mirror of
https://gitcode.com/JianFeeeee/HomeAgent.git
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feat(webui): 总览改版 —— 阶段管道滑块 / per-agent 负载环 / 通道→agent 拓扑与光点
总览页此前是一堆数字与文字块,看不出「这一轮走到哪、谁忙、消息从哪进哪出」。 本次把运行态面板改成以图形为主: - 阶段管道:七阶段滑块,由 SSE stage 事件驱动,当前阶段高亮、滑块滑过去; 一轮结束(after_output 或 2.5s 无事件)自动回到空闲,不做假动画。 - 队列与中断栈:沿用五条进度条(L1–L4 + 排队),中断栈补一条深度进度条。 - Agent 拓扑:改成「每 agent 一条横带」——左 inputch、中 agent 节点(圆环 = 负载)、 右 outputch,连线即路由;删掉旧的「归属框 + 单个内核盒」画法(看得出哪个子接了哪条输入)。 - 光点动画:channel_input(新增轻量 SSE 事件)沿 inputch→agent 连线跑; agent_output 沿 agent→outputch 连线跑。用 SMIL animateMotion,不需要 rAF 循环。 - 负载:由该 agent **自己的**调度器积压(排队 / 四级中断 / 中断栈)按级别加权折算, 环形图展示。为此把驻留子的调度器积压透出到状态面(SDK 纯追加字段)。 后端:sdk.ResidentStatus / core.ResidentInfo 增加子 agent 调度器积压四项; WebUI SSE 增加 channel_input 轻量事件(只带通道名与 agent id,不带正文)。 顺带收口对话区视觉(页签改分段控件、消息间距/气泡区分、输入区分隔线)。
This commit is contained in:
@ -895,8 +895,8 @@
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select {
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background: var(--bg-input);
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border: 1px solid var(--border-color);
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border-radius: var(--radius-sm);
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padding: 8px 12px;
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border-radius: var(--radius-md);
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padding: 9px 12px;
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color: var(--text-primary);
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font-size: 13px;
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width: 100%;
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@ -1216,20 +1216,29 @@
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min-height: 60vh;
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}
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.chat-tabs {
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display: flex;
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gap: 4px;
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/* 分段控件(segmented control)而不是一排药丸 chip:
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四个页签是同一组互斥选项,「一个容器 + 一个高亮块」比「四个各自带边框的胶囊」
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更准确地表达了这层关系,也少四道描边噪声。 */
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display: inline-flex;
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gap: 3px;
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padding: 3px;
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flex-wrap: wrap;
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border-bottom: 1px solid var(--border-color);
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padding-bottom: 10px;
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align-self: flex-start;
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border-radius: var(--radius-md);
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background: var(--bg-input);
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border: 1px solid var(--border-color);
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}
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.chat-tabs span {
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padding: 6px 14px;
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font-size: 13px;
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font-size: 12.5px;
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font-weight: 500;
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cursor: pointer;
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color: var(--text-muted);
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border-radius: var(--radius-pill);
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border: 1px solid transparent;
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transition: all 0.15s;
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border-radius: 7px;
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border: none;
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transition:
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background var(--dur-micro) var(--ease-out),
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color var(--dur-micro) var(--ease-out);
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}
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.chat-tabs span:hover {
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color: var(--text-primary);
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@ -1238,7 +1247,8 @@
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.chat-tabs span.active {
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color: var(--accent);
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background: var(--accent-bg);
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border-color: rgba(255, 127, 172, 0.35);
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font-weight: 600;
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box-shadow: inset 0 0 0 1px rgba(255, 127, 172, 0.28);
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}
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.chat-panel {
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display: none;
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@ -1274,17 +1284,19 @@
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.chat-messages {
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flex: 1;
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overflow-y: auto;
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padding: 18px 18px 26px;
