Files
webui4frpc/internal/cluster/ring_engine.go
jianf 2552c14faf fix: start/stop for ring-only forwards + group sync via ring topology
Three issues fixed:

1. Start/stop returned 404 for forwards owned by other nodes:
   findLinkByTriple only checked local SQLite store. Added
   findLinkFromTopology fallback — startForward/stopForward now look up
   ring topology entries when the local store doesn't have the link.

2. Group labels didn't sync through the ring:
   handleForwardsAssign only updated local SQLite, never the ring
   topology. Added State.UpdateTopologyGroup + Engine.UpdateTopologyGroup
   — handleForwardsAssign now updates both. Added topologySync callback
   called after every e.state = tk.State (OnToken) and e.state = s
   (AdoptState) to re-apply local store group overrides onto the freshly
   adopted topology, so they survive state adoption and propagate via
   the next token forward. handleForwardsGroupDelete also clears ring
   topology entries.

3. Status-merge branch omitted Group field:
   ring-only forwards always showed '未分组'. Added Group: t.Link.Group
   to the topology-merge forwardStatus.

Verified: 4-node cluster, 5 forwards, group assigned on node-a
propagates to all nodes within one token cycle; stop from non-owning
node succeeds (HTTP 200) and worker stops on the owning node.
2026-08-19 21:52:28 +08:00

915 lines
35 KiB
Go

// Package cluster implements the token-ring cooperative network.
// Authoritative design: plan.md §M6 (令牌环网拓扑).
package cluster
import (
"context"
"encoding/json"
"fmt"
"log"
"sync"
"time"
"webui4frpc/internal/store"
)
// Handler is what the engine calls when the node must act on a task
// (create the frpc worker / forward). Injected to avoid import cycle.
type Handler interface {
Claim(ctx context.Context, tk *Task) error
Revoke(ctx context.Context, tk *Task) error
RuntimeLoad() Load
}
// Engine drives one member of the token ring.
type Engine struct {
ID string
Addr string
User string
Pass string
Version string
Cache []string
Handler Handler
// nodeKey is this node's cluster admission key. A newcomer must present
// the sponsor's nodeKey (as JoinInfo.JoinKey) to join via it. Persisted
// in store.Settings; stable across restarts so -join-key stays valid.
// Generated lazily: on CreateCluster (creator) or AdoptState (joiner),
// NOT at startup — a fresh node that hasn't created/joined has no key.
// Cleared on detachAsStandalone (leaving the cluster invalidates the key).
nodeKey string
keyPersist func(key string) error // persists nodeKey to store (nil in tests)
// peerPersist saves the cached peer list (JSON of [{addr,key},...]) so a
// crashed node can auto-rejoin on restart via any cached peer. Called on
// every token cycle (OnToken) and on AdoptState. Cleared (pass "") on
// detachAsStandalone — an explicit leave must NOT auto-rejoin.
peerPersist func(peersJSON string) error
// topologySync is called right after e.state = tk.State (OnToken) or
// e.state = s (AdoptState) so the host can re-apply local store overrides
// (e.g. group labels) onto the freshly adopted topology. Without this,
// group changes made via HTTP handlers between token cycles are overwritten
// by the next state adoption and never propagate to other nodes.
topologySync func()
state State
// myAddr maps our Node ID to the address peers dial.
myAddr string
// send moves the token to the next node (injected transport).
send func(ctx context.Context, next string, tk *Token) error
// inflight tracks token-in-flight state (leader only).
inflight inFlight
Log *ClusterLog
lastLogSent int64
// lastRingStart time of the previous cycle launch (leader throttle).
lastRingStart time.Time
// lastTokenAt: leader-stamped token timestamp of the newest valid token
// this node accepted. Older tokens (multi-token conflict leftovers) are
// dropped so only one token effectively circulates.
lastTokenAt int64
// lastSyncAt unix-seconds when this node last completed a sync round.
lastSyncAt int64
// failCount counts consecutive send failures per neighbor; a node is
// declared offline only after repeated failures (transient jitter must
// not break the ring).
failCount map[string]int
// failMu guards failCount (HTTP handlers run concurrently).
failMu sync.Mutex
// pendingJoin: newcomers accepted via JoinNode but NOT YET injected into
// the token. Per the authoritative design (plan §新节点加入): a sponsor
// injects the newcomer into the token only when the token reaches it
// ("令牌发到自己时,先转发给新节点,并把新节点加入令牌中的集群信息").
