Files
HomeAgent/internal/plugins/skillmgr/tools.go
JianFeeeee 5f126d4d10 feat(skillmgr): 原生技能管理器插件 + OpenClaw 兼容层职责分离
新增 internal/plugins/skillmgr(native skill 全生命周期 owner):
- skill_list/info/load/unload/enable/disable/create/export/install
- skill_create 两步式:先生成骨架模板,LLM 补全后传 content 覆盖写入
  (plugin.ValidateSKILLContent 校验)并自动加载生效
- .skm 分发包(tar.gz):packSkill/unpackSkill 含 TarSlip 防护
  (拒绝绝对路径/../逃逸、强制单根目录、校验包内 SKILL.md)
- skills 目录扫描:纯 SKILL.md/skill.json 条目归本插件;
  sidecar(main.js/main.py)/OC plugin(openclaw.plugin.json) 留给兼容层

clawhubadapter 职责分离(OpenClaw 兼容层不再持有 native skill):
- 删除 p.skills 字段与 default 分支 LoadSKILL 逻辑
- 发现纯 SKILL 条目改为发布 events.EventSkillDetected 移交事件,
  由 skillmgr 订阅注册;启动时序 c<s 下全扫兜底,事件用于热新增
- claw_list/plugin_info 不再输出 SKILL 段,统一走 skill_list

方案B prompt 注入:
- agentCore 新增 SkillIndexProvider 接口 + SetSkillIndexProvider
- buildSystemPrompt 注入【可用技能】轻量索引(名称+版本+描述),
  LLM 匹配场景时主动 skill_info 拉全文按文档执行
- main.go 在插件加载后将 skillmgr 实例接线到 agent

内核小修:
- extractDescription 跳过 YAML frontmatter 块(此前所有带 frontmatter
  的 SKILL.md 描述都被误判为 '---')
- extractField 剥离 YAML 成对引号(version: "1.0" 不再带尾引号)
- plugin.ValidateSKILLContent 导出供生成侧校验
2026-08-25 20:25:57 +08:00

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package skillmgr
import (
"fmt"
"os"
"path/filepath"
"strings"
"gitcode.com/JianFeeeee/HomeAgent/internal/plugin"
"gitcode.com/JianFeeeee/HomeAgent/internal/sdk"
)
// registerTools 注册 LLM 可调用的 skill 管理工具。
func (p *Plugin) registerTools() {
p.registerList()
p.registerInfo()
p.registerLoad()
p.registerUnload()
p.registerEnable()
p.registerDisable()
p.registerCreate()
p.registerExport()
p.registerInstall()
}
const tp = "skill_"
func (p *Plugin) registerList() {
p.sdk.RegisterTool(tp+"list", sdk.ToolDef{
Name: tp + "list",
Description: "列出所有已加载的原生技能(native skill):名称、版本、启用状态、描述。",
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{},
},
}, func(args map[string]interface{}) (interface{}, error) {
entries := p.snapshot()
if len(entries) == 0 {
return "当前没有已加载的原生技能。", nil
}
var b strings.Builder
fmt.Fprintf(&b, "原生技能 (%d):\n", len(entries))
for _, e := range entries {
state := "启用"
if !e.enabled {
state = "禁用"
}
fmt.Fprintf(&b, " %s v%s [%s] - %s\n",
e.sk.Name(), e.sk.Version(), state, e.sk.Description())
}
return b.String(), nil
})
}
func (p *Plugin) registerInfo() {
p.sdk.RegisterTool(tp+"info", sdk.ToolDef{
Name: tp + "info",
Description: "查看指定技能的详细信息与 SKILL.md 全文。执行技能前必读:按文档指示操作。",
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"name": map[string]interface{}{"type": "string", "description": "技能名称"},
},
"required": []string{"name"},
},
}, func(args map[string]interface{}) (interface{}, error) {
name, _ := args["name"].(string)
e, ok := p.get(name)
if !ok {
return nil, fmt.Errorf("skill %q not loaded; use skill_list to view available skills", name)
}
state := "启用"
if !e.enabled {
state = "禁用"
}
var b strings.Builder
fmt.Fprintf(&b, "名称: %s\n版本: %s\n状态: %s\n路径: %s\n描述: %s\n",
e.sk.Name(), e.sk.Version(), state, e.path, e.sk.Description())
if tools := e.sk.Tools(); len(tools) > 0 {
b.WriteString("文档中声明的操作步骤:\n")
