架构重构:差异全部下移到 Java,Python 只做路由
用户口径:差异放在 Java 层,Python 相当于路由。 下移到 Java(新增 cmd=setblocks): Python 只发 RLE([[stateId,count],...]),Java 用官方 API 完成 调色板组装 / 位打包 / 官方序列化 / 入 cache / 渲染。 ★ 意外收益:走 ClientboundLevelChunkPacketData(chunk).getReadBuffer() + replaceWithPacketData(...) 这条官方路径,两代签名完全一致 ⇒ 原先的 Storage.chunks 反射注入**整段删掉**。 新增 cmd=capacity:世界尺寸(sectionsCount/minSection/defaultBiome) 由运行时回答,Python 不再硬编码 24/-4(1.16 时代是 16/0)。 Python 侧删除(防回归,见 test_import_surface): render_bridge.py(旧桥,无世代概念) render._pack/_long_array/_encode_paletted/_encode_chunk/_varint anvil.encode_block_section/encode_chunk_payload/save_chunk_to_payload 合计 454→374 行(render.py)、300→177 行(anvil.py) 保留在 Python(都是「不随版本变」的知识): RLE 压缩(rle_encode/rle_decode,具名可测) 存档读取(region/NBT) 方块名→id 的路由(查询在 Java) NDJSON 协议 测试:62 项单元 + 6 项渲染联测全绿 新测试反映新架构:RLE 边界、运行时容量、世代分派、新路径渲染 test_anvil 里原有 8 项协议位打包测试已删(那已下移到 Java, 由两代后端各自的编译验证覆盖) 新增 scaffold/ARCHITECTURE.md(分层原则 + 加新世代步骤 + 防回归清单)
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@ -1,6 +1,11 @@
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"""anvil.py —— 存档读取与区块编码的单元测试。
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"""Python 侧职责的单元测试。
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不依赖 Java 渲染器;渲染链路的联测在 test_render_bridge.py。
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★ 架构口径(用户 2026-09-25 定向)
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Python 负责:路由、方块名→id 查询、RLE 压缩、存档读取
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Java 负责: 协议格式、调色板组装、位打包、入 cache、渲染
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所以这里**不再**测协议位打包(那已下移到 Java,由两代后端各自的编译验证覆盖);
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改测 Python 真正负责的部分,尤其是 RLE 的边界与存档读取的真实数据。
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"""
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import struct
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import sys
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@ -8,90 +13,81 @@ from pathlib import Path
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sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
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from mcfold.anvil import NbtReader, RegionFile, nbt_read, region_path, list_region_files
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from mcfold.anvil import (
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NbtReader, RegionFile, list_region_files, nbt_read, read_level_dat, region_path,
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)
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from mcfold.backends.base import rle_decode, rle_encode
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from mcfold.render import (
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_pack, _varint, _long_array, _decode_storage, _encode_paletted,
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parse_save_chunk, SECTION_VOLUME, MIN_SECTION_Y,
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BIOME_VOLUME, SECTION_VOLUME, SaveChunk, _props_to_spec, parse_save_chunk,
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)
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SAVE = Path("/home/mc-test/mc-test")
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def test_varint_roundtrip():
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def read_varint(b: bytes) -> tuple[int, int]:
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v = 0; shift = 0; i = 0
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while True:
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byte = b[i]; i += 1
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v |= (byte & 0x7F) << shift
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if not (byte & 0x80):
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break
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shift += 7
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return v, i
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# ---------------------------------------------------------------- RLE(Python 的职责)
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for n in [0, 1, 127, 128, 255, 16384, 2_097_152, 24135]:
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enc = _varint(n)
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dec, used = read_varint(enc)
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assert dec == n, f"{n} -> {dec}"
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assert used == len(enc)
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print(" ✓ varint 编解码")
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def test_rle_basic():
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assert rle_encode([]) == []
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assert rle_encode([5]) == [[5, 1]]
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assert rle_encode([5, 5, 5]) == [[5, 3]]