// Until then the newcomer is NOT in e.state.Nodes — so the OnToken
// state-merge (incoming authoritative) cannot wash it back out.
pendingJoin []JoinInfo
// selfRemoved is set when a node-remove command targeted THIS node and
// it has run SelfRemove; the OnToken "append own node info" step is then
// skipped (otherwise UpsertNode(self) would re-add the removed node).
selfRemoved bool
// removedNext: the original successor captured right before SelfRemove,
// so Forward can hand the token to it even though this node is no longer
// in state.Nodes (plan §移除节点 step 3: "令牌传递给自身原本的下一家").
removedNext string
// published records task IDs this node placed into the token it last
// forwarded. When the next token returns WITHOUT one of those IDs, the
// task was consumed downstream (claimed/revoked) — the localPending
// re-merge must NOT resurrect it, or the task rides forever (a re-claim /
// re-revoke storm centered on the submitter). Reset each round to the
// tasks actually leaving on this token.
published map[string]struct{}
}
// NewEngine builds the engine; state holds this node as initial leader unless
// a peer list says otherwise (creation node starts the ring).
func NewEngine(id, addr, user, pass, version string, cache []string, h Handler, send func(ctx context.Context, next string, tk *Token) error, selfAddr string, isLeader bool, nodeKey string) *Engine {
e := &Engine{
ID: id, Addr: addr, User: user, Pass: pass,
Version: version, Cache: cache, Handler: h,
nodeKey: nodeKey,
state: State{
LeaderID: "",
Cycle: 0,
PendingTasks: map[string]*Task{},
Topology: map[string]*TopoEntry{},
RoundDelay: 2 * time.Second,
},
myAddr: selfAddr,
send: send,
Log: NewClusterLog(),
failCount: map[string]int{},
published: map[string]struct{}{},
}
n := Node{ID: id, Addr: selfAddr, Alive: true, IsLeader: isLeader,
Load: Load{MemPct: 10, NetPct: 10}, Version: version, Cache: cache, NodeKey: nodeKey}
e.state.UpsertNode(n)
return e
}
// State returns the engine's current cluster picture.
func (e *Engine) State() *State { return &e.state }
// nextRecipient picks the successor to hand the token to, skipping dead nodes.
func (e *Engine) nextRecipient() (string, bool) {
return e.state.AliveSuccessor(e.ID)
}
// myNode returns this node's entry from state.
func (e *Engine) myNode() Node {
i := e.state.Find(e.ID)
if i < 0 {
return Node{ID: e.ID, Addr: e.myAddr, Alive: true}
}
return e.state.Nodes[i]
}
// loadSnapshot reads our runtime load. The primary signal is the count of
// forwards this node currently owns (Forwards) — this is what makes the
// lowest-load claim actually distribute tasks across nodes instead of the
// leader hogging every claimable task in a single token pass (its stored
// load was never refreshed between claims, so it stayed "lowest"). mem/net
// from the handler only break ties at equal forward count.
func (e *Engine) loadSnapshot() Load {
l := Load{Forwards: len(e.state.ForwardsOwnedBy(e.ID))}
if e.Handler != nil {
b := e.Handler.RuntimeLoad()
l.MemPct, l.NetPct = b.MemPct, b.NetPct
} else {
l.MemPct, l.NetPct = 20, 20
}
return l
}
// OnToken is the SINGLE-ROUND token handler. Per the authoritative design
// (plan §令牌环协议): on receiving the token a node simultaneously
// (a) ADOPTS the carried cluster picture — incoming state is authoritative
// for membership + per-node fields. This is safe because structural
// changes (join/remove) are NOT kept in local state waiting to survive
// a merge: joins ride a separate pendingJoin channel injected INTO the
// token here, and a self-remove writes the node out of state so the
// downstream merge naturally drops it.
