Files
HomeAgent/internal/plugins/webui/handler_agents.go
JianFeeeee 43536ba326 fix(webui): 运行态面板不再闪、通道分配带归属(含驻留子)、改图形化
三个用户可见问题,逐个说明根因与改法。

1) 首页「一闪一闪」——运行态每 3s 轮询一次,renderRuntime 无条件重建
   #rt-panel 的 innerHTML:数据没变也把整块 DOM(含各级条的 transition)
   推倒重来。改法:缓存数据签名(**不含 uptime**——它每秒都变,带上等于没缓存),
   签名相同直接 return,一个字节都不动。另:renderOverview 会整块重建
   #rt-panel(面板本身是空的),所以那里必须让签名失效,否则空面板填不上。

2) 通道分配只显示内核/根 agent,看不见驻留子——根因是状态面只暴露了设备能力
   (KernelStatus.Channels,来自 iom.ListChannels),而「这条输入归谁」是
   ChannelRegistry 的属性(InputChannel.Owner/Capacity/Output),从未出过内核。
   而登记表本来就是根 agent 与驻留子**共用同一份**,所以数据一直都在,只是没画。
   改法:KernelStatus 新增 InputChannels(+ sdk.InputChannelInfo),
   /api/v1/runtime 带出 input_channels;前端把它按 owner 分进「归属容器」,
   驻留子即使一条 inputch 都没划到也照样出现在图里(否则"子存在但看不见"
   与"子不存在"无法区分),并显示其 allowed_outputs / 轮次 / 上下文满标记。

3) 「这些信息明明可以图形化」——四级中断的登记/抢占由纯文本改成并排迷你条;
   通道分配用归属容器 + 容量滑块(轨道/填充/把手/读数),并把回程通道、
   注册插件做成胶囊标签。设备能力拓扑(原有)保留。

验证:go build/vet 干净;go test ./internal/agent/... ./internal/plugin/...
./internal/sdk/... ./cmd/... 全绿;node --check dashboard.js 语法通过。
TestRuntimeEndpoint 扩展为同时钉住 input_channels 的归属与「驻留子划走的那条」。
2026-09-14 10:55:45 +08:00