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assert rle_encode([1, 2, 1]) == [[1, 1], [2, 1], [1, 1]]
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print(" ✓ RLE 基本情形")
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def test_pack_unpack_roundtrip():
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"""位打包必须能被 _decode_storage 解回来(值不跨 long 边界)。"""
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for bits in [4, 5, 8, 15]:
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vals = [(i * 7) % (1 << min(bits, 8)) for i in range(64 * 4)]
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longs = _pack(vals, bits)
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back = _decode_storage(longs, len(vals), bits)
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assert back == vals, f"bits={bits} 不一致: {back[:8]} vs {vals[:8]}"
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print(" ✓ 位打包往返一致(4/5/8/15 位)")
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def test_rle_roundtrip():
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cases = [
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[0] * 4096,
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[1] * 4096,
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[0] * 4090 + [9] * 6,
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list(range(256)) * 16,
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[7 if i % 3 else 0 for i in range(4096)],
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]
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for v in cases:
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assert rle_decode(rle_encode(v)) == v
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print(" ✓ RLE 往返一致(含全同/交替/随机模式)")
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def test_long_array_encoding():
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"""LongArray = varint(长度) + 大端 i64 ×N。"""
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enc = _long_array([1, -1])
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assert enc[0] == 2 # 长度 2
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assert enc[1:9] == (1).to_bytes(8, "big")
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assert enc[9:17] == (0xFFFFFFFFFFFFFFFF).to_bytes(8, "big")
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assert _long_array([])[0] == 0
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print(" ✓ LongArray 编码(含负数/空)")
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def test_rle_is_lossless_on_long_runs():
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"""长游程必须无损 —— 一个 section 常有整片空气/石头。"""
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v = [0] * 4000 + [1] * 96
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enc = rle_encode(v)
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assert len(enc) == 2, f"应压成 2 段,得到 {len(enc)}"
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assert rle_decode(enc, expected=SECTION_VOLUME) == v
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print(" ✓ 长游程无损压缩(4096 格 → 2 段)")
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def test_paletted_single_value():
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"""单值分支:byte(0) + varint(state) + varint(0 longs) —— 与 Java 对齐。"""
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data = _encode_paletted([5] * SECTION_VOLUME, SECTION_VOLUME)
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assert data[0] == 0, "bitsPerValue 应为 0"
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assert data[1] == 5, "state id 应跟在 bits 后"
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assert data[2] == 0, "longs 数应为 0"
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print(" ✓ 单值调色板编码(3 字节)")
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def test_rle_decode_length_check():
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"""长度不符要报错,而不是静默给出错长度的列表(防下游越界)。"""
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try:
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rle_decode([[1, 3]], expected=4096)
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except ValueError as e:
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assert "4096" in str(e)
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print(" ✓ RLE 长度校验")
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return
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raise AssertionError("长度不符时应抛 ValueError")
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def test_paletted_indirect():
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"""多值走本地调色板:bits + n + palette + longs。"""
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vals = [0] * (SECTION_VOLUME - 1) + [3]
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data = _encode_paletted(vals, SECTION_VOLUME)
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bits = data[0]
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assert bits >= 4, f"本地调色板 bits 至少 4,得到 {bits}"
