package memory import ( "os" "strings" "testing" ) func TestNormalizeSceneKey(t *testing.T) { cases := []struct{ in, want string }{ {"chan:qq", "chan:qq"}, {"chan:QQ", "chan:qq"}, {" chan:qq ", "chan:qq"}, {"chan:qq/peer:group_1027993713", "chan:qq/peer:group_1027993713"}, {"chan:qq / peer:1", "chan:qq/peer:1"}, {"chan:qq/", "chan:qq"}, {"chan:qq///peer:1", "chan:qq/peer:1"}, {"老大2026-09-04 12:27 QQ私聊图片", "老大2026-09-04_12:27_qq私聊图片"}, {"", ""}, {" ", ""}, {"///", ""}, } for _, c := range cases { if got := NormalizeSceneKey(c.in); got != c.want { t.Errorf("NormalizeSceneKey(%q) = %q, want %q", c.in, got, c.want) } } // 超长键要截到上限且不留尾部分隔符 long := strings.Repeat("a", maxSceneKeyLen+40) if got := NormalizeSceneKey(long); len(got) > maxSceneKeyLen { t.Errorf("超长键未截断: %d", len(got)) } if strings.HasSuffix(NormalizeSceneKey(long+"/x"), "/") { t.Error("截断后不应留尾部分隔符") } } func TestChannelAndToolScene(t *testing.T) { if got := ChannelScene("qq"); got != "chan:qq" { t.Errorf("ChannelScene(qq) = %q", got) } if got := ChannelScene(""); got != "" { t.Errorf("空 source 应为空场景,得到 %q", got) } if got := ToolScene("qq_get_message"); got != "tool:qq_get_message" { t.Errorf("ToolScene = %q", got) } } // TestSceneRefsFromCommit 钉住「写入即挂场景」:三元组带 Scene 时, // 关系与两端实体都进场景,且同一场景的其它记忆不受影响。 func TestSceneRefsFromCommit(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "老大", Relation: "偏好", Object: "QQ回复禁用Markdown格式", Confidence: 1.0, Scene: "chan:qq", SentenceText: "回QQ消息别用markdown"}, {Subject: "小宅", Relation: "使用", Object: "CodeGraph", Confidence: 1.0}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } r, err := g.RecallByScene([]string{"chan:qq"}, 8) if err != nil { t.Fatalf("RecallByScene: %v", err) } if len(r.Relations) != 1 || r.Relations[0].RelationType != "偏好" { t.Fatalf("场景关系不对: %+v", r.Relations) } if r.Relations[0].SentenceText != "回QQ消息别用markdown" { t.Errorf("场景召回必须带原句,得到 %q", r.Relations[0].SentenceText) } names := map[string]bool{} for _, e := range r.Entities { names[e.Name] = true } if !names["老大"] || !names["QQ回复禁用Markdown格式"] { t.Errorf("两端实体都应进场景: %v", names) } if names["CodeGraph"] { t.Error("未标场景的三元组实体不该被卷进场景") } // 无关场景不命中 if r2, _ := g.RecallByScene([]string{"chan:webui"}, 8); len(r2.Relations) != 0 { t.Errorf("chan:webui 不该命中: %+v", r2.Relations) } } // TestRecallByScenePrefix 钉住前缀语义:宽场景召回包含更窄的场景, // 但不会把同前缀不同层的场景(chan:qq2)吞进来。 func TestRecallByScenePrefix(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "群规", Relation: "禁止", Object: "刷屏", Confidence: 1.0, Scene: "chan:qq/peer:group_1027993713"}, {Subject: "别的", Relation: "是", Object: "无关", Confidence: 1.0, Scene: "chan:qq2"}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } r, err := g.RecallByScene([]string{"chan:qq"}, 8) if err != nil { t.Fatalf("RecallByScene: %v", err) } if len(r.Relations) != 1 || r.Relations[0].SourceName != "群规" { t.Fatalf("宽场景应取回窄场景的记忆: %+v", r.Relations) } } // TestRecallBySceneOrderAndLimit 钉住排序(weight 降序)与上限。 