for _, td := range tools {
fmt.Fprintf(&b, " - %s: %s\n", td.Name, td.Description)
}
}
fmt.Fprintf(&b, "\n--- SKILL.md ---\n%s", e.sk.RawContent())
return b.String(), nil
})
}
func (p *Plugin) registerLoad() {
p.sdk.RegisterTool(tp+"load", sdk.ToolDef{
Name: tp + "load",
Description: "从 skills 目录热加载指定技能(目录名或单 .md 文件名),加载后立即可用。skill_create 填充完内容后调用此工具生效。",
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"name": map[string]interface{}{"type": "string", "description": "skills 目录下的条目名(不含路径)"},
},
"required": []string{"name"},
},
}, func(args map[string]interface{}) (interface{}, error) {
name, _ := args["name"].(string)
if strings.ContainsAny(name, "/\\") || strings.HasPrefix(name, ".") {
return nil, fmt.Errorf("invalid skill entry name: %q", name)
}
path := filepath.Join(p.skillsDir, name)
if _, err := os.Stat(path); err != nil {
return nil, fmt.Errorf("not found in skills dir: %s", path)
}
e, err := p.loadOne(path)
if err != nil {
return nil, err
}
return fmt.Sprintf("已加载技能 %s v%s", e.sk.Name(), e.sk.Version()), nil
})
}
func (p *Plugin) registerUnload() {
name := tp + "unload"
p.sdk.RegisterTool(name, sdk.ToolDef{
Name: name,
Description: "卸载指定技能(仅从内存移除;磁盘文件保留。需删除文件用参数 delete_files)。",
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"name": map[string]interface{}{"type": "string", "description": "技能名称"},
"delete_files": map[string]interface{}{"type": "boolean", "description": "是否同时删除磁盘文件(默认 false)"},
},
"required": []string{"name"},
},
}, func(args map[string]interface{}) (interface{}, error) {
name, _ := args["name"].(string)
delFiles, _ := args["delete_files"].(bool)
e, ok := p.get(name)
if !ok {
return nil, fmt.Errorf("skill %q not loaded", name)
}
path := e.path
if !p.removeOne(name) {
return nil, fmt.Errorf("skill %q not loaded", name)
}
msg := fmt.Sprintf("已卸载技能 %s(内存)", name)
if delFiles {
if err := os.RemoveAll(path); err != nil {
return msg + fmt.Sprintf(",但删除文件失败: %v", err), nil
}
msg += ",磁盘文件已删除"
}
return msg, nil
})
}
func (p *Plugin) registerEnable() { p.registerSetEnabled(true) }
func (p *Plugin) registerDisable() {
p.registerSetEnabled(false)
}
func (p *Plugin) registerSetEnabled(v bool) {
action := "disable"
word := "禁用"
if v {
action = "enable"
word = "启用"
}
name := tp + action
desc := word + "指定技能。禁用后 agent 不再使用该技能(保留在列表中标记为禁用)。"
p.sdk.RegisterTool(name, sdk.ToolDef{
Name: name,
Description: desc,
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"name": map[string]interface{}{"type": "string", "description": "技能名称"},
},
"required": []string{"name"},
},
}, func(args map[string]interface{}) (interface{}, error) {
skillName, _ := args["name"].(string)
p.mu.Lock()
defer p.mu.Unlock()
e, ok := p.skills[skillName]
if !ok {
return nil, fmt.Errorf("skill %q not loaded", skillName)
}
e.enabled = v
e.sk.SetEnabled(v)
return fmt.Sprintf("已%s技能 %s", word, skillName), nil
})
}
func (p *Plugin) registerCreate() {
name := tp + "create"
p.sdk.RegisterTool(name, sdk.ToolDef{
Name: name,
Description: "创建新技能骨架:生成标准 SKILL.md 模板写入 skills/<name>/。创建后在 content 参数填入完整文档内容并再次调用以落盘生效(两步式),或直接传 content 一步完成。",
