feat: game pause/speed control API with AI pause protocol
- POST /api/action/pause - pause game (AI must call before operations) - POST /api/action/unpause - resume game at desired speed - POST /api/action/speed - set game speed (1x/2x/3x) - Game state now includes isPaused and gameSpeed - AI pause protocol documented in SKILL.md: pause before every operation - Introduces cell.isDiggable flag that filters neutronium properly - pause/unpause/speed CLI commands added to oni_api.py
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@ -100,6 +100,11 @@ python3 tools/oni_api.py research_select ImprovedOxygen # 科研
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python3 tools/oni_api.py mop 10 10 # 清理液体
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python3 tools/oni_api.py harvest 20 15 # 收获植物
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# 游戏速度控制(AI 操作前必须先暂停)
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python3 tools/oni_api.py pause "Reason here" # 暂停游戏
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python3 tools/oni_api.py unpause 1 # 恢复(1x 速度)
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python3 tools/oni_api.py speed 3 # 直接设速度(不暂停)
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# 批量任务
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python3 tools/oni_api.py batch docs/batch_example.json # 执行批量建造计划
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@ -231,6 +236,9 @@ python3 scripts/event_daemon.py # 事件守护进程(AI 输入源)
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| `/api/action/batch` | `{actions: [{type, ...}]}` — 批量执行 |
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| `/api/action/priority_global` | `{target, priority}` — 全局默认优先级 |
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| `/api/action/priority_type` | `{buildingType, priority}` — 按建筑类型设优先级 |
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| `/api/action/pause` | `{reason?}` — 暂停游戏(AI 操作前必须调用) |
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| `/api/action/unpause` | `{speed?}` — 恢复游戏 |
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| `/api/action/speed` | `{speed}` — 设置速度 1x/2x/3x |
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## 项目结构
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