//go:build windows package plugin import ( "os" "path/filepath" "testing" ) func TestTryLoadDLL_NoFile(t *testing.T) { dir := t.TempDir() plg, err := tryLoadDLL(dir, "nonexistent", nil) if err != nil { t.Fatalf("tryLoadDLL on empty dir should not error: %v", err) } if plg != nil { t.Fatal("expected nil for non-existent plugin.dll") } } func TestTryLoadDLL_Invalid(t *testing.T) { dir := t.TempDir() os.WriteFile(filepath.Join(dir, "plugin.dll"), []byte("not a real dll"), 0644) plg, err := tryLoadDLL(dir, "baddll", nil) t.Logf("plg=%v err=%v", plg, err) if err == nil && plg == nil { t.Fatal("expected error or non-nil plugin for existing file") } }