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"name": map[string]interface{}{"type": "string", "description": "技能名(小写字母/数字/连字符,如 weather-notify)"},
"description": map[string]interface{}{"type": "string", "description": "一句话描述技能用途(模板模式的 frontmatter description)"},
"content": map[string]interface{}{"type": "string", "description": "可选。完整 SKILL.md 内容;提供时直接校验并写入,否则生成骨架模板"},
"scripts": map[string]interface{}{"type": "boolean", "description": "模板模式是否创建 scripts/ 目录占位(默认 true)"},
},
"required": []string{"name"},
},
}, func(args map[string]interface{}) (interface{}, error) {
name, _ := args["name"].(string)
description, _ := args["description"].(string)
content, _ := args["content"].(string)
withScripts := true
if ws, ok := args["scripts"].(bool); ok {
withScripts = ws
}
if err := validateSkillName(name); err != nil {
return nil, err
}
dir := filepath.Join(p.skillsDir, name)
// 两步式第二步 / 一步式:提供 content 则校验后直接写入
if strings.TrimSpace(content) != "" {
if err := plugin.ValidateSKILLContent(content); err != nil {
return nil, fmt.Errorf("content 校验失败: %w", err)
}
if err := os.MkdirAll(dir, 0755); err != nil {
return nil, err
}
if err := os.WriteFile(filepath.Join(dir, SkillFileName), []byte(content), 0644); err != nil {
return nil, err
}
e, err := p.loadOne(dir)
if err != nil {
return nil, err
}
return fmt.Sprintf("技能 %s 已写入并加载生效(v%s)。用 skill_info 可查看全文。", e.sk.Name(), e.sk.Version()), nil
}
// 模板模式:生成骨架
if fileExists(filepath.Join(dir, SkillFileName)) {
return nil, fmt.Errorf("skill %s already exists at %s; use a different name or edit the file directly", name, dir)
}
if err := os.MkdirAll(dir, 0755); err != nil {
return nil, err
}
if withScripts {
os.MkdirAll(filepath.Join(dir, "scripts"), 0755)
}
tpl := renderTemplate(name, description)
if err := os.WriteFile(filepath.Join(dir, SkillFileName), []byte(tpl), 0644); err != nil {
return nil, err
}
return fmt.Sprintf(
"骨架已生成: %s\n下一步:读取该文件,按实际用途补全正文与操作步骤(## 步骤小节会被解析为技能动作说明),\n然后调用 skill_create 并传入完整 content 覆盖写入,最后自动加载生效。",
filepath.Join(dir, SkillFileName)), nil
})
}
func (p *Plugin) registerExport() {
p.sdk.RegisterTool(tp+"export", sdk.ToolDef{
Name: tp + "export",
Description: "导出指定技能为 .skm 分发包(tar.gz 格式),输出到 output 路径或默认 data/exports/ 下。",
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"name": map[string]interface{}{"type": "string", "description": "技能名称"},
"output": map[string]interface{}{"type": "string", "description": "输出 .skm 文件完整路径(可选,默认 data/exports/<name>.skm)"},
},
"required": []string{"name"},
},
}, func(args map[string]interface{}) (interface{}, error) {
name, _ := args["name"].(string)
output, _ := args["output"].(string)
e, ok := p.get(name)
if !ok {
return nil, fmt.Errorf("skill %q not loaded; use skill_list first", name)
}
outPath := output
if outPath == "" {
exportsDir := filepath.Join(p.skillsDir, "..", "exports")
os.MkdirAll(exportsDir, 0755)
outPath = filepath.Join(exportsDir, name+PackExt)
}
n, err := packSkill(e.path, outPath)
if err != nil {
return nil, err
}
return fmt.Sprintf("已导出 %d 个文件到 %s", n, outPath), nil
})
}
func (p *Plugin) registerInstall() {
