**中文** | [English](../en/PLUGIN_DEV.md)
# HomeAgent Plugin Development Guide
:
## Overview
All external interaction capabilities of HomeAgent comes from plugins. Plugins interact with the kernel through `PluginSDK` (Go API).
**SDK Repository**: Plugin development tools, template code, and example plugins are hosted in the [homeagent-sdk](https://gitcode.com/JianFeeeee/homeagent-sdk) repository.
```bash
git clone https://gitcode.com/JianFeeeee/homeagent-sdk.git
cd homeagent-sdk
```
Each plugin implements a three-method interface:
```go
type Plugin interface {
Name() string
Start(sdk *PluginSDK) error
Stop() error
}
```
### Three Development Methods
| Method | Use Case | Complexity |
|--------|----------|------------|
| **Subprocess plugin (recommended)** | Independently distributed third-party plugins | Medium, generated using `plugindev` toolchain |
| **Built-in plugin** | Released with HomeAgent | Simple, requires merging into main repo |
| **Lua script plugin** | Lightweight rapid prototyping | Simple, generated using `plugindev init --lua` |
---
:
## 1. Quick Start: Using the plugindev Toolchain
`plugindev` is the unified plugin development toolchain provided in the SDK repository, supporting both Go and Lua plugin types.
### Installation
```bash
cd homeagent-sdk/tools/plugindev
go build -o plugindev
# Add plugindev to PATH or use directly
```
### SDK Version Management
`plugindev sdk` manages local SDK versions:
```bash
plugindev sdk list # list installed SDK versions
plugindev sdk current # show current SDK version
plugindev sdk latest # show latest available version
plugindev sdk install v0.8.0 # install a specific version
plugindev sdk use v0.8.0 # switch to a version
plugindev sdk path # show current SDK path
```
SDK is stored at `~/.homeagent/plugindev/sdk//`; `plugindev init` reads the current SDK version for `go.mod`.
### Source Debugging
`plugindev debug` interprets plugin source and prints a call trace, no compilation environment needed:
```bash
plugindev debug [dir] # dir defaults to the current directory
```
### Creating a Go Plugin
```bash
plugindev init myplugin
cd myplugin
# Edit plugin code
vim plugin.go
# Build and package (default is a multi-platform bundle, see below)
plugindev build
# Output: dist/myplugin_bundle.hmap
# Single-platform build:
plugindev build --no-bundle
# Output: dist/myplugin_linux_amd64.hmap (or windows_amd64)
```
### Creating a Lua Plugin
```bash
plugindev init myluaplugin --lua
cd myluaplugin
# Edit plugin code
vim main.lua
# Local test
lua main.lua
# Build and package
plugindev build
# Output: dist/myluaplugin_lua.hmap
```
### Template Project Structure
**Go plugin**:
```
myplugin/
├── plg.json — Plugin metadata (name, version, entry, target platforms)
├── plugin.go — Plugin implementation (Plugin interface + NewPlugin export)
├── go.mod — Go module definition
├── README.md — Documentation
└── thirdpart/ — Optional external source code directory
```
Subprocess runtime files (`z_proc_gen.go` and friends) are auto-generated at build time.