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padding: 20px 20px 28px;
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margin-bottom: 0;
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display: flex;
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flex-direction: column;
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gap: 6px;
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/* 消息间距从 6px 拉到 14px:原来每条贴在一起,一屏十几条像一堵墙,
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分不清哪句是哪句。 */
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gap: 14px;
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min-height: 0;
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}
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.msg {
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display: flex;
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gap: 8px;
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margin-bottom: 2px;
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gap: 10px;
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margin-bottom: 0;
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align-items: flex-start;
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max-width: 100%;
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}
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@ -1300,8 +1312,8 @@
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max-width: 90%;
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}
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.msg-avatar {
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width: 28px;
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height: 28px;
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width: 30px;
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height: 30px;
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border-radius: 50%;
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overflow: hidden;
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display: flex;
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@ -1309,6 +1321,8 @@
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justify-content: center;
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font-size: 12px;
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flex-shrink: 0;
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/* 细描边把头像从同色背景里“拓”出来,否则暗色下就是一团 */
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box-shadow: 0 0 0 1px var(--glass-border);
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}
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.msg-avatar img {
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width: 100%;
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@ -1337,7 +1351,10 @@
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}
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.msg-content {
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min-width: 0;
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flex: 1;
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flex: 1 1 auto;
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/* 行长上限:整屏宽的一行文字没人读得下去(~78ch 是舒适区),
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也让「同一侧连续多条」自然堆成一列而不是横铺开。 */
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max-width: min(78ch, 86%);
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}
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.msg-content .msg-bubble + .msg-bubble {
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margin-top: 6px;
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@ -1367,25 +1384,27 @@
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box-shadow: 0 2px 8px rgba(0, 0, 0, 0.28);
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}
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.msg-bubble {
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padding: 9px 14px;
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border-radius: var(--radius-md);
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font-size: 15px;
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line-height: 1.62;
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padding: 10px 14px;
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border-radius: 12px;
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font-size: 14.5px;
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line-height: 1.65;
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word-break: break-word;
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position: relative;
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border: 1px solid transparent;
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transition: box-shadow var(--dur-normal) var(--ease-out);
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}
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.msg-user .msg-bubble {
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background: var(--msg-bubble-bg);
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color: var(--msg-bubble-color);
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border-bottom-right-radius: 4px;
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border-color: var(--msg-bubble-border);
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/* 用户与助手必须**看得出不一样**:原来两侧同底色、只差一个圆角,
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整段对话读下来分不清谁说的。用户侧用 accent 渲染,助手侧保持中性面。 */
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background: var(--msg-user-bg);
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color: var(--text-primary);
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border-bottom-right-radius: 5px;
