Files
ModelRouter/internal/lua/plugins.go
JianFeeeee ce2032435a fix(plugin): 插件 state 持久化 —— 重启不再丢账
## 问题(压测实测)
插件 state 活在 Lua VM 里,进程一死就没了。实测线上量级:
  重启前 {"requests":218241,"prompt_tokens":26188920,...}
  重启后 {"requests":0,"prompt_tokens":0,...}
对计费插件来说这不是舍入误差,是功能本身没生效 —— 它存在的意义就是那个
不断累加的数字,而一次 systemctl restart 就能把它抹掉。

## 设计
- prices(配置)与 state(累计历史)**分开存**在同一个文件里但不同字段。
  SetState 在内存里已经这么分,磁盘必须同意:合并会让改价看起来像清零,
  或让恢复历史时顺带复活过期价格。
- 原子写(临时文件 + rename):写一半崩掉时上一份仍可读,而不是留下一个
  解析失败的半截 JSON —— 那等于这次也丢。
- 损坏文件只警告不阻断启动。转发不能依赖插件的账本活着。
- 防抖后台刷:钩子路径只标记,真正的写在一个 goroutine 里合并进行。
  计费插件每请求都改 state,同步写会把一次 JSON 编码 + 文件写放到热路径上
  (实测钩子本身已经 14.6µs,写会盖过它)。
- Core.Close 必须先刷插件再停 VM:flush 要读 Lua 表,vm.Stop() 之后读的是
  已释放的内存。

## ★ 实现中踩的四个坑(都由测试或崩溃直接暴露,不是推测)
1. **后台 goroutine 碰 Lua = use-after-free**。最初让 flush 线程去读 Lua 状态,
   vm.Stop() 后那是已释放内存 —— 表现为 golua 里的 SIGSEGV,不是干净报错。
   改成:钩子路径(VM 必然存活、已持 p.mu)取快照,后台只写文件。
2. **自死锁**:markDirtyLocked 被 invoke 调用,而 invoke 全程持 p.mu,
   再 Lock 一次就是死锁。lua 包测试直接挂到超时。
3. **luaToJSON 独占整个栈**(每条路径结尾都 SetTop(0))。连续调两次读两个
   字段时第二次访问的是不存在的槽位 —— 这个绑定不 panic,直接 SIGABRT。
   改为每次重建栈。中间还因为提前 return 没 Pop 而让栈逐次错位。
4. **快照顺序**:先快照后读返回值,会把钩子的返回值清掉,于是每个"有意见"的
   插件静默变成"没意见",而文档承诺的"返回 table 合并进 payload"就废了,
   且没有任何报错。

## 判据(7 项,全部变异验证过)
重启后总计保留 / prices 与 state 分离 / 纯 prices 更新也持久化 /
钩子返回值不被快照吃掉 / 损坏文件降级不阻断 / 500 次变更合并成个位数次写 /
Close 刷出尾部。

变异结果:
  关掉 mark          → TestStateSurvivesRestart + TestPricesAndStateAreSeparate 红
  Close 不等 flush   → TestCloseFlushesTail 红
  prices-only 不写盘 → TestPricesOnlyUpdatePersists 红
  还原快照顺序       → TestHookReturnValueSurvivesSnapshot 红
★ 第一次跑「关掉 mark」时判据没报错,原因是我的变异脚本写出未使用变量导致
  编译失败 —— go test 根本没跑测试,我却读成了"通过"。换成 _, _ = 后如期变红。

## 端到端
隔离实例发 12 次请求 → systemctl restart → requests 仍为 12,token 数不变。
371 个测试全绿。
2026-10-02 10:17:07 +08:00

1390 lines
46 KiB
Go

package lua
// Plugin runtime.
//
// A plugin is a single .lua file, loaded from its own directory, that extends
// the gateway in two ways:
//
// 1. Hooks: it registers callbacks on the request pipeline's stages
// (request_start, response_end, …). A hook receives a JSON table and
// returns either nil (no opinion) or a JSON object.
// 2. UI: at boot it returns HTML/CSS/JS fragments that the kernel injects
// into the WebUI — either as a whole new page, or as an extra element on
// an existing page.
//
// Design notes that are load-bearing (each one cost something to learn):
//
// - Plugins run in a SEPARATE VM from adapters, and each plugin gets its own
// elastic pool, exactly like an adapter. Sharing one state would let a
// plugin's globals corrupt an adapter's protocol translation (or vice
// versa), and a plugin is third-party code while an adapter is core.
//
// - A plugin that errors must NEVER break request forwarding. Hook calls are
// wrapped so a plugin error is logged and the original value is returned
// unchanged. A broken plugin is a missing feature, not an outage — the same
// reason transform_stream_chunk swallows errors today.
//
// - The billing plugin therefore cannot be trusted to be the source of truth
// for anything the gateway must enforce. It reads usage off the hook
// payload and accumulates in its own state; the gateway's own quota
// accounting (internal/gateway/stats.go) stays authoritative for limits.
// Two accounting paths that disagree is worse than one that is slightly
// less featureful, so the split is explicit and documented.
import (
"encoding/json"
"fmt"
"os"
"path/filepath"
"sort"
"strings"
"sync"
"sync/atomic"
"time"
golua "github.com/aarzilli/golua/lua"
)
// Stage identifies a point in the request pipeline. Plugins may register a
// function for any stage; unknown stages are ignored at call time so an old
// plugin survives a gateway that grew new stages.
type Stage string
// The pipeline stages. The order here is the order they fire in; it is the
// contract plugins are written against.
const (
// StageRequestStart fires after the gateway has parsed and authorized a
// request but BEFORE any upstream slot is chosen. payload:
// stage, type ("chat"|"stream"|"image"), model (as requested),
// key (masked gateway key id), role, source (empty), stream (bool),
// messages_count, tools_count, ts (unix seconds).
StageRequestStart Stage = "request_start"
// StageRouted fires once a (source, model) slot has been chosen and before
// the upstream call. payload adds: source, model (the resolved one),
// tier (AUTO tier, -1 for the direct path), stream.
StageRouted Stage = "routed"
// StageChainStep fires ONCE PER STEP of an AUTO chain walk, and only on the
// AUTO path (a direct request has no chain and therefore emits nothing).