func TestRecallBySceneOrderAndLimit(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "低值", Relation: "置信", Object: "甲组", Confidence: 0.2, Scene: "chan:qq"}, {Subject: "高值", Relation: "置信", Object: "乙组", Confidence: 0.9, Scene: "chan:qq"}, {Subject: "中值", Relation: "置信", Object: "丙组", Confidence: 0.5, Scene: "chan:qq"}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } r, err := g.RecallByScene([]string{"chan:qq"}, 2) if err != nil { t.Fatalf("RecallByScene: %v", err) } if len(r.Relations) != 2 { t.Fatalf("limit 未生效: %d", len(r.Relations)) } if r.Relations[0].SourceName != "高值" || r.Relations[1].SourceName != "中值" { t.Errorf("应按 weight 降序: %s, %s", r.Relations[0].SourceName, r.Relations[1].SourceName) } } // TestTagSceneByEntityGlob 覆盖存量引导(dry-run 不写库、apply 后才建引用)。 func TestTagSceneByEntityGlob(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "老大", Relation: "偏好", Object: "QQ回复禁用Markdown格式", Confidence: 1.0}, {Subject: "小宅", Relation: "使用", Object: "CodeGraph", Confidence: 1.0}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } n, err := g.TagSceneByEntityGlob("chan:qq", "*QQ*", true) if err != nil { t.Fatalf("dry-run: %v", err) } if n != 1 { t.Errorf("dry-run 命中 %d,want 1", n) } if r, _ := g.RecallByScene([]string{"chan:qq"}, 8); len(r.Relations) != 0 { t.Error("dry-run 不应写库") } n, err = g.TagSceneByEntityGlob("chan:qq", "*QQ*", false) if err != nil { t.Fatalf("apply: %v", err) } if n != 1 { t.Errorf("apply 标注 %d,want 1", n) } r, _ := g.RecallByScene([]string{"chan:qq"}, 8) if len(r.Relations) != 1 || r.Relations[0].TargetName != "QQ回复禁用Markdown格式" { t.Errorf("标注后应能按场景取回: %+v", r.Relations) } } // TestPurgeNoiseClearsSceneRefs 钉住清理后不留悬空场景引用。 func TestPurgeNoiseClearsSceneRefs(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "结果", Relation: "是", Object: "问题", Confidence: 1.0, Scene: "chan:qq"}, {Subject: "小宅", Relation: "使用", Object: "CodeGraph", Confidence: 1.0, Scene: "chan:qq"}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } if _, _, err := g.PurgeNoise(false); err != nil { t.Fatalf("purge: %v", err) } var refs int if err := g.db.QueryRow(`SELECT COUNT(*) FROM scene_refs sr WHERE (sr.kind='relation' AND sr.ref_id NOT IN (SELECT id FROM relations)) OR (sr.kind='entity' AND sr.ref_id NOT IN (SELECT id FROM entities))`).Scan(&refs); err != nil { t.Fatalf("count: %v", err) } if refs != 0 { t.Errorf("清理后仍有 %d 条悬空场景引用", refs) } // 干净的那条仍在场景里 r, _ := g.RecallByScene([]string{"chan:qq"}, 8) if len(r.Relations) != 1 || r.Relations[0].TargetName != "CodeGraph" { t.Errorf("清理误伤场景记忆: %+v", r.Relations) } } func TestSceneStats(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "甲组", Relation: "是", Object: "乙组", Confidence: 1.0, Scene: "chan:qq"}, {Subject: "丙组", Relation: "是", Object: "丁组", Confidence: 1.0, Scene: "chan:webui"}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } stats, err := g.SceneStats() if err != nil { t.Fatalf("SceneStats: %v", err) } if len(stats) != 2 { t.Fatalf("场景数 %d,want 2: %+v", len(stats), stats) } for _, st := range stats { // 1 条关系 + 2 个实体 if st.Refs != 3 || st.Relations != 1 || st.Entities != 2 { t.Errorf("场景 %s 统计不对: %+v", st.Key, st) } } } // TestBuildContextInScene 覆盖注入面:场景块要给到关系全文与原句, // 且场景实体不在【记忆索引】里重复占位。 func TestBuildContextInScene(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "老大", Relation: "偏好", Object: "QQ回复禁用Markdown格式", Confidence: 1.0, Scene: "chan:qq", SentenceText: "以后回QQ消息不要用markdown"}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } idx := NewIndexer(g) if err := idx.Sync(); err != nil { t.Fatalf("sync: %v", err) } // 措辞与记忆零字面重合,词法/向量路召不回;场景路必须兜住。 