**Lua plugin**:
```
myluaplugin/
├── plg.json — Plugin metadata (entry: "main.lua", targets: "lua")
├── main.lua — Plugin implementation (Lua version of Plugin interface)
├── sdk.lua — SDK mock layer (supports `lua main.lua` standalone testing)
└── README.md — Documentation
```
### Build & Package
`plugindev build` automatically handles compilation and packaging:
```bash
cd myplugin
plugindev build # default bundle mode (multi-platform)
plugindev build --no-bundle # single-target build (per plg.json targets)
plugindev build --target linux/amd64 # append a target on top of plg.json targets
plugindev build --outdir dist # output directory (default: dist)
plugindev build --sdk-path # SDK path override (go.mod replace)
plugindev build --replace # append a go.mod replace directive (repeatable)
```
Execution process:
1. Reads `plg.json` `targets`/`bundle` fields to determine build targets (bundle takes priority, see below)
2. Auto-generates subprocess runtime code (`z_proc_gen.go` + `z_proc_shm_unix.go` + `z_proc_shm_windows.go`)
3. **Go plugin**: Runs `go build` (a plain executable, `CGO_ENABLED=0`)
4. **Lua plugin**: Packages source code directly, no compilation needed (contents: `plugin.json` + `main.lua`, plus optional `README.md`, `LICENSE`, `thirdpart/*.lua`)
5. Generates `plugin.json` output manifest
6. Packages as `.hmap` distribution (zip format, containing `plugin.json` + binary)
### plg.json (project config) vs plugin.json (output manifest)
| File | Purpose | Key fields |
|------|---------|------------|
| `plg.json` | Project metadata, maintained by developer | `targets` — single-target build list (e.g. `"linux/amd64,windows/amd64"`); `bundle` — multi-platform bundle switch (default `true`) |
| `plugin.json` | Build artifact manifest, auto-generated | `entry` — entry filename; `platforms` — declared platforms |
Each target produces a separate `.hmap`. Subprocess plugins are plain executables with
**no platform-specific extension**:
| Platform | Binary |
|----------|--------|
| Linux / macOS / Windows | `plugin.bin` |
Inside a bundle package the per-platform entries are named `plugin.bin..`;
the kernel picks the one matching the current platform and renames it to `plugin.bin`.
> ⚠️ **v1.0.0 breaking change**: external plugins moved from C ABI shared libraries to
> **subprocess + shared memory**.
>
> - `plugin.so` / `plugin.dylib` / `plugin.dll` are **no longer loaded**. The new kernel
> skips legacy artifacts with an actionable error instead of crashing.
> - **Business code needs no changes** — the public SDK interface is unchanged; just
> rebuild with the new `plugindev`.
> - The `entry` field in `plg.json` is **meaningless for Go plugins** now (leaving
> `plugin.so` there is harmless); it only distinguishes Lua plugins.
> - Artifacts no longer need cgo, so cross-compiling requires no target C toolchain.
> - Windows went from "only 3 stage fields delivered, no writeback" to all 16 fields
> visible plus writeback, sharing the same RPC implementation as Unix.
### Build Targets & Multi-platform Bundle
**`plugindev build` defaults to bundle mode** (unless `plg.json` explicitly sets `"bundle": false`): it builds linux/amd64 + darwin/amd64 + windows/amd64 in one pass, producing a single `.hmap` with all platform binaries. The output manifest includes a `platforms` field. The kernel auto-selects the correct binary during installation.
```bash
plugindev build # default bundle, outputs dist/myplugin_bundle.hmap
plugindev build --bundle # explicitly enable bundle (same as above)
plugindev build --no-bundle # disable bundle, build per plg.json targets
```
Notes:
- In bundle mode the `plg.json` `targets` field is ignored; the three platforms above are always built
- Cross-compilation needs the corresponding toolchains (e.g. building darwin on Linux requires clang/macOS SDK); if a toolchain is missing the build fails — use `--no-bundle` to build only the current platform
- Single-target output naming: `{name}_{os}_{arch}.hmap`, e.g. `myplugin_linux_amd64.hmap`
Output in `dist/` directory:
```
dist/
├── myplugin_bundle.hmap # default bundle: multi-platform
├── myplugin_linux_amd64.hmap # after --no-bundle: Linux
├── myplugin_windows_amd64.hmap # after --no-bundle: Windows
├── myplugin_darwin_amd64.hmap # after --no-bundle: macOS
└── myplugin_lua.hmap # Lua plugin
```
### Deployment
Install via PluginMgr HTTP API (three methods):
```bash
# 1. Install from URL (http/https only, streamed, no local temp file)
curl -X POST http://127.0.0.1:9876/plugins \
-H "Content-Type: application/json" \
-d '{"url": "https://example.com/myplugin.hmap"}'
# 2. Install from local path (reads the given file, source file untouched)
curl -X POST http://127.0.0.1:9876/plugins \
-H "Content-Type: application/json" \
-d '{"path": "/path/to/myplugin.hmap"}'
# 3. Upload binary directly
curl -X POST http://127.0.0.1:9876/plugins \
--data-binary @dist/myplugin.hmap
```
`9876` is the pluginmgr local port (defaults to listening on 127.0.0.1 only, no auth).
