Files
LuaCangjia_api/lib/lua/ldo.h
JianFeeeee c7f2fcaf11 vendor: 引入 Lua 3.2 官方源码 + 移植评估 (lua_3.2 分支)
- 前 lua_State 时代 API(全局单例状态机), 与项目多实例+管道模式抽象冲突
- 评估结论: 不建议移植, 详见 doc/ADAPTATION-lua32.md
2026-08-25 10:20:00 +08:00

47 lines
1.0 KiB
C

/*
** $Id: ldo.h,v 1.6 1999/06/22 20:37:23 roberto Exp $
** Stack and Call structure of Lua
** See Copyright Notice in lua.h
*/
#ifndef ldo_h
#define ldo_h
#include "lobject.h"
#include "lstate.h"
#define MULT_RET 255
/*
** macro to increment stack top.
** There must be always an empty slot at the L->stack.top
*/
#define incr_top { if (L->stack.top >= L->stack.last) luaD_checkstack(1); \
L->stack.top++; }
/* macros to convert from lua_Object to (TObject *) and back */
#define Address(lo) ((lo)+L->stack.stack-1)
#define Ref(st) ((st)-L->stack.stack+1)
void luaD_init (void);
void luaD_adjusttop (StkId newtop);
void luaD_openstack (int nelems);
void luaD_lineHook (int line);
void luaD_callHook (StkId base, TProtoFunc *tf, int isreturn);
void luaD_calln (int nArgs, int nResults);
void luaD_callTM (TObject *f, int nParams, int nResults);
int luaD_protectedrun (void);
void luaD_gcIM (TObject *o);
void luaD_travstack (int (*fn)(TObject *));
void luaD_checkstack (int n);
#endif