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https://gitcode.com/JianFeeeee/HomeAgent.git
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批 1,不含 SDK 仓与目录改名。 - go.mod 第 1 行 module 路径 - 366 个 .go 文件的完整前缀 github.com/JianFeeeee/HomeAgent 机械替换 (857 处,仅完整前缀;展示名/注释里的 HomeAgent 字样留给批 5) - 未改:third_party 目录名、SDK 自身 go.mod module、go.mod replace 目标、 homed/waiter 可执行名、.hmap 后缀
125 lines
4.0 KiB
Go
125 lines
4.0 KiB
Go
package core
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import (
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"strings"
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"testing"
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agentIO "github.com/JianFeeeee/HologramAgent/internal/agent/io"
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"github.com/JianFeeeee/HologramAgent/internal/memory"
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)
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// TestSceneKeysFor 钉住当前场景的推导优先级:
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// 注入点显式声明 > 通道 > 工具;并列命中且去重。
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func TestSceneKeysFor(t *testing.T) {
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a := &Agent{io: agentIO.NewIOManager()}
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// 通道 + 工具:两个都能独立成立的触发条件,都要带上
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got := a.sceneKeysFor(&agentIO.InputEvent{Source: "qq"}, "qq_get_message")
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want := []string{"chan:qq", "tool:qq_get_message"}
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if len(got) != len(want) {
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t.Fatalf("sceneKeysFor = %v, want %v", got, want)
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}
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for i := range want {
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if got[i] != want[i] {
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t.Errorf("sceneKeysFor[%d] = %q, want %q", i, got[i], want[i])
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}
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}
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// 注入点显式声明排最前;归一化生效;重复声明去重
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evt := &agentIO.InputEvent{
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Source: "QQ",
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Payload: map[string]interface{}{"scene": " chan:qq/peer:group_1 "},
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}
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got = a.sceneKeysFor(evt, "")
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if len(got) != 2 || got[0] != "chan:qq/peer:group_1" || got[1] != "chan:qq" {
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t.Errorf("显式声明应排最前且通道场景归一: %v", got)
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}
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// 数组形式声明
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evt = &agentIO.InputEvent{
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Source: "webui",
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Payload: map[string]interface{}{"scene": []interface{}{"chan:qq", "task:reminder"}},
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}
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got = a.sceneKeysFor(evt, "")
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if len(got) != 3 || got[0] != "chan:qq" || got[1] != "task:reminder" || got[2] != "chan:webui" {
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t.Errorf("数组声明未生效: %v", got)
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}
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// nil 事件不 panic
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if got := a.sceneKeysFor(nil, ""); len(got) != 0 {
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t.Errorf("nil 事件应无场景: %v", got)
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}
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// 未声明的 payload 键不影响
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evt = &agentIO.InputEvent{Source: "cli", Payload: map[string]interface{}{"recall_policy": "none"}}
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if got := a.sceneKeysFor(evt, ""); len(got) != 1 || got[0] != "chan:cli" {
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t.Errorf("无 scene 声明时应只有通道场景: %v", got)
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}
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}
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// TestSituationFeaturesFor 钉住指纹来源:全部是运行时可观察量,
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// 不需要模型配合也不需要人工标注。
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func TestSituationFeaturesFor(t *testing.T) {
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a := &Agent{io: agentIO.NewIOManager()}
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evt := &agentIO.InputEvent{
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Source: "QQ",
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Payload: map[string]interface{}{"group_id": float64(1027993713)},
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}
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feats := a.situationFeaturesFor(evt, "帮我看看排班表", "qq_get_message")
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kinds := map[string]int{}
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for _, f := range feats {
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kinds[f.Kind]++
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}
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if kinds["chan"] != 1 || kinds["peer_group"] != 1 || kinds["tool"] != 1 || kinds["part"] != 1 {
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t.Fatalf("必备维度缺失: %+v", feats)
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}
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if kinds["topic"] == 0 {
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t.Errorf("话题软特征缺失: %+v", feats)
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}
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if kinds["topic"] > 3 {
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t.Errorf("话题最多 3 个,得到 %d", kinds["topic"])
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}
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sig := memory.NewSituation(feats...)
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keys := sig.Keys()
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// 归一化 + 数值 id 的转换
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found := false
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for _, k := range keys {
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if k == "chan:qq" {
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found = true
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}
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}
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if !found {
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t.Errorf("通道特征未归一化: %v", keys)
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}
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for _, k := range keys {
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if strings.Contains(k, "peer_group:1027993713") {
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found = true
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}
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}
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if !found {
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t.Errorf("数值型 group_id 未转成特征: %v", keys)
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}
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// 无事件时不 panic,且只有工具特征时也成立
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if feats := a.situationFeaturesFor(nil, "", "memory_recall"); len(feats) != 1 {
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t.Errorf("仅工具场景应有 1 个特征: %+v", feats)
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}
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}
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// TestWritePathAttachesBothPaths 钉住写侧的「两条路都挂」:
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// 显式声明优先;否则挂本轮声明的 + 涌现的场景集合。
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func TestTurnSceneKeysBothPaths(t *testing.T) {
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a := &Agent{io: agentIO.NewIOManager()}
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// 声明的通道场景与工具场景都在,涌现键(若有)追加在后
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evt := &agentIO.InputEvent{Source: "qq", Payload: map[string]interface{}{"scene": "chan:qq/peer:group_1"}}
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got := a.sceneKeysFor(evt, "qq_get_message")
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want := []string{"chan:qq/peer:group_1", "chan:qq", "tool:qq_get_message"}
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if len(got) != len(want) {
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t.Fatalf("声明侧场景数不对: %v want %v", got, want)
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}
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for i := range want {
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if got[i] != want[i] {
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t.Errorf("声明侧[%d] = %q want %q", i, got[i], want[i])
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}
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}
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}
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