mirror of
https://gitcode.com/JianFeeeee/HomeAgent.git
synced 2026-10-03 15:53:56 +00:00
feat(sdk+memory): 补 ScenePolicy 声明项,让通道能退出场面识别
缺口(R6):ChannelDef 的记忆声明已有三件套——NoMemory 管「进不进 记忆计算」、ContextPolicy 管「裁不裁上下文」、RecallPolicy 管「召不召回 记忆」,唯独没有「这条输入算不算一场戏的一部分」。现状是无条件参与: situationFeaturesFor 里只要 evt.Source != "" 就产出一个 chan 特征,没有 可关的开关 ⇒ chan:system / chan:kernel / chan:timer 这类纯内部信噪通道 也在撑场面,每次触发都让不相干的场景长出来或变强,召回时又会把 「内核在跑定时器」当成「用户在这类场景下说过的话」取回。 穷举确认不是查漏:go.mod replace 指向 third_party/homeagent-sdk, plugin.go 中 scene 出现 0 次,SDK 自身 git 历史 -S'Scene' -- sdk/ 为空。 SDK(纯追加,老插件行为逐字节不变): - 常量 ScenePolicyAuto / ScenePolicyNone + ValidScenePolicy,形状与 ContextPolicy / RecallPolicy 完全一致 - ChannelDef.ScenePolicy 与 InjectOptions.ScenePolicy,均带 omitempty - 默认取 auto(参与)而非 none:场景只附加检索路、不改记忆本体, 默认关会让存量通道突然失去召回;「关」是少数意图。与 ContextPolicy 刻意相反(同为破坏性操作,那里是默认关)。 内核: - applyInjectOpts 搬运 scene_policy(与另外三个标志位同面) - sceneSuppressed 完全照 recallDeclared 的形状:注入点 payload > 通道定义 > 默认。none 时连时段(part)特征都不产,也不派生场景键 (只停指纹采集而留声明路,等于给这个口子开后门) - situationFeaturesFor / sceneKeysFor 由包级函数改为 Agent 方法 (需要 a.io 查通道定义),23 个调用点同步 判据:scenepolicy_test.go 7 例,改前编译期红(undefined: pubsdk.ScenePolicyAuto),改后全绿。其中两例专门护住「未声明时行为 逐字节不变」,是纯追加承诺的护栏。 记忆 8 包 + agent/core 全绿,8 包齐全、无 FAIL/panic/race。 存量通道标注待定:kernel/timer/offload-*/child/* 是纯 0-refs 信噪, 可直接标 none;但 mc:system(12 refs) 与 system(3 refs) 带真实记忆, 性质不明,不擅自标。
This commit is contained in:
@ -11,8 +11,9 @@ import (
|
||||
// TestSceneKeysFor 钉住当前场景的推导优先级:
|
||||
// 注入点显式声明 > 通道 > 工具;并列命中且去重。
|
||||
func TestSceneKeysFor(t *testing.T) {
|
||||
a := &Agent{io: agentIO.NewIOManager()}
|
||||
// 通道 + 工具:两个都能独立成立的触发条件,都要带上
|
||||
got := sceneKeysFor(&agentIO.InputEvent{Source: "qq"}, "qq_get_message")
|
||||
got := a.sceneKeysFor(&agentIO.InputEvent{Source: "qq"}, "qq_get_message")
|
||||
want := []string{"chan:qq", "tool:qq_get_message"}
|
||||
if len(got) != len(want) {
|
||||
t.Fatalf("sceneKeysFor = %v, want %v", got, want)
|
||||
@ -28,7 +29,7 @@ func TestSceneKeysFor(t *testing.T) {
|
||||
Source: "QQ",
|
||||
Payload: map[string]interface{}{"scene": " chan:qq/peer:group_1 "},
|
||||
}
|
||||
got = sceneKeysFor(evt, "")
|
||||
got = a.sceneKeysFor(evt, "")
|
||||
if len(got) != 2 || got[0] != "chan:qq/peer:group_1" || got[1] != "chan:qq" {
|
||||
t.Errorf("显式声明应排最前且通道场景归一: %v", got)
|
||||
}
|
||||
@ -38,18 +39,18 @@ func TestSceneKeysFor(t *testing.T) {
|
||||
Source: "webui",
|
||||
Payload: map[string]interface{}{"scene": []interface{}{"chan:qq", "task:reminder"}},