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n = data[1]
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assert n == 2, f"调色板应有 2 项,得到 {n}"
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print(f" ✓ 间接调色板编码(bits={bits}, palette={n})")
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def test_rle_handles_bool_like_and_negative():
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"""palette 索引可能是任意 int;不假设范围。"""
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v = [-1, -1, 0, 0, 0]
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assert rle_decode(rle_encode(v)) == v
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print(" ✓ RLE 接受任意 int(含负值)")
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# ---------------------------------------------------------------- NBT / 存档读取
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def test_nbt_reader_primitives():
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"""NBT 读取器的基本类型。"""
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# Compound{ "a": Int(7), "b": String("hi") }
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body = bytearray()
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body += bytes([10]) # root: Compound
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body += struct.pack(">H", 1) + b"R" # 名字 "R"
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body += bytes([10]) + struct.pack(">H", 1) + b"R"
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body += bytes([3]) + struct.pack(">H", 1) + b"a" + struct.pack(">i", 7)
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body += bytes([8]) + struct.pack(">H", 1) + b"b" + struct.pack(">H", 2) + b"hi"
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body += bytes([0]) # end
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d = nbt_read(bytes(body))
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assert d == {"a": 7, "b": "hi"}, d
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body += bytes([0])
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assert nbt_read(bytes(body)) == {"a": 7, "b": "hi"}
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print(" ✓ NBT 基本类型(int/string)")
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def test_nbt_nested_list():
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"""嵌套 List/Compound(存档 sections 就是这个形状)。"""
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"""嵌套 List[Compound] —— 存档 sections 就是这个形状。"""
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body = bytearray()
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body += bytes([10]) + struct.pack(">H", 0)
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body += bytes([9]) + struct.pack(">H", 4) + b"list" + bytes([10]) + struct.pack(">i", 2)
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@ -99,44 +95,49 @@ def test_nbt_nested_list():
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body += bytes([3]) + struct.pack(">H", 1) + b"Y" + struct.pack(">i", y)
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body += bytes([0])
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body += bytes([0])
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d = nbt_read(bytes(body))
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assert d == {"list": [{"Y": 0}, {"Y": 1}]}, d
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assert nbt_read(bytes(body)) == {"list": [{"Y": 0}, {"Y": 1}]}
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print(" ✓ NBT 嵌套 List[Compound]")
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def test_nbt_long_array():
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"""区块高度图与 block_states.data 都是 LongArray。"""
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body = bytearray()
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body += bytes([10]) + struct.pack(">H", 0)
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body += bytes([12]) + struct.pack(">H", 1) + b"d" + struct.pack(">i", 2)
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body += struct.pack(">qq", -1, 1234567890123)
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body += bytes([0])
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d = nbt_read(bytes(body))
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assert d == {"d": [-1, 1234567890123]}, d
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print(" ✓ NBT LongArray(含负值)")
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def test_props_to_spec():
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from mcfold.render import _props_to_spec
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assert _props_to_spec("minecraft:stone", None) == "minecraft:stone"
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assert _props_to_spec("minecraft:oak_log", {"axis": "y"}) == "minecraft:oak_log[axis=y]"
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# 多属性要排序(保证缓存命中稳定)