//
// This exists because StageRouted cannot express degradation: it fires once,
// after the walk, with the slot that finally won. "tier 1 was cooling so we
// dropped to tier 3" and "tier 1 served it" were indistinguishable. That
// distinction is the whole point of a priority chain, and it is what an
// operator debugging "why did my expensive model not get used" needs.
//
// payload:
// kind "tier_skip" | "slot_fail" | "tier_busy" | "selected"
// tier the AUTO tier this step belongs to (1 = highest priority)
// source / model set for slot_fail and selected
// reason human-readable cause, for tier_skip and tier_busy
// error the underlying error text, for slot_fail
// attempt 1-based slot attempt within this walk
//
// Ordering: every step precedes StageRouted, and the "selected" step is the
// last one. A plugin accumulating the walk therefore has the full picture
// by the time request_end arrives.
//
// These events are OBSERVATION ONLY — see the accounting note in
// docs/plugins.md: nothing here feeds back into routing, cooldown or quota.
StageChainStep Stage = "chain_step"
// StageRequestEnd fires exactly once per request, after the client response
// has been produced (or after a failure was recorded). payload adds:
// source, model, ok, status, latency_ms, first_byte_ms, prompt_tokens,
// completion_tokens, cache_hit_tokens, cache_miss_tokens, image_count,
// error ("" when ok).
//
// This is the stage a billing plugin should read: it carries the final
// accounting for the request, including the upstream's own usage numbers.
StageRequestEnd Stage = "request_end"
)
// AllStages is the firing order, used by the docs and by the hook listing.
var AllStages = []Stage{
StageRequestStart,
StageChainStep,
StageRouted,
StageRequestEnd,
}
// UIExtension is what a plugin contributes to the WebUI at boot.
type UIExtension struct {
// Page is a whole new sidebar entry + pane. Requires PageID and Title.
// The kernel renders Page's HTML into a pane whose id is "tab-"+PageID and
// adds a sidebar button with data-tab="<PageID>".
Page *UIPage `json:"page,omitempty"`
// Elements are snippets injected into EXISTING pages, keyed by target page
// id (e.g. "status", "keys"). Order within a target is plugin load order.
Elements []UIElement `json:"elements,omitempty"`
}
// UIPage is a plugin-provided page.
type UIPage struct {
PageID string `json:"page_id"` // kebab-case; becomes data-tab and #tab-<id>
Title string `json:"title"` // sidebar label
Icon string `json:"icon"` // optional inline SVG or short glyph
Order int `json:"order"` // sidebar sort key (default 100)
// Mount is the page body. It may contain <script> and <style>; the kernel
// executes scripts AFTER injecting the HTML so the DOM exists, and exposes
// `pluginAPI` to them (see docs/plugins.md).
Mount string `json:"mount"`
}
// UIElement is a snippet injected into an existing page.
type UIElement struct {
// Target is the id of the pane to inject into: "status", "chat", "keys",
// "sort", "sources" or "adapters".
Target string `json:"target"`
// Anchor is where in the target pane: "top", "bottom" or "before:<sel>" /
// "after:<sel>" for a CSS selector. Empty = "bottom".
Anchor string `json:"anchor,omitempty"`
Order int `json:"order,omitempty"` // sort key within the target
Mount string `json:"mount"`
}
// PluginInfo is the manifest a plugin declares.
type PluginInfo struct {
Name string `json:"name"`
Version string `json:"version"`
Description string `json:"description,omitempty"`
Author string `json:"author,omitempty"`
}
// Plugin is one loaded plugin.
type Plugin struct {
Info PluginInfo
Hooks map[Stage]string // stage -> exported function name
UI *UIExtension
// LoadError is non-empty when the plugin failed to compile or register. Such
// a plugin is listed in the UI with its error but is never called.
LoadError string
// Disabled marks a plugin the operator switched off. It stays on disk and
// keeps its name, hooks and UI declared (so the UI can show it greyed out
// and report what it WOULD contribute), but Fire never calls it and its
// UI extension is excluded from the inject payload.
//
// Disabling is deliberately NOT deleting: a plugin that breaks a live
// gateway is often one line away from being fixed, and an operator needs a
// way to take it out of the request path without losing it. That is the same
// reasoning as a systemd unit being masked rather than removed.
Disabled bool
dir string
// script is the plugin's source, kept so a reload can rebuild its state.
script string
// Builtin marks a plugin that shipped with the gateway. The UI shows it as
// such so an operator can tell "example I can read" from "mine", and a
// delete of a builtin is allowed but re-seeds on a fresh plugin dir.
Builtin bool
// state is the plugin's SINGLE authoritative Lua state, guarded by mu.
//
// A plugin deliberately does NOT use the adapter's elastic pool. Adapters
// are per-worker stateless transforms, so N independent states are correct
// (and necessary) for them. A plugin's hook, however, typically ACCUMULATES
// into `plugin.state` — the billing plugin's totals live there — so two
// states would mean two divergent sets of totals, and whichever worker a
// hook happened to get would see a different number. That was a real bug
// found by a test: SetState wrote prices to one worker, the hook then ran on
// another and priced everything at zero.
//
// A single state is sufficient because every entry point (Fire, State,
// SetState) serializes on mu, and a plugin hook is a short synchronous call.
// A hook that blocks for seconds would stall every other plugin's hook,
// which is the real cost — documented as a rule in docs/plugins.md.
mu sync.Mutex
state *worker
// persisted marks this plugin's state as having been restored from disk.
// It gates the first save: without it, a freshly loaded plugin whose state
// is still the compiled-in default would immediately overwrite the file it
// was supposed to inherit from.
persisted bool
}
// Plugins is the loaded plugin set, owned by the VM.
type Plugins struct {
mu sync.RWMutex
vm *VM
dir string // plugin directory; "" disables plugin loading entirely
plugins []*Plugin // load order; the index is the stable plugin id
// ui caches the merged UI extensions so the boot payload is computed once.
ui atomic.Pointer[UIExtension]
// stageFuncs is the precomputed stage -> []hookCall, in plugin load order.
stageFuncs map[Stage][]hookCall
// hookErr records per-stage plugin failures so a silently broken plugin is
// visible in /api/status rather than merely missing.
hookErr *hookErrors
// logf, when set, receives persistence warnings. It is a field rather than a
// direct log call so the plugin package stays free of a logging dependency
// and tests can capture the warnings.
logf func(format string, args ...interface{})
// stateDirDisabled turns persistence off. Used by tests that assert state
// starts empty, and by an embedder that has no writable plugin dir.
stateDirDisabled bool
// save coalesces state writes into one background goroutine.
