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https://gitcode.com/JianFeeeee/LuaCangjia_api.git
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feat: 适配 Lua 5.2.4 (lua_5.2.4 分支)
- lib/lua 替换为 Lua 5.2.4 官方源码; CMakeLists 补 lbitlib.c(5.2 linit 注册 bit32)、删 lutf8lib.c(5.2 无此文件) - I/O 重定向机制改造: 5.2 无 lua_getextraspace → iopath 指针存入 Registry 固定索引(IOPATH_REG_IDX=1), 回调经 get_iopath() 取回, free_lua 时释放 —— 该方案同样适用于更低版本 - typed interop 版本自适应: capture_result() 的 lua_isinteger 分支用 #if LUA_VERSION_NUM >= 503 包裹, 5.2 及以下所有数字统一 CJT_NUM - 测试跨版本适配: PackagePathConfig 接受 require 的两种返回语义; typed 数值断言 EXPECT_INT_OR_NUM 宏兼容有无 integer 子类型; 大整数保真断言仅对 5.3+ 生效(5.2 经 double 必然丢精度) - 验证: GTest 44/44 通过
This commit is contained in:
40
lib/lua/linit.c
Executable file → Normal file
40
lib/lua/linit.c
Executable file → Normal file
@ -1,33 +1,20 @@
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/*
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** $Id: linit.c $
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** $Id: linit.c,v 1.32.1.1 2013/04/12 18:48:47 roberto Exp $
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** Initialization of libraries for lua.c and other clients
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** See Copyright Notice in lua.h
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*/
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#define linit_c
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#define LUA_LIB
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/*
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** If you embed Lua in your program and need to open the standard
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** libraries, call luaL_openlibs in your program. If you need a
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** different set of libraries, copy this file to your project and edit
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** it to suit your needs.
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**
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** You can also *preload* libraries, so that a later 'require' can
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** open the library, which is already linked to the application.
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** For that, do the following code:
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**
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** luaL_getsubtable(L, LUA_REGISTRYINDEX, LUA_PRELOAD_TABLE);
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** lua_pushcfunction(L, luaopen_modname);
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** lua_setfield(L, -2, modname);
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** lua_pop(L, 1); // remove PRELOAD table
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*/
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#include "lprefix.h"
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#include <stddef.h>
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#define linit_c
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#define LUA_LIB
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#include "lua.h"
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@ -40,26 +27,41 @@
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** program
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*/
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static const luaL_Reg loadedlibs[] = {
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{LUA_GNAME, luaopen_base},
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{"_G", luaopen_base},
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{LUA_LOADLIBNAME, luaopen_package},
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{LUA_COLIBNAME, luaopen_coroutine},
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{LUA_TABLIBNAME, luaopen_table},
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{LUA_IOLIBNAME, luaopen_io},
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{LUA_OSLIBNAME, luaopen_os},
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{LUA_STRLIBNAME, luaopen_string},
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{LUA_BITLIBNAME, luaopen_bit32},
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{LUA_MATHLIBNAME, luaopen_math},
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{LUA_UTF8LIBNAME, luaopen_utf8},
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{LUA_DBLIBNAME, luaopen_debug},
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{NULL, NULL}
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};
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/*
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** these libs are preloaded and must be required before used
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*/
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static const luaL_Reg preloadedlibs[] = {
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{NULL, NULL}
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};
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LUALIB_API void luaL_openlibs (lua_State *L) {
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const luaL_Reg *lib;
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/* "require" functions from 'loadedlibs' and set results to global table */
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/* call open functions from 'loadedlibs' and set results to global table */
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for (lib = loadedlibs; lib->func; lib++) {
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luaL_requiref(L, lib->name, lib->func, 1);
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lua_pop(L, 1); /* remove lib */
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}
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/* add open functions from 'preloadedlibs' into 'package.preload' table */
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luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
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for (lib = preloadedlibs; lib->func; lib++) {
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lua_pushcfunction(L, lib->func);
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lua_setfield(L, -2, lib->name);
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}
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lua_pop(L, 1); /* remove _PRELOAD table */
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}
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