// (b) APPLIES the incremental log delta, then re-attaches own fresh entries.
// (c) APPENDS own node info (load/version) — skipped if we self-removed.
// (d) INJECTS pending newcomers right after ourselves + forwards to them.
// (e) Paces via a parallel rhythm timer (max(ops, timer)).
func (e *Engine) OnToken(ctx context.Context, tk *Token) (*Token, error) {
// Multi-token guard: only the newest leader-stamped token is kept.
if tk.SentAt > 0 && e.lastTokenAt > 0 && tk.SentAt < e.lastTokenAt {
log.Printf("ring[%s] drop stale token sentAt=%d (last=%d)", e.ID, tk.SentAt, e.lastTokenAt)
return nil, nil
}
if tk.SentAt > e.lastTokenAt {
e.lastTokenAt = tk.SentAt
}
log.Printf("ring[%s] OnToken cycle=%d", e.ID, tk.Cycle)
// Parallel rhythm timer: operations run while the pace clock ticks.
// Delay scales with alive node count (more nodes → lower per-hop delay,
// keeping the round time ~constant for real-time sync).
alive := 0
for i := range tk.State.Nodes {
if tk.State.Nodes[i].Alive {
alive++
}
}
rhythm := time.NewTimer(hopDelayFor(alive))
defer rhythm.Stop()
// (a) ADOPT the cluster picture. Incoming state is authoritative: joins
// ride pendingJoin (injected below), removes write the node out of state
// so a downstream merge drops it — so a plain assignment is correct and
// does NOT wash out local structural changes.
// EXCEPTION: pending COMMANDS (SubmitTask / RemoveNode / AddRevoke) are
// injected into e.state.PendingTasks by HTTP handlers OUTSIDE OnToken, so
// a blanket overwrite would drop them before the token carries them. Keep
// local-only pending commands and re-merge them after the adoption — BUT
// only those never yet published into a departing token. A task we already
// published that is now absent from the incoming token was consumed
// downstream (claimed/revoked); resurrecting it would make it ride forever
// (a re-claim / re-revoke storm centered on the submitter node).
localPending := map[string]*Task{}
for id, t := range e.state.PendingTasks {
if _, sent := e.published[id]; sent {
continue
}
if _, inToken := tk.State.PendingTasks[id]; inToken {
continue
}
localPending[id] = t
}
rd := e.state.RoundDelay // preserve if incoming carries none (zero-guard)
e.state = tk.State
if e.state.RoundDelay == 0 {
e.state.RoundDelay = rd
}
if e.state.PendingTasks == nil {
e.state.PendingTasks = map[string]*Task{}
}
// Re-apply local store overrides (group labels, disabled flags) onto
// the freshly adopted topology so they survive state adoption and
// propagate to all nodes via the next token forward.
if e.topologySync != nil {
e.topologySync()
}
for id, t := range localPending {
e.state.PendingTasks[id] = t
}
// (b) apply incremental log delta; trim consumed entries off the token.
if e.Log != nil && len(tk.Log) > 0 {
wm, err := e.Log.ApplyDelta(tk.Log)
if err != nil {
log.Printf("ring[%s] log delta gap: %v (request full sync later)", e.ID, err)
}
keep := tk.Log[:0]
for _, en := range tk.Log {
if en.Seq > wm {
keep = append(keep, en)
}
}
tk.Log = keep
}
// execute pending commands addressed to us or claimable by lowest load.