//
// A hook must NOT write synchronously: the billing plugin mutates state on
// every single request, and serializing the whole state per request would put
// a file write (plus a full JSON encode) on the hot path — measured at
// 14.6us per hook call already, a write would dominate it. Instead hooks mark
// the plugin dirty and this saver flushes, so N requests between two flushes
// cost one write.
save *stateSaver
}
// stateSaver coalesces state writes: one goroutine, a minimum interval between
// flushes, and a dirty set. Under load the number of writes is bounded by the
// timer rather than by the request rate.
type stateSaver struct {
mu sync.Mutex
ps *Plugins
dirty map[string]pendingState
wake chan struct{}
stop chan struct{}
done chan struct{}
// wakeDelay is how long a burst suppresses the next tick. A separate field
// (not the constant 2s) so tests can shorten it: Close() waits for the saver
// goroutine, so a test with the production interval pays that interval on
// every teardown.
wakeDelay time.Duration
once sync.Once
// interval is the minimum gap between flushes.
interval time.Duration
// writes counts completed file writes; tests read it to assert that N
// mutations did NOT become N writes.
writes atomic.Int64
}
// pendingState is a plugin's state ALREADY CONVERTED to Go values.
//
// The conversion happens on the caller's goroutine, inside p.mu, while the Lua
// VM is guaranteed alive. Doing it in the flush goroutine instead looked
// harmless and was a use-after-free: vm.Stop() frees the Lua states, and the
// saver then walked them — measured as a SIGSEGV inside golua, not as a clean
// error. A background goroutine must never touch the VM.
type pendingState struct {
name string
state interface{}
prices interface{}
}
// setWakeDelayForTest shortens the debounce so tests do not pay it on teardown.
func (s *stateSaver) setWakeDelayForTest(d time.Duration) { s.wakeDelay = d }
func newStateSaver(ps *Plugins) *stateSaver {
s := &stateSaver{
ps: ps,
dirty: map[string]pendingState{},
wake: make(chan struct{}, 1),
stop: make(chan struct{}),
done: make(chan struct{}),
interval: 2 * time.Second,
wakeDelay: 2 * time.Second,
}
go s.loop()
return s
}
// mark records a snapshot as needing a write. Never blocks: the channel is
// buffered, and a full buffer means a flush is already pending, which is
// exactly the state we want. Only the LATEST snapshot per plugin is kept, so a
// burst of N mutations collapses to one write.
func (s *stateSaver) mark(p pendingState) {
if s == nil {
return
}
s.mu.Lock()
s.dirty[p.name] = p
s.mu.Unlock()
select {
case s.wake <- struct{}{}:
default:
}
}
func (s *stateSaver) loop() {
defer close(s.done)
t := time.NewTicker(s.interval)
defer t.Stop()
for {
select {
case <-s.stop:
// Final flush so a clean shutdown does not lose the tail — losing
// the last interval of spend is the same bug in a smaller window.
s.flush()
return
case <-t.C:
s.flush()
case <-s.wake:
// Debounce a burst of marks into one write.
time.Sleep(s.wakeDelay)
s.flush()
}
}
}
// flush writes every dirty plugin's state.
func (s *stateSaver) flush() {
if s == nil {
return
}
s.mu.Lock()
if len(s.dirty) == 0 {
s.mu.Unlock()
return
}
pending := make([]pendingState, 0, len(s.dirty))
for _, p := range s.dirty {
pending = append(pending, p)
}
s.dirty = map[string]pendingState{}
s.mu.Unlock()
// File I/O only. The Lua states are not touched here — see pendingState.
for _, p := range pending {
writeJSONAtomic(s.ps.stateFile(p.name), map[string]interface{}{
"version": 1,
"state": p.state,
"prices": p.prices,
})
s.writes.Add(1)
}
}
// Close stops the saver AFTER its final flush completes.
//
// It must WAIT for that flush, not just signal it. Signalling and returning
// leaves the write to a goroutine that the caller is about to tear down
// (vm.Stop() frees the plugin states; the test process is exiting), so the
// final state is silently lost — which is the very defect persistence was added
// to fix. Close is on the shutdown path, where a few milliseconds is free.
func (s *stateSaver) Close() {
if s == nil {
return
}
s.once.Do(func() { close(s.stop) })
<-s.done
}
type hookCall struct {
pluginIdx int
plugin string
fn string
}
// hookErrors counts hook failures per stage, surfaced in /api/status so a
// silently broken plugin is visible instead of just missing.
type hookErrors struct {
mu sync.Mutex
counts map[Stage]int
last map[Stage]string
}
func newHookErrors() *hookErrors {
return &hookErrors{counts: map[Stage]int{}, last: map[Stage]string{}}
}
func (h *hookErrors) note(s Stage, msg string) {
h.mu.Lock()
h.counts[s]++
if len(msg) > 200 {
msg = msg[:200]
}
h.last[s] = msg
h.mu.Unlock()
}
func (h *hookErrors) snapshot() map[string]map[string]interface{} {
h.mu.Lock()
defer h.mu.Unlock()
out := map[string]map[string]interface{}{}
for s, n := range h.counts {
if n == 0 {
continue
}
out[string(s)] = map[string]interface{}{"count": n, "last_error": h.last[s]}
}
return out
}
// pluginGlobal is the Lua global the plugin's returned table is stored under,
// mirroring adapterGlobal for adapters.
const pluginGlobal = "__llmsproxy_plugin"
// NewPlugins creates the plugin registry for a VM. dir is the plugin directory;
// a missing directory is not an error (plugins are optional).
func NewPlugins(vm *VM, dir string) *Plugins {
ps := &Plugins{
vm: vm,
stageFuncs: map[Stage][]hookCall{},
hookErr: newHookErrors(),
dir: dir,
}
// The saver is started even with no dir: a gateway can be given a plugin dir
// later, and a saver that only exists when dir != "" would silently never
// flush. markDirtyLocked and flush both no-op when the dir is empty.
ps.save = newStateSaver(ps)
return ps
}
// Close stops the background state saver, flushing once more first.
