feat: 适配 Lua 5.5.1 最新版 (lua_5.5.1 分支)

- lib/lua 替换为 Lua 5.5.1 官方源码(2026-07 发布, 当前最新)
- luaconf.h LUA_EXTRASPACE 扩为 272 字节(与 5.4.8 同方案)
- C API 完全兼容, 桥接层零改动
- PackagePathConfig 测试沿用跨版本语义断言(5.4+ require 返回 loader data 路径)
- 验证: GTest 44/44 通过
This commit is contained in:
JianFeeeee
2026-08-25 10:07:07 +08:00
parent 4af121c1f3
commit 80880edbce
65 changed files with 6094 additions and 3791 deletions

50
lib/lua/linit.c Executable file → Normal file
View File

@ -8,21 +8,6 @@
#define linit_c
#define LUA_LIB
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
**
** You can also *preload* libraries, so that a later 'require' can
** open the library, which is already linked to the application.
** For that, do the following code:
**
** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
** lua_pushcfunction(L, luaopen_modname);
** lua_setfield(L, -2, modname);
** lua_pop(L, 1); // remove PRELOAD table
*/
#include "lprefix.h"
@ -33,33 +18,46 @@
#include "lualib.h"
#include "lauxlib.h"
#include "llimits.h"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
** Standard Libraries. (Must be listed in the same ORDER of their
** respective constants LUA_<libname>K.)
*/
static const luaL_Reg loadedlibs[] = {
static const luaL_Reg stdlibs[] = {
{LUA_GNAME, luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_DBLIBNAME, luaopen_debug},
{LUA_IOLIBNAME, luaopen_io},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_TABLIBNAME, luaopen_table},
{LUA_UTF8LIBNAME, luaopen_utf8},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
/*
** require and preload selected standard libraries
*/
LUALIB_API void luaL_openselectedlibs (lua_State *L, int load, int preload) {
int mask;
const luaL_Reg *lib;
/* "require" functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
for (lib = stdlibs, mask = 1; lib->name != NULL; lib++, mask <<= 1) {
if (load & mask) { /* selected? */
luaL_requiref(L, lib->name, lib->func, 1); /* require library */
lua_pop(L, 1); /* remove result from the stack */
}
else if (preload & mask) { /* selected? */
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name); /* add library to PRELOAD table */
}
}
lua_assert((mask >> 1) == LUA_UTF8LIBK);
lua_pop(L, 1); /* remove PRELOAD table */
}