feat: complete ONI Agent project with full Mod API, Python toolchain, and development guide
- Implement all Mod API endpoints (buildings, research, geysers, alerts, critters, deconstruct, prioritize, research, schedule, wardrobe) - Enhance Python tools with comprehensive CLI, analysis (O2/food/power/temp/water), and 7 blueprints (SPOM, toilet, ranch, farm, cooling, bedroom) - Add utility scripts: auto_repair, auto_analyze, watch mode, setup - Write Agent-Mod integration constraints and development guide - Create skills directory with ONI agent skill definition
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221
tools/oni_analyzer.py
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221
tools/oni_analyzer.py
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import json
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import sys
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from oni_api import api_get, api_post
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def get_game_state():
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return {
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'game': api_get('/api/state/game'),
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'resources': api_get('/api/state/resources'),
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'duplicants': api_get('/api/state/duplicants'),
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'buildings': api_get('/api/state/buildings'),
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'research': api_get('/api/state/research'),
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'geysers': api_get('/api/state/geysers'),
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'alerts': api_get('/api/state/alert'),
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'critters': api_get('/api/state/critters'),
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}
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def as_dict(resources):
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if not isinstance(resources, list):
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return {}
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return {r.get('name'): r for r in resources}
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def analyze_o2(resources):
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r = as_dict(resources)
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o2 = r.get('Oxygen', {}).get('amount', 0)
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algae = r.get('Algae', {}).get('amount', 0)
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pw = r.get('PollutedWater', {}).get('amount', 0)
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warnings = []
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if o2 < 100:
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warnings.append(("CRITICAL", f"Oxygen critically low ({o2:.0f} kg)"))
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elif o2 < 500:
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warnings.append(("WARN", f"Oxygen declining ({o2:.0f} kg)"))
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if algae < 1000:
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warnings.append(("WARN", f"Algae running out ({algae:.0f} kg) — build electrolyzer"))
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elif algae < 5000:
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warnings.append(("INFO", f"Algae moderate ({algae:.0f} kg) — plan SPOM"))
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if pw > 50000:
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warnings.append(("INFO", f"Polluted water abundant ({pw:.0f} kg) — use for reed fiber / pincha pepper"))
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return warnings
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def analyze_food(resources):
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r = as_dict(resources)
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cal = r.get('Calories', {}).get('amount', 0)
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warnings = []
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if cal < 100000:
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warnings.append(("CRITICAL", f"Food shortage ({cal:.0f} kcal)"))
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elif cal < 500000:
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warnings.append(("WARN", f"Food declining ({cal:.0f} kcal)"))
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elif cal > 2000000:
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warnings.append(("INFO", f"Food surplus ({cal:.0f} kcal) — consider more dupes"))
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return warnings
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def analyze_power(resources):
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r = as_dict(resources)
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coal = r.get('Coal', {}).get('amount', 0)
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hydrogen = r.get('Hydrogen', {}).get('amount', 0)
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natgas = r.get('NaturalGas', {}).get('amount', 0)
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warnings = []
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if coal < 5000:
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warnings.append(("WARN", f"Coal low ({coal:.0f} kg) — diversify power"))
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if hydrogen > 20000:
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warnings.append(("INFO", f"Hydrogen stockpiled ({hydrogen:.0f} kg) — add generators"))
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if natgas > 10000:
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warnings.append(("INFO", f"Natural gas abundant ({natgas:.0f} kg) — tap for power"))
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return warnings
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def analyze_temp(resources):
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r = as_dict(resources)
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warnings = []
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for key in ['Temperature', 'AvgTemp']:
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t = r.get(key, {}).get('amount')
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if t:
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if t > 50:
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warnings.append(("CRITICAL", f"Overheating ({t:.0f}°C)"))
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elif t > 35:
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warnings.append(("WARN", f"High temperature ({t:.0f}°C)"))
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elif t < -5:
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warnings.append(("WARN", f"Too cold ({t:.0f}°C)"))
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return warnings
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def analyze_water(resources):
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r = as_dict(resources)
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water = r.get('Water', {}).get('amount', 0)
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pw = r.get('PollutedWater', {}).get('amount', 0)
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warnings = []
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if water < 10000:
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warnings.append(("WARN", f"Clean water low ({water:.0f} kg) — conserve / filter PW"))
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if pw > water * 2 and water > 0:
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warnings.append(("INFO", f"More polluted water than clean — build water purifier"))
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return warnings
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def suggest_actions(warnings, alerts):
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suggestions = []
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for sev, msg in warnings:
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if 'Oxygen' in msg or 'oxygen' in msg:
