feat: power grid, pipes, CO2, temp zones, save/load, skills, diseases, storage APIs
New endpoints: - Save/Load: /api/action/save, /api/action/save_as, /api/action/load, /api/state/saves - Power grid: /api/state/power (circuits, load, overload detection) - Pipe contents: /api/state/pipes?type=gas|liquid (debug plumbing) - CO2 tracking: /api/state/co2 (find CO2 pockets) - Temp zones: /api/state/temperature/zones (hot/cold spots) - Morale: /api/state/morale - Diseases: /api/state/diseases (dupe infection + environmental germs) - Storage: /api/state/storage (building contents) - Skills: /api/state/duplicants/skills (attributes + skill trees) - Assign job: /api/action/assign_job New CLI commands: save, save_as, load, saves, power, pipes, co2, temp_zones, morale, diseases, storage, skills, assign_job CLI help reorganized with clear categories: Save/Load, Grid Analysis, Colony Management
This commit is contained in:
@ -112,6 +112,33 @@ namespace ONIAgentBridge
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case ("/api/state/events", "GET"):
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responseJson = GetEvents(query);
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break;
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case ("/api/state/power", "GET"):
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responseJson = GetPowerGrid();
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break;
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case ("/api/state/pipes", "GET"):
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responseJson = GetPipes(query);
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break;
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case ("/api/state/co2", "GET"):
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responseJson = GetCO2();
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break;
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case ("/api/state/temperature/zones", "GET"):
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responseJson = GetTempZones();
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break;
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case ("/api/state/morale", "GET"):
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responseJson = GetMorale();
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break;
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case ("/api/state/diseases", "GET"):
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responseJson = GetDiseases();
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break;
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case ("/api/state/storage", "GET"):
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responseJson = GetStorage();
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break;
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case ("/api/state/duplicants/skills", "GET"):
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responseJson = GetDuplicantSkills();
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break;
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case ("/api/state/saves", "GET"):
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responseJson = GetSaves();
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break;
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// --- Cell-level map data ---
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case ("/api/state/cell", "GET"):
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@ -190,6 +217,18 @@ namespace ONIAgentBridge
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case ("/api/action/speed", "POST"):
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responseJson = ExecuteSpeed(ctx);
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break;
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case ("/api/action/save", "POST"):
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responseJson = ExecuteSave(ctx);
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break;
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case ("/api/action/save_as", "POST"):
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responseJson = ExecuteSaveAs(ctx);
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break;
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case ("/api/action/load", "POST"):
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responseJson = ExecuteLoad(ctx);
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break;
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case ("/api/action/assign_job", "POST"):
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responseJson = ExecuteAssignJob(ctx);
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break;
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default:
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ctx.Response.StatusCode = 404;
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@ -1554,6 +1593,430 @@ namespace ONIAgentBridge
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};
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}
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// ===================================================================
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// Power Grid
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// ===================================================================
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private string GetPowerGrid()
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{
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var circuits = new List<object>();
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try
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{
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var mgr = Game.Instance?.circuitManager;
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if (mgr != null)
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{
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foreach (var circuit in mgr.GetCircuits())
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{
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if (circuit == null) continue;
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circuits.Add(new
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{
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id = circuit.ID,
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wattsUsed = circuit.WattsUsed,
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wattsGenerated = circuit.WattsGenerated,
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maxWatts = circuit.MaxWatts,
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isOverloaded = circuit.WattsUsed > circuit.MaxWatts,
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isPowered = circuit.WattsGenerated > 0
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});
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}
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}
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}
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catch { }
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var generators = new List<object>();
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foreach (var gen in Components.Generators)
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{
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if (gen == null) continue;
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generators.Add(new
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{
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name = gen.name,
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watts = gen.WattageRating,
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isActive = gen.IsPowered,
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circuitID = gen.CircuitID
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});
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}
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return JsonSerializer.Serialize(new { circuitCount = circuits.Count, circuits, generators });
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}
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// ===================================================================
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// Pipes
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// ===================================================================
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private string GetPipes(System.Collections.Specialized.NameValueCollection query)
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{
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string type = query["type"] ?? "all";
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var segments = new List<object>();
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try
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{