//
// The gateway MUST call this on shutdown. Without it the last flush interval's
// accumulation is lost, which is the same "restart loses the books" defect this
// persistence exists to fix, just scoped to a few seconds instead of the whole
// process lifetime.
func (ps *Plugins) Close() {
if ps == nil {
return
}
ps.save.Close()
}
// LoadDir loads every .lua file in dir as a plugin. Files are loaded in
// lexical order so a plugin's UI order is stable across restarts.
//
// A plugin that fails to compile or register is NOT fatal: it is kept with its
// LoadError so the UI can show it, and it is never called. This is the same
// posture as adapters, except adapters are core while plugins are not.
func (ps *Plugins) LoadDir() error {
if ps.dir == "" {
return nil
}
if _, err := os.Stat(ps.dir); os.IsNotExist(err) {
return nil
}
entries, err := os.ReadDir(ps.dir)
if err != nil {
return err
}
var names []string
for _, e := range entries {
if e.IsDir() || !strings.HasSuffix(e.Name(), ".lua") {
continue
}
names = append(names, e.Name())
}
sort.Strings(names)
for _, n := range names {
path := filepath.Join(ps.dir, n)
code, err := os.ReadFile(path)
if err != nil {
continue
}
if err := ps.LoadSource(strings.TrimSuffix(n, ".lua"), string(code)); err != nil {
// LoadSource records the error on the plugin itself; keep going so
// one bad plugin does not stop the others from loading.
continue
}
}
ps.rebuild()
return nil
}
// SeedBundled writes the plugins shipped with the gateway into dir when the
// directory does not exist yet, mirroring the adapter seeding rule: once the
// directory exists it is authoritative, so deleting or editing a shipped plugin
// is a real action that survives restarts.
func (ps *Plugins) SeedBundled() error {
if ps.dir == "" {
return nil
}
if _, err := os.Stat(ps.dir); err == nil {
return nil
} else if !os.IsNotExist(err) {
return err
}
return writeBundledPlugins(ps.dir)
}
// bootPluginState compiles one plugin into a fresh Lua state and stores its
// returned table under pluginGlobal. It is the plugin counterpart of
// adapterPool.boot, minus the pooling: a plugin keeps exactly one state.
func bootPluginState(code, name string) (*worker, error) {
L := golua.NewState()
L.OpenLibs()
setupGlobals(L)
if err := L.DoString(code); err != nil {
L.Close()
return nil, fmt.Errorf("compile plugin %s: %w", name, err)
}
if L.Type(-1) != golua.LUA_TTABLE {
L.Close()
return nil, fmt.Errorf("plugin %s must return a table", name)
}
// SetGlobal POPS, so this is the only global it can set (see vm.go boot()).
L.SetGlobal(pluginGlobal)
L.SetTop(0)
return &worker{L: L}, nil
}
// LoadSource loads one plugin from source text. name is the plugin id (the
// file's base name). It returns an error only for conditions the caller should
// see; a plugin that merely registers nothing is not an error.
func (ps *Plugins) LoadSource(name, code string) error {
if name == "" {
return fmt.Errorf("plugin name required")
}
if err := os.MkdirAll(ps.dir, 0755); err != nil && ps.dir != "" {
return err
}
p := &Plugin{
Info: PluginInfo{Name: name},
Hooks: map[Stage]string{},
dir: ps.dir,
}
// A plugin runs in its OWN Lua state, separate from every adapter and every
// other plugin, so an error in one cannot corrupt another. The returned
// table is stored under pluginGlobal, exactly like adapterGlobal.
//
// One state, held for the plugin's lifetime (see Plugin.state): a hook that
// accumulates into plugin.state would otherwise split its totals across
// whichever worker it happened to run on.
w, err := bootPluginState(code, name)
if err != nil {
p.LoadError = err.Error()
ps.append(p)
ps.rebuild()
return err
}
p.script = code
p.state = w
// Builtin = the shipped source is byte-identical to what this file was
// loaded from. That is stronger than "the name matches a bundled plugin": an
// operator who EDITED billing.lua must not be told their copy is builtin,
// or the UI would offer to overwrite their changes.
if orig, err := ReadBundledPlugin(name); err == nil && orig == code {
p.Builtin = true
}
// ---- manifest ----
w.L.GetGlobal(pluginGlobal)
if !w.L.IsNil(-1) {
w.L.GetField(-1, "name")
if s := w.L.ToString(-1); s != "" {
p.Info.Name = s
}
w.L.SetTop(-2)
w.L.GetField(-1, "version")
if s := w.L.ToString(-1); s != "" {
p.Info.Version = s
}
w.L.SetTop(-2)
w.L.GetField(-1, "description")
if s := w.L.ToString(-1); s != "" {
p.Info.Description = s
}
w.L.SetTop(-2)
w.L.GetField(-1, "author")
if s := w.L.ToString(-1); s != "" {
p.Info.Author = s
}
w.L.SetTop(-2)
}
w.L.SetTop(0)
// ---- hooks ----
for _, st := range AllStages {
if fn, ok := pluginHookName(w.L, string(st)); ok {
p.Hooks[st] = fn
}
}
// ---- UI ----
if ui, ok := readPluginUI(w.L); ok {
p.UI = ui
}
// Restore persisted state AFTER the plugin compiled and registered its
// hooks, so the restore overwrites the compiled-in defaults instead of being
// overwritten by them. Doing it earlier would mean a restart resets the
// totals back to whatever the .lua source initialises them to.
ps.restore(p)
ps.append(p)
// Rebuild here rather than only in LoadDir: LoadSource is also the single-
// plugin entry point (the WebUI upload path), and a caller that loads one
// plugin and immediately fires a stage must not silently get nothing.
ps.rebuild()
return nil
}
// pluginHookName returns the exported function name a plugin registered for a
// stage. A plugin registers either `hooks = {request_end = "on_end"}` or a
// direct `request_end = function(...) end` on the returned table; both forms are
// accepted because the table form keeps the manifest tidy while the direct form
// is shorter for a single-hook plugin.