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border-color: rgba(255, 127, 172, 0.26);
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}
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.msg-assistant .msg-bubble {
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background: var(--msg-bubble-bg);
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color: var(--msg-bubble-color);
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border-bottom-left-radius: 4px;
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border-bottom-left-radius: 5px;
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border-color: var(--msg-bubble-border);
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box-shadow: 0 2px 10px rgba(0, 0, 0, 0.3);
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}
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@ -1817,7 +1836,11 @@
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display: flex;
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gap: 8px;
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flex-shrink: 0;
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padding-top: 10px;
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padding-top: 14px;
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margin-top: 4px;
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/* 输入区与消息流之间加一道分隔:否则最后一条消息与输入框糊在一起,
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看不出“消息到头了”。 */
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border-top: 1px solid var(--border-color);
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}
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.chat-input-row input {
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flex: 1;
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@ -2519,3 +2542,90 @@
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margin: 12px 0 6px;
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text-transform: uppercase;
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}
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/* ===== 阶段管道滑块(总览)=====
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七个阶段各一格,滑块停在当前阶段;空闲时整条降透明度,不做假动画。
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滑块用绝对定位 + left 过渡实现"滑过去"(内联 left 由 rtPipelineHtml 给)。 */
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.rt-pipe {
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position: relative;
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padding: 4px 0 2px;
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margin: 2px 0 8px;
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transition: opacity 0.3s var(--ease-out);
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}
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.rt-pipe-idle {
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opacity: 0.5;
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}
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.rt-pipe-track {
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position: absolute;
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left: 22px;
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right: 22px;
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top: 9px;
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height: 2px;
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border-radius: 999px;
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background: rgba(255, 255, 255, 0.12);
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}
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.rt-pipe-nodes {
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position: relative;
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display: flex;
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justify-content: space-between;
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}
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.rt-pipe-node {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 6px;
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width: 44px;
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}
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.rt-pipe-node > i {
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width: 11px;
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height: 11px;
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border-radius: 50%;
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background: var(--bg-input);
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border: 2px solid var(--border-color);
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position: relative;
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z-index: 1;
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transition:
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background 0.25s var(--ease-out),
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border-color 0.25s var(--ease-out),
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box-shadow 0.25s var(--ease-out);
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}
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.rt-pipe-node > b {
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font-size: 9px;
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font-weight: 500;
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color: var(--text-muted);
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white-space: nowrap;
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}
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.rt-pipe-node.done > i {