p.sdk.RegisterTool(tp+"install", sdk.ToolDef{
Name: tp + "install",
Description: "安装技能包:支持 .skm 包路径或 local:<skills目录路径> 本地目录。安装后立即加载生效。",
Parameters: map[string]interface{}{
"type": "object",
"properties": map[string]interface{}{
"source": map[string]interface{}{"type": "string", "description": "安装来源:<path>.skm 或 local:<dir>"},
},
"required": []string{"source"},
},
}, func(args map[string]interface{}) (interface{}, error) {
source, _ := args["source"].(string)
source = strings.TrimSpace(source)
switch {
case strings.HasPrefix(source, "local:"):
dir := strings.TrimPrefix(source, "local:")
info, err := os.Stat(dir)
if err != nil || !info.IsDir() {
return nil, fmt.Errorf("local dir not found: %s", dir)
}
dstName := filepath.Base(dir)
if err := validateSkillName(dstName); err != nil {
return nil, err
}
dst := filepath.Join(p.skillsDir, dstName)
if _, err := os.Stat(dst); err == nil {
return nil, fmt.Errorf("skill dir already exists: %s", dst)
}
if err := copyDir(dir, dst); err != nil {
return nil, fmt.Errorf("copy failed: %w", err)
}
e, err := p.loadOne(dst)
if err != nil {
os.RemoveAll(dst)
return nil, fmt.Errorf("installed but load failed: %w", err)
}
return fmt.Sprintf("已从本地目录安装技能 %s v%s", e.sk.Name(), e.sk.Version()), nil
case strings.HasSuffix(strings.ToLower(source), PackExt):
if _, err := os.Stat(source); err != nil {
return nil, fmt.Errorf("pack not found: %s", source)
}
dstName := strings.TrimSuffix(filepath.Base(source), PackExt)
if err := validateSkillName(dstName); err != nil {
return nil, err
}
dst := filepath.Join(p.skillsDir, dstName)
if _, err := os.Stat(dst); err == nil {
return nil, fmt.Errorf("skill dir already exists: %s", dst)
}
n, err := unpackSkill(source, dst)
if err != nil {
os.RemoveAll(dst)
return nil, fmt.Errorf("unpack failed: %w", err)
}
e, err := p.loadOne(dst)
if err != nil {
os.RemoveAll(dst)
return nil, fmt.Errorf("unpacked %d files but load failed: %w", n, err)
}
return fmt.Sprintf("已安装 %d 个文件,技能 %s v%s 生效", n, e.sk.Name(), e.sk.Version()), nil
default:
return nil, fmt.Errorf("unsupported source: %q (use <path>.skm or local:<dir>)", source)
}
})
}
// validateSkillName 校验技能名:小写字母/数字/连字符,1-64 字符。
func validateSkillName(name string) error {
if name == "" || len(name) > 64 {
return fmt.Errorf("invalid skill name length")
}
for _, r := range name {
ok := (r >= 'a' && r <= 'z') || (r >= '0' && r <= '9') || r == '-' || r == '_' || r == '.'
if !ok {
return fmt.Errorf("invalid character %q in skill name %q (allow lowercase/digits/-/_/.)", r, name)
}
}
if strings.HasPrefix(name, ".") {
return fmt.Errorf("skill name cannot start with dot")
}
return nil
}
// renderTemplate 生成 SKILL.md 骨架。
func renderTemplate(name, description string) string {
if description == "" {
description = "(TODO: 一句话描述本技能的用途)"
}
return fmt.Sprintf(`---
name: %s
version: 0.1.0
author: homeagent
---
# %s
%s
## 使用时机
(TODO: 描述什么场景下 agent 应当使用本技能)
## 操作步骤
### step-1
(TODO: 第一步做什么。首行非标题文本会作为该步骤的描述)
- param1: 参数1说明
- param2: 参数2说明
执行示例:
`+"```"+`bash
echo "hello from %s"
`+"```"+`
## 注意事项
- (TODO: 安全提示、失败重试策略等)
`, name, name, description, name)
}