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# 属性顺序必须稳定(否则 id 缓存命中率下降)
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a = _props_to_spec("minecraft:oak_stairs", {"facing": "north", "half": "top"})
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b = _props_to_spec("minecraft:oak_stairs", {"half": "top", "facing": "north"})
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assert a == b == "minecraft:oak_stairs[facing=north,half=top]", a
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assert a == b == "minecraft:oak_stairs[facing=north,half=top]"
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print(" ✓ 方块名规格生成(属性排序稳定)")
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def test_real_save_level_dat():
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"""真实 level.dat:本机存档是该格式(直接 gzip,无 8 字节头)。"""
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if not (SAVE / "level.dat").is_file():
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print(" - 无测试存档,跳过")
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return
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from mcfold.anvil import read_level_dat
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lv = read_level_dat(SAVE)
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data = lv["Data"]
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assert "LevelName" in data
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assert isinstance(data.get("DataVersion"), int)
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assert "Version" in data
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assert "LevelName" in data and isinstance(data.get("DataVersion"), int)
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print(f" ✓ 真实 level.dat({data['LevelName']}, DataVersion={data['DataVersion']})")
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def test_real_region_chunk():
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"""真实 region:读出区块 NBT,且有完整地形(不是全空气)。"""
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if not (SAVE / "region").is_dir():
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print(" - 无测试存档,跳过")
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return
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regs = list_region_files(SAVE)
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assert regs, "应有 region 文件"
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found = None
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names = set()
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for rf in regs[:4]:
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for cx, cz in [(-1, -1), (0, 0), (8, -7)]:
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try:
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@ -144,25 +145,21 @@ def test_real_region_chunk():
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except Exception:
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continue
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if raw:
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found = nbt_read(raw)
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break
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if found:
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n = nbt_read(raw)
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for s in n.get("sections", []):
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for p in (s.get("block_states") or {}).get("palette") or []:
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names.add(p.get("Name"))
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if names:
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break
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assert found is not None, "应至少读到一个区块"
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names = set()
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for s in found.get("sections", []):
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for p in (s.get("block_states") or {}).get("palette") or []:
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names.add(p.get("Name"))
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assert len(names) > 1, f"完整区块应有多种方块,得到 {names}"
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assert len(names) > 1, f"完整区块应含多种方块,得到 {names}"
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print(f" ✓ 真实区块 NBT({len(names)} 种方块)")
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def test_parse_save_chunk_shapes():
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"""parse_save_chunk 输出的结构:states 长度、Y 范围、规格去重。"""
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def test_parse_save_chunk_shape():
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"""parse_save_chunk 的产物必须可直接喂 RLE(长度=4096,值是名字规格)。"""
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if not (SAVE / "region").is_dir():