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background: var(--frost-300);
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border-color: var(--frost-300);
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}
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.rt-pipe-node.active > i {
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background: var(--sakura-400);
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border-color: var(--sakura-400);
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box-shadow: 0 0 0 4px rgba(255, 127, 172, 0.18);
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}
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.rt-pipe-node.active > b {
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color: var(--text-primary);
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font-weight: 600;
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}
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.rt-pipe-knob {
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position: absolute;
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top: 4px;
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width: 11px;
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height: 11px;
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margin-left: -5.5px;
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border-radius: 50%;
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background: #fff;
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box-shadow: 0 0 10px rgba(255, 127, 172, 0.85);
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transition: left 0.45s var(--ease-out);
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z-index: 2;
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}
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.rt-pipe-idle .rt-pipe-knob {
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box-shadow: none;
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opacity: 0.5;
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}
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/* 拓扑光点:沿 animateMotion 给的路径跑;不吃鼠标事件,跑完由 JS 摘掉。 */
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.rt-spark {
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pointer-events: none;
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filter: drop-shadow(0 0 4px rgba(255, 255, 255, 0.8));
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}
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@ -12,6 +12,8 @@
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messages: [],
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chatLoading: false,
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chatStage: "",
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pipelinePhase: "", // 当前阶段(SSE stage 事件驱动总览页的滑块)
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pipelineTimer: null,
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healthResult: null,
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starmapInit: false,
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starmapLoading: false,
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@ -570,9 +572,9 @@
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// 数据来自 /api/v1/runtime(内核 internal/sdk 暴露的 KernelStatus 子集),
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// 每 3 秒刷一次——运行态要"实时",而 /kernel 是 30KB 级的全量状态,不适合秒级轮询。
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//
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// 四个数字块回答"现在忙不忙":排队任务、待处理中断、中断栈深度、驻留子数量;
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// 下面的四级条形回答"堵在哪一级";中断栈图回答"谁打断了谁";
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// 通道拓扑回答"消息从哪儿进、能往哪儿出"。
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// 面板从上到下:四个数字块回答"现在忙不忙";阶段管道滑块回答"这一轮走到哪";
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// 五条队列条形 + 中断栈回答"堵在哪一级/压了几层";最后的分带拓扑回答
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// "哪条输入喂给哪个 agent、哪个 agent 往哪条输出写、各自负载多高"。
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// 四级语义直接照抄内核(internal/agent/core/scheduler.go 的 Level 定义),
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// 别自己起名字——前端叫法一旦和内核不一致,看板就成了误导。
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var RT_LEVELS = [
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@ -691,119 +693,237 @@
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});
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}
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// rtTopologySvg 把「通道 + 归属 + 路由」画成**一张图**:
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// 左侧按归属框出输入通道 → 汇集母线 → 内核 → 输出母线 → 右侧输出通道。
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// 连线即路由;归属是容器与配色;容量是节点里的细条;输出能力是彩色圆点。
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// 为什么合进拓扑而不是单开一项:通道属于谁是**拓扑的一部分**
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// (左边这些输入口分别被谁接管),拆两张表反而看不出关系。
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function rtTopologySvg(groups, channels) {
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var ROW = 24, HEAD = 18, GPAD = 8, GAP = 10;
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var W = 660;
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var LX = 6, LW = 226;
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var KX = 292, KW = 76;
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var RX = 408, RW = 246;
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var BUS_IN = 262, BUS_OUT = 396;
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var top = 6;
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// ---- 阶段管道滑块 ----