// runCommands may set e.selfRemoved + e.removedNext on a self-remove.
if err := e.runCommands(ctx, tk); err != nil {
return tk, err
}
// (c) append own node info (refresh load/lastSeen) — skipped when we
// just self-removed, otherwise UpsertNode(self) would resurrect us and
// undo the removal the command just performed.
if !e.selfRemoved {
e.state.UpsertNode(Node{
ID: e.ID, Addr: e.myAddr, Alive: true,
IsLeader: e.state.LeaderID == e.ID,
Load: e.loadSnapshot(),
Version: e.Version, Cache: e.Cache, NodeKey: e.nodeKey,
})
}
// (d) inject pending newcomers right after ourselves + log node.join.
// This is the plan's "令牌发到自己时把新节点加入令牌" step: the
// sponsor writes the newcomer into the token's state and the token then
// flows to the newcomer (its successor) so it can participate.
e.injectPendingJoin()
// re-attach own fresh log entries so peers converge.
if !e.selfRemoved && e.Log != nil {
mine := e.Log.EntriesAfter(e.lastLogSent)
if len(mine) > 0 {
tk.Log = append(tk.Log, mine...)
if last := mine[len(mine)-1]; last.Seq > e.lastLogSent {
e.lastLogSent = last.Seq
}
}
}
// Publish our consolidated state back into the token.
tk.State = e.state
e.lastSyncAt = time.Now().Unix()
// Persist the cached peer list so a crash/restart can auto-rejoin.
e.persistPeers()
// Record the tasks leaving on this token so their absence from the next
// incoming token is recognized as "consumed downstream" rather than
// "never sent" — otherwise the localPending re-merge above would
// resurrect them and they would ride the ring forever.
e.published = make(map[string]struct{}, len(e.state.PendingTasks))
for id := range e.state.PendingTasks {
e.published[id] = struct{}{}
}
// Forward only after BOTH the operations and the rhythm timer are done.
select {
case <-rhythm.C:
case <-ctx.Done():
return tk, ctx.Err()
}
return tk, nil
}
// runCommands executes pending commands carried by the token that this node
// must handle. Per the authoritative design (plan §M6), commands are DIRECTED
// to their executor — they are NOT blindly claimed by the lowest-load node:
// - node-removal: rides the token until it reaches the TARGET node, which
// self-removes (plan §移除节点: "令牌传递到被移除节点自身时,该节点执行
// 自移除"). A remove command for ANOTHER node is left in pending so it keeps
// riding; if its target is already gone/offline, the lowest node consumes
// it as a no-op so it cannot ride forever.
// - revocation: rides to the OWNING node (plan §任务撤销: "持有该转发的节点
// 收到撤销任务后取消"); a revoke whose forward is already absent from the
// topology is an idempotent no-op, consumed by the lowest-load node.
// - forward creation: claimed by the lowest-load node (plan §负载摘取).
func (e *Engine) runCommands(ctx context.Context, tk *Token) error {
for {
pending := e.state.PendingList()
if len(pending) == 0 {
break
}
selfIsLowest := false
if low := e.state.LowestAlive(); low != nil && low.ID == e.ID {
selfIsLowest = true
}
// Pick the first command this node may act on this pass.
var target *Task
for _, t := range pending {
if t.RemoveNode == e.ID {
target = t // directed at us — execute regardless of load
break
}
if t.RemoveNode != "" {
// directed at another node; let it ride unless the target is
// already gone (not in ring / offline) — then the lowest node
// consumes the stale command as a no-op so it cannot loop.