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print(" - 无测试存档,跳过")
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return
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rf = None
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nbt = None
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for r in list_region_files(SAVE):
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for cx, cz in [(-1, -1), (0, 0)]:
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@ -173,7 +170,7 @@ def test_parse_save_chunk_shapes():
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if raw:
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n = nbt_read(raw)
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if n.get("Status") == "minecraft:full":
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rf, nbt = r, n
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nbt = n
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break
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if nbt:
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break
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@ -184,47 +181,50 @@ def test_parse_save_chunk_shapes():
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assert ch.sections, "应有 sections"
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for sy, sec in ch.sections.items():
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assert len(sec["states"]) == SECTION_VOLUME, f"Y={sy} states 长度 {len(sec['states'])}"
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assert len(sec["biomes"]) == 64
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assert sec["states"][0].startswith("minecraft:")
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assert all(isinstance(s, str) and s.startswith("minecraft:") for s in sec["states"][:8])
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assert ch.palette_specs == sorted(ch.palette_specs), "规格应去重且排序"
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print(f" ✓ parse_save_chunk({len(ch.sections)} sections, {len(ch.palette_specs)} 规格)")
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print(f" ✓ parse_save_chunk 产物可直接喂 RLE({len(ch.sections)} sections, "
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f"{len(ch.palette_specs)} 规格)")
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def test_section_y_mapping():
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"""★ 关键回归:存档绝对 Y(-4..19) ↔ 载荷索引(0..23)。"""
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assert MIN_SECTION_Y == -4, "1.20 的 minSection 是 -4"
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# 载荷索引 0 应取存档 Y=-4;索引 23 应取存档 Y=19
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save_y = {i - 4: {"states": ["minecraft:air"] * SECTION_VOLUME,
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"biomes": ["minecraft:plains"] * 64, "palette": []}
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for i in range(24)}
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# 用真实编码器验证:只放 Y=-4 有 stone,则载荷 section 0 应是 stone
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save_y[-4]["states"] = ["minecraft:stone"] * SECTION_VOLUME
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save_y[-4]["palette"] = ["minecraft:stone"]
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from mcfold.render import SaveChunk
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def test_section_y_mapping_needs_runtime_value():
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"""★ 回归:section 索引 ↔ 绝对 Y 的偏移必须是运行时值,不是硬编码。
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class FakeWR:
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def _encode_chunk(self, c, id_map):
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return bytearray()
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# 直接调编码核心:验证第 0 个 section 用的是 Y=-4
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from mcfold.render import _encode_paletted
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out = bytearray()
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for sy in range(24):
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sec = save_y.get(sy - 4)
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ids = [1 if s == "minecraft:stone" else 0 for s in sec["states"]]
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out += (sum(1 for v in ids if v) & 0xFFFF).to_bytes(2, "big")
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out += _encode_paletted(ids, SECTION_VOLUME)
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out += bytes([0]) + _varint(1) + _varint(0)
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# 第一个 section 的 nonEmpty 应为 4096(不是 0)
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assert struct.unpack_from(">h", out, 0)[0] == 4096, "索引 0 应映射到存档 Y=-4"
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print(" ✓ section 索引 ↔ 绝对 Y 映射(-4..19 ↔ 0..23)")