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if 'CRITICAL' in sev:
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suggestions.append("URGENT: Build algae deoxidizer or electrolyzer immediately")
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else:
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suggestions.append("Build or expand SPOM (Self-Powered Oxygen Module)")
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elif 'Food' in msg or 'food' in msg:
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if 'CRITICAL' in sev:
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suggestions.append("URGENT: Harvest wild plants or cook mush fry")
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else:
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suggestions.append("Expand mealwood farm or start hatch ranching")
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elif 'Coal' in msg:
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suggestions.append("Diversify power: hydrogen generator, natural gas, or solar")
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elif 'Hydrogen' in msg:
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suggestions.append("Build more hydrogen generators and battery bank")
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elif 'NaturalGas' in msg:
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suggestions.append("Build natural gas generator + gas pipe system")
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elif 'temperature' in msg.lower() or 'overheat' in msg.lower():
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suggestions.append("Check cooling loop; add liquid pipe thermo sensor")
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elif 'water' in msg.lower() and 'low' in msg.lower():
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suggestions.append("Dig more water sources or filter polluted water")
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if isinstance(alerts, list):
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for a in alerts:
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msg = a.get('message', '') or a.get('title', '')
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ml = msg.lower()
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if 'oxygen' in ml or 'breathable' in ml:
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suggestions.append("Build or expand electrolyzer setup (SPOM)")
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elif 'food' in ml or 'starving' in ml:
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suggestions.append("Expand mealwood farm or start ranching")
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elif 'heat' in ml or 'temperature' in ml:
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suggestions.append("Check cooling system, expand steam turbine setup")
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elif 'power' in ml or 'wattage' in ml:
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suggestions.append("Add power generation (hydrogen/natural gas)")
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return list(dict.fromkeys(suggestions))
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def print_report(state):
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g = state.get('game', {})
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if 'error' in g:
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print(f"[!] Cannot connect to game: {g['error']}")
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return False
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resources = state.get('resources', [])
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alerts = state.get('alerts', [])
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all_warnings = []
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all_warnings += analyze_o2(resources)
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all_warnings += analyze_food(resources)
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all_warnings += analyze_power(resources)
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all_warnings += analyze_temp(resources)
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all_warnings += analyze_water(resources)
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critical = [w for w in all_warnings if w[0] == 'CRITICAL']
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warns = [w for w in all_warnings if w[0] == 'WARN']
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infos = [w for w in all_warnings if w[0] == 'INFO']
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suggestions = suggest_actions(all_warnings, alerts)
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print("=" * 52)
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print(" ONI Analysis Report")
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print("=" * 52)
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print(f" Cycle: {g.get('cycle', '?')}")
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print(f" Duplicants: {g.get('duplicantCount', '?')}")
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print(f" World: {g.get('worldName', '?')}")
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print(f" Buildings: {len(state.get('buildings', []) or [])}")
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print(f" Critters: {len(state.get('critters', []) or [])}")
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print(f" Geysers: {len(state.get('geysers', []) or [])}")
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print(f" Research done: {sum(1 for t in (state.get('research') or []) if t.get('isComplete'))}")
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print()
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if critical:
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print(f" [CRITICAL] {len(critical)} issues")
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for _, msg in critical:
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print(f" ! {msg}")
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print()
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if warns:
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print(f" [WARN] {len(warns)} issues")
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for _, msg in warns:
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print(f" * {msg}")
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print()
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if infos:
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print(f" [INFO] {len(infos)} notes")
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for _, msg in infos:
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print(f" i {msg}")
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print()
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if not all_warnings:
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print(" Status: All stable")
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print()
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if suggestions:
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print(f" Suggestions ({len(suggestions)}):")
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for s in suggestions:
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print(f" -> {s}")
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print()
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print(f" Alerts in-game: {len(alerts) if isinstance(alerts, list) else 0}")
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if isinstance(alerts, list):
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for a in alerts:
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print(f" [{a.get('severity', '?')}] {a.get('title', '?')}: {a.get('message', '')}")
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print("=" * 52)
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return True
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if __name__ == '__main__':
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state = get_game_state()
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if not print_report(state):
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sys.exit(1)
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