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package webui
import (
"fmt"
"os"
"strings"
"time"
"encoding/json"
internalConfig "gitcode.com/JianFeeeee/HomeAgent/internal/config"
"gitcode.com/JianFeeeee/HomeAgent/internal/meta"
sdk "gitcode.com/JianFeeeee/HomeAgent/internal/sdk"
"gitcode.com/JianFeeeee/HomeAgent/pkg/types"
"net/http"
"path/filepath"
)
// 内核与代理面状态、kernel 快照、人格、代理列表/快照/回滚/动作。
func (h *Handler) handleStatus(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodGet {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
agentCount := 0
if h.supervisor != nil {
agentCount = len(h.supervisor.ListAgents())
}
writeJSON(w, http.StatusOK, map[string]interface{}{
"status": "running",
"uptime": time.Since(h.startTime).Round(time.Second).String(),
"agents": agentCount,
// 内核版本取 internal/meta-ldflags 注入点)。
//
// 此前这里给的是 `sdk.SDKVersion`,那条链最终指向 **SDK 仓
// meta.Version 的硬编码值**,与构建时注入的内核版本无关——
// 两仲版本号碰巧相等时看不出问题,一旦不等就报错。
// SDK 版本另用 sdk_version 字段并行暴露。
"version": meta.Version,
"commit": meta.Commit,
"build_time": meta.BuildTime,
"sdk_version": sdk.SDKVersion,
"startedAt": h.startTime,
})
}
func (h *Handler) handleKernel(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodGet {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
if h.status == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "kernel status provider not available"})
return
}
writeJSON(w, http.StatusOK, h.status.GetKernelStatus())
}
// 人格设定:配置项键,以及「首启向导已经问过」的一次性标记。
//
// 为什么需要向导:人格曾经只有 <dataDir>/personal/personal.md 一个来源且无人维护,
// 里面写死的旧版本号反过来让实例自述旧版本v1.2.0 压测发现)。
// 现在人格是配置项(默认模板不含任何版本号),首启问一次,之后不再打扰。
// handlePersona 是首启人格向导的后端(与内核 persona_set 工具共用 internal/config 的实现)。
//
// GET → {initialized, current_prompt, file_override}
// POST → {"mode":"default"|"custom"|"later","content":"..."}
// 写入 core.agent.personal_prompt 并打一次性标记,返回 restart_required
//
// 生效时机:人格在 homed 启动时载入(以【人格设定】块拼进系统提示词),
// 所以**自定义内容需重启生效**;选「默认」或「稍后」(保持当前默认)无需重启。
// 不回答就是「稍后」:保留默认并打标记,不阻塞任何流程。
//
// 跨通道:这里只是 WebUI 侧的入口;任何通道的消息到来时,内核都会检查同一枚标记,
// 未确认则在提示词里要求模型主动询问(见 internal/agent/core 的首启门禁)。
func (h *Handler) handlePersona(w http.ResponseWriter, r *http.Request) {
if h.settings == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "settings not available"})
return
}
switch r.Method {
case http.MethodGet:
writeJSON(w, http.StatusOK, map[string]interface{}{
"initialized": internalConfig.PersonaInitializedKV(h.settings),
"current_prompt": internalConfig.CurrentPersonaKV(h.settings),
"file_override": h.personaFileExists(),
})
case http.MethodPost:
var req struct {
Mode string `json:"mode"`
Content string `json:"content"`
}
if err := json.NewDecoder(r.Body).Decode(&req); err != nil {
writeJSON(w, http.StatusBadRequest, map[string]string{"error": "invalid request"})
return
}
restart, err := internalConfig.SetPersonaKV(h.settings, req.Mode, req.Content)
if err != nil {
// 非法 mode / 空内容 → 400落库失败 → 500。两者都不打标记。
code := http.StatusInternalServerError
if strings.Contains(err.Error(), "unknown mode") || strings.Contains(err.Error(), "content required") {
code = http.StatusBadRequest
}
writeJSON(w, code, map[string]string{"error": err.Error()})
return
}
writeJSON(w, http.StatusOK, map[string]interface{}{
"status": "ok", "mode": req.Mode, "restart_required": restart,
})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
// personaFileExists 报告是否存在会覆盖配置项的人格文件(存在时它优先)。
// 数据目录取自 core.daemon.data_dir由播种写入
func (h *Handler) personaFileExists() bool {
v, err := h.settings.GetCore("core.daemon.data_dir")
if err != nil {
return false
}
dir, _ := v.(string)
if dir == "" {
return false
}
_, err = os.Stat(filepath.Join(dir, "personal", "personal.md"))
return err == nil
}
func (h *Handler) handleAgents(w http.ResponseWriter, r *http.Request) {
switch r.Method {
case http.MethodGet:
if h.supervisor == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "supervisor not available"})
return
}
agents := h.supervisor.ListAgents()
writeJSON(w, http.StatusOK, map[string]interface{}{"agents": agents})
case http.MethodPost:
var cfg types.AgentConfig
if err := json.NewDecoder(r.Body).Decode(&cfg); err != nil {