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//
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// 七阶段与内核 sdk.Stage 一一对应(顺序即执行顺序),由 SSE `stage` 事件驱动:
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// 哪个阶段在执行,滑块就滑到哪一格。空闲时整条管道降透明度,不做假动画。
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//
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// 为什么放进总览:阶段管道回答"这一轮走到哪一步",总览其余图形回答"积压了多少",
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// 两者合起来才是运行态。此前它只是对话页一个 10px 的角标,等于看不见。
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var RT_PIPE = [
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{ k: "on_input", zh: "输入", en: "input" },
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{ k: "pre_action", zh: "行动前", en: "pre-action" },
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{ k: "post_action", zh: "行动后", en: "post-action" },
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{ k: "before_toolcall", zh: "工具前", en: "pre-tool" },
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{ k: "after_toolcall", zh: "工具后", en: "post-tool" },
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{ k: "before_output", zh: "输出前", en: "pre-output" },
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{ k: "after_output", zh: "输出后", en: "post-output" },
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];
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function rtPipelineHtml(phase) {
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var idx = -1;
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for (var i = 0; i < RT_PIPE.length; i++) if (RT_PIPE[i].k === phase) idx = i;
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var n = RT_PIPE.length;
|
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var pct = idx < 0 ? 0 : idx / (n - 1);
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var nodes = RT_PIPE.map(function (s, i) {
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var cls = "rt-pipe-node";
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if (i === idx) cls += " active";
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else if (idx >= 0 && i < idx) cls += " done";
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return '<span class="' + cls + '"><i></i><b>' + __(s.zh, s.en) + "</b></span>";
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}).join("");
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return (
|
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'<div class="rt-section-title">' +
|
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__("阶段管道", "Stage pipeline") +
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(idx < 0 ? " " + __("(空闲)", "(idle)") : "") +
|
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"</div>" +
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'<div class="rt-pipe' + (idx < 0 ? " rt-pipe-idle" : "") + '">' +
|
||||
'<span class="rt-pipe-track"></span>' +
|
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'<span class="rt-pipe-knob" style="left:calc(22px + (100% - 44px) * ' + pct.toFixed(4) + ')"></span>' +
|
||||
'<div class="rt-pipe-nodes">' + nodes + "</div>" +
|
||||
"</div>"
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||||
);
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||||
}
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||||
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// ---- per-agent 负载 ----
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||||
//
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// 负载 = 该 agent **自己的**调度器积压折算成的百分比。
|
||||
//
|
||||
// 为什么按级别加权:四级中断里 L4 是内核独占、L3 是交互,堵在 L4 一条比堵在
|
||||
// L1 五条更严重;中断栈深度意味着有现场被压着。权重是启发式的("满载"没有
|
||||
// 硬定义),因此函数做成饱和式 backlog/(backlog+K):单调、上界 100、不越界。
|
||||
// context_full 单独加分:子上下文满了以后每轮都要压缩,本身就是高负载。
|
||||
function rtLoadPct(sc, ctxFull) {
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sc = sc || {};
|
||||
var q = sc.interrupt_queues || [0, 0, 0, 0, 0];
|
||||
var backlog =
|
||||
(sc.ready_queue_depth || 0) +
|
||||
(sc.pending_interrupts || 0) * 1.5 +
|
||||
(sc.suspend_stack || 0) * 2 +
|
||||
(q[1] || 0) * 1 +
|
||||
(q[2] || 0) * 1.2 +
|
||||
(q[3] || 0) * 1.5 +
|
||||
(q[4] || 0) * 2;
|
||||
var pct = 100 * (backlog / (backlog + 8));
|
||||
if (ctxFull) pct += 15;
|
||||
return Math.max(0, Math.min(100, Math.round(pct)));
|
||||
}
|
||||
|
||||
// rtAgents 把「inputch 归属 + 驻留子 + 各自的调度器积压」整理成每个 agent 一行。
|
||||
// 根 agent 的积压来自 rt.scheduler;驻留子的来自它自己的 ResidentStatus
|
||||
// (见 internal/sdk/status.go 的 ReadyQueueDepth 等四项)。
|
||||
function rtAgents(rt) {
|
||||
var rootID = rt.agent_id || "";
|
||||
var groups = rtOwnerGroups(rt.input_channels || [], rt.residents || [], rootID);
|
||||
var outChans = (rt.channels || []).filter(function (c) {
|
||||
return c.direction === "out" || c.direction === "io";
|
||||
});
|
||||
return groups.map(function (g) {
|
||||
var id = g.owner || rootID;
|
||||
var outputs = [];
|
||||
var seen = {};
|
||||
function add(name) {
|
||||
if (!name || seen[name]) return;
|
||||
seen[name] = 1;
|
||||
outputs.push(name);
|
||||
}
|
||||
if (g.child) {
|
||||
// 驻留子:优先用父显式授权的输出;没有授权登记时退回它自己 inputch 的
|
||||
// 默认回程(`output` 字段)。
|
||||
((g.res && g.res.allowed_outputs) || []).forEach(add);
|
||||
if (!outputs.length) g.list.forEach(function (c) { add(c.output); });
|
||||
} else {
|
||||
// 根 agent 可以写任何输出通道;上限交给渲染侧截断。
|
||||
outChans.forEach(function (c) { add(c.name); });
|
||||
}
|
||||
var load = g.child
|
||||
? rtLoadPct(
|
||||
{
|
||||
ready_queue_depth: g.res && g.res.ready_queue_depth,
|
||||
pending_interrupts: g.res && g.res.pending_interrupts,
|
||||
suspend_stack: g.res && g.res.suspend_stack,