if selfIsLowest {
if idx := e.state.Find(t.RemoveNode); idx < 0 || !e.state.Nodes[idx].Alive {
target = t
break
}
}
continue
}
if t.Revoke {
if owner := e.state.TopologyOwner(t); owner == e.ID {
target = t // we own the forward — execute the revoke
break
} else if owner == "" && selfIsLowest {
target = t // forward already gone — idempotent no-op
break
}
continue // owned elsewhere — ride to the owner
}
if selfIsLowest {
target = t // generic forward create — lowest-load claim
break
}
}
if target == nil {
break
}
claimed := e.state.ClaimPending(target.ID)
if claimed == nil {
break
}
if claimed.Revoke {
if e.state.RemoveTopology(claimed.Local.Name, claimed.Remote.Name, claimed.Link.RemotePort) {
if e.Handler != nil {
if err := e.Handler.Revoke(ctx, claimed); err != nil {
log.Printf("ring[%s] revoke %s: %v", e.ID, claimed.ID, err)
}
}
if e.Log != nil {
_, _ = e.Log.Append(e.ID, LogForwardRemove, map[string]any{
"taskId": claimed.ID, "local": claimed.Local.Name, "remote": claimed.Remote.Name,
})
}
}
continue
}
if claimed.RemoveNode != "" && claimed.RemoveNode == e.ID {
// Plan §移除节点: self-remove re-queues own forwards, drops ring
// position, and the token continues to the original successor.
// Stop the local workers for every forward we own FIRST (plan:
// "完全取消一切集群远程转发,停其 worker"), then SelfRemove
// moves them back to pending for another member to claim.
if e.Handler != nil {
for _, te := range e.state.ForwardsOwnedBy(e.ID) {
t := &Task{ID: te.TaskID, Local: te.Local, Remote: te.Remote, Link: te.Link}
if err := e.Handler.Revoke(ctx, t); err != nil {
log.Printf("ring[%s] self-remove revoke %s: %v", e.ID, te.TaskID, err)
}
}
}
wasLeader := e.state.LeaderID == e.ID
if succ, ok := e.state.AliveSuccessor(e.ID); ok && succ != e.ID {
e.removedNext = succ
}
e.state.SelfRemove(e.ID)
e.selfRemoved = true
// Leader failover: if we were the leader, the ring would run
// leaderless after our departure — LeaderID would be "" (SelfRemove
// clears it), no node would call Send (cycle never advances), and
// WatchLeader can't find AlivePredecessor("") to promote a
// successor. Designate the captured successor as the new leader
// so the token carries a valid LeaderID downstream; the successor
// then calls Send on its turn and the ring keeps cycling.
if wasLeader && e.removedNext != "" {
e.state.LeaderID = e.removedNext
for i := range e.state.Nodes {
e.state.Nodes[i].IsLeader = e.state.Nodes[i].ID == e.removedNext
}
if e.Log != nil {
_, _ = e.Log.Append(e.ID, LogLeaderChange, map[string]string{"leader": e.removedNext})
}
}
if e.Log != nil {
_, _ = e.Log.Append(e.ID, LogNodeLeave, map[string]string{"node": e.ID})
}
log.Printf("ring[%s] self-removed from cluster (token command %s); next=%s leader=%s",
e.ID, claimed.ID, e.removedNext, e.state.LeaderID)
continue
}
if claimed.RemoveNode != "" {
// A remove command whose target is no longer in the ring: the
// target already self-removed (or was never a member). Drop it
// here — it MUST NOT fall through to the forward-create path,
// which would spawn a phantom empty forward (the remove task
// carries no local/remote/link). This branch also absorbs the
// command after the injector's localPending merge resurrects a
// copy once the original has been consumed downstream.
log.Printf("ring[%s] drop fulfilled remove %s (target %s gone)",
e.ID, claimed.ID, claimed.RemoveNode)
continue
}
// Defense-in-depth against duplicate claims: if an active topology
// entry for this forward already exists (owned by us or another
// node), this task is a stale resurrected copy or a multi-token
// collision — drop it WITHOUT spawning, so we never end up with an
// orphaned worker running a forward the topology attributes to a
// different node. Safe for OfflineReassign: that path deletes the
// topology entry BEFORE re-queueing, so TopologyOwner returns "" and
// the legitimate re-claim passes through.