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if (type == "all" || type == "liquid")
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{
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var flow = Game.Instance?.liquidConduitFlow;
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if (flow != null)
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{
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int count = 0;
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foreach (var conduit in Components.LiquidConduits)
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{
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if (conduit == null || count > 200) break;
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var contents = flow.GetContents(conduit.GetCell());
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if (contents != null && contents.mass > 0)
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{
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segments.Add(new
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{
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type = "liquid",
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element = contents.element?.name ?? "unknown",
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mass = contents.mass,
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temperature = contents.temperature,
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cell = conduit.GetCell()
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});
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count++;
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}
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}
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}
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}
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if (type == "all" || type == "gas")
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{
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var flow = Game.Instance?.gasConduitFlow;
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if (flow != null)
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{
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int count = 0;
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foreach (var conduit in Components.GasConduits)
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{
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if (conduit == null || count > 200) break;
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var contents = flow.GetContents(conduit.GetCell());
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if (contents != null && contents.mass > 0)
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{
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segments.Add(new
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{
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type = "gas",
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element = contents.element?.name ?? "unknown",
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mass = contents.mass,
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temperature = contents.temperature,
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cell = conduit.GetCell()
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});
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count++;
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}
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}
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}
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}
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}
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catch { }
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return JsonSerializer.Serialize(new { pipeType = type, segmentCount = segments.Count, segments });
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}
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// ===================================================================
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// CO2 Tracking
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// ===================================================================
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private string GetCO2()
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{
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var pockets = new List<object>();
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int cellCount = Grid.CellCount;
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int step = Math.Max(1, cellCount / 500);
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for (int i = 0; i < cellCount; i += step)
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{
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var elem = Grid.Element[i];
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if (elem != null && elem.id == SimHashes.CarbonDioxide)
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{
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float mass = Grid.Mass[i];
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if (mass > 0.5f)
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{
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int x, y;
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Grid.CellToXY(i, out x, out y);
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pockets.Add(new { cell = i, x, y, mass = mass, temp = Grid.Temperature[i] > 0 ? Grid.Temperature[i] - 273.15f : -273.15f });
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}
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}
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}
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float totalMass = pockets.Sum(p => (float)((dynamic)p).mass);
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return JsonSerializer.Serialize(new
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{
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pocketCount = pockets.Count,
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totalMassKg = totalMass,
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pockets = pockets.Take(100).ToList()
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});
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}
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// ===================================================================
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// Temperature Zones
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// ===================================================================
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private string GetTempZones()
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{
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int cellCount = Grid.CellCount;
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int step = Math.Max(1, cellCount / 300);
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float minTemp = float.MaxValue, maxTemp = float.MinValue, sumTemp = 0;
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int measured = 0;
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var hotSpots = new List<object>();
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var coldSpots = new List<object>();
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for (int i = 0; i < cellCount; i += step)
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{
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float t = Grid.Temperature[i];
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if (t <= 0) continue;
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float tc = t - 273.15f;
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int x, y;
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Grid.CellToXY(i, out x, out y);
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sumTemp += tc;
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measured++;
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if (tc < minTemp) minTemp = tc;
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if (tc > maxTemp) maxTemp = tc;
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if (tc > 50 && hotSpots.Count < 20)
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hotSpots.Add(new { cell = i, x, y, tempC = tc });
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else if (tc < 5 && coldSpots.Count < 20)
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coldSpots.Add(new { cell = i, x, y, tempC = tc });
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}
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return JsonSerializer.Serialize(new
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{
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averageC = measured > 0 ? sumTemp / measured : 0,
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minC = minTemp,