|
||||
interrupt_queues: (g.res && g.res.interrupt_queues) || [],
|
||||
},
|
||||
g.res && g.res.context_full,
|
||||
)
|
||||
: rtLoadPct(rt.scheduler || {}, false);
|
||||
return {
|
||||
id: id, child: g.child, label: g.label, color: g.color,
|
||||
inputs: g.list, outputs: outputs, load: load, res: g.res || null,
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
// 连线路径表:通道名 → path d。光点动画靠它把「哪个通道」翻成一条曲线。
|
||||
var _rtEdgeIn = {};
|
||||
var _rtEdgeOut = {};
|
||||
var RT_SVGNS = "http://www.w3.org/2000/svg";
|
||||
|
||||
// rtAgentTopology 画「通道 → agent → 通道」的分带拓扑。
|
||||
//
|
||||
// 每个 agent 一条横带:左边是归它的 inputch,中间是它自己(圆环 = 负载),
|
||||
// 右边是它能写的 outputch。连线即路由;光点沿连线跑表示消息正在流动。
|
||||
// 与旧版「归属框 → 单个内核盒」的差别:内核盒只有一个,看不出"这条输入到底
|
||||
// 喂给了哪个子",而子 agent 才是运行态里最该看清的东西。
|
||||
function rtAgentTopology(agents) {
|
||||
var ROW = 26, GAP = 16, NODE_R = 19, W = 640, MAX_OUT = 8;
|
||||
var IN_X = 6, IN_W = 176, NX = 272, OUT_X = 344, OUT_W = 244;
|
||||
var out = [];
|
||||
_rtEdgeIn = {};
|
||||
_rtEdgeOut = {};
|
||||
function esc(s) {
|
||||
return String(s == null ? "" : s).replace(/[<>&]/g, function (m) {
|
||||
return m === "<" ? "<" : m === ">" ? ">" : "&";
|
||||
});
|
||||
}
|
||||
|
||||
// ---- 左:归属容器 + 通道行 ----
|
||||
var y = top;
|
||||
var inRows = [];
|
||||
groups.forEach(function (g) {
|
||||
var boxH = HEAD + g.list.length * ROW + GPAD;
|
||||
out.push(
|
||||
'<rect x="' + LX + '" y="' + y + '" width="' + LW + '" height="' + boxH +
|
||||
'" rx="9" fill="none" stroke="' + g.color + '" stroke-opacity="0.5"' +
|
||||
(g.child ? "" : ' stroke-dasharray="4 3"') + "/>"
|
||||
);
|
||||
out.push(
|
||||
'<text x="' + (LX + 10) + '" y="' + (y + 13) + '" font-size="10" fill="' + g.color + '">' +
|
||||
esc((g.child ? "▸ " : "◆ ") + g.label) +
|
||||
(g.res ? " " + __("轮次", "rounds") + " " + (g.res.rounds || 0) : "") +
|
||||
(g.res && g.res.context_full ? " " + __("上下文已满", "ctx full") : "") +
|
||||
"</text>"
|
||||
);
|
||||
g.list.forEach(function (c, i) {
|
||||
var ry = y + HEAD + i * ROW;
|
||||
inRows.push({ y: ry + ROW / 2, color: g.color });
|
||||
out.push('<text x="' + (LX + 12) + '" y="' + (ry + 15) + '" font-size="11">' + esc(c.name) + "</text>");
|
||||
var cap = c.capacity || 0;
|
||||
var tx = LX + LW - 76;
|
||||
out.push('<rect x="' + tx + '" y="' + (ry + 8) + '" width="46" height="6" rx="3" fill="rgba(255,255,255,0.10)"/>');
|
||||
if (cap > 0) {
|
||||
var wpx = Math.max(3, Math.min(46, (46 * Math.min(cap, 64)) / 64));
|
||||
out.push('<rect x="' + tx + '" y="' + (ry + 8) + '" width="' + wpx + '" height="6" rx="3" fill="' + g.color + '"/>');
|
||||
// 只有**非默认**容量才写数字:默认容量用空轨表达,
|
||||
// 否则整张图会排满十几行「默认」,与“少文字”背道而驰。
|
||||
out.push('<text x="' + (LX + LW - 24) + '" y="' + (ry + 15) + '" font-size="9" fill="#8b90a5">' + esc(cap) + "</text>");
|
||||
}
|
||||
});
|
||||
y += boxH + GAP;
|
||||
});
|
||||
var leftBottom = Math.max(y - GAP, top + 40);
|
||||
|
||||
// ---- 右:输出通道 ----
|
||||
var outs = (channels || []).filter(function (c) {
|
||||
return c.direction === "out" || c.direction === "io";
|
||||
});
|
||||
var outRows = [];
|
||||
var oy = top;
|
||||
var CAPS = [[1, "#88c0d0"], [2, "#a3be8c"], [4, "#ebcb8b"], [8, "#d08770"], [16, "#b48ead"]];
|
||||
outs.forEach(function (c) {
|
||||
outRows.push({ y: oy + ROW / 2 });
|
||||
out.push('<rect x="' + RX + '" y="' + oy + '" width="' + RW + '" height="' + (ROW - 4) + '" rx="6" fill="rgba(255,255,255,0.05)"/>');
|
||||
out.push('<text x="' + (RX + 10) + '" y="' + (oy + 15) + '" font-size="11">' + esc(c.name) + "</text>");
|
||||
var cx = RX + RW - 76;
|
||||
CAPS.forEach(function (b) {
|
||||
if ((c.output_caps || 0) & b[0]) {
|
||||
out.push('<circle cx="' + cx + '" cy="' + (oy + 10) + '" r="4" fill="' + b[1] + '"/>');
|
||||
}
|
||||
cx += 14;
|
||||
});
|
||||
oy += ROW;
|
||||
});
|
||||
var rightBottom = Math.max(oy, top + 40);
|
||||
|
||||
var H = Math.max(leftBottom, rightBottom) + 10;
|
||||
var ky = Math.round((Math.min(leftBottom, rightBottom) + Math.max(leftBottom, rightBottom)) / 2) - 14;
|
||||
|
||||
// ---- 输入母线 ----
|
||||
if (inRows.length) {
|
||||
var iy0 = inRows[0].y;
|
||||
var iy1 = inRows[inRows.length - 1].y;
|
||||
out.push('<line x1="' + BUS_IN + '" y1="' + iy0 + '" x2="' + BUS_IN + '" y2="' + iy1 + '" stroke="#4c5163" stroke-width="1.5"/>');
|
||||
inRows.forEach(function (r) {
|
||||
out.push('<line x1="' + (LX + LW) + '" y1="' + r.y + '" x2="' + BUS_IN + '" y2="' + r.y + '" stroke="' + r.color + '" stroke-width="1.2" stroke-opacity="0.55"/>');
|
||||
});
|
||||
out.push('<line x1="' + BUS_IN + '" y1="' + ((iy0 + iy1) / 2) + '" x2="' + KX + '" y2="' + (ky + 14) + '" stroke="#4c5163" stroke-width="1.5"/>');
|
||||
function pathD(x1, y1, x2, y2) {
|
||||
var mx = (x1 + x2) / 2;
|
||||
return "M" + x1 + " " + y1 + " C" + mx + " " + y1 + " " + mx + " " + y2 + " " + x2 + " " + y2;
|
||||
}
|
||||
// ---- 内核 ----
|
||||
out.push('<rect x="' + KX + '" y="' + ky + '" width="' + KW + '" height="28" rx="14" fill="rgba(136,192,208,0.18)" stroke="#88c0d0" stroke-opacity="0.6"/>');
|
||||
out.push('<text x="' + (KX + KW / 2) + '" y="' + (ky + 19) + '" font-size="11" text-anchor="middle" fill="#cfe6ea">' + __("内核", "Kernel") + "</text>");
|
||||
// ---- 输出母线 ----
|
||||
if (outRows.length) {
|
||||
var oy0 = outRows[0].y;
|
||||
var oy1 = outRows[outRows.length - 1].y;
|
||||
out.push('<line x1="' + BUS_OUT + '" y1="' + oy0 + '" x2="' + BUS_OUT + '" y2="' + oy1 + '" stroke="#4c5163" stroke-width="1.5"/>');
|
||||
outRows.forEach(function (r) {
|
||||
out.push('<line x1="' + BUS_OUT + '" y1="' + r.y + '" x2="' + RX + '" y2="' + r.y + '" stroke="#4c5163" stroke-width="1.2"/>');
