Files
LuaCangjia_api/lib/lua/linit.c
JianFeeeee 8aff33e402 feat: 适配 Lua 5.2.4 (lua_5.2.4 分支)
- lib/lua 替换为 Lua 5.2.4 官方源码; CMakeLists 补 lbitlib.c(5.2 linit 注册 bit32)、删 lutf8lib.c(5.2 无此文件)
- I/O 重定向机制改造: 5.2 无 lua_getextraspace → iopath 指针存入
  Registry 固定索引(IOPATH_REG_IDX=1), 回调经 get_iopath() 取回,
  free_lua 时释放 —— 该方案同样适用于更低版本
- typed interop 版本自适应: capture_result() 的 lua_isinteger 分支用
  #if LUA_VERSION_NUM >= 503 包裹, 5.2 及以下所有数字统一 CJT_NUM
- 测试跨版本适配: PackagePathConfig 接受 require 的两种返回语义;
  typed 数值断言 EXPECT_INT_OR_NUM 宏兼容有无 integer 子类型;
  大整数保真断言仅对 5.3+ 生效(5.2 经 double 必然丢精度)
- 验证: GTest 44/44 通过
2026-08-25 10:47:52 +08:00

68 lines
1.6 KiB
C

/*
** $Id: linit.c,v 1.32.1.1 2013/04/12 18:48:47 roberto Exp $
** Initialization of libraries for lua.c and other clients
** See Copyright Notice in lua.h
*/
/*
** If you embed Lua in your program and need to open the standard
** libraries, call luaL_openlibs in your program. If you need a
** different set of libraries, copy this file to your project and edit
** it to suit your needs.
*/
#define linit_c
#define LUA_LIB
#include "lua.h"
#include "lualib.h"
#include "lauxlib.h"
/*
** these libs are loaded by lua.c and are readily available to any Lua
** program
*/
static const luaL_Reg loadedlibs[] = {
{"_G", luaopen_base},
{LUA_LOADLIBNAME, luaopen_package},
{LUA_COLIBNAME, luaopen_coroutine},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_OSLIBNAME, luaopen_os},
{LUA_STRLIBNAME, luaopen_string},
{LUA_BITLIBNAME, luaopen_bit32},
{LUA_MATHLIBNAME, luaopen_math},
{LUA_DBLIBNAME, luaopen_debug},
{NULL, NULL}
};
/*
** these libs are preloaded and must be required before used
*/
static const luaL_Reg preloadedlibs[] = {
{NULL, NULL}
};
LUALIB_API void luaL_openlibs (lua_State *L) {
const luaL_Reg *lib;
/* call open functions from 'loadedlibs' and set results to global table */
for (lib = loadedlibs; lib->func; lib++) {
luaL_requiref(L, lib->name, lib->func, 1);
lua_pop(L, 1); /* remove lib */
}
/* add open functions from 'preloadedlibs' into 'package.preload' table */
luaL_getsubtable(L, LUA_REGISTRYINDEX, "_PRELOAD");
for (lib = preloadedlibs; lib->func; lib++) {
lua_pushcfunction(L, lib->func);
lua_setfield(L, -2, lib->name);
}
lua_pop(L, 1); /* remove _PRELOAD table */
}