|
||||
}
|
||||
got = sceneKeysFor(evt, "")
|
||||
got = a.sceneKeysFor(evt, "")
|
||||
if len(got) != 3 || got[0] != "chan:qq" || got[1] != "task:reminder" || got[2] != "chan:webui" {
|
||||
t.Errorf("数组声明未生效: %v", got)
|
||||
}
|
||||
|
||||
// nil 事件不 panic
|
||||
if got := sceneKeysFor(nil, ""); len(got) != 0 {
|
||||
if got := a.sceneKeysFor(nil, ""); len(got) != 0 {
|
||||
t.Errorf("nil 事件应无场景: %v", got)
|
||||
}
|
||||
// 未声明的 payload 键不影响
|
||||
evt = &agentIO.InputEvent{Source: "cli", Payload: map[string]interface{}{"recall_policy": "none"}}
|
||||
if got := sceneKeysFor(evt, ""); len(got) != 1 || got[0] != "chan:cli" {
|
||||
if got := a.sceneKeysFor(evt, ""); len(got) != 1 || got[0] != "chan:cli" {
|
||||
t.Errorf("无 scene 声明时应只有通道场景: %v", got)
|
||||
}
|
||||
}
|
||||
@ -57,11 +58,12 @@ func TestSceneKeysFor(t *testing.T) {
|
||||
// TestSituationFeaturesFor 钉住指纹来源:全部是运行时可观察量,
|
||||
// 不需要模型配合也不需要人工标注。
|
||||
func TestSituationFeaturesFor(t *testing.T) {
|
||||
a := &Agent{io: agentIO.NewIOManager()}
|
||||
evt := &agentIO.InputEvent{
|
||||
Source: "QQ",
|
||||
Payload: map[string]interface{}{"group_id": float64(1027993713)},
|
||||
}
|
||||
feats := situationFeaturesFor(evt, "帮我看看排班表", "qq_get_message")
|
||||
feats := a.situationFeaturesFor(evt, "帮我看看排班表", "qq_get_message")
|
||||
kinds := map[string]int{}
|
||||
for _, f := range feats {
|
||||
kinds[f.Kind]++
|
||||
@ -98,7 +100,7 @@ func TestSituationFeaturesFor(t *testing.T) {
|
||||
}
|
||||
|
||||
// 无事件时不 panic,且只有工具特征时也成立
|
||||
if feats := situationFeaturesFor(nil, "", "memory_recall"); len(feats) != 1 {
|
||||
if feats := a.situationFeaturesFor(nil, "", "memory_recall"); len(feats) != 1 {
|
||||
t.Errorf("仅工具场景应有 1 个特征: %+v", feats)
|
||||
}
|
||||
}
|
||||
@ -106,9 +108,10 @@ func TestSituationFeaturesFor(t *testing.T) {
|
||||
// TestWritePathAttachesBothPaths 钉住写侧的「两条路都挂」:
|
||||
// 显式声明优先;否则挂本轮声明的 + 涌现的场景集合。
|
||||
func TestTurnSceneKeysBothPaths(t *testing.T) {
|
||||
a := &Agent{io: agentIO.NewIOManager()}
|
||||
// 声明的通道场景与工具场景都在,涌现键(若有)追加在后
|
||||
evt := &agentIO.InputEvent{Source: "qq", Payload: map[string]interface{}{"scene": "chan:qq/peer:group_1"}}
|
||||
got := sceneKeysFor(evt, "qq_get_message")
|
||||
got := a.sceneKeysFor(evt, "qq_get_message")
|
||||
want := []string{"chan:qq/peer:group_1", "chan:qq", "tool:qq_get_message"}
|
||||
if len(got) != len(want) {
|
||||
t.Fatalf("声明侧场景数不对: %v want %v", got, want)
|
||||
|
||||
Reference in New Issue
Block a user