ctx := idx.BuildContextInScene("在吗", []string{"chan:qq"}) text := idx.FormatContext(ctx) if !strings.Contains(text, "【场景记忆 chan:qq】") { t.Fatalf("没有场景块: %q", text) } if !strings.Contains(text, "老大 --偏好--> QQ回复禁用Markdown格式") { t.Errorf("场景块里没有关系全文: %q", text) } if !strings.Contains(text, "以后回QQ消息不要用markdown") { t.Errorf("场景块里没有原句: %q", text) } if strings.Contains(text, "【记忆索引】") && strings.Contains(text, "索引: 老大") { t.Errorf("场景实体不该在索引里重复占位: %q", text) } // 无场景时行为与原来一致:不出现场景块 plain := idx.FormatContext(idx.BuildContextInScene("在吗", nil)) if strings.Contains(plain, "【场景记忆") { t.Errorf("无场景却出现场景块: %q", plain) } } // TestFindRelationsAndScenesOfRelation 是 memory_edit「删旧写新」的取数依据: // 编辑前必须能精确取回旧关系的置信度/原句/场景,否则复审心跳每跑一次就把 // 置信度重置成 1.0、把场景钉死的记忆打散成无场景,而且没有任何日志。 func TestFindRelationsAndScenesOfRelation(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "老大", Relation: "偏好", Object: "QQ回复禁用Markdown格式", Confidence: 0.63, Scene: "chan:qq", SentenceText: "回QQ消息别用markdown"}, {Subject: "老大", Relation: "偏好", Object: "早起", Confidence: 0.9}, }, "main", 0); err != nil { t.Fatalf("commit: %v", err) } rels, err := g.FindRelations("老大", "偏好", "QQ回复禁用Markdown格式") if err != nil { t.Fatalf("FindRelations: %v", err) } if len(rels) != 1 { t.Fatalf("精确查找命中 %d 条,want 1", len(rels)) } if rels[0].Confidence != 0.63 || rels[0].SentenceText != "回QQ消息别用markdown" { t.Errorf("取回的附加信息不对: %+v", rels[0]) } scenes, err := g.ScenesOfRelation(rels[0].ID) if err != nil { t.Fatalf("ScenesOfRelation: %v", err) } if len(scenes) != 1 || scenes[0] != "chan:qq" { t.Errorf("场景键取回不对: %v", scenes) } // 编辑:删旧写新并把三项带过去 n, err := g.Purge(map[string]string{ "subject_contains": "老大", "relation_type": "偏好", "target_contains": "QQ回复禁用Markdown格式", }, "hard") if err != nil || n != 1 { t.Fatalf("Purge = %d, %v", n, err) } // 旧引用应已被清掉(不然场景里留着召不回的幽灵) if stale, _ := g.RecallByScene([]string{"chan:qq"}, 8); len(stale.Relations) != 0 { t.Errorf("Purge 后仍有悬空场景引用: %+v", stale.Relations) } if _, _, err := g.Commit([]Triple{{ Subject: "老大", Relation: "偏好", Object: "禁止Markdown回复", Confidence: rels[0].Confidence, SentenceText: rels[0].SentenceText, Scene: scenes[0], }}, "main", 0); err != nil { t.Fatalf("re-commit: %v", err) } again, _ := g.FindRelations("老大", "偏好", "禁止Markdown回复") if len(again) != 1 || again[0].Confidence != 0.63 || again[0].SentenceText != "回QQ消息别用markdown" { t.Errorf("编辑后附加信息丢了: %+v", again) } back, _ := g.RecallByScene([]string{"chan:qq"}, 8) if len(back.Relations) != 1 || back.Relations[0].TargetName != "禁止Markdown回复" { t.Errorf("编辑后场景没跟上: %+v", back.Relations) } } // TestSceneBlocks 钉住「场景贯穿到块」:块是流水线里最细的子项目, // 场景复现时必须能把块本身取回来,而不只是一个名字。 func TestSceneBlocks(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() blocks := []MemoryBlock{ {ID: "blk_a", Modality: "image", Text: "老大发的排班表截图", PayloadDigest: "aaaa1111bbbb2222", Scene: "chan:qq"}, {ID: "blk_b", Modality: "text", Text: "无关场面的转写"}, } if err := g.PutMemoryBlocks(blocks); err != nil { t.Fatalf("PutMemoryBlocks: %v", err) } r, err := g.RecallByScene([]string{"chan:qq"}, 8) if err != nil { t.Fatalf("RecallByScene: %v", err) } if len(r.Blocks) != 1 || r.Blocks[0].ID != "blk_a" { t.Fatalf("场景块取回不对: %+v", r.Blocks) } if r.Blocks[0].Text != "老大发的排班表截图" { t.Errorf("块的文本没带回来: %+v", r.Blocks[0]) } // 同一场景里的第二个块不能被唯一约束顶掉(这正是 ref_text 参与唯一约束的原因) if err := g.PutMemoryBlocks([]MemoryBlock{ {ID: "blk_c", Modality: "audio", Text: "语音转写", Scene: "chan:qq"}, }); err != nil { t.Fatalf("PutMemoryBlocks 