Files
LuaCangjia_api/lib/lua/ltable.h
JianFeeeee 7e91ea6d13 vendor: 引入 Lua 4.0.1 官方源码 + 移植评估文档 (lua_4.0 分支)
- Lua 4.0 是首个引入 lua_State* 的版本, 但 API 与 5.x 代际差异大
- 桥接层适配要点与工作量评估见 doc/ADAPTATION-lua40.md
- 本分支暂不承诺可编译, 后续按需移植
2026-08-25 10:16:40 +08:00

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1.0 KiB
C

/*
** $Id: ltable.h,v 1.24 2000/08/31 14:08:27 roberto Exp $
** Lua tables (hash)
** See Copyright Notice in lua.h
*/
#ifndef ltable_h
#define ltable_h
#include "lobject.h"
#define node(t,i) (&(t)->node[i])
#define key(n) (&(n)->key)
#define val(n) (&(n)->val)
Hash *luaH_new (lua_State *L, int nhash);
void luaH_free (lua_State *L, Hash *t);
const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
const TObject *luaH_getnum (const Hash *t, Number key);
const TObject *luaH_getstr (const Hash *t, TString *key);
void luaH_remove (Hash *t, TObject *key);
TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
TObject *luaH_setint (lua_State *L, Hash *t, int key);
void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val);
unsigned long luaH_hash (lua_State *L, const TObject *key);
const TObject *luaH_getglobal (lua_State *L, const char *name);
/* exported only for debugging */
Node *luaH_mainposition (const Hash *t, const TObject *key);
#endif