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hmapdev build --sdk-path <path> # SDK path override (go.mod replace)
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hmapdev build --replace <mod@path> # append a go.mod replace directive (repeatable)
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```
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Execution process:
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@ -171,7 +176,7 @@ the kernel picks the one matching the current platform and renames it to `plugin
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> - `plugin.so` / `plugin.dylib` / `plugin.dll` are **no longer loaded**. The new kernel
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> skips legacy artifacts with an actionable error instead of crashing.
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> - **Business code needs no changes** — the public SDK interface is unchanged; just
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> rebuild with the new `plugindev`.
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> rebuild with the new `hmapdev` (formerly `plugindev`).
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> - The `entry` field in `plg.json` is **meaningless for Go plugins** now (leaving
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> `plugin.so` there is harmless); it only distinguishes Lua plugins.
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> - Artifacts no longer need cgo, so cross-compiling requires no target C toolchain.
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@ -180,12 +185,12 @@ the kernel picks the one matching the current platform and renames it to `plugin
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### Build Targets & Multi-platform Bundle
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**`plugindev build` defaults to bundle mode** (unless `plg.json` explicitly sets `"bundle": false`): it builds linux/amd64 + darwin/amd64 + windows/amd64 in one pass, producing a single `.hmap` with all platform binaries. The output manifest includes a `platforms` field. The kernel auto-selects the correct binary during installation.
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**`hmapdev build` defaults to bundle mode** (unless `plg.json` explicitly sets `"bundle": false`): it builds linux/amd64 + darwin/amd64 + windows/amd64 in one pass, producing a single `.hmap` with all platform binaries. The output manifest includes a `platforms` field. The kernel auto-selects the correct binary during installation.
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```bash
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plugindev build # default bundle, outputs dist/myplugin_bundle.hmap
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plugindev build --bundle # explicitly enable bundle (same as above)
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plugindev build --no-bundle # disable bundle, build per plg.json targets
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hmapdev build # default bundle, outputs dist/myplugin_bundle.hmap
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hmapdev build --bundle # explicitly enable bundle (same as above)
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hmapdev build --no-bundle # disable bundle, build per plg.json targets
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```
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Notes:
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@ -275,7 +280,7 @@ func NewPluginFactory(name string, config map[string]interface{}) (sdk.Plugin, e
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### Entry Point
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`plugindev init` generates `plugin.go` with the `NewPlugin` export function directly,
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`hmapdev init` generates `plugin.go` with the `NewPlugin` export function directly,
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which is the entry point when the kernel loads the plugin:
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```go
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@ -284,7 +289,7 @@ func NewPlugin(name string, config map[string]interface{}) (sdk.Plugin, error) {
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}
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```
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At build time, `plugindev build` auto-generates subprocess runtime code
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At build time, `hmapdev build` auto-generates subprocess runtime code
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(`z_proc_gen.go` for the platform-independent part, plus `z_proc_shm_unix.go` /
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`z_proc_shm_windows.go`). All three platforms share the same entry point and the same
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RPC logic; only the cross-process resource-passing mechanism differs (inherited fds on
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