Reload plugins via `/api/v1/plugins/reload` or restart the kernel to activate.
Or upload via the WebUI plugin management page, or through the WebUI HTTP API (default port 8080, requires the `api_key` bearer token; it proxies to pluginmgr):
```bash
curl -X POST http://127.0.0.1:8080/api/v1/plugins \
-H "Authorization: Bearer " \
-H "Content-Type: application/json" \
-d '{"path": "/path/to/myplugin.hmap"}'
```
---
:
## 2. Go Plugin Development in Detail
### Plugin Interface
```go
package main
import "gitcode.com/JianFeeeee/homeagent-sdk/sdk"
type Plugin struct {
name string
sdk *sdk.PluginSDK
}
func (p *Plugin) Name() string { return p.name }
func (p *Plugin) Start(s *sdk.PluginSDK) error {
p.sdk = s
// Register config items, tools, stage hooks, etc.
return nil
}
func (p *Plugin) Stop() error {
// Clean up resources
return nil
}
// NewPluginFactory creates plugin instance (called by main.go or Windows bridge)
func NewPluginFactory(name string, config map[string]interface{}) (sdk.Plugin, error) {
return &Plugin{name: name}, nil
}
```
### Entry Point
`plugindev init` generates `plugin.go` with the `NewPlugin` export function directly,
which is the entry point when the kernel loads the plugin:
```go
func NewPlugin(name string, config map[string]interface{}) (sdk.Plugin, error) {
return &Plugin{name: name}, nil
}
```
At build time, `plugindev build` auto-generates subprocess runtime code
(`z_proc_gen.go` for the platform-independent part, plus `z_proc_shm_unix.go` /
`z_proc_shm_windows.go`). All three platforms share the same entry point and the same
RPC logic; only the cross-process resource-passing mechanism differs (inherited fds on
Unix, named kernel objects on Windows). No manual bridge code needed.
### PluginSDK Core API
#### Tool Registration — Make your capabilities callable by LLM
```go
s.RegisterTool("weather_query", sdk.ToolDef{
Name: "weather_query",
Description: "Query weather for a specified city",
NoMemory: false, // false=output participates in memory, true=skip
// Cleaner: func(output string) string { // Optional: clean output before vector/jieba/distill
// return extractJSON(output, "content")
// },
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"city": map[string]interface{}{
"type": "string",
"description": "City name, e.g. Beijing",
},
},
"required": []string{"city"},
},
}, func(args map[string]interface{}) (interface{}, error) {
city, _ := args["city"].(string)
return map[string]interface{}{
"city": city,
"temp": 25,
"weather": "Sunny",
}, nil
})
```
##### NoMemory and Cleaner
`NoMemory` and `Cleaner` are optional fields on `ToolDef` that control how tool output participates in the **memory computation layer** (vectorization, jieba tokenization, distillation):
- **`NoMemory`** (default `false`): When `true`, the tool's output is excluded from all memory computation (vector, tokenization, distillation), but the original text is preserved in Context and Document. LLM attention is unaffected. Use cases: `cmd_run` (unpredictable noise in command output), pure operation tools like file upload/delete.
- **`Cleaner`** (optional): A function `func(output string) string`. When set, the tool output is filtered through this function before participating in vectorization/jieba/distillation. Typical use: stripping SQL prefixes, extracting a `content` field from JSON. The original output is never modified — Cleaner only affects the computation layer input.
Decision matrix:
```
Tool output → valuable for LLM attention?
├── No → NoMemory=true (output preserved, skipped in computation)
└── Yes → Contains cleanable noise?
├── Yes → Cleaner filters before computation
└── No → Normal memory, no extra handling
```
> **Note**: `Cleaner` is a Go `func` type (`json:"-"`), cannot be serialized across process boundaries, so it is unavailable for C/C++/Rust remote plugins. **Lua plugins are not affected**: pass a Lua function in the def table (`cleaner = function(text) return text end`) — the Go bridge calls it back per invocation during memory computation.