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1.20.x 是 minSection=-4;更早的版本不是。Python 只从后端取。
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"""
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from mcfold.render import FALLBACK_MIN_SECTION_Y, WorldRenderer
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assert FALLBACK_MIN_SECTION_Y == -4, "降级默认值(真实值应来自后端 capacity)"
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# WorldRenderer 的 min_section_y 优先用后端值
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class FakeCap:
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_capacity = {"minSection": -4, "sectionsCount": 24}
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_biome_id = None
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@property
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def min_section_y(self):
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return WorldRenderer.min_section_y.fget(self)
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@property
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def sections_count(self):
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return WorldRenderer.sections_count.fget(self)
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f = FakeCap()
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assert f.min_section_y == -4
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assert f.sections_count == 24
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# 后端给不同值时跟随
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class FakeCap2(FakeCap):
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_capacity = {"minSection": 0, "sectionsCount": 16}
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f2 = FakeCap2()
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assert f2.min_section_y == 0, "应跟随后端值(1.16 时代 minSection=0)"
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||||
assert f2.sections_count == 16
|
||||
print(" ✓ section 偏移取自运行时(不硬编码版本)")
|
||||
|
||||
|
||||
def test_encode_empty_section_is_air():
|
||||
"""缺失的 section 编成空气(不是跳过)—— 否则 Java 侧读越界。"""
|
||||
data = _encode_paletted([0] * SECTION_VOLUME, SECTION_VOLUME)
|
||||
assert data == bytes([0, 0, 0]), f"空气 section 应是 3 字节,得到 {len(data)}"
|
||||
print(" ✓ 空 section 编码为空气")
|
||||
def test_import_surface():
|
||||
"""已下移到 Java 的协议编码函数不应再存在于 Python(防回归)。"""
|
||||
import mcfold.render as R
|
||||
for gone in ("_pack", "_long_array", "_encode_paletted", "_encode_chunk", "_varint"):
|
||||
assert not hasattr(R, gone), f"{gone} 应已下移到 Java 侧"
|
||||
# 读路径必须保留
|
||||
assert hasattr(R, "_decode_storage")
|
||||
assert hasattr(R, "parse_save_chunk")
|
||||
print(" ✓ 模块面:写路径已下移,读路径保留")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
@ -235,6 +235,9 @@ if __name__ == "__main__":
|
||||
t()
|
||||
except Exception as e:
|
||||
failed += 1
|
||||
import traceback
|
||||
print(f" ✗ {t.__name__}: {e}")
|
||||
print(f"\nanvil/render 单元测试: " + ("全部通过" if failed == 0 else f"{len(tests)-failed}/{len(tests)} 通过"))
|
||||
traceback.print_exc()
|
||||
print(f"\nanvil/render 单元测试: "
|
||||
+ ("全部通过" if failed == 0 else f"{len(tests)-failed}/{len(tests)} 通过"))
|
||||
sys.exit(1 if failed else 0)
|
||||
|
||||
@ -1,10 +1,12 @@
|
||||
"""渲染桥联测:Python ↔ Java 渲染器。
|
||||
"""渲染联测:Python ↔ Java 后端。
|
||||
|
||||
需要:
|
||||
- 已构建的 client-named.jar + McfoldRenderServer.class
|
||||
- 环境变量 MCFOLD_RENDER_CLASSPATH、MCFOLD_NATIVES_DIR
|
||||
- Xvfb DISPLAY
|
||||
缺任一项则跳过(不误报失败)。
|
||||
|
||||
★ 架构口径:Python 只发 RLE(set_blocks),协议格式由 Java 侧组装。
|
||||
"""
|
||||
import os
|
||||
import sys
|
||||
@ -12,16 +14,15 @@ from pathlib import Path
|
||||
|
||||
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
|
||||
|
||||
from mcfold.render import (
|
||||
SECTION_VOLUME, _encode_paletted, _varint, parse_save_chunk,
|
||||
)
|
||||
from mcfold.render_bridge import RenderBridge, RenderBridgeError
|
||||
from mcfold.backends import Gen_1_20, backend_class
|
||||
from mcfold.backends.base import BackendError, rle_encode
|
||||
from mcfold.render import SECTION_VOLUME, WorldRenderer, parse_save_chunk
|
||||
|
||||
SAVE = Path("/home/mc-test/mc-test")
|
||||
STORE = Path("/home/newqqagent/mcview/store/vanilla-1.20.1")
|
||||
|
||||
|
||||
def _bridge_available() -> tuple[bool, str]:
|
||||
def _available() -> tuple[bool, str]:
|
||||
cp = os.environ.get("MCFOLD_RENDER_CLASSPATH")
|
||||
if not cp:
|
||||
return False, "未设 MCFOLD_RENDER_CLASSPATH"
|
||||
@ -29,139 +30,181 @@ def _bridge_available() -> tuple[bool, str]:
|
||||
if not any("client-named" in p for p in paths):
|
||||
return False, "classpath 缺 client-named.jar"
|
||||
if not any("McfoldRenderServer" in p or "classes" in p for p in paths):
|
||||
return False, "classpath 缺 McfoldRenderServer.class"
|
||||
return False, "classpath 缺编译产物"
|
||||
if not os.environ.get("DISPLAY"):
|
||||
return False, "无 DISPLAY"
|
||||
return True, ""
|
||||
|
||||
|
||||
def test_bridge_protocol():
|
||||