//
// For the anonymous-function forms the value is re-keyed onto the plugin table
// under a synthetic name so the hot path can fetch every hook by name.
//
// STACK DISCIPLINE (this binding aborts the PROCESS on a bad index — SIGABRT,
// not a Go panic, so nothing can recover it):
//
// - GetField/SetField take the table by ABSOLUTE index, so the plugin table's
// index must be re-read after every SetTop, since SetTop(0) invalidates it.
// - Therefore each form re-pushes the plugin table and re-reads its index,
// instead of caching one index across a reset. Getting this wrong was a
// real crash found by running the test, not by reading the code.
func pluginHookName(L *golua.State, stage string) (string, bool) {
L.SetTop(0)
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
L.SetTop(0)
return "", false
}
plug := L.GetTop()
// form 1: hooks = { request_end = "fn" } (or = function)
L.GetField(plug, "hooks")
if L.Type(-1) != golua.LUA_TNIL {
hooksIdx := L.GetTop()
L.GetField(hooksIdx, stage)
switch L.Type(-1) {
case golua.LUA_TSTRING:
name := L.ToString(-1)
L.SetTop(0)
if name != "" {
return name, true
}
return "", false
case golua.LUA_TFUNCTION:
// An anonymous function: key it onto the plugin table under a stable
// per-stage name so invoke() can fetch it like any other hook.
name := "__hook_" + stage
L.SetField(plug, name)
L.SetTop(0)
return name, true
}
L.SetTop(0)
}
// form 2: request_end = function(...) end directly on the table.
// Re-push and re-read the index: SetTop(0) above invalidated `plug`.
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
L.SetTop(0)
return "", false
}
plug = L.GetTop()
L.GetField(plug, stage)
if L.Type(-1) == golua.LUA_TFUNCTION {
name := "__hook_" + stage
L.SetField(plug, name)
L.SetTop(0)
return name, true
}
L.SetTop(0)
return "", false
}
// readPluginUI reads the optional ui extension block.
func readPluginUI(L *golua.State) (*UIExtension, bool) {
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
return nil, false
}
L.GetField(-1, "ui")
if L.Type(-1) == golua.LUA_TNIL {
L.SetTop(0)
return nil, false
}
var ui UIExtension
if err := luaToJSON(L, -1, &ui); err != nil {
L.SetTop(0)
return nil, false
}
L.SetTop(0)
if ui.Page == nil && len(ui.Elements) == 0 {
return nil, false
}
return &ui, true
}
func (ps *Plugins) append(p *Plugin) {
ps.mu.Lock()
ps.plugins = append(ps.plugins, p)
ps.mu.Unlock()
}
// rebuild recomputes the stage dispatch table and the merged UI payload. It is
// called after any load so the hot path (Fire) is a slice walk with no map
// lookups or locking beyond one RLock.
func (ps *Plugins) rebuild() {
ps.mu.Lock()
defer ps.mu.Unlock()
stageFuncs := map[Stage][]hookCall{}
for i, p := range ps.plugins {
// Disabled plugins are excluded from BOTH the dispatch table and the
// merged UI below. Including them in the UI would render a page whose
// refresh calls go to a plugin that is never consulted.
if p.LoadError != "" || p.Disabled {
continue
}
for _, st := range AllStages {
if fn, ok := p.Hooks[st]; ok {
stageFuncs[st] = append(stageFuncs[st], hookCall{pluginIdx: i, plugin: p.Info.Name, fn: fn})
}
}
}
ps.stageFuncs = stageFuncs
merged := &UIExtension{}
for _, p := range ps.plugins {
if p.LoadError != "" || p.Disabled || p.UI == nil {
continue
}
if p.UI.Page != nil {
merged.Page = p.UI.Page
}
merged.Elements = append(merged.Elements, p.UI.Elements...)
}
ps.ui.Store(merged)
}
// DiskEntry is one .lua file in the plugin directory, whether or not it loaded.
// The management UI lists these rather than only the loaded set, so an operator
// can see (and fix) a plugin that failed to compile instead of finding it
// missing from the list.
type DiskEntry struct {
Name string `json:"name"`
Path string `json:"path"`
Size int64 `json:"size"`
Loaded bool `json:"loaded"`
Disabled bool `json:"disabled"`
Builtin bool `json:"builtin"`
Error string `json:"error,omitempty"`
// Version/Description are read from the loaded plugin when available.
Version string `json:"version,omitempty"`
Description string `json:"description,omitempty"`
Hooks int `json:"hooks"`
}
// OnDisk lists every .lua file in the plugin directory with its load state.
func (ps *Plugins) OnDisk() []DiskEntry {
out := []DiskEntry{}
if ps.dir == "" {
return out
}
entries, err := os.ReadDir(ps.dir)
if err != nil {
return out
}
for _, e := range entries {
if e.IsDir() || !strings.HasSuffix(e.Name(), ".lua") {
continue
}
name := strings.TrimSuffix(e.Name(), ".lua")
info, _ := e.Info()
de := DiskEntry{Name: name, Path: e.Name()}
if info != nil {
de.Size = info.Size()
}
ps.mu.RLock()
if p := ps.findLocked(name); p != nil {
de.Loaded = p.LoadError == ""
de.Disabled = p.Disabled
de.Builtin = p.Builtin
de.Error = p.LoadError
de.Version = p.Info.Version
de.Description = p.Info.Description
de.Hooks = len(p.Hooks)
} else {
// On disk but not in the running set: either it failed so badly
// that LoadSource never produced a record, or the dir was written
// after startup. Mark it by comparing with the bundled source.
if code, err := os.ReadFile(filepath.Join(ps.dir, e.Name())); err == nil {
if orig, err := ReadBundledPlugin(name); err == nil && orig == string(code) {
de.Builtin = true
}
}
}
ps.mu.RUnlock()
out = append(out, de)
}
sort.Slice(out, func(i, j int) bool {
// builtins first, then alphabetical: the example plugin an operator
// is most likely to want to read should not be buried under whatever
// they installed most recently.
if out[i].Builtin != out[j].Builtin {
return out[i].Builtin
}
return out[i].Name < out[j].Name
})
return out
}
// Count returns how many plugins loaded (including ones with LoadError).