if owner := e.state.TopologyOwner(claimed); owner != "" {
log.Printf("ring[%s] drop duplicate task %s: %s→%s:%d already owned by %s",
e.ID, claimed.ID, claimed.Local.Name, claimed.Remote.Name,
claimed.Link.RemotePort, owner)
continue
}
if e.Handler != nil {
if err := e.Handler.Claim(ctx, claimed); err != nil {
e.state.PendingTasks[claimed.ID] = claimed
log.Printf("ring[%s] claim %s failed: %v", e.ID, claimed.ID, err)
break
}
}
if e.Log != nil {
_, _ = e.Log.Append(e.ID, LogForwardAdd, map[string]any{
"taskId": claimed.ID, "local": claimed.Local.Name, "remote": claimed.Remote.Name,
})
}
e.state.AddTopology(claimed, e.ID)
// Refresh our own stored load so the next selfIsLowest check in this
// same pass sees the incremented Forwards count — otherwise we'd keep
// claiming (stored load stays stale until we forward the token) and
// hog every claimable task, defeating lowest-load distribution.
if i := e.state.Find(e.ID); i >= 0 {
e.state.Nodes[i].Load = e.loadSnapshot()
}
}
return nil
}
// Forward hands the token to this node's successor over the injected send.
// It is the transport hook used by the HTTP handler after OnToken. If this
// node just self-removed, its ID is no longer in state.Nodes so
// AliveSuccessor would fail — use the original successor captured before
// removal (plan §移除节点 step 3: "令牌传递给自身原本的下一家"). Otherwise
// delegates to forwardToNext which handles send-failure → mark offline →
// reassign → try next hop (plan §故障自幽).
func (e *Engine) Forward(ctx context.Context, tk *Token) error {
if e.removedNext != "" {
next := e.removedNext
e.removedNext = ""
var err error
if e.send != nil {
log.Printf("ring[%s] forward (self-removed) cycle=%d to %s", e.ID, tk.Cycle, next)
err = e.send(ctx, next, tk)
}
// After handing off the token to the old successor, detach to a
// fresh standalone state so Snapshot() no longer serves the old
// cluster picture (members, topology, log) after self-leave. The
// token already carries the published state (with the new leader if
// we designated one); the local reset does not affect the sent token.
if e.selfRemoved {
e.detachAsStandalone()
}
return err
}
return e.forwardToNext(ctx, tk)
}
// detachAsStandalone resets the engine to a fresh standalone state after a
// self-leave has completed (the token was handed to the old successor). This
// prevents Snapshot() from serving the old cluster picture — other members,
// the full topology, pending tasks, and the cluster log — after the node has
// permanently left the ring. Equivalent to CreateCluster minus the IsMember
// guard (we are already detached) plus a fresh log (old cluster events stale).
func (e *Engine) detachAsStandalone() {
// Leaving the cluster invalidates this node's admission key — a
// standalone node has no key until it creates/joins again. Clear both
// the in-memory key and the persisted copy (so a restart doesn't
// resurrect a stale key for a node that's no longer in any cluster).
e.nodeKey = ""
if e.keyPersist != nil {
_ = e.keyPersist("")
}
// Clear the cached peer list so this node does NOT auto-rejoin on
// restart — it explicitly left the cluster.
e.clearPeers()
e.state = State{
LeaderID: e.ID,
PendingTasks: map[string]*Task{},
Topology: map[string]*TopoEntry{},
RoundDelay: 2 * time.Second,
}
e.state.UpsertNode(Node{
ID: e.ID, Addr: e.myAddr, Alive: true, IsLeader: true,
Load: e.loadSnapshot(), Version: e.Version, Cache: e.Cache, NodeKey: e.nodeKey,
})
e.selfRemoved = false
e.removedNext = ""
e.lastRingStart = time.Time{}
e.lastTokenAt = 0
e.lastSyncAt = 0
e.inflight.clear()
e.failCount = map[string]int{}
e.published = map[string]struct{}{}
if e.Log != nil {
e.Log = NewClusterLog()
_, _ = e.Log.Append(e.ID, LogLeaderChange, map[string]string{"leader": e.ID})
}
log.Printf("ring[%s] detached to standalone after self-leave", e.ID)
}
// Snapshot returns a serializable view of the ring for the frontend.