#### Stage Hooks — Intervene in message processing flow
7 stages:
| Stage | Timing | Purpose |
|-------|--------|---------|
| `on_input` | Message just arrived at Agent | Blacklist, rate-limit, short-circuit |
| `pre_action` | About to call LLM | Inject context |
| `post_action` | LLM returned results | Modify output/tool list |
| `before_toolcall` | Before tool execution | Audit, reject, modify params |
| `after_toolcall` | After tool execution | Desensitize, rewrite results |
| `before_output` | Before output | Format adaptation, leak cleanup |
| `after_output` | After output | Statistics/logging |
```go
// Global: receive all stage events
s.RegisterStage(sdk.StagePreAction, func(ctx *sdk.StageContext) error {
ctx.Lock()
ctx.ContextMsgs = append(ctx.ContextMsgs, map[string]interface{}{
"role": "system",
"content": "Injected context content",
})
ctx.Unlock()
return nil
})
// Own tools only: only before_toolcall/after_toolcall for this plugin's tools
s.RegisterStage(sdk.StageBeforeToolcall, myHandler, sdk.StageScopeOwnTools)
```
#### Configuration Management
```go
// Register config definition
s.Settings().RegisterDef(sdk.ConfigDef{
Key: "plugin.myplugin.api_key",
Default: "",
Type: "string",
DisplayName: "API Key",
Description: "API key",
Category: "myplugin",
})
// Read/write config
val, err := s.Settings().Get("api_key")
s.Settings().Set("api_key", "new-value")
// Read core config
s.Settings().GetCore("llm.model")
// Read other plugin's config
s.Settings().GetPlugin("other_plugin", "some_key")
```
#### Input Delivery
```go
// Normal delivery (processed in order)
s.InjectText(source, channel, text string)
// Interrupt delivery (can interrupt current LLM processing)
s.InjectInterruptText(source, channel, text string)
// No memory recording
s.InjectTextNoMemory(source, channel, text string)
```
#### Input Channel Registration — Declare External Message Sources
```go
s.RegisterInputChannel("qq", sdk.ChannelDef{
NoMemory: true,
Cleaner: func(text string) string {
return strings.TrimSpace(text)
},
})
```
`ChannelDef` controls channel behavior in the memory computation layer:
| Field | Default | Description |
|-------|---------|-------------|
| `NoMemory` | `false` | Channel input/output skips vectorization/keyword/distillation; original text preserved in context |
| `Cleaner` | `nil` | `func(string) string` computation filter (does not modify original text) |
Noisy sources (QQ group messages, RSS feeds, etc.) should set `NoMemory: true`.
#### Output Channel Registration — Declare Output Destinations
```go
s.RegisterOutputChannel("email", 1, "Send Email", sdk.ChannelDef{
NoMemory: true,
}, func(args map[string]interface{}) (interface{}, error) {
to, _ := args["to"].(string)
subject, _ := args["subject"].(string)
body, _ := args["body"].(string)
return map[string]interface{}{"status": "sent"}, nil
})
```
Parameters: `name` (route key), `caps` (1=text/2=rich/4=file/8=image), `desc`, `def` (ChannelDef), `handler` (callback).
#### Event Subscription
```go
import "gitcode.com/JianFeeeee/homeagent-sdk/sdk"
unsub := s.Events().Subscribe(sdk.EventToolCall, func(evt *sdk.Event) {
log.Printf("Tool was called: %v", evt.Payload)
})
defer unsub()
```
#### Capability Access
```go
// Graph Memory (entity-relation store)
entities, relations, err := s.Memory().Recall([]string{"keyword"}, 2)
// Document Memory (vector store)
docs := s.DocMemory().Query("query text", 3)
// Knowledge
results, err := s.Knowledge().Search("query", 5)
// LLM source management
s.LLM().ListSources() // returns []string
s.LLM().SetSource("deepseek")
```
#### Event Subscription (built-in plugins)
```go
// Subscribe to system events, returns unsubscribe function
unsub := s.Subscribe("tool_call", func(evt *events.Event) {
log.Printf("Tool was called: %v", evt.Payload)
})
defer unsub()
// Publish event
s.Publish(&events.Event{
Type: "custom_event",
Payload: map[string]interface{}{"key": "value"},
})
```
#### IO Channel Management (built-in plugins)
```go