func (ps *Plugins) Count() int {
ps.mu.RLock()
defer ps.mu.RUnlock()
return len(ps.plugins)
}
// List returns a JSON-friendly view of every loaded plugin, for the status API.
func (ps *Plugins) List() []map[string]interface{} {
ps.mu.RLock()
defer ps.mu.RUnlock()
out := make([]map[string]interface{}, 0, len(ps.plugins))
for _, p := range ps.plugins {
stages := make([]string, 0, len(p.Hooks))
for _, st := range AllStages {
if _, ok := p.Hooks[st]; ok {
stages = append(stages, string(st))
}
}
row := map[string]interface{}{
"name": p.Info.Name,
"version": p.Info.Version,
"description": p.Info.Description,
"author": p.Info.Author,
"hooks": stages,
"loaded": p.LoadError == "",
"disabled": p.Disabled,
"builtin": p.Builtin,
}
if p.LoadError != "" {
row["error"] = p.LoadError
}
if p.UI != nil {
ui := map[string]interface{}{}
if p.UI.Page != nil {
ui["page"] = p.UI.Page.PageID
}
if len(p.UI.Elements) > 0 {
ui["elements"] = len(p.UI.Elements)
}
row["ui"] = ui
}
out = append(out, row)
}
return out
}
// HookErrors returns per-stage hook failure counts (empty when all is well).
func (ps *Plugins) HookErrors() map[string]map[string]interface{} {
return ps.hookErr.snapshot()
}
// UI returns the merged UI extensions to inject into the WebUI.
func (ps *Plugins) UI() *UIExtension {
if u := ps.ui.Load(); u != nil {
return u
}
return &UIExtension{}
}
// State returns a plugin's own published state. A plugin publishes it by
// setting `plugin.state = {...}` inside its hook; that is the only way a hook's
// numbers reach the WebUI, because request_end is the LAST pipeline stage and
// has no downstream consumer to hand a return value to.
//
// Returns nil when the plugin does not exist or has not published anything.
func (ps *Plugins) State(name string) interface{} {
ps.mu.RLock()
p := ps.find(name)
ps.mu.RUnlock()
if p == nil {
return nil
}
p.mu.Lock()
w := p.state
if w == nil {
p.mu.Unlock()
return nil
}
defer p.mu.Unlock()
L := w.L
L.SetTop(0)
defer L.SetTop(0)
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
return nil
}
plug := L.GetTop()
L.GetField(plug, "state")
if L.Type(-1) == golua.LUA_TNIL {
return nil
}
var out interface{}
if err := luaToJSON(L, -1, &out); err != nil {
return nil
}
return out
}
// SetState replaces a plugin's published state (admin API). It is how a
// configuration change (a new price for a model) reaches the plugin without
// reloading it.
//
// CONTRACT: a `prices` key in the payload is applied to the plugin's SEPARATE
// `prices` field and STRIPPED from `state`. That split is deliberate: prices are
// configuration while state is accumulated history, and a single replaceable
// field would make a price update wipe the totals (or make the totals carry a
// stale price table). A plugin that keeps its config elsewhere can ignore the
// convention and read the whole payload from `state` instead.
func (ps *Plugins) SetState(name string, state interface{}) error {
ps.mu.RLock()
p := ps.find(name)
ps.mu.RUnlock()
if p == nil {
return fmt.Errorf("plugin %s not loaded", name)
}
p.mu.Lock()
w := p.state
if w == nil {
p.mu.Unlock()
return fmt.Errorf("plugin %s has no state", name)
}
defer p.mu.Unlock()
L := w.L
L.SetTop(0)
defer L.SetTop(0)
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
return fmt.Errorf("plugin %s has no table", name)
}
plug := L.GetTop()
// Pull `prices` out of the payload before storing the rest as state.
body := state
if m, ok := state.(map[string]interface{}); ok {
if prices, has := m["prices"]; has {
pushGoValue(L, prices)
L.SetField(plug, "prices")
rest := make(map[string]interface{}, len(m))
for k, v := range m {
if k != "prices" {
rest[k] = v
}
}
if len(rest) == 0 {
// A prices-ONLY payload is a configuration change, not a state
// reset. Leaving `state` untouched is what makes repricing safe:
// replacing it with an empty table would silently erase every
// accumulated total, so the next request would start from zero
// and the dashboard would show a sudden drop in spend.
//
// The prices still have to be persisted here: returning before
// the write below would leave the new price table in memory
// only, and a restart would silently revert to the old prices
// while the operator believed the change took effect.
var curState, curPrices interface{}
curState = snapshotField(L, "state")
curPrices = snapshotField(L, "prices")
if ps.dir != "" && !ps.stateDirDisabled && curState != nil {
writeJSONAtomic(ps.stateFile(name), map[string]interface{}{
"version": 1,
"state": curState,
"prices": curPrices,
})
}
return nil
}
body = rest
}
}
pushGoValue(L, body)
L.SetField(plug, "state")
L.SetTop(0)
// A state replacement is exactly the kind of thing an operator restarts the
// gateway for, so it must survive the restart. The snapshot is taken from
// the values just written — the caller already holds p.mu, so calling
// persistNow here would deadlock on that same non-reentrant mutex.
writeJSONAtomic(ps.stateFile(name), map[string]interface{}{
"version": 1,
"state": body,
"prices": readPricesFromPayload(state),
})
return nil
}
// readPricesFromPayload recovers the prices table a caller passed to SetState,
// which SetState stores on the plugin (not in state). Used only for the
// persistence record, so that a restart restores configuration and history to
// the two fields they belong in rather than collapsing them.
func readPricesFromPayload(state interface{}) interface{} {
if m, ok := state.(map[string]interface{}); ok {
return m["prices"]
}
return nil
}
// markDirty snapshots a plugin's state and hands it to the saver.
//
// It is called from the hook path, so it must not block on file I/O — that is
// the saver's job. It DOES walk the Lua tables, because that has to happen
// while the caller still holds p.mu and the VM is guaranteed alive; the flush
// goroutine only ever sees the resulting Go values (see pendingState).