第二块: %v", err) } r, _ = g.RecallByScene([]string{"chan:qq"}, 8) if len(r.Blocks) != 2 { t.Errorf("同场景应有两个块,得到 %d: %+v", len(r.Blocks), r.Blocks) } // 无场景重写不得抹掉已挂的场景(静默降级防护) if err := g.PutMemoryBlocks([]MemoryBlock{ {ID: "blk_a", Modality: "image", Text: "重新描述", PayloadDigest: "aaaa1111bbbb2222"}, }); err != nil { t.Fatalf("重写块: %v", err) } var scene string if err := g.db.QueryRow(`SELECT COALESCE(scene,'') FROM memory_blocks WHERE id='blk_a'`).Scan(&scene); err != nil { t.Fatal(err) } if scene != "chan:qq" { t.Errorf("无场景重写抹掉了块的场景: %q", scene) } // 块被删后引用也要对齐 if _, err := g.db.Exec(`DELETE FROM memory_blocks WHERE id='blk_c'`); err != nil { t.Fatal(err) } if n, err := g.PurgeStaleSceneRefs(); err != nil || n != 1 { t.Errorf("悬空块引用应清掉 1 条,得到 %d, %v", n, err) } } // TestSceneRefsLegacyMigration 模拟「生产库里已存在旧版 scene_refs」的情形: // 旧唯一约束是 (scene_id, kind, ref_id),不含 ref_text。不重建表的后果是 // 「同一场景下的第二个块」直接冲突——只在多块场景才暴露。 func TestSceneRefsLegacyMigration(t *testing.T) { g := newTestGraph(t) dbPath := g.dbPath // 手工降级成旧表结构 if _, err := g.db.Exec(`DROP TABLE scene_refs`); err != nil { t.Fatalf("drop: %v", err) } if _, err := g.db.Exec(`CREATE TABLE scene_refs ( id INTEGER PRIMARY KEY AUTOINCREMENT, scene_id INTEGER NOT NULL, kind TEXT NOT NULL, ref_id INTEGER NOT NULL, weight REAL DEFAULT 1.0, created_at TIMESTAMP DEFAULT CURRENT_TIMESTAMP, UNIQUE(scene_id, kind, ref_id))`); err != nil { t.Fatalf("recreate legacy: %v", err) } // 预置一条旧数据,迁移必须把它带过来 if _, err := g.db.Exec(`INSERT INTO scenes (key) VALUES ('chan:qq')`); err != nil { t.Fatal(err) } if _, err := g.db.Exec(`INSERT INTO scene_refs (scene_id, kind, ref_id, weight) SELECT id, 'entity', 7, 0.5 FROM scenes WHERE key='chan:qq'`); err != nil { t.Fatal(err) } g.Close() g2, err := NewGraphDB(dbPath) if err != nil { t.Fatalf("reopen: %v", err) } defer os.Remove(dbPath) defer g2.Close() var legacy int if err := g2.db.QueryRow(`SELECT COUNT(*) FROM scene_refs WHERE kind='entity' AND ref_id=7`).Scan(&legacy); err != nil { t.Fatalf("旧数据丢失: %v", err) } if legacy != 1 { t.Errorf("迁移后旧引用应保留 1 条,得到 %d", legacy) } // 迁移后必须能容纳同场景多个块 if err := g2.PutMemoryBlocks([]MemoryBlock{ {ID: "b1", Modality: "image", Text: "x", Scene: "chan:qq"}, {ID: "b2", Modality: "image", Text: "y", Scene: "chan:qq"}, }); err != nil { t.Fatalf("迁移后仍写不进多块: %v", err) } r, err := g2.RecallByScene([]string{"chan:qq"}, 8) if err != nil { t.Fatalf("RecallByScene: %v", err) } if len(r.Blocks) != 2 { t.Errorf("迁移后应能取回 2 个块,得到 %d", len(r.Blocks)) } } // TestFormatContextSceneBlocks 场景素材要出现在注入文本里(只给 id 没用, // 模型看不出那是什么)。 func TestFormatContextSceneBlocks(t *testing.T) { g := newTestGraph(t) defer os.Remove(g.dbPath) defer g.Close() if _, _, err := g.Commit([]Triple{ {Subject: "老大", Relation: "偏好", Object: "QQ回复禁用Markdown格式", Confidence: 1.0, Scene: "chan:qq"}, }, "main", 0); err != nil { t.Fatal(err) } if err := g.PutMemoryBlocks([]MemoryBlock{ {ID: "blk_x", Modality: "image", Text: "老大发的排班表截图", PayloadDigest: "cccc3333dddd4444", Scene: "chan:qq"}, }); err != nil { t.Fatal(err) } idx := NewIndexer(g) if err := idx.Sync(); err != nil { t.Fatal(err) } text := idx.FormatContext(idx.BuildContextInScene("在吗", []string{"chan:qq"})) if !strings.Contains(text, "场景素材:") { t.Fatalf("没有场景素材段: %q", text) } if !strings.Contains(text, "老大发的排班表截图") { t.Errorf("块的文本没注入: %q", text) } }