type RingSnapshot struct {
SelfID string `json:"selfId"`
LeaderID string `json:"leaderId"`
Cycle int64 `json:"cycle"`
LastSync int64 `json:"lastSync"`
RoundDelay int64 `json:"roundDelayMs"`
Nodes []Node `json:"nodes"`
Pending []*Task `json:"pending"`
Topology []*TopoEntry `json:"topology"`
Log []LogEntry `json:"log,omitempty"`
// NodeKey: this node's cluster admission key. The cluster page displays it
// so the operator can copy it for newcomers joining via this node.
NodeKey string `json:"nodeKey,omitempty"`
}
func (e *Engine) Snapshot() *RingSnapshot {
snap := &RingSnapshot{
SelfID: e.ID,
LeaderID: e.state.LeaderID,
Cycle: e.state.Cycle,
LastSync: e.lastSyncAt,
RoundDelay: e.state.RoundDelay.Milliseconds(),
Nodes: e.state.Nodes,
Pending: e.state.PendingList(),
Topology: e.state.TopologyList(),
NodeKey: e.nodeKey,
}
if e.Log != nil {
snap.Log = e.Log.Snapshot()
}
return snap
}
// tkDelaySince measures elapsed since token SentAt (leader round delay).
func tkDelaySince(tk *Token) time.Duration {
if tk.SentAt == 0 {
return 2 * time.Second
}
return time.Duration(time.Now().UnixMilli()-tk.SentAt) * time.Millisecond
}
func contains(xs []string, v string) bool {
for _, x := range xs {
if x == v {
return true
}
}
return false
}
// StartRing kicks off a fresh token from the leader. The leader stamps a new
// SentAt (so older in-flight tokens are dropped downstream) and marks inflight
// so WatchTokenLoss can detect a lost first hop — previously StartRing sent
// without marking, so a first-round loss was never noticed.
func (e *Engine) StartRing(ctx context.Context) {
if e.state.LeaderID != e.ID {
return
}
next, ok := e.state.AliveSuccessor(e.ID)
if !ok || next == e.ID {
return // single-node ring; resumes once a newcomer joins
}
// Throttle: do not start a new cycle until RoundDelay has elapsed.
if !e.lastRingStart.IsZero() && time.Since(e.lastRingStart) < e.state.RoundDelay {
return
}
e.lastRingStart = time.Now()
e.state.Cycle++
tk := &Token{
Cycle: e.state.Cycle,
State: e.state,
SentAt: time.Now().UnixMilli(),
}
if e.send != nil {
if err := e.send(ctx, next, tk); err != nil {
log.Printf("ring[%s] start cycle %d send: %v", e.ID, tk.Cycle, err)
return
}
// Mark inflight ONLY on a successful first send so token-loss
// detection covers the very first hop too.
e.inflight.mark(e.state.RoundDelay)
}
}
// JoinInfo is a node's self-description sent when requesting to join a ring.
type JoinInfo struct {
ID string `json:"id"`
Addr string `json:"addr"`
Version string `json:"version,omitempty"`
Cache []string `json:"cache,omitempty"`
// JoinKey is the sponsor's nodeKey — the newcomer must present it to
// prove it is authorized to join via the sponsor. The sponsor verifies
// ji.JoinKey == e.nodeKey; mismatch → 403.