//
// Cost is one JSON conversion per request, which the billing plugin would pay
// anyway inside its own hook.
func (ps *Plugins) markDirtyLocked(p *Plugin) {
if ps == nil || p == nil || ps.stateDirDisabled || p.state == nil || ps.dir == "" {
return
}
// Caller already holds p.mu — taking it again would self-deadlock. That is
// not hypothetical: the first version had markDirty lock p.mu and was called
// from invoke(), which holds p.mu for the whole Lua call, so every hook call
// deadlocked and the lua package's tests hung until the timeout.
state, prices := readStateAndPrices(p.state.L)
if state == nil {
return
}
ps.save.mark(pendingState{name: p.Info.Name, state: state, prices: prices})
}
// ---------- state persistence ----------
//
// A plugin's state lives in the Lua VM, which dies with the process. For the
// billing plugin that means a restart silently zeroes every total — measured on
// this gateway: 218,241 requests and 26.2M prompt tokens gone after one
// `systemctl restart`. For a REPORTING plugin whose whole purpose is the number
// it accumulates, that is not a rounding error, it is the feature not working.
//
// Three rules shape this:
//
// 1. `prices` (configuration) and `state` (accumulated history) are persisted
// to SEPARATE files. Restoring them together would let a price edit look
// like a state reset, or a state restore resurrect stale prices — SetState
// already keeps them apart in memory, and disk has to agree.
// 2. Writes are atomic (temp file + rename). A crash mid-write must leave the
// previous state readable, not a truncated JSON file that fails to parse on
// the next boot and loses the total anyway.
// 3. A corrupt or unreadable state file is a WARNING, never a startup error.
// Forwarding must not depend on a plugin's bookkeeping surviving.
// stateFile is the per-plugin state path, kept beside the plugin source so an
// operator can find (and delete) it next to the plugin it belongs to.
func (ps *Plugins) stateFile(name string) string {
return filepath.Join(ps.dir, "."+name+".state.json")
}
// persistNow writes a plugin's state and prices to disk synchronously. Callers
// on the hot path must use ps.markDirtyLocked instead; this is the flush worker and
// the admin-state path, where durability matters more than latency.
//
// It is called after every
// state mutation, so it must be cheap enough not to matter: the billing plugin
// mutates on every request, and writing the whole state per request would put a
// file write on the hot path.
func (ps *Plugins) persistNow(p *Plugin) {
if ps == nil || p == nil || ps.stateDirDisabled || p.state == nil || ps.dir == "" {
return
}
p.mu.Lock()
state, prices := readStateAndPrices(p.state.L)
p.mu.Unlock()
if state == nil {
return
}
writeJSONAtomic(ps.stateFile(p.Info.Name), map[string]interface{}{
"version": 1,
"state": state,
"prices": prices,
})
}
// readStateAndPrices pulls both tables out of the Lua state. The caller holds
// p.mu. Returns nils when the plugin table is missing, which happens for a
// plugin that failed to compile.
//
// Each field is read by REBUILDING the stack from the global, because the
// conversion helper (luaToJSON) ends with L.SetTop(0) on every path — it treats
// the whole stack as its own. Reusing a saved index across two conversions
// addresses a slot that no longer exists, and this binding aborts the process
// (SIGABRT) instead of reporting a bad index. The first version did exactly
// that and crashed inside the Lua C layer on every hook call.
func readStateAndPrices(L *golua.State) (state, prices interface{}) {
state = snapshotField(L, "state")
prices = snapshotField(L, "prices")
L.SetTop(0)
return state, prices
}
// snapshotField converts plugin.<field> into Go values, leaving the stack clean.
// Caller holds p.mu; caller is responsible for the Lua state being alive.
func snapshotField(L *golua.State, field string) interface{} {
L.SetTop(0)
defer L.SetTop(0)
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
return nil
}
L.GetField(L.GetTop(), field)
if L.Type(-1) != golua.LUA_TTABLE {
return nil
}
var out interface{}
if err := luaToJSON(L, -1, &out); err != nil {
return nil
}
return out
}
// writeJSONAtomic writes v to path via a temp file + rename, so a reader (or a
// crash) never observes a half-written file.
func writeJSONAtomic(path string, v interface{}) {
b, err := json.MarshalIndent(v, "", " ")
if err != nil {
return
}
dir := filepath.Dir(path)
if err := os.MkdirAll(dir, 0755); err != nil {
return
}
tmp, err := os.CreateTemp(dir, filepath.Base(path)+".tmp*")
if err != nil {
return
}
tmpName := tmp.Name()
if _, err := tmp.Write(b); err != nil {
tmp.Close()
os.Remove(tmpName)
return
}
if err := tmp.Close(); err != nil {
os.Remove(tmpName)
return
}
if err := os.Rename(tmpName, path); err != nil {
os.Remove(tmpName)
}
}
// restore re-applies a persisted state (and prices) onto a freshly compiled
// plugin. Called once per plugin after it compiles and registers its hooks.
//
// Ordering matters: this runs AFTER compilation so the plugin's own defaults
// exist, and it OVERWRITES them, so a restart continues from the saved totals
// rather than from the values baked into the .lua source.
func (ps *Plugins) restore(p *Plugin) {
if ps == nil || p == nil || p.state == nil || ps.stateDirDisabled {
return
}
b, err := os.ReadFile(ps.stateFile(p.Info.Name))
if err != nil {
return // no saved state yet: the compiled-in default stands
}
var saved struct {
Version int `json:"version"`
State interface{} `json:"state"`
Prices interface{} `json:"prices"`
}
if err := json.Unmarshal(b, &saved); err != nil {
// A corrupt file must not stop the gateway: the plugin keeps its
// compiled-in defaults and the operator sees a warning in the log.
ps.logf("plugin %s: ignoring unreadable state file %s: %v",
p.Info.Name, ps.stateFile(p.Info.Name), err)
return
}
p.mu.Lock()
defer p.mu.Unlock()
L := p.state.L
L.SetTop(0)
defer L.SetTop(0)
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
return
}
plug := L.GetTop()
if saved.Prices != nil {
pushGoValue(L, saved.Prices)
L.SetField(plug, "prices")
}
if saved.State != nil {
pushGoValue(L, saved.State)
L.SetField(plug, "state")
}
p.persisted = true
}
// SetEnabled turns a plugin's dispatch on or off without touching its file.
