**中文** | [English](../en/OVERVIEW.md) # HomeAgent — Project Overview ## What Is This HomeAgent is a continuously-running personal intelligent Agent framework. Core architecture: a long-running kernel process (`homed`) that connects to various IO channels (QQ, Web, CLI, etc.) through a plugin system. The kernel handles LLM orchestration, memory management, and knowledge retrieval; plugins handle all external IO — sending/receiving messages, file operations, web search, etc. ### Design Highlights **Separation of Core Domain and Application Domain** — The kernel (core domain) performs no IO operations; all IO capabilities belong to plugins (application domain). The boundary is defined through PluginSDK: - Plugins register tools (Tool) with the kernel for LLM invocation - Plugins hook into the processing pipeline (Stage) to intercept/rewrite message flow at various phases - Plugins subscribe/publish events (Event) for loosely-coupled communication - Plugins queue or interrupt input delivery through IO API The significance lies in clear responsibility boundaries: the kernel focuses on orchestration and memory management, while plugins handle IO implementation — the two are not coupled. **Three-Layer Memory Architecture** — Manages information retention across long agent runtimes through a tiered storage strategy: - **Context Layer**: In-memory pretrained word embedding scored event window (StaticEmbedder word vectors → CosineSimilarity, TF-IDF fallback), maintains recent context in real-time, low-relevance events automatically sink to the next layer - **Document Layer**: JSON files + TF-IDF vector-indexed temporary memory, supports explicit submission and implicit archival, cold data distills to Graph - **Graph Layer**: SQLite graph database, persists entities and relations, BFS traversal recall, distillation pipeline extracts triples from conversations Three progressive layers — context, cold archive, long-term graph memory — form an information decay and consolidation pipeline from short-term to persistent storage. **Media Memory (first-class memory blocks since v1.2.0)** — Images and audio are not attachments; they are first-class nodes of memory: - **Content-addressed store (CAS)**: addressed by digest, metadata in SQLite and blobs on disk (two-level bucketing), identical bytes stored once. Every `Get` re-verifies the digest (silently returning corrupt data is worse than an error). - **Blocks carry their own multimodal vector and fingerprint**, and are retrieved directly — there is no media marker in the body text any more. - **No separate GC, no reference counting, no keep-set**: blocks follow the single-layer invariant — Context → Document → Graph is a **migration** of a block, not a copy, and nothing is kept alive by references; **deleting a block deletes its content.** - **Reaches the plugin boundary since v1.1.1**: plugins read and write media through `InsertWithMedia` / `InjectInputMedia`; the model attaches media via the `media_digests` argument of `memory_commit` / `doc_commit`. - **The old mechanism was removed entirely**: the **descriptive index** — writing the vision model's description into the body text as a `[ ] ` marker and retrieving by it — together with `media_refs` reference counting, was deleted in v1.2.0. A description is second-hand information produced by a model; retrieving "someone else's rendering of the image" is worse than retrieving the image's own vector. ## What It Actually Does Code is in the project root, implemented in Go. **Kernel** (`internal/agent/core/`): - `eventloop.go` — Message loop (`eventLoop`), queuing input from the IO layer - `process.go` / `stages.go` — Processing pipeline: memory recall → persona injection → LLM call → tool execution → output delivery, 7 stage hooks - `toolcall.go` — Tool scheduling and execution - `context.go` — Context management (pretrained word embedding scoring StaticEmbedder → CosineSimilarity, TF-IDF fallback), automatic pruning of low-relevance events - LLM calls abstracted through the Provider interface, with multi-source automatic fallback **Memory System** (`internal/memory/`): - **GraphDB** (`graph.go`) — SQLite, entities + relations tables, BFS traversal - **Document Store** (`document/document.go`) — Temporary memory, JSON files + TF-IDF vector index, consume-on-read - **Text Memory** (`text/text.go`) — Raw conversation logs, JSONL file rotation - **Social Store** (`social/social.go`) — Persona traits + relationship network, wraps GraphDB - **Memory Indexer** (`indexer.go`) — Auto-vectorizes GraphDB entities, recalls and injects into system prompt on user input **Knowledge Base** (`internal/knowledge/knowledge.go`): - File system directory `knowledge//content.md` - TF-IDF vector search, independent index instance from the memory system - LLM operates via three tools: `knowledge_search` / `knowledge_create` / `knowledge_list` **Plugin System** (`internal/plugin/`): - Built-in plugins: Go `init()` self-registration, compiled into kernel - External plugins (since v1.0.0): compiled to an ordinary Go binary `plugin.bin`, spawned by the kernel as an **independent subprocess**, communicating over stdio JSON-RPC (control plane) + a shared memory segment (data plane) + an event ring (notification plane); Lua script plugins are also supported (the C ABI shared-library channel, `-buildmode=c-shared`, was removed entirely in v1.0.0) - PluginSDK (`internal/sdk/`) defines four channels: RegisterTool / RegisterStage / Subscribe / RegisterOutputChannel - 7 stage hooks: on_input → pre_action → post_action → before_toolcall → after_toolcall → before_output → after_output **LLM Provider** (`internal/agent/api/provider.go`): - Provider interface: Name / Chat / ChatStream - Single implementation, `LuaAdaptedProvider`: every source goes through a Lua adapter script that transforms requests/responses; adapter scripts live in `internal/lua/adapters/`, one `.lua` per protocol - 10 built-in adapters: deepseek / openai / anthropic / gemini / mistral / groq / github / kimicode / ollama / server - Sources (`core.llm.sources..*`) are configured at deploy time — the count is deployment-specific and is not tied to the number of built-in adapters **WebUI** (`internal/plugins/webui/`): - Embedded SPA dashboard (`dashboard.html` packaged via `//go:embed`) - REST API: status query, configuration management, memory operations, knowledge management, plugin management - OpenAI API-compatible `/v1/chat/completions` endpoint - SSE event stream `/api/v1/chat/events` **ClawHub Adapter** (`internal/plugins/clawhubadapter/`): - Unified loader for OC plugins (Node.js), Python sidecar, JS sidecar, and SKILL plugins - RegistryDispatcher pattern: routes registration notifications to Tool/Provider/Channel/Stage registries - ClawHub marketplace search and install: `clawhubadapter_search` / `clawhubadapter_npm_install` - 9 provider types mapped to LLM-accessible tools (image generation, web search, speech, etc.) - OC channels auto-registered as IO devices with text/file/image/audio capability flags ## Project Status Core functionality is operational. Plugin system and SDK are ready for independent external plugin development. - Built-in plugins: webui / cli / timer / cmd / mcp / agentcli / healthcheck / pluginmgr / clawhubadapter / files / cfgmgr - External plugin examples ([homeagent-sdk](https://github.com/JianFeeeee/homeagentsdk) repo `example/`, both Go and Lua types): qq / files / a2a / ai_image / bili / browser / calendar / editdoc / memo / music / ocr / rss / sanitizer / weather / luademo - Distribution: `.hmap` plugin package format, installable via WebUI