Two problems reported after the on-demand log work landed.
1. Dashboard totals were wrong. LoadAudit only replayed the last 4 MB of the
audit file, so requests/tokens/per-key rows reflected a window instead of all
time — a regression in reported numbers, not just in presentation.
The aggregates are now built by streaming EVERY audit file (oldest first, so
the hourly quota buckets keep their intended trailing window) and keeping
nothing per record: aggregate maps are keyed by key/model/source, so their
size is bounded by cardinality. Measured on the production host: 29 MB /
221k lines / 37k requests in ~260 ms at startup.
What stays bounded is the RAW-record ring: a fixed-size reqRing keeps only the
newest maxRecs records, so the ~25 MB that used to be spent appending every
record into a slice is still saved. auditReplayBytes is gone, and
replayPartial now means "an audit file could not be read", which is the only
remaining way for the totals to be incomplete.
2. Scrolling to the bottom stopped loading more records. Two independent causes:
* paintRecords rebuilt the entire table on every 5s poll whenever the row
count did not exceed the first screen — the "is a paged view live?" test
compared row counts and matched exactly on the first refresh — wiping loaded
pages and resetting scroll position.
* IntersectionObserver only fires on TRANSITIONS. With a short list, or after a
page whose rows all duplicated the first screen, the sentinel stayed visible
and never fired again.
paintRecords now builds once (recsState.built) and later polls PREPEND only
genuinely new rows; attachRecsObserver adds a scroll-position fallback;
fillRecordsViewport loads until the list actually overflows; and
loadMoreRecords chains (bounded) when a page yields no new rows, since the
first fetch necessarily overlaps the first screen.
TestUIRecordsPagingWiring pins all four mechanisms structurally, since none of
them is reachable from Go. Test names/comments referring to bounded replay are
updated to describe the bounded RING instead, and both READMEs now state that
totals come from the full history while records are paged.
The README claimed "~15 MB RSS" and, after the log-loading work, "~10 MB idle /
~19 MB with a 29 MB audit log". Those were TEST-INSTANCE numbers: one mock source
and one adapter. The real production config on this host (16 sources, 13
adapters, 59 models) sits at ~37-42 MB, and sat at ~105 MB before this series.
Quoting the single-source figure as the headline was misleading.
Both READMEs now state that memory scales with the number of configured sources
rather than with uptime, give a three-row measurement table (1 source / 1 source
with a 29 MB audit history / the 16-source production instance), and break the
production RSS down per region (Go heap, thread stacks + LuaJIT, mapped binary,
Go reservations, shared libs) so an operator can tell which part their own
deployment will grow.
Two runtime knobs are documented and now shipped by default in the desktop
build's core spawn (cmd/gui/main.js, overridable by exporting either variable):
* MALLOC_ARENA_MAX=2 — LuaJIT allocates through cgo into glibc malloc, and
glibc keeps up to 8*nproc per-thread arenas of ~1 MB that are never returned.
Measured 8-15 arenas (7-12 MB) -> 0.
* GOGC=50 — halves the Go heap target. Documented explicitly as useless ALONE
(measured 20.3 -> 21.5 MB, i.e. worse, because the saved heap is eaten by
more glibc arenas); only the pair cuts settled RSS, by ~19%.
Also corrects the binary size (8-12 MB, ~8 MB after the deploy script's -s -w)
and adds the elastic-pool / on-demand-log / self-healing-cooldown bullets that
README.md already had to README_EN.md.
- AUTO chain section: chat and image generation are now two independent
chains (auto / auto_image) toggled in the Priority page; legacy image
discovery fallback documented
- new Source templates section: multi-key balancing via reusable templates
(Templates manager, From template / As template in the add-source dialog)
- Desktop GUI section: two installer kinds — Headless (server, plain binary)
and Desktop (Electron GUI); release artifact naming ModelRouter-Headless-* /
ModelRouter-Desktop-*; stale 1.0.0 version pins replaced with <ver>
opencode.ai/zen is a free-quota pool for the official opencode app, keyed by
User-Agent fingerprint. Auto-provisioning it in the default config effectively
impersonated the official client to bypass FreeUsageLimitError — a ToS risk.
- default config (Go + GUI embed) now ships NO sources; users add their own
- README/README_EN: remove opencode adapter from built-in list and the zen
free-pool paragraph
- adapter script and its unit tests stay (explicit opt-in only)
- adapters/opencode.lua: opencode.ai zen free pool adapter — sends the
opencode client User-Agent (zen fingerprints clients by UA; non-official
clients hit FreeUsageLimitError); pairs with api_key: public
- config: no config file ships in the repo; first run generates a default
config at the -config path with a random admin key, loopback listen and a
keyless zen source (config.EnsureDefault); remove config.example.yaml
- lua: seed bundled adapters from the embedded FS instead of a hardcoded
name list
- ui: widen model kind select (chat was clipped to 'cha')
- phase 5 bugfixes: stats ms/s bucket mixing, cleanScopes nil, ctx.Err
guards, direct-path ModelAvailable, empty stream body failure,
bestImageModel rewrite, transform failure recording, Core.mu, timer,
effective model for tool-calls