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Adds a fourth accent alongside sakura/ocean/violet. Unlike those it is not just a different hue: the coloured themes are glass surfaces (translucent cards with backdrop-filter) floating over an animated gradient-mesh background, so setting --card:#ffffff there still renders as a tinted grey. Mono therefore also switches off the translucency and hides the blobs, so #ffffff is actually #ffffff and #000000 is actually #000000, with greys carrying the hierarchy that hue carries elsewhere. A side effect worth having: no backdrop-filter and no animated blobs makes it the cheapest theme to render, which helps on weak GPUs and over remote desktops. Both light and dark variable blocks are defined, so the existing light/dark toggle drives it with no extra wiring: light -> white, dark -> black. Also fixes a latent theme bug found while checking contrast on black: the active chart's grid baseline assigned the literal string "var(--line)" to ctx.strokeStyle. Canvas 2D does not resolve CSS custom properties, so that was an invalid colour the browser ignored, leaving the previous fillStyle (black) — an invisible baseline on every dark theme. Colours used on a canvas now go through a cssVar() helper. Tests: TestUIThemeMatrix asserts every accent defines BOTH a light and a dark block plus a picker button (a half-defined theme shows up as unreadable text, not as an error); TestUIMonoThemeIsFlat pins the opaque surfaces and disabled blobs; TestUICanvasColorsResolveVars fails if any ctx.strokeStyle/fillStyle is handed a raw var(). Unrelated packaging fix in the same commit: dist:linux only built deb+AppImage while build.linux.target listed rpm too, so `make gui-dist` silently skipped the rpm that release builds are expected to produce. Makefile/README wording updated to match.