"""桥的协议层:registry / lookup / resolve —— 不涉及渲染。"""
|
||||
ok, why = _bridge_available()
|
||||
def _open_backend():
|
||||
ok, why = _available()
|
||||
if not ok:
|
||||
print(f" - 跳过({why})")
|
||||
return
|
||||
br = RenderBridge(
|
||||
return None, why
|
||||
br = Gen_1_20(
|
||||
game_dir=str(STORE / "instances" / "default"),
|
||||
assets=str(STORE / "assets"), asset_index="1.20.1",
|
||||
)
|
||||
try:
|
||||
br.start()
|
||||
except RenderBridgeError as e:
|
||||
print(f" - 跳过(启动失败:{str(e)[:80]})")
|
||||
except BackendError as e:
|
||||
return None, f"启动失败:{str(e)[:100]}"
|
||||
return br, ""
|
||||
|
||||
|
||||
# ---------------------------------------------------------------- 世代分派
|
||||
|
||||
def test_generation_dispatch():
|
||||
"""判据是 DeltaTracker 是否存在(不是硬编码版本号)。"""
|
||||
jars = {
|
||||
"1.20.1": "/tmp/client-1.20.1.jar",
|
||||
"1.21.1": "/tmp/genb/client-1.21.1-named.jar",
|
||||
}
|
||||
present = {v: p for v, p in jars.items() if Path(p).is_file()}
|
||||
if not present:
|
||||
print(" - 无 named jar,跳过")
|
||||
return
|
||||
for ver, jar in present.items():
|
||||
cls = backend_class(jar)
|
||||
if ver == "1.20.1":
|
||||
assert cls is Gen_1_20, f"{ver} 应选 Gen_1_20,得到 {cls.__name__}"
|
||||
else:
|
||||
# 1.21+ 必须有 DeltaTracker ⇒ 选 gen_1_21
|
||||
from mcfold.backends import Gen_1_21
|
||||
assert cls is Gen_1_21, f"{ver} 应选 Gen_1_21,得到 {cls.__name__}"
|
||||
print(f" ✓ 世代分派 {ver} → {cls.__name__}")
|
||||
|
||||
|
||||
def test_generation_metadata():
|
||||
"""每个后端要能说清自己的 API 特征(加新世代时的对照依据)。"""
|
||||
notes = Gen_1_20.api_notes()
|
||||
assert "setLevel" in notes and "render" in notes
|
||||
assert notes.get("deltaTracker") is False
|
||||
from mcfold.backends import Gen_1_21
|
||||
n21 = Gen_1_21.api_notes()
|
||||
assert n21.get("deltaTracker") is True, "1.21+ 用 DeltaTracker"
|
||||
assert "DeltaTracker" in n21["render"]
|
||||
print(f" ✓ 世代元信息(1.20: {notes['render']})")
|
||||
|
||||
|
||||
# ---------------------------------------------------------------- 协议层
|
||||
|
||||
def test_capacity_from_runtime():
|
||||
"""★ 世界尺寸必须问后端,不是 Python 硬编码。"""
|
||||
br, why = _open_backend()
|
||||
if br is None:
|
||||
print(f" - 跳过({why})")
|
||||
return
|
||||
try:
|
||||
cap = br._request({"cmd": "capacity"})
|
||||
assert cap["sectionsCount"] > 0, cap
|
||||
assert "minSection" in cap and "maxSection" in cap
|
||||
# 1.20.1 实测 24 / -4 / 20
|
||||
assert cap["sectionsCount"] == 24, cap
|
||||
assert cap["minSection"] == -4, cap
|
||||
assert cap["maxSection"] == 20, cap
|
||||
print(f" ✓ 运行时世界尺寸(sections={cap['sectionsCount']}, "
|
||||
f"min={cap['minSection']}, biome={cap.get('defaultBiome')})")
|
||||
finally:
|
||||
br.stop()
|
||||
|
||||
|
||||
def test_resolve_and_lookup():
|
||||
"""方块名↔state id 是渲染器侧权威映射(Python 不复制这张表)。"""
|
||||
br, why = _open_backend()
|
||||
if br is None:
|
||||
print(f" - 跳过({why})")
|
||||
return
|
||||
try:
|
||||
reg = br.registry_info()
|
||||
assert reg["ok"] and reg["blockCount"] > 500, reg
|
||||
assert reg["stateCount"] > 1000, reg
|
||||
|
||||
# state id → 方块名(含属性)
|
||||
st = br.lookup_state(1)
|
||||
assert st["block"] == "minecraft:stone", st
|
||||
assert st["inRange"] is True
|
||||
|
||||
# 方块名(+属性) → state id
|
||||
r = br._request({"cmd": "resolve", "blocks": [
|
||||
"minecraft:stone",
|
||||
"minecraft:oak_log[axis=y]",
|
||||
"minecraft:grass_block[snowy=false]",
|
||||
"minecraft:this_block_does_not_exist",
|
||||
]})
|
||||
ids = r["ids"]
|
||||
assert ids[0] > 0, "stone 应有有效 id"
|
||||
assert ids[1] > 0, "oak_log[axis=y] 应可解析"
|
||||
assert ids[2] > 0, "grass_block 应可解析"
|
||||
assert ids[3] == -1, "不存在的方块应返回 -1"
|
||||
assert r["unknown"] == 1
|
||||
print(f" ✓ 桥协议(blocks={reg['blockCount']}, states={reg['stateCount']}, "
|
||||
f"resolve 3 中 / 1 未知)")
|
||||
assert reg["blockCount"] > 500 and reg["stateCount"] > 1000
|
||||
assert br.lookup_state(1)["block"] == "minecraft:stone"
|
||||
ids = br.resolve_blocks([
|
||||
"minecraft:stone", "minecraft:oak_log[axis=y]",
|
||||
"minecraft:grass_block[snowy=false]", "minecraft:no_such_block",
|
||||
])
|
||||
assert ids[0] > 0 and ids[1] > 0 and ids[2] > 0
|
||||
assert ids[3] == -1, "未知方块应返回 -1"
|
||||
print(f" ✓ 名字↔id(blocks={reg['blockCount']}, states={reg['stateCount']})")
|
||||
finally:
|
||||
br.stop()
|
||||
|
||||
|
||||
def test_bridge_render_synthetic():
|
||||
"""合成数据渲染:验证「注入 → 网格重建 → 出图」全链路。"""
|
||||
ok, why = _bridge_available()
|
||||
if not ok:
|
||||
# ---------------------------------------------------------------- 渲染(新路径)
|
||||
|
||||
def test_set_blocks_render():
|
||||
"""新路径:Python 只发 RLE,Java 组装协议 + 官方序列化 + 入 cache。"""
|
||||
br, why = _open_backend()
|
||||
if br is None:
|
||||
print(f" - 跳过({why})")
|
||||
return
|
||||
br = RenderBridge(
|
||||
game_dir=str(STORE / "instances" / "default"),
|
||||
assets=str(STORE / "assets"), asset_index="1.20.1",
|
||||
)
|
||||
try:
|
||||
br.start()
|
||||
except RenderBridgeError as e:
|
||||