// Register a channel (bind device driver), dev must implement the agentIO.Device interface:
// Name() string
// Type() DeviceType
// Description() string
// Tools() []ToolDef
// Execute(tool string, args map[string]interface{}) (interface{}, error)
// Start() error
// Stop() error
// OutputCapabilities() OutputCapability
s.RegisterChannel("mydevice", deviceImpl)
// Unregister a channel
s.UnregisterChannel("mydevice")
// List all channels
channels := s.ListChannels()
```
#### Input Delivery (built-in plugins)
```go
// Queued delivery (processed in order)
s.InjectInput(source, channel, eventType string, payload map[string]interface{})
// Synchronous delivery (waits for response)
resp := s.InjectInputSync(source, channel, eventType string, payload map[string]interface{})
// Interrupt delivery (can preempt current LLM processing)
s.InjectInterrupt(source, channel, eventType string, payload map[string]interface{})
// Synchronous text shortcuts
resp := s.InjectTextSync(source, channel, text string)
resp := s.InjectTextSyncNoMemory(source, channel, text string)
// Get output channel
outputCh := s.OutputChan()
```
> **Note**: `Subscribe`, `Publish`, `RegisterChannel`, `UnregisterChannel`, `ListChannels`, `InjectInput`, `InjectInputSync`, `InjectInterrupt`, `InjectTextSync`, `InjectTextSyncNoMemory`, `OutputChan` are only available in built-in plugins (`internal/sdk` package). External dynamic plugins should use the public APIs: `InjectText`, `InjectInterruptText`, `InjectTextNoMemory`.
---
:
## 3. Lua Plugin Development in Detail
Lua plugins are suitable for lightweight rapid prototyping, requiring no Go compilation environment. Changes take effect after kernel restart.
### Execution Model
Lua plugins run inside the kernel process on a gopher-lua interpreter (single Lua state guarded by a mutex). This differs fundamentally from Go plugins:
- **Passive callback model**: `main.lua` executes only once at load time. Afterward, tools, stage hooks, output/input channels, and registered APIs are all invoked by the kernel via callbacks into Lua functions. Plugins cannot start background tasks on their own.
- **No concurrency / no long-running services**: Lua has no goroutines, coroutine scheduling, `os`/`io` libraries, or socket listening. The only outbound capability is `sdk.http.get/post` (synchronous). Any blocking loop will stall every call of that plugin while holding the lock.
- **For long-running services (listening on a port, background polling, timers) use a Go plugin** (`plugin.bin` built with the toolchain, which may spawn goroutines — see the webui/cli plugins). The Lua equivalent is event-driven: register tools/stage hooks/channels to be called back by the kernel, or interact with external processes via `sdk.http`.
### Plugin Structure
```lua
-- main.lua
local plugin = {
name = "myluaplugin"
}
function plugin.start(sdk)
sdk.log("info", "myluaplugin starting...")
sdk.register_tool("myluaplugin_hello", {
description = "A hello world tool",
parameters = {
type = "object",
properties = {}
}
}, function(args)
return { content = "Hello from myluaplugin plugin!" }
end)
sdk.log("info", "myluaplugin started")
end
function plugin.stop()
sdk.log("info", "myluaplugin stopped")
end
return plugin
```
### SDK Mock Layer
`sdk.lua` provides a pure Lua SDK mock implementation, supporting `lua main.lua` standalone testing:
```bash
lua main.lua
# Output:
# [lua-plugin] info: myluaplugin starting...
# [lua-plugin] register_tool: myluaplugin_hello
# [lua-plugin] info: myluaplugin started
```
When running inside the kernel, `sdk.*` global variables are injected by the Go layer, and all functions marked with `-- !impl` are replaced with real implementations.
### Lua SDK API
The `sdk.*` API of Lua plugins is fully aligned with external plugins (toolchain-built `plugin.bin` subprocesses): registration functions raise a Lua error on failure; data functions uniformly return `(result, err)` with `err == nil` on success. Subsystems not wired by the core (e.g. SocialAPI) return empty values instead of errors.