|
||||
});
|
||||
out.push('<line x1="' + (KX + KW) + '" y1="' + (ky + 14) + '" x2="' + BUS_OUT + '" y2="' + ((oy0 + oy1) / 2) + '" stroke="#4c5163" stroke-width="1.5"/>');
|
||||
var y = 8;
|
||||
if (!agents.length) {
|
||||
out.push('<text x="8" y="24" font-size="11" fill="#8b90a5">' + __("暂无通道 / agent", "no channels / agents") + "</text>");
|
||||
y = 44;
|
||||
}
|
||||
agents.forEach(function (a) {
|
||||
var rows = Math.max(a.inputs.length, a.outputs.length, 1);
|
||||
var bandH = rows * ROW + GAP;
|
||||
var cy = y + (rows * ROW) / 2;
|
||||
out.push('<rect x="0" y="' + (y - 3) + '" width="' + W + '" height="' + (bandH - 4) + '" rx="10" fill="' + a.color + '" fill-opacity="0.05"/>');
|
||||
out.push('<rect x="0" y="' + (y - 3) + '" width="3" height="' + (bandH - 4) + '" rx="1.5" fill="' + a.color + '" fill-opacity="0.7"/>');
|
||||
|
||||
// 输入通道 → agent
|
||||
a.inputs.forEach(function (c, i) {
|
||||
var ry = y + i * ROW + ROW / 2;
|
||||
out.push('<rect x="' + IN_X + '" y="' + (ry - 9) + '" width="' + IN_W + '" height="18" rx="6" fill="rgba(255,255,255,0.05)" stroke="' + a.color + '" stroke-opacity="0.35"/>');
|
||||
out.push('<text x="' + (IN_X + 9) + '" y="' + (ry + 4) + '" font-size="11">' + esc(c.name) + "</text>");
|
||||
if (c.capacity) {
|
||||
out.push('<text x="' + (IN_X + IN_W - 8) + '" y="' + (ry + 4) + '" font-size="9" text-anchor="end" fill="#8b90a5">' + esc(c.capacity) + "</text>");
|
||||
}
|
||||
var d = pathD(IN_X + IN_W, ry, NX - NODE_R - 2, cy);
|
||||
_rtEdgeIn[c.name] = d;
|
||||
out.push('<path d="' + d + '" fill="none" stroke="' + a.color + '" stroke-opacity="0.45" stroke-width="1.2"/>');
|
||||
});
|
||||
|
||||
// agent 节点:两圈 + 一段负载弧(stroke-dasharray 画进度)
|
||||
var C = 2 * Math.PI * (NODE_R - 3);
|
||||
out.push('<circle cx="' + NX + '" cy="' + cy + '" r="' + NODE_R + '" fill="rgba(13,13,22,0.72)" stroke="' + a.color + '" stroke-opacity="0.55"/>');
|
||||
out.push('<circle cx="' + NX + '" cy="' + cy + '" r="' + (NODE_R - 3) + '" fill="none" stroke="rgba(255,255,255,0.10)" stroke-width="3.5"/>');
|
||||
out.push(
|
||||
'<circle cx="' + NX + '" cy="' + cy + '" r="' + (NODE_R - 3) + '" fill="none" stroke="' + a.color +
|
||||
'" stroke-width="3.5" stroke-linecap="round" stroke-dasharray="' + ((a.load / 100) * C).toFixed(1) + " " + C.toFixed(1) +
|
||||
'" transform="rotate(-90 ' + NX + " " + cy + ')"/>',
|
||||
);
|
||||
out.push('<text x="' + NX + '" y="' + (cy + 4) + '" font-size="11" font-weight="700" text-anchor="middle">' + a.load + "</text>");
|
||||
out.push('<text x="' + NX + '" y="' + (cy + NODE_R + 13) + '" font-size="10" text-anchor="middle" fill="' + a.color + '">' + esc(a.child ? a.id : __("根 agent", "root")) + "</text>");
|
||||
if (a.res && a.res.context_full) {
|
||||
out.push('<text x="' + NX + '" y="' + (cy + NODE_R + 25) + '" font-size="9" text-anchor="middle" fill="#ffb86b">' + __("上下文已满", "ctx full") + "</text>");
|
||||
}
|
||||
|
||||
// agent → 输出通道
|
||||
a.outputs.slice(0, MAX_OUT).forEach(function (name, i) {
|
||||
var ry = y + i * ROW + ROW / 2;
|
||||
out.push('<rect x="' + OUT_X + '" y="' + (ry - 9) + '" width="' + OUT_W + '" height="18" rx="6" fill="rgba(255,255,255,0.04)" stroke="rgba(255,255,255,0.12)"/>');
|
||||
out.push('<text x="' + (OUT_X + 9) + '" y="' + (ry + 4) + '" font-size="11">' + esc(name) + "</text>");
|
||||
var d = pathD(NX + NODE_R + 2, cy, OUT_X, ry);
|
||||
_rtEdgeOut[a.id + "\u0000" + name] = d;
|
||||
out.push('<path d="' + d + '" fill="none" stroke="' + a.color + '" stroke-opacity="0.35" stroke-width="1.1"/>');
|
||||
});
|
||||
if (a.outputs.length > MAX_OUT) {
|
||||
out.push('<text x="' + OUT_X + '" y="' + (y + MAX_OUT * ROW + 12) + '" font-size="9" fill="#8b90a5">+' + (a.outputs.length - MAX_OUT) + " " + __("更多", "more") + "</text>");
|
||||
}
|
||||
y += bandH;
|
||||
});
|
||||
var H = Math.max(60, y);
|
||||
return (
|
||||
'<div class="rt-section-title">' + __("通道拓扑(连线即路由;左框 = 归属)", "Channel topology (edges = routing; boxes = owner)") + "</div>" +
|
||||
'<div class="rt-svg-wrap"><svg class="rt-svg" viewBox="0 0 ' + W + " " + H + '" preserveAspectRatio="xMinYMin meet" width="100%" height="' + H + '">' +
|
||||
'<div class="rt-section-title">' + __("Agent 拓扑(通道 → agent → 通道;圆环 = 负载)", "Agent topology (channel → agent → channel; ring = load)") + "</div>" +
|
||||
'<div class="rt-svg-wrap"><svg id="rt-topo-svg" class="rt-svg" viewBox="0 0 ' + W + " " + H + '" preserveAspectRatio="xMinYMin meet" width="100%" height="' + H + '">' +
|
||||
out.join("") +
|
||||
"</svg></div>"
|
||||
);
|
||||
}
|
||||
|
||||
// rtSpark 让一个光点沿一条连线跑一趟。
|
||||
//
|
||||
// 用 SMIL <animateMotion> 而不是 CSS offset-path / rAF:它由浏览器自己按
|
||||
// SVG 用户坐标跑,不需要前端维护动画循环,也没有 path() 在缩放 viewBox 下
|
||||
// 的坐标换算问题。跑完把节点摘掉,避免 DOM 累积。
|
||||
function rtSpark(pathD, color) {
|
||||
if (!pathD) return;
|
||||
var svg = document.getElementById("rt-topo-svg");
|
||||
if (!svg) return;
|
||||
var c = document.createElementNS(RT_SVGNS, "circle");
|
||||
c.setAttribute("r", "3.2");
|
||||
c.setAttribute("fill", color || "#ffffff");
|
||||
c.setAttribute("class", "rt-spark");
|
||||
var am = document.createElementNS(RT_SVGNS, "animateMotion");
|
||||
am.setAttribute("dur", "0.85s");
|
||||
am.setAttribute("path", pathD);
|
||||
am.setAttribute("fill", "freeze");
|
||||
am.setAttribute("begin", "0s");
|
||||
c.appendChild(am);
|
||||
svg.appendChild(c);
|
||||
setTimeout(function () { if (c.parentNode) c.parentNode.removeChild(c); }, 950);
|
||||
}
|
||||
// 输入:某条 inputch 来消息了(SSE channel_input)。
|
||||
function rtSparkInput(source) {
|
||||
rtSpark(_rtEdgeIn[source], "#88c0d0");
