feat: 适配 LuaJIT 2.1 (luajit_2.1 分支)

- lib/lua 替换为完整 LuaJIT 2.1 仓库(Makefile+src+dynasm, 官方结构)
- 构建系统改造: lib/lua/CMakeLists.txt 改为调用 LuaJIT 自带 make
  (BUILDMODE=static CFLAGS=-fPIC) 产出 libluajit.a; 顶层链接该静态库
  并加 -Wl,-E 导出符号(静态链 LuaJIT 必需)
- 补充 lua.hpp 转发头兼容桥接层 'lua/lua.hpp' include 路径
- 桥接层沿用 5.1 方案: Registry 存 iopath / luaL_tolstring 兜底 /
  typed interop 无 integer 子类型(LUA_VERSION_NUM=501)
- [关键修复] lua_remove 栈越界 bug(各版本共有, LuaJIT 下显性崩溃):
  * unload_lib: ref 记录的是 gettop+1, 实际移除应用 ref-1
  * clean(): 原逐个 remove 循环恒越界且多次移除后索引偏移,
    属死代码(末尾 settop(L,0) 已清栈), 直接删除
  该 bug 在 Lua 5.4 中被隐式容忍, 在 LuaJIT 的 GC finalizer 中
  表现为 lj_gc_finalize_cdata 段错误
- 测试跨版本断言同步(自 5.1.5)
- 验证: GTest 44/44 通过
This commit is contained in:
JianFeeeee
2026-08-25 11:57:32 +08:00
parent 4af121c1f3
commit cc40a49ae6
280 changed files with 144368 additions and 30240 deletions

127
lib/lua/src/ps4build.bat Normal file
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@ -0,0 +1,127 @@
@rem Script to build LuaJIT with the PS4 SDK.
@rem Donated to the public domain.
@rem
@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
@rem or "VS2015 x64 Native Tools Command Prompt".
@rem
@rem Then cd to this directory and run this script.
@rem
@rem Recommended invocation:
@rem
@rem ps4build release build, amalgamated, 64-bit GC
@rem ps4build debug debug build, amalgamated, 64-bit GC
@rem
@rem Additional command-line options (not generally recommended):
@rem
@rem gc32 (before debug) 32-bit GC
@rem noamalg (after debug) non-amalgamated build
@if not defined INCLUDE goto :FAIL
@if not defined SCE_ORBIS_SDK_DIR goto :FAIL
@setlocal
@rem ---- Host compiler ----
@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
@set LJLINK=link /nologo
@set LJMT=mt /nologo
@set DASMDIR=..\dynasm
@set DASM=%DASMDIR%\dynasm.lua
@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
@set GC64=
@set DASC=vm_x64.dasc
@if "%1" neq "gc32" goto :NOGC32
@shift
@set GC64=-DLUAJIT_DISABLE_GC64
@set DASC=vm_x86.dasc
:NOGC32
%LJCOMPILE% host\minilua.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:minilua.exe minilua.obj
@if errorlevel 1 goto :BAD
if exist minilua.exe.manifest^
%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
@rem Check for 64 bit host compiler.
@minilua
@if not errorlevel 8 goto :FAIL
@set DASMFLAGS=-D P64 -D NO_UNWIND
minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
@if errorlevel 1 goto :BAD
if exist ..\.git ( git show -s --format=%%ct >luajit_relver.txt ) else ( type ..\.relver >luajit_relver.txt )
minilua host\genversion.lua
%LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -DLUAJIT_NO_UNWIND host\buildvm*.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:buildvm.exe buildvm*.obj
@if errorlevel 1 goto :BAD
if exist buildvm.exe.manifest^
%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
buildvm -m elfasm -o lj_vm.s
@if errorlevel 1 goto :BAD
buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m libdef -o lj_libdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m recdef -o lj_recdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@if errorlevel 1 goto :BAD
@rem ---- Cross compiler ----
@set LJCOMPILE="%SCE_ORBIS_SDK_DIR%\host_tools\bin\orbis-clang" -c -Wall -DLUAJIT_DISABLE_FFI %GC64%
@set LJLIB="%SCE_ORBIS_SDK_DIR%\host_tools\bin\orbis-ar" rcus
@set INCLUDE=""
"%SCE_ORBIS_SDK_DIR%\host_tools\bin\orbis-as" -o lj_vm.o lj_vm.s
@if "%1" neq "debug" goto :NODEBUG
@shift
@set LJCOMPILE=%LJCOMPILE% -g -O0
@set TARGETLIB=libluajitD_ps4.a
goto :BUILD
:NODEBUG
@set LJCOMPILE=%LJCOMPILE% -O2
@set TARGETLIB=libluajit_ps4.a
:BUILD
del %TARGETLIB%
@if "%1" neq "noamalg" goto :AMALG
for %%f in (lj_*.c lib_*.c) do (
%LJCOMPILE% %%f
@if errorlevel 1 goto :BAD
)
%LJLIB% %TARGETLIB% lj_*.o lib_*.o
@if errorlevel 1 goto :BAD
@goto :NOAMALG
:AMALG
%LJCOMPILE% ljamalg.c
@if errorlevel 1 goto :BAD
%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
@if errorlevel 1 goto :BAD
:NOAMALG
@del *.o *.obj *.manifest minilua.exe buildvm.exe
@echo.
@echo === Successfully built LuaJIT for PS4 ===
@goto :END
:BAD
@echo.
@echo *******************************************************
@echo *** Build FAILED -- Please check the error messages ***
@echo *******************************************************
@goto :END
:FAIL
@echo To run this script you must open a "Visual Studio .NET Command Prompt"
@echo (64 bit host compiler). The PS4 Orbis SDK must be installed, too.
:END