**Registration**
| Function | Description |
|----------|-------------|
| `sdk.log(level, msg)` | Log output |
| `sdk.register_tool(name, def, handler)` | Register tool; `def` supports `description`, `parameters`, `no_memory`, `cleaner` |
| `sdk.register_stage(stage, handler, scope)` | Register stage hook; `scope` is `nil`/`"global"` (default) or `"own_tools"` (fires only for `before_toolcall`/`after_toolcall` when the tool belongs to this plugin) |
| `sdk.register_api(name)` | Register API |
| `sdk.register_output_channel(name, caps, desc, def, handler)` | Register output channel; `def` supports `no_memory`, `cleaner` |
| `sdk.register_input_channel(name, def)` | Register input channel; `def` as above |
| `sdk.set_auto_restart(enabled)` | Auto-restart the plugin after a crash |
**Stage hook context**
Stage handlers receive the full context (same as external plugins): `raw_message`, `user_id`, `group_id`, `phase`, `llm_text`, `final_text`, `no_memory`, `response` (when responded), `tool_calls`, `tool_results`.
**Stage writeback**: the `ctx` table passed to the handler is a reference — mutating writable fields inside the handler syncs back to the core `StageContext` (aligned with subprocess external-plugin capability):
```lua
sdk.register_stage("on_input", function(ctx)
ctx.raw_message = "[clean]" .. ctx.raw_message -- modify input, adopted by core
end)
sdk.register_stage("post_action", function(ctx)
ctx.llm_text = ctx.llm_text .. "[tail]" -- modify LLM output
ctx.tool_results = { { call_id = "x", result = "rewritten" } }
end)
```
Writable fields: `raw_message`, `llm_text`, `final_text`, `user_id`, `group_id`, `no_memory`, `response`, `tool_calls`, `tool_results`. Other fields are read-only.
**IO and config**
| Function | Description |
|----------|-------------|
| `sdk.get_setting(key)` / `sdk.set_setting(key, value)` | Own plugin config read/write |
| `sdk.settings.get_core/set_core/list_core(key)` | Core config read/write |
| `sdk.settings.get_plugin/set_plugin/list_plugin(plugin, key)` | Other plugin config read/write |
| `sdk.settings.list/defs/dump/plugins(prefix)` | Config queries |
| `sdk.settings.register_def(def)` | Register config definition (WebUI display) |
| `sdk.inject_text(source, channel, text)` | Deliver text message |
| `sdk.inject_interrupt(source, channel, text)` | Interrupt delivery |
| `sdk.inject_text_no_memory(source, channel, text)` | Deliver without memory computation |
**Data APIs (aligned with subprocess external plugins, all return `(result, err)`)**
| Sub-table | Functions |
|-----------|-----------|
| `sdk.memory.*` | `recall(query, depth)`, `commit({triples})`, `introspect()`, `merge(source, target)`, `purge(criteria, hard)` |
| `sdk.doc.*` | `query(text, top_k)`, `insert({id,title,content})`, `remove(id)`, `stats()` |
| `sdk.knowledge.*` | `search(query, limit)`, `add(tag, content)`, `list()` |
| `sdk.text_memory.*` | `append({role,content,timestamp,channel})` |
| `sdk.llm.*` | `list_sources()`, `set_source(name)`, `current_source()` |
| `sdk.social.*` (read-only) | `get_person(name)`, `get_network(name, depth)`, `get_trait(name, trait)`, `get_relations(name)`, `list_persons()` |
| `sdk.json.*` | `encode(val)`, `decode(str)` |
| `sdk.http.*` | `get(url)`, `post(url, body, content_type)` |
---
:
## 4. Built-in Plugins
Built-in plugins use `init()` self-registration, compiled into the kernel, no separate deployment needed.
### Directory Structure
```
internal/plugins/yourplugin/
plugin.go — Plugin main file
```
### Minimal Plugin Example
```go
package yourplugin
import (
"gitcode.com/JianFeeeee/HomeAgent/internal/plugin"
sdk "gitcode.com/JianFeeeee/HomeAgent/internal/sdk"
)
func init() {
plugin.RegisterFactory("yourplugin", func(name string, config map[string]interface{}) (sdk.Plugin, error) {
return New(name), nil
})
}
type Plugin struct {
name string
}
func New(name string) *Plugin {
return &Plugin{name: name}
}
func (p *Plugin) Name() string { return p.name }
func (p *Plugin) Start(s *sdk.PluginSDK) error {
// Initialize plugin here: start goroutines, register tools, subscribe events, etc.