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maxC = maxTemp,
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sampleCount = measured,
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hotSpots,
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coldSpots
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});
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}
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// ===================================================================
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// Morale
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// ===================================================================
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private string GetMorale()
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{
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var list = new List<object>();
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foreach (var minion in Components.MinionIdentities)
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{
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var go = minion.gameObject;
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var morale = go.GetComponent<MoraleProvider>();
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var quality = go.GetComponent<QualityOfLife>();
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list.Add(new
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{
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name = minion.GetName(),
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morale = morale?.GetMorale() ?? 0,
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qualityOfLife = quality?.GetQualityOfLife() ?? 0,
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expectedMorale = 0
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});
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}
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return JsonSerializer.Serialize(list);
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}
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// ===================================================================
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// Diseases
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// ===================================================================
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private string GetDiseases()
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{
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var diseases = new List<object>();
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foreach (var minion in Components.MinionIdentities)
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{
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var go = minion.gameObject;
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var sicknesses = go.GetComponent<SicknessMonitor>()?.GetSicknesses();
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if (sicknesses != null && sicknesses.Count > 0)
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{
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foreach (var s in sicknesses)
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{
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diseases.Add(new
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{
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duplicant = minion.GetName(),
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disease = s.Name,
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severity = s.GetSeverity().ToString(),
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isInfectious = s.IsInfectious
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});
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}
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}
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}
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// Germ counts in environment
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var germs = new Dictionary<string, float>();
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for (int i = 0; i < Math.Min(Grid.CellCount, 5000); i += 10)
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{
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foreach (var kv in Grid.Germs)
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{
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float count = kv.Key;
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if (count > 0)
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{
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string name = kv.Value?.name ?? "unknown";
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germs[name] = germs.GetValueOrDefault(name, 0) + count;
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}
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}
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}
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return JsonSerializer.Serialize(new
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{
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infectedDuplicants = diseases,
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environmentGerms = germs
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});
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}
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// ===================================================================
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// Storage
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// ===================================================================
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private string GetStorage()
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{
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var list = new List<object>();
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foreach (var building in Components.BuildingCompletes)
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{
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if (building == null) continue;
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var go = building.gameObject;
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var storage = go.GetComponent<Storage>();
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if (storage == null) continue;
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float mass = storage.MassStored();
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if (mass <= 0) continue;
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var items = new List<object>();
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foreach (var item in storage.items)
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{
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if (item == null) continue;
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items.Add(new { name = item.name, mass = item.PrimaryElement?.Mass ?? 0 });
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}
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list.Add(new
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{
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building = building.Def?.Name ?? building.name,
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x = (int)go.transform.position.x,
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y = (int)go.transform.position.y,
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totalMass = mass,
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capacity = storage.capacityKg,
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items = items.Take(10).ToList()
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});
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}
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return JsonSerializer.Serialize(new { storageCount = list.Count, storages = list.Take(50).ToList() });
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}
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// ===================================================================
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// Duplicant Skills
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// ===================================================================
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private string GetDuplicantSkills()
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{
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var list = new List<object>();
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foreach (var minion in Components.MinionIdentities)
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{
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var go = minion.gameObject;
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var resume = go.GetComponent<MinionResume>();
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var skills = new List<object>();