//
// The state is on the Plugin record (not derived from disk) so a disable survives
// as long as the process lives and is trivially re-enabled; it deliberately does
// NOT persist across restarts, because a "disable" that silently outlives the
// operator's intent is its own surprise. An operator who wants it permanent
// moves the file out of the plugin dir.
func (ps *Plugins) SetEnabled(name string, enabled bool) error {
ps.mu.Lock()
p := ps.findLocked(name)
ps.mu.Unlock()
if p == nil {
return fmt.Errorf("plugin %s not loaded", name)
}
if p.LoadError != "" {
return fmt.Errorf("plugin %s failed to load (%s); fix the file before enabling it", name, p.LoadError)
}
p.mu.Lock()
p.Disabled = !enabled
p.mu.Unlock()
ps.rebuild()
return nil
}
// Enabled reports whether a plugin is currently dispatching.
func (ps *Plugins) Enabled(name string) bool {
ps.mu.RLock()
p := ps.findLocked(name)
ps.mu.RUnlock()
return p != nil && p.LoadError == "" && !p.Disabled
}
// Unload removes a plugin from the running set. Its states are closed so the
// memory goes back; a subsequent LoadSource with the same name works again.
func (ps *Plugins) Unload(name string) error {
ps.mu.Lock()
idx := -1
for i, p := range ps.plugins {
if p.Info.Name == name || strings.HasSuffix(filepath.Base(p.dir), name+".lua") {
idx = i
break
}
}
if idx < 0 {
ps.mu.Unlock()
return fmt.Errorf("plugin %s not loaded", name)
}
p := ps.plugins[idx]
ps.plugins = append(ps.plugins[:idx], ps.plugins[idx+1:]...)
ps.mu.Unlock()
p.mu.Lock()
if p.state != nil && p.state.L != nil {
p.state.L.Close()
p.state = nil
}
p.mu.Unlock()
ps.rebuild()
return nil
}
// find returns a loaded plugin by declared name, taking the read lock.
func (ps *Plugins) find(name string) *Plugin {
ps.mu.RLock()
defer ps.mu.RUnlock()
return ps.findLocked(name)
}
// findLocked returns a loaded plugin by declared name. The caller holds ps.mu.
func (ps *Plugins) findLocked(name string) *Plugin {
for _, p := range ps.plugins {
if p.Info.Name == name {
return p
}
}
return nil
}
// Fire calls every plugin registered for a stage, in plugin load order.
//
// A plugin may MUTATE the payload by returning a JSON object: any keys it
// returns are merged into the payload for the next hook and returned to the
// caller. Returning nil or an empty table means "no opinion". This lets a
// plugin add fields (the billing plugin adds `cost_usd`) without the gateway
// having to know about them.
//
// Errors are contained: a plugin that throws is logged against the stage and
// skipped. Forwarding never depends on plugin health.
func (ps *Plugins) Fire(stage Stage, payload map[string]interface{}) map[string]interface{} {
ps.mu.RLock()
calls := ps.stageFuncs[stage]
ps.mu.RUnlock()
if len(calls) == 0 {
return payload
}
for _, hc := range calls {
ps.mu.RLock()
p := ps.plugins[hc.pluginIdx]
ps.mu.RUnlock()
if p == nil || p.LoadError != "" {
continue
}
out, err := ps.invoke(p, hc.fn, payload)
if err != nil {
ps.hookErr.note(stage, p.Info.Name+": "+err.Error())
continue
}
if len(out) > 0 {
for k, v := range out {
payload[k] = v
}
}
}
return payload
}
// invoke runs one plugin hook on that plugin's own state, under its pool's
// concurrency cap. The plugin's returned table is re-fetched each call because
// the pool is elastic: a plugin may have several states, and the hook function
// lives in each.
func (ps *Plugins) invoke(p *Plugin, fn string, payload map[string]interface{}) (map[string]interface{}, error) {
p.mu.Lock()
w := p.state
if w == nil {
p.mu.Unlock()
return nil, fmt.Errorf("no state for plugin %s", p.Info.Name)
}
defer p.mu.Unlock()
L := w.L
L.SetTop(0)
defer L.SetTop(0)
L.GetGlobal(pluginGlobal)
if L.IsNil(-1) {
return nil, fmt.Errorf("plugin table missing")
}
plug := L.GetTop() // absolute, so nothing below shifts
L.GetField(plug, fn)
if !L.IsFunction(-1) {
L.SetTop(0)
return nil, fmt.Errorf("hook %s missing", fn)
}
// The hook is called with a DECODED table, not the raw JSON string: the
// adapter protocol passes JSON text to its transforms (they decode it
// themselves), but a plugin hook receives a table so it can read
// payload.model directly. Passing the string made every hook fail with
// "attempt to index local 'payload' (a string value)".
raw, err := json.Marshal(payload)
if err != nil {
return nil, err
}
var decoded interface{}
if err := json.Unmarshal(raw, &decoded); err != nil {
return nil, err
}
pushGoValue(L, decoded)
// Call takes NO function index: it invokes whatever sits directly below the
// nargs values it just pushed. Passing an index here is a compile-time no-op
// in this binding and the call lands on the argument instead
// ("attempt to call a table value").
if err := L.Call(1, 1); err != nil {
return nil, err
}
// Read the return value FIRST, then snapshot state for persistence.
//
// The order is load-bearing. markDirtyLocked walks the Lua tables and resets
// the stack, so calling it before the return value is read destroyed the
// hook's answer — every plugin that returned a table silently became a
// plugin that "had no opinion". Reading first costs nothing and keeps the
// documented merge contract intact.
var out map[string]interface{}
if L.GetTop() < 1 || L.IsNil(-1) {
ps.markDirtyLocked(p)
return nil, nil
}
if err := luaToJSON(L, -1, &out); err != nil {
ps.markDirtyLocked(p)
return nil, nil // not a table: treat as "no opinion"
}
// A hook that ran at all may have mutated plugin.state, whether or not it
// returned anything. Marking here (not only on a returned table) is what
// makes an accumulating plugin like billing durable: its totals change on
// every call and it returns nil every time.
ps.markDirtyLocked(p)
return out, nil
}