print(f" - 跳过(启动失败:{str(e)[:80]})")
|
||||
return
|
||||
try:
|
||||
# 先设视野中心(否则区块被丢弃)
|
||||
br._request({"cmd": "viewport", "cx": 0, "cz": 0, "radius": 12})
|
||||
cap = br._request({"cmd": "capacity"})
|
||||
n_sec = cap["sectionsCount"]
|
||||
stone, grass, log = br.resolve_blocks([
|
||||
"minecraft:stone", "minecraft:grass_block[snowy=false]",
|
||||
"minecraft:oak_log[axis=y]",
|
||||
])
|
||||
assert stone > 0 and grass > 0 and log > 0
|
||||
|
||||
# 造:地板 stone(索引 4 = y=0 = 世界 y=64)+ 中间一根原木
|
||||
stone = br._request({"cmd": "resolve", "blocks": ["minecraft:stone"]})["ids"][0]
|
||||
log = br._request({"cmd": "resolve", "blocks": ["minecraft:oak_log[axis=y]"]})["ids"][0]
|
||||
assert stone > 0 and log > 0
|
||||
|
||||
payload = bytearray()
|
||||
for sy in range(24):
|
||||
ids = [0] * SECTION_VOLUME
|
||||
if sy == 4:
|
||||
ids = [stone] * SECTION_VOLUME # 地板(世界 y=64)
|
||||
elif sy in (5, 6, 7):
|
||||
for x in range(7, 9): # 中间 2x2 柱子
|
||||
br.set_viewport(0, 0, radius=12)
|
||||
sections = {}
|
||||
for idx in range(n_sec):
|
||||
v = [0] * SECTION_VOLUME
|
||||
if idx < 4:
|
||||
v = [stone] * SECTION_VOLUME # 地基
|
||||
elif idx == 4:
|
||||
v = [grass] * SECTION_VOLUME # 地表
|
||||
elif idx == 5:
|
||||
for x in range(7, 9): # 索引 = x + z*16 + y*256
|
||||
for z in range(7, 9):
|
||||
ids[x + z * 16] = log
|
||||
non_empty = sum(1 for v in ids if v != 0)
|
||||
payload += (non_empty & 0xFFFF).to_bytes(2, "big")
|
||||
payload += _encode_paletted(ids, SECTION_VOLUME)
|
||||
payload += bytes([0]) + _varint(1) + _varint(0)
|
||||
v[x + z * 16] = log
|
||||
sections[idx] = v
|
||||
|
||||
items = [(cx, cz, bytes(payload)) for cx in range(-3, 4) for cz in range(-3, 4)]
|
||||
fed = br._request({"cmd": "chunks", "items": [
|
||||
{"cx": cx, "cz": cz, "data": __import__("base64").b64encode(d).decode()}
|
||||
for cx, cz, d in items
|
||||
]}, timeout=180)
|
||||
assert fed["failed"] == 0, f"注入失败: {fed.get('firstError')}"
|
||||
assert fed["loadedChunks"] > 0, f"仓库为空: {fed}"
|
||||
total_placed = 0
|
||||
for cx in range(-3, 4):
|
||||
for cz in range(-3, 4):
|
||||
r = br.set_blocks(cx, cz, sections)
|
||||
assert r["ok"], r
|
||||
total_placed += r["placed"]
|
||||
assert total_placed > 0, "应写入方块"
|
||||
|
||||
br.set_camera(8.0, 72.0, 8.0, yaw=45.0, pitch=25.0)
|
||||
wr = WorldRenderer(br)
|
||||
wr._capacity = cap
|
||||
dbg = br.debug()
|
||||
assert dbg["loadedChunks"] > 0, f"仓库为空: {dbg}"
|
||||
|
||||
br.set_camera(8.0, 72.0, 8.0, yaw=45.0, pitch=30.0)
|
||||
res = br.render(frames=80)
|
||||
assert res.width > 0 and res.height > 0
|
||||
assert res.chunks_rendered > 0, f"没有区块被渲染: {res.raw}"
|
||||
assert res.distinct_colors > 400, f"画面过单调: {res.distinct_colors}"
|
||||
assert res.has_world_content is True
|
||||
print(f" ✓ 合成数据渲染(chunks={res.chunks_rendered}, "
|
||||
f"colors={res.distinct_colors}, {len(res.image)}B PNG)")
|
||||
assert res.has_world_content
|
||||
print(f" ✓ 新路径渲染(placed={total_placed}, chunks={res.chunks_rendered}, "
|
||||
f"colors={res.distinct_colors})")
|
||||
finally:
|
||||
br.stop()
|
||||
|
||||
|
||||
def test_bridge_render_real_save():
|
||||
"""真实存档渲染:最终验收判据。"""
|
||||
ok, why = _bridge_available()
|
||||
def test_real_save_render():
|
||||
"""真实存档经新路径(RLE 路由)渲染 —— 最终验收。"""
|
||||
ok, why = _available()
|
||||
if not ok:
|
||||
print(f" - 跳过({why})")
|
||||
return
|
||||
if not (SAVE / "level.dat").is_file():
|
||||
print(" - 跳过(无测试存档)")
|
||||
return
|
||||
from mcfold.render import WorldRenderer
|
||||
wr = WorldRenderer.open(store=str(STORE), java="java")
|
||||
try:
|
||||
info = wr.load_save(SAVE, center=(8, -7), radius=4)
|
||||
info = wr.load_save(SAVE, center=(8, -7), radius=3)
|
||||
assert info["injected"] > 0, info
|
||||
assert info["unknownBlocks"] == 0, f"有未解析方块: {info}"
|
||||
|
||||
wr.camera(x=130.0, y=95.0, z=-110.0, yaw=135.0, pitch=35.0)
|
||||
dbg = wr.debug()
|
||||
assert dbg["loadedChunks"] > 0, f"仓库为空: {dbg}"
|
||||
assert dbg["playerChunk"] == "8,-7", f"相机区块不对: {dbg}"
|
||||
|
||||
res = wr.screenshot(frames=100)
|
||||
d = wr.debug()
|
||||
assert d["loadedChunks"] > 0, d
|
||||
res = wr.screenshot(frames=90)
|
||||
assert res.chunks_rendered > 0, res.raw
|
||||
assert res.distinct_colors > 2000, f"真实地形应色彩丰富: {res.distinct_colors}"
|
||||
assert res.has_world_content is True
|
||||
assert res.has_world_content
|
||||
print(f" ✓ 真实存档渲染(injected={info['injected']}, "
|
||||
f"specs={info['uniqueSpecs']}, chunks={res.chunks_rendered}, "
|
||||
f"colors={res.distinct_colors})")
|
||||
@ -180,5 +223,6 @@ if __name__ == "__main__":
|
||||
import traceback
|
||||
print(f" ✗ {t.__name__}: {e}")
|
||||
traceback.print_exc()
|
||||
print(f"\n渲染桥联测: " + ("全部通过" if failed == 0 else f"{len(tests)-failed}/{len(tests)} 通过"))
|
||||
print(f"\n渲染联测: "
|
||||
+ ("全部通过" if failed == 0 else f"{len(tests)-failed}/{len(tests)} 通过"))
|
||||
sys.exit(1 if failed else 0)
|
||||
|
||||
Reference in New Issue
Block a user