vendor: 引入 Lua 4.0.1 官方源码 + 移植评估文档 (lua_4.0 分支)

- Lua 4.0 是首个引入 lua_State* 的版本, 但 API 与 5.x 代际差异大
- 桥接层适配要点与工作量评估见 doc/ADAPTATION-lua40.md
- 本分支暂不承诺可编译, 后续按需移植
This commit is contained in:
JianFeeeee
2026-08-25 10:16:40 +08:00
parent 80880edbce
commit 7e91ea6d13
67 changed files with 5936 additions and 30121 deletions

View File

@ -1,5 +1,5 @@
/*
** $Id: lvm.h $
** $Id: lvm.h,v 1.27 2000/10/05 12:14:08 roberto Exp $
** Lua virtual machine
** See Copyright Notice in lua.h
*/
@ -13,124 +13,20 @@
#include "ltm.h"
#if !defined(LUA_NOCVTN2S)
#define cvt2str(o) ttisnumber(o)
#else
#define cvt2str(o) 0 /* no conversion from numbers to strings */
#endif
#define tonumber(o) ((ttype(o) != LUA_TNUMBER) && (luaV_tonumber(o) != 0))
#define tostring(L,o) ((ttype(o) != LUA_TSTRING) && (luaV_tostring(L, o) != 0))
#if !defined(LUA_NOCVTS2N)
#define cvt2num(o) ttisstring(o)
#else
#define cvt2num(o) 0 /* no conversion from strings to numbers */
#endif
/*
** You can define LUA_FLOORN2I if you want to convert floats to integers
** by flooring them (instead of raising an error if they are not
** integral values)
*/
#if !defined(LUA_FLOORN2I)
#define LUA_FLOORN2I F2Ieq
#endif
/*
** Rounding modes for float->integer coercion
*/
typedef enum {
F2Ieq, /* no rounding; accepts only integral values */
F2Ifloor, /* takes the floor of the number */
F2Iceil /* takes the ceiling of the number */
} F2Imod;
/* convert an object to a float (including string coercion) */
#define tonumber(o,n) \
(ttisfloat(o) ? (*(n) = fltvalue(o), 1) : luaV_tonumber_(o,n))
/* convert an object to a float (without string coercion) */
#define tonumberns(o,n) \
(ttisfloat(o) ? ((n) = fltvalue(o), 1) : \
(ttisinteger(o) ? ((n) = cast_num(ivalue(o)), 1) : 0))
/* convert an object to an integer (including string coercion) */
#define tointeger(o,i) \
(l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
: luaV_tointeger(o,i,LUA_FLOORN2I))
/* convert an object to an integer (without string coercion) */
#define tointegerns(o,i) \
(l_likely(ttisinteger(o)) ? (*(i) = ivalue(o), 1) \
: luaV_tointegerns(o,i,LUA_FLOORN2I))
#define intop(op,v1,v2) l_castU2S(l_castS2U(v1) op l_castS2U(v2))
#define luaV_rawequalobj(t1,t2) luaV_equalobj(NULL,t1,t2)
/*
** fast track for 'gettable'
*/
#define luaV_fastget(t,k,res,f, tag) \
(tag = (!ttistable(t) ? LUA_VNOTABLE : f(hvalue(t), k, res)))
/*
** Special case of 'luaV_fastget' for integers, inlining the fast case
** of 'luaH_getint'.
*/
#define luaV_fastgeti(t,k,res,tag) \
if (!ttistable(t)) tag = LUA_VNOTABLE; \
else { luaH_fastgeti(hvalue(t), k, res, tag); }
#define luaV_fastset(t,k,val,hres,f) \
(hres = (!ttistable(t) ? HNOTATABLE : f(hvalue(t), k, val)))
#define luaV_fastseti(t,k,val,hres) \
if (!ttistable(t)) hres = HNOTATABLE; \
else { luaH_fastseti(hvalue(t), k, val, hres); }
/*
** Finish a fast set operation (when fast set succeeds).
*/
#define luaV_finishfastset(L,t,v) luaC_barrierback(L, gcvalue(t), v)
/*
** Shift right is the same as shift left with a negative 'y'
*/
#define luaV_shiftr(x,y) luaV_shiftl(x,intop(-, 0, y))
LUAI_FUNC int luaV_equalobj (lua_State *L, const TValue *t1, const TValue *t2);
LUAI_FUNC int luaV_lessthan (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_lessequal (lua_State *L, const TValue *l, const TValue *r);
LUAI_FUNC int luaV_tonumber_ (const TValue *obj, lua_Number *n);
LUAI_FUNC int luaV_tointeger (const TValue *obj, lua_Integer *p, F2Imod mode);
LUAI_FUNC int luaV_tointegerns (const TValue *obj, lua_Integer *p,
F2Imod mode);
LUAI_FUNC int luaV_flttointeger (lua_Number n, lua_Integer *p, F2Imod mode);
LUAI_FUNC lu_byte luaV_finishget (lua_State *L, const TValue *t, TValue *key,
StkId val, lu_byte tag);
LUAI_FUNC void luaV_finishset (lua_State *L, const TValue *t, TValue *key,
TValue *val, int aux);
LUAI_FUNC void luaV_finishOp (lua_State *L);
LUAI_FUNC void luaV_execute (lua_State *L, CallInfo *ci);
LUAI_FUNC void luaV_concat (lua_State *L, int total);
LUAI_FUNC lua_Integer luaV_idiv (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Integer luaV_mod (lua_State *L, lua_Integer x, lua_Integer y);
LUAI_FUNC lua_Number luaV_modf (lua_State *L, lua_Number x, lua_Number y);
LUAI_FUNC lua_Integer luaV_shiftl (lua_Integer x, lua_Integer y);
LUAI_FUNC void luaV_objlen (lua_State *L, StkId ra, const TValue *rb);
int luaV_tonumber (TObject *obj);
int luaV_tostring (lua_State *L, TObject *obj);
const TObject *luaV_gettable (lua_State *L, StkId t);
void luaV_settable (lua_State *L, StkId t, StkId key);
const TObject *luaV_getglobal (lua_State *L, TString *s);
void luaV_setglobal (lua_State *L, TString *s);
StkId luaV_execute (lua_State *L, const Closure *cl, StkId base);
void luaV_Cclosure (lua_State *L, lua_CFunction c, int nelems);
void luaV_Lclosure (lua_State *L, Proto *l, int nelems);
int luaV_lessthan (lua_State *L, const TObject *l, const TObject *r, StkId top);
void luaV_strconc (lua_State *L, int total, StkId top);
#endif