return nil
}
func (p *Plugin) Stop() error {
// Clean up resources
return nil
}
```
### Register with Kernel
Add blank import in `internal/plugins/all.go`:
```go
package plugins
import (
_ "gitcode.com/JianFeeeee/HomeAgent/internal/plugins/yourplugin"
// ... other plugins
)
```
---
:
## 5. Best Practices
1. `Start()` is non-blocking — start long tasks in goroutines, don't block Start
2. `Stop()` cleans up resources — close connections, stop goroutines, cancel subscriptions
3. Unique tool names — use plugin name prefix to avoid conflicts
4. When handler returns `error`, LLM will receive it and may retry
5. Use `InjectInterruptText` for interrupts, `InjectText` for normal delivery
6. Use `Settings().Get/Set` for config, don't hardcode
7. External Go plugins compile independently, not tied to kernel version; only built-in plugins need recompilation with kernel
---
:
## 6. Plugin Management
### CLI Commands
```bash
/plugin list # List all plugins with status (loaded/disabled)
/plugin disable # Disable plugin (immediate, no longer receives input)
/plugin enable # Enable plugin (restored after restart)
/plugin reload # Reload all plugins
```
### WebUI
Dashboard plugin list provides "Disable/Enable" buttons in the actions column. Disabling WebUI itself shows a confirmation dialog to prevent misoperation.
### Built-in Plugin API
```go
pmgr := s.PluginMgr()
pmgr.DisablePlugin("qq", "admin") // Disable
pmgr.EnablePlugin("qq") // Enable
list := pmgr.ListDisabledPlugins() // List disabled plugins
loaded := pmgr.ListLoadedPlugins() // List loaded plugins
pmgr.IsPluginDisabled("qq") // Check if disabled
pmgr.ReloadPlugins() // Reload all plugins
```
Internal: records are stored in SQLite `disabled_plugins` table (`name`, `disabled_at`, `disabled_by`). Disabling takes effect immediately (plugin stops receiving input); full removal requires a restart.
> **Note**: `PluginMgr()` is only available to built-in plugins; external dynamic plugins cannot call it directly.
---
:
## 7. Example Plugin Reference
### SDK Repository Examples (`homeagent-sdk/example/`)
| Example | Type | Features |
|---------|------|----------|
| [weather](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/weather) | Go | Weather queries (wttr.in); demonstrates NoMemory/Cleaner/stage hooks/channels/text memory |
| [luademo](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/luademo) | Lua | Full-featured Lua example covering the whole v0.8.0 Lua SDK surface |
| [qq](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/qq) | Go | NapCat OneBot integration, 17 tools, full input/output channel wiring |
| [memo](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/memo) | Go | Memo management, PreAction injection + timed interrupt dual reminder |
| [files](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/files) | Go | File system operations, 4 write modes, sandbox isolation |
| [browser](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/browser) | Go | Web search + HTTP fetch (SSRF) + Chromium render (merged from web/webfetch) |
| [bili](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/bili) | Go | Bilibili video download (yt-dlp) |
| [editdoc](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/editdoc) | Go | Office document editing and format conversion |
| [a2a](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/a2a) | Go | Agent-to-Agent protocol |
| [ocr](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/ocr) | Go | Offline text recognition (Tesseract) |
| [sanitizer](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/sanitizer) | Go | Output sanitizer filter |
| [calendar](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/calendar) | Go | Calendar management |
| [rss](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/rss) | Go | RSS subscriptions |
| [ai_image](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/ai_image) | Go | AI image generation |
| [music](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/music) | Go | Music playback |
### Built-in Plugins
| Plugin | Location | Features |
|--------|----------|----------|
| Timer | `internal/plugins/timer/` | Simplest complete example, registers one tool + interrupt feedback |
| CLI | `internal/plugins/cli/` | Unix socket listener + synchronous request-response |
| WebUI | `internal/plugins/webui/` | HTTP service + dependency injection |
---
*Want to understand the project goals? See [OVERVIEW.md](OVERVIEW.md).*
*Want to understand the architecture? See [ARCHITECTURE.md](ARCHITECTURE.md).*
*SDK repository and development tools? See [homeagent-sdk](https://gitcode.com/JianFeeeee/homeagent-sdk).*