|
||||
}
|
||||
// 输出:某个 agent 往某条 outputch 写了东西(SSE agent_output)。
|
||||
function rtSparkOutput(agentID, channel) {
|
||||
if (!channel || !agentID) return;
|
||||
rtSpark(_rtEdgeOut[agentID + "\u0000" + channel], "#ff7fac");
|
||||
}
|
||||
|
||||
function renderRuntime() {
|
||||
var el = document.getElementById("rt-panel");
|
||||
if (!el) return;
|
||||
@ -819,7 +939,9 @@
|
||||
var inputs = rt.input_channels || [];
|
||||
|
||||
// 数据签名(**不含 uptime**——它每秒都变,带上就等于没缓存):整体没变就整块跳过。
|
||||
var sig = JSON.stringify([sc, residents, channels, inputs]);
|
||||
// 签名里必须带 pipelinePhase:否则 SSE 把阶段推到下一格时,
|
||||
// 数据没变 → 早退 → 滑块不动,只能等下一次 /runtime 轮询才追上。
|
||||
var sig = JSON.stringify([sc, residents, channels, inputs, state.pipelinePhase]);
|
||||
if (sig === _rtSig) return;
|
||||
_rtSig = sig;
|
||||
|
||||
@ -832,6 +954,7 @@
|
||||
el.innerHTML =
|
||||
'<div class="card"><h2>' + __("运行态", "Runtime") + "</h2>" +
|
||||
'<div id="rt-sec-tiles"></div>' +
|
||||
'<div id="rt-sec-pipe"></div>' +
|
||||
'<div id="rt-sec-levels"></div>' +
|
||||
'<div id="rt-sec-stack"></div>' +
|
||||
'<div id="rt-sec-topo"></div>' +
|
||||
@ -871,7 +994,10 @@
|
||||
__("背压", "backpressure") + " " + (sc.backpressure || 0) + "</div>";
|
||||
put("tiles", h);
|
||||
|
||||
// ---- 段 2:队列(四级中断 + 一条排队)----
|
||||
// ---- 段 2:阶段管道(滑块,SSE stage 事件驱动)----
|
||||
put("pipe", rtPipelineHtml(state.pipelinePhase));
|
||||
|
||||
// ---- 段 3:队列(四级中断 + 一条排队)----
|
||||
//
|
||||
// 设计是「四条中断队列(L1–L4)+ 一条排队队列」共五个,所以必须画五行:
|
||||
// 只画四条会让「排队输入」这条线在运行态里凭空消失,而它正是
|
||||
@ -914,8 +1040,10 @@
|
||||
}
|
||||
put("levels", h);
|
||||
|
||||
// ---- 段 3:中断栈 ----
|
||||
h = '<div class="rt-section-title">' + __("中断栈(栈顶在上)", "Interrupt stack (top first)") + "</div>";
|
||||
// ---- 段 4:中断栈 ----
|
||||
h = '<div class="rt-section-title">' + __("中断栈", "Interrupt stack") + "</div>";
|
||||
// 深度先给一条进度条("压了几层 / 上限几层"一眼可读),下面再列具体帧。
|
||||
h += rtSlider(stack, maxStack, __("深度", "depth"), stack + " / " + maxStack);
|
||||
if (frames.length) {
|
||||
h += '<div class="rt-stack">';
|
||||
frames.forEach(function (f, i) {
|
||||
@ -934,15 +1062,12 @@
|
||||
}
|
||||
put("stack", h);
|
||||
|
||||
// ---- 段 4:拓扑(通道 + 归属 + 路由 画在同一张图上)----
|
||||
// ---- 段 5:Agent 拓扑 ----
|
||||
//
|
||||
// 归属不再单开一项:通道属于谁是**拓扑的一部分**(左边这些输入口
|
||||
// 分别被谁接管),拆成两张表反而看不出关系。整张图用 SVG 画,
|
||||
// 文字只保留通道名与分组名,其余信息全部用图形编码:
|
||||
// 归属=容器/配色、容量=节点内细条、输出能力=彩色圆点、路由=连线。
|
||||
var rootID = rt.agent_id || "";
|
||||
var ownerGroups = rtOwnerGroups(inputs, residents, rootID);
|
||||
put("topo", rtTopologySvg(ownerGroups, channels));
|
||||
// 每个 agent 一条横带:左是归它的 inputch、中间是它自己(圆环 = 负载)、
|
||||
// 右是它能写的 outputch,连线即路由。归属、路由、容量、负载全部画进
|
||||
// 同一张 SVG,不再单开"通道分配"一节——那本来就是这个拓扑的一部分。
|
||||
put("topo", rtAgentTopology(rtAgents(rt)));
|
||||
}
|
||||
|
||||
// loadRuntime 拉运行态小快照并就地重绘面板(约 2KB,可秒级轮询)。
|
||||
@ -2901,6 +3026,9 @@
|
||||
try {
|
||||
var ev = JSON.parse(e.data);
|
||||
var p = ev.payload || {};
|
||||
// 光点:agent → 输出通道。总览页拓扑靠它做"消息出去了"的动画;
|
||||
// 其它页没有该 SVG,rtSparkOutput 查不到元素就是 no-op。
|
||||
if (p.channel) rtSparkOutput(ev.source || "", p.channel);
|
||||
console.log(
|
||||
"[SSE] agent_output received",
|
||||
p.content ? p.content.substring(0, 50) : "(empty)",
|
||||
@ -3145,6 +3273,15 @@
|
||||
var tool = p.tool || "";
|
||||
if (p.channel === "_consolidation_") return;
|
||||
console.log("[SSE] stage event", phase, tool);
|
||||
// 驱动总览页的"阶段管道"滑块:滑到当前阶段;一轮跑完(或 2.5s 无新
|
||||
// 事件)自动回到空闲,避免留下一个永远停在 after_output 的假状态。
|
||||
state.pipelinePhase = phase;
|
||||
if (state.pipelineTimer) clearTimeout(state.pipelineTimer);
|
||||
state.pipelineTimer = setTimeout(function () {
|
||||
state.pipelinePhase = "";
|
||||
if (document.getElementById("rt-sec-pipe")) renderRuntime();
|
||||
}, 2500);
|
||||
if (document.getElementById("rt-sec-pipe")) renderRuntime();
|
||||
if (phase === "pre_action") {
|
||||
state.chatStage = __("AI 思考中...", "AI thinking...");
|
||||
} else if (phase === "before_toolcall") {
|
||||
@ -3166,6 +3303,17 @@
|
||||
console.error("[SSE] stage error", ex);
|
||||
}
|
||||
});
|
||||
// channel_input:内核在输入进来时另发的一条轻量事件(只带通道名与 agent
|
||||
// id,不带正文)。总览页拓扑靠它画"光点进入 agent"。
|
||||
es.addEventListener("channel_input", function (e) {
|
||||
try {
|
||||
var d = JSON.parse(e.data);
|
||||
var src = d.source || "";
|
||||
if (src) rtSparkInput(src);
|
||||
} catch (ex) {
|
||||
console.error("[SSE] channel_input error", ex);
|
||||
}
|
||||
});
|
||||
es.onopen = function () {
|
||||
console.log("[SSE] connection opened");
|
||||
};
|
||||
|
||||
@ -771,6 +771,29 @@ func (h *Handler) handleChatEvents(w http.ResponseWriter, r *http.Request) {
|
||||
})
|
||||
unsubs = append(unsubs, unsub)
|
||||
}
|
||||
|
||||
// channel_input:把「哪条输入通道刚进来一条消息、由哪个 agent 接手」单独推一条
|
||||
// **轻量**事件,供总览页拓扑画「光点进入 agent」的动画。
|
||||
//
|
||||
// 为什么不直接把 raw_input 放进 subTypes:那条事件的 payload 带整条输入正文
|
||||
// (用户消息,可能几 KB),而拓扑只需要 `source`(通道名)与发出者的 agent id。
|
||||
// 全量转发会让每次用户说话都在 SSE 上多背一份正文。
|
||||
unsubInput := h.sdk.Subscribe(sdk.EventRawInput, func(evt *sdk.Event) {
|
||||
src, _ := evt.Payload["source"].(string)
|
||||
if src == "" {
|
||||
return
|
||||
}
|
||||
data, _ := json.Marshal(map[string]interface{}{
|
||||
"type": "channel_input",
|
||||
"source": src,
|
||||
"agent": evt.Source,
|
||||
"timestamp": evt.Timestamp,
|
||||
})
|
||||
seq++
|
||||
id := fmt.Sprintf("%d-%d", evt.Timestamp, seq)
|
||||
sendSSE(writeCh, id, "channel_input", string(data))
|
||||
})
|
||||
unsubs = append(unsubs, unsubInput)
|
||||
defer func() {
|
||||
for _, unsub := range unsubs {
|
||||
unsub()
|
||||
|
||||
Reference in New Issue
Block a user