mirror of
https://gitcode.com/JianFeeeee/HomeAgent.git
synced 2026-11-01 06:47:29 +00:00
记忆层: - MemoryBlock 承载 FrameTS/PageSeq/PageKind/BlockRole/CallID - coldcontext 归档与回填按完整页传递,工具调用参数和配对键不丢失 - 召回先估算总 token,超预算时按全局页相似度标记 inactive - inactive 仅是 context 渲染期状态,不落盘、不进入 coldcontext,Prune 后重置 - Peek/确认/Remove 两阶段召回,失败保留冷上下文副本 - stablemem 记录 last_recalled_at,删块连带清理边 命名: - internal/memory/document → internal/memory/coldcontext - Doc/DocEvent/DocHit → ColdDoc/ColdEvent/ColdHit - ContextToColdContext/RecentColdContexts/FindColdContexts - 保留既有 JSON 标签、doc_ 文件前缀与 doc_count 状态键,兼容存量数据 安全治理: - 工具策略门禁、安全配置、事件总线发布者身份与入站脱敏 - 声明式 SecurityAPI 与 QQ owner/guest profile - 日志保留策略与相关 e2e/回归判据 验证:go build ./...、go vet ./...、go test ./...(62 包); 生产副本 e2e:7013 块迁移后 ID/向量/指纹 0 变化、0 缺失。
125 lines
4.0 KiB
Go
125 lines
4.0 KiB
Go
package core
|
||
|
||
import (
|
||
"strings"
|
||
"testing"
|
||
|
||
agentIO "github.com/JianFeeeee/HologramAgent/internal/agent/io"
|
||
"github.com/JianFeeeee/HologramAgent/internal/memory"
|
||
)
|
||
|
||
// TestSceneKeysFor 钉住当前场景的推导优先级:
|
||
// 注入点显式声明 > 通道 > 工具;并列命中且去重。
|
||
func TestSceneKeysFor(t *testing.T) {
|
||
a := &Agent{io: agentIO.NewIOManager()}
|
||
// 通道 + 工具:两个都能独立成立的触发条件,都要带上
|
||
got := a.sceneKeysFor(&agentIO.InputEvent{Source: "qq"}, "qq_get_message")
|
||
want := []string{"chan:qq", "tool:qq_get_message"}
|
||
if len(got) != len(want) {
|
||
t.Fatalf("sceneKeysFor = %v, want %v", got, want)
|
||
}
|
||
for i := range want {
|
||
if got[i] != want[i] {
|
||
t.Errorf("sceneKeysFor[%d] = %q, want %q", i, got[i], want[i])
|
||
}
|
||
}
|
||
|
||
// 注入点显式声明排最前;归一化生效;重复声明去重
|
||
evt := &agentIO.InputEvent{
|
||
Source: "QQ",
|
||
Payload: map[string]interface{}{"scene": " chan:qq/peer:group_1 "},
|
||
}
|
||
got = a.sceneKeysFor(evt, "")
|
||
if len(got) != 2 || got[0] != "chan:qq/peer:group_1" || got[1] != "chan:qq" {
|
||
t.Errorf("显式声明应排最前且通道场景归一: %v", got)
|
||
}
|
||
|
||
// 数组形式声明
|
||
evt = &agentIO.InputEvent{
|
||
Source: "webui",
|
||
Payload: map[string]interface{}{"scene": []interface{}{"chan:qq", "task:reminder"}},
|
||
}
|
||
got = a.sceneKeysFor(evt, "")
|
||
if len(got) != 3 || got[0] != "chan:qq" || got[1] != "task:reminder" || got[2] != "chan:webui" {
|
||
t.Errorf("数组声明未生效: %v", got)
|
||
}
|
||
|
||
// nil 事件不 panic
|
||
if got := a.sceneKeysFor(nil, ""); len(got) != 0 {
|
||
t.Errorf("nil 事件应无场景: %v", got)
|
||
}
|
||
// 未声明的 payload 键不影响
|
||
evt = &agentIO.InputEvent{Source: "cli", Payload: map[string]interface{}{"recall_policy": "none"}}
|
||
if got := a.sceneKeysFor(evt, ""); len(got) != 1 || got[0] != "chan:cli" {
|
||
t.Errorf("无 scene 声明时应只有通道场景: %v", got)
|
||
}
|
||
}
|
||
|
||
// TestSituationFeaturesFor 钉住指纹来源:全部是运行时可观察量,
|
||
// 不需要模型配合也不需要人工标注。
|
||
func TestSituationFeaturesFor(t *testing.T) {
|
||
a := &Agent{io: agentIO.NewIOManager()}
|
||
evt := &agentIO.InputEvent{
|
||
Source: "QQ",
|
||
Payload: map[string]interface{}{"group_id": float64(1027993713)},
|
||
}
|
||
feats := a.situationFeaturesFor(evt, "帮我看看排班表", "qq_get_message")
|
||
kinds := map[string]int{}
|
||
for _, f := range feats {
|
||
kinds[f.Kind]++
|
||
}
|
||
if kinds["chan"] != 1 || kinds["peer_group"] != 1 || kinds["tool"] != 1 || kinds["part"] != 1 {
|
||
t.Fatalf("必备维度缺失: %+v", feats)
|
||
}
|
||
if kinds["topic"] == 0 {
|
||
t.Errorf("话题软特征缺失: %+v", feats)
|
||
}
|
||
if kinds["topic"] > 3 {
|
||
t.Errorf("话题最多 3 个,得到 %d", kinds["topic"])
|
||
}
|
||
|
||
sig := memory.NewSituation(feats...)
|
||
keys := sig.Keys()
|
||
// 归一化 + 数值 id 的转换
|
||
found := false
|
||
for _, k := range keys {
|
||
if k == "chan:qq" {
|
||
found = true
|
||
}
|
||
}
|
||
if !found {
|
||
t.Errorf("通道特征未归一化: %v", keys)
|
||
}
|
||
for _, k := range keys {
|
||
if strings.Contains(k, "peer_group:1027993713") {
|
||
found = true
|
||
}
|
||
}
|
||
if !found {
|
||
t.Errorf("数值型 group_id 未转成特征: %v", keys)
|
||
}
|
||
|
||
// 无事件时不 panic,且只有工具特征时也成立
|
||
if feats := a.situationFeaturesFor(nil, "", "stablemem_recall"); len(feats) != 1 {
|
||
t.Errorf("仅工具场景应有 1 个特征: %+v", feats)
|
||
}
|
||
}
|
||
|
||
// TestWritePathAttachesBothPaths 钉住写侧的「两条路都挂」:
|
||
// 显式声明优先;否则挂本轮声明的 + 涌现的场景集合。
|
||
func TestTurnSceneKeysBothPaths(t *testing.T) {
|
||
a := &Agent{io: agentIO.NewIOManager()}
|
||
// 声明的通道场景与工具场景都在,涌现键(若有)追加在后
|
||
evt := &agentIO.InputEvent{Source: "qq", Payload: map[string]interface{}{"scene": "chan:qq/peer:group_1"}}
|
||
got := a.sceneKeysFor(evt, "qq_get_message")
|
||
want := []string{"chan:qq/peer:group_1", "chan:qq", "tool:qq_get_message"}
|
||
if len(got) != len(want) {
|
||
t.Fatalf("声明侧场景数不对: %v want %v", got, want)
|
||
}
|
||
for i := range want {
|
||
if got[i] != want[i] {
|
||
t.Errorf("声明侧[%d] = %q want %q", i, got[i], want[i])
|
||
}
|
||
}
|
||
}
|