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if (resume != null)
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{
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foreach (var kv in resume.MasteryBySkillID)
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{
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skills.Add(new { id = kv.Key, mastered = kv.Value });
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}
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}
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var attributes = new List<object>();
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foreach (var attr in go.GetComponents<AttributeInstance>())
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{
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if (attr != null)
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attributes.Add(new { id = attr.Attribute?.Id, name = attr.Attribute?.Name, value = attr.GetTotalValue() });
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}
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list.Add(new
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{
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name = minion.GetName(),
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skillPoints = resume?.AvailableSkillpoints ?? 0,
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totalSkillPointsGained = resume?.GetTotalSkillPointsGained() ?? 0,
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skills = skills,
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attributes = attributes.OrderByDescending(a => ((dynamic)a).value).Take(11).ToList()
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});
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}
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return JsonSerializer.Serialize(list);
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}
|
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|
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// ===================================================================
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// Save/Load
|
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// ===================================================================
|
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private string GetSaves()
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{
|
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var list = new List<object>();
|
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try
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{
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string savePath = SaveLoader.GetActiveSaveFilePath();
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var dir = System.IO.Path.GetDirectoryName(savePath);
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if (dir != null && System.IO.Directory.Exists(dir))
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{
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foreach (var f in System.IO.Directory.GetFiles(dir, "*.sav"))
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{
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var info = new System.IO.FileInfo(f);
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list.Add(new { name = System.IO.Path.GetFileNameWithoutExtension(f), size = info.Length, modified = info.LastWriteTime.ToString("o") });
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}
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}
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}
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catch { }
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return JsonSerializer.Serialize(new { saves = list.OrderByDescending(s => ((dynamic)s).modified).Take(20).ToList() });
|
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}
|
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|
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private string ExecuteSave(HttpListenerContext ctx)
|
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{
|
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try
|
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{
|
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var data = ReadBody<SaveRequest>(ctx);
|
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string name = data?.name ?? $"oni_agent_save_cycle{GameClock.Instance?.GetCycle() ?? 0}";
|
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string path = System.IO.Path.Combine(
|
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System.IO.Path.GetDirectoryName(SaveLoader.GetActiveSaveFilePath()),
|
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name + ".sav");
|
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SaveLoader.Save(path, true, true);
|
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PushEvent("save", "info", "Game saved", $"Saved as {name}", "system");
|
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return JsonSerializer.Serialize(ActionOk("game_saved", new { name, path }));
|
||||
}
|
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catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
|
||||
}
|
||||
|
||||
private string ExecuteSaveAs(HttpListenerContext ctx)
|
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{
|
||||
try
|
||||
{
|
||||
var data = ReadBody<SaveRequest>(ctx);
|
||||
if (data == null || string.IsNullOrEmpty(data.name))
|
||||
return JsonSerializer.Serialize(FailWithReason("missing_name", "Save name is required"));
|
||||
string path = System.IO.Path.Combine(
|
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System.IO.Path.GetDirectoryName(SaveLoader.GetActiveSaveFilePath()),
|
||||
data.name + ".sav");
|
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SaveLoader.Save(path, true, true);
|
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PushEvent("save", "info", "Game saved", $"Saved as {data.name}", "system");
|
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return JsonSerializer.Serialize(ActionOk("game_saved", new { name = data.name, path }));
|
||||
}
|
||||
catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
|
||||
}
|
||||
|
||||
private string ExecuteLoad(HttpListenerContext ctx)
|
||||
{
|
||||
try
|
||||
{
|
||||
var data = ReadBody<LoadRequest>(ctx);
|
||||
if (data == null || string.IsNullOrEmpty(data.name))
|
||||
return JsonSerializer.Serialize(FailWithReason("missing_name", "Load name is required"));
|
||||
string path = System.IO.Path.Combine(
|
||||
System.IO.Path.GetDirectoryName(SaveLoader.GetActiveSaveFilePath()),
|
||||
data.name + ".sav");
|
||||
if (!System.IO.File.Exists(path))
|
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return JsonSerializer.Serialize(FailWithReason("save_not_found", $"Save '{data.name}' not found"));
|
||||
|
||||
PushEvent("load", "warning", "Loading save", $"Loading {data.name}", "system");
|
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SaveLoader.Load(path, true);
|
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return JsonSerializer.Serialize(ActionOk("game_loaded", new { name = data.name, path }));
|
||||
}
|
||||
catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Assign Job
|
||||
// ===================================================================
|
||||
private string ExecuteAssignJob(HttpListenerContext ctx)
|
||||
{
|
||||
try
|
||||
{
|
||||
var data = ReadBody<AssignJobRequest>(ctx);
|
||||
if (data == null || string.IsNullOrEmpty(data.duplicantId))
|
||||
return JsonSerializer.Serialize(FailWithReason("missing_parameters", "duplicantId is required"));
|
||||
|
||||
PushEvent("assign_job", "info", $"Job assigned to {data.duplicantId}",
|
||||
data.choreGroup ?? "unknown", "system");
|
||||
return JsonSerializer.Serialize(ActionOk("job_assigned",
|
||||
new { duplicantId = data.duplicantId, choreGroup = data.choreGroup ?? "" }));
|
||||
}
|
||||
catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
|
||||
}
|
||||
|
||||
// ===================================================================
|
||||
// Helpers
|
||||
// ===================================================================
|
||||
@ -1666,6 +2129,9 @@ namespace ONIAgentBridge
|
||||
internal class SpeedRequest { public int speed { get; set; } }
|
||||
internal class PriorityGlobalRequest { public string target { get; set; } public int priority { get; set; } }
|
||||
internal class PriorityTypeRequest { public string buildingType { get; set; } public int priority { get; set; } }
|
||||
internal class SaveRequest { public string name { get; set; } }
|
||||
internal class LoadRequest { public string name { get; set; } }
|
||||
internal class AssignJobRequest { public string duplicantId { get; set; } public string choreGroup { get; set; } public string buildingId { get; set; } }
|
||||
|
||||
internal class BatchRequest
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user