writeJSON(w, http.StatusBadRequest, map[string]string{"error": "invalid request body"})
return
}
if cfg.ID == "" {
writeJSON(w, http.StatusBadRequest, map[string]string{"error": "agent id is required"})
return
}
if h.config != nil {
kcfg := h.config.Get()
kcfg.Agents = append(kcfg.Agents, cfg)
h.config.Put(kcfg)
}
writeJSON(w, http.StatusCreated, map[string]string{"id": string(cfg.ID)})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
func (h *Handler) handleAgentByID(w http.ResponseWriter, r *http.Request) {
path := strings.TrimPrefix(r.URL.Path, "/api/v1/agents/")
parts := strings.Split(path, "/")
agentID := types.AgentID(parts[0])
if len(parts) == 1 {
switch r.Method {
case http.MethodGet:
if h.supervisor == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "supervisor not available"})
return
}
status, err := h.supervisor.GetAgentStatus(string(agentID))
if err != nil {
writeJSON(w, http.StatusNotFound, map[string]string{"error": err.Error()})
return
}
writeJSON(w, http.StatusOK, status)
case http.MethodDelete:
writeJSON(w, http.StatusOK, map[string]string{"status": "deleted", "id": string(agentID)})
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
return
}
action := parts[1]
switch action {
case "snapshots":
h.handleSnapshots(w, r, agentID, parts)
case "rollback":
h.handleRollback(w, r, agentID, parts)
case "start", "stop", "restart":
h.handleAgentAction(w, r, agentID, action)
default:
http.Error(w, "not found", http.StatusNotFound)
}
}
func (h *Handler) handleSnapshots(w http.ResponseWriter, r *http.Request, agentID types.AgentID, parts []string) {
switch r.Method {
case http.MethodGet:
writeJSON(w, http.StatusOK, map[string]interface{}{"agent_id": agentID, "snapshots": []map[string]interface{}{}})
case http.MethodPost:
if h.supervisor == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "supervisor not available"})
return
}
snap, err := h.supervisor.PreActionSnapshot(string(agentID))
if err != nil {
writeJSON(w, http.StatusInternalServerError, map[string]string{"error": err.Error()})
return
}
writeJSON(w, http.StatusCreated, snap)
default:
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
}
}
func (h *Handler) handleRollback(w http.ResponseWriter, r *http.Request, agentID types.AgentID, parts []string) {
if r.Method != http.MethodPost || len(parts) < 3 {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
if h.supervisor == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "supervisor not available"})
return
}
snapID := types.SnapshotID(parts[2])
if err := h.supervisor.RollbackAgent(string(agentID), string(snapID)); err != nil {
writeJSON(w, http.StatusInternalServerError, map[string]string{"error": err.Error()})
return
}
writeJSON(w, http.StatusOK, map[string]string{"status": "rollback_initiated", "agent": string(agentID), "snap": string(snapID)})
}
func (h *Handler) handleAgentAction(w http.ResponseWriter, r *http.Request, agentID types.AgentID, action string) {
if r.Method != http.MethodPost {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
writeJSON(w, http.StatusNotImplemented, map[string]string{"error": fmt.Sprintf("agent %s action not implemented by supervisor", action)})
}
// handleRuntime 返回**只含运行态**的小快照:调度器(排队/四级中断队列/中断栈)、
// 驻留子 agent、通道拓扑。
//
// 为什么不复用 /api/v1/kernel那份是 30KB 级的全量状态工具、插件、记忆、LLM…
// 拿它做秒级刷新既费带宽也费端上算力。运行态要能「实时看」,所以单开一条
// 只读通道,字段直接来自内核暴露的 KernelStatusinternal/sdk
// 这样任何应用WebUI / GUI / ArkTS都能拿同一份数据做展示。
func (h *Handler) handleRuntime(w http.ResponseWriter, r *http.Request) {
if r.Method != http.MethodGet {
http.Error(w, "method not allowed", http.StatusMethodNotAllowed)
return
}
if h.status == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "kernel status not available"})
return
}
ks := h.status.GetKernelStatus()
if ks == nil {
writeJSON(w, http.StatusServiceUnavailable, map[string]string{"error": "kernel status not available"})
return
}
writeJSON(w, http.StatusOK, map[string]interface{}{
"uptime": ks.Uptime,
"scheduler": ks.Scheduler,
"residents": ks.Residents,
"channels": ks.Channels,
// inputch 的登记与归属(谁注册、划给了哪个 agent、容量、默认回程
// 只给设备能力channels无法回答「这条输入归谁」——驻留子存在时这就是缺口。
"input_channels": ks.InputChannels,
})
}