JoinKey string `json:"joinKey,omitempty"`
}
// injectPendingJoin writes every queued newcomer into state right after
// ourselves (so the newcomer becomes our successor) and logs node.join. Used
// both by OnToken (plan: "令牌发到自己时把新节点加入令牌") and by JoinNode
// when the leader is a single node with no token circulating.
func (e *Engine) injectPendingJoin() {
for _, ji := range e.pendingJoin {
nn := Node{ID: ji.ID, Addr: ji.Addr, Alive: true,
Load: Load{MemPct: 50, NetPct: 50}, Version: ji.Version, Cache: ji.Cache}
e.state.InsertAfter(e.ID, nn)
if e.Log != nil {
_, _ = e.Log.Append(e.ID, LogNodeJoin, map[string]string{"node": nn.ID, "addr": nn.Addr})
}
log.Printf("ring[%s] injected newcomer %s after self", e.ID, nn.ID)
}
e.pendingJoin = nil
}
// JoinNode accepts a newcomer's join request. Per plan §新节点加入 the
// sponsor does NOT mutate its own state immediately (it would be washed out
// by the next incoming token's authoritative merge). Instead it queues the
// newcomer on pendingJoin; OnToken injects it into the token right after
// the sponsor. EXCEPTION: a single-node leader has no token circulating
// (StartRing refuses for lack of a successor), so the newcomer would never
// be injected — in that case we inject immediately and kick off the ring.
func (e *Engine) JoinNode(j JoinInfo) *State {
e.pendingJoin = append(e.pendingJoin, j)
if e.state.LeaderID == "" {
e.state.LeaderID = e.ID
}
// Single-node leader: no successor, no circulating token → the pending
// newcomer would never be injected. Inject now (safe: no foreign token
// can overwrite a single-node leader) and start the ring.
if e.state.LeaderID == e.ID && len(e.state.Nodes) == 1 {
e.injectPendingJoin()
go e.StartRing(context.Background())
}
return &e.state
}
// AdoptState replaces this node's cluster picture with the state provided by
// the join target, then re-inserts us (in case we were absent).
func (e *Engine) AdoptState(s State) {
ns := make([]string, 0, len(s.Nodes))
for _, n := range s.Nodes {
ns = append(ns, n.ID)
}
log.Printf("ring[%s] adopt-state nodes=%v", e.ID, ns)
kept := map[string]*Task{}
for id, t := range e.state.PendingTasks {
if _, ok := s.PendingTasks[id]; !ok {
kept[id] = t
}
}
e.state = s
if e.state.PendingTasks == nil {
e.state.PendingTasks = map[string]*Task{}
}
for id, t := range kept {
e.state.PendingTasks[id] = t
}
if e.topologySync != nil {
e.topologySync()
}
e.state.UpsertNode(Node{ID: e.ID, Addr: e.myAddr, Alive: true,
Load: e.loadSnapshot(), Version: e.Version, Cache: e.Cache, NodeKey: e.nodeKey})
if e.Log != nil {
e.Log.Append(e.ID, LogNodeJoin, map[string]string{"node": e.ID, "addr": e.myAddr})
}
// Newcomer generates its own admission key after joining, so future
// nodes can join via it. Per the user's design: "每个节点加入集群后
// 生成自身密钥". A node that already has a persisted key (restart
// re-join) keeps it.
e.ensureNodeKey()
// Persist the cached peer list from the adopted ring state.
e.persistPeers()
}
// CreateCluster reseeds this node as a fresh standalone leader (single-node
// ring). Used after a self-leave left the ring empty, or to (re)affirm seed
// state on a standalone node. Refuses if this node is still a multi-node
// member — reseeding mid-cluster would split the ring (split-brain). Safe to
// call when standalone/empty: no token circulates to a non-member, so no
// concurrent OnToken can overwrite the reset.
func (e *Engine) CreateCluster() error {
if e.IsMember() {
return fmt.Errorf("node is a multi-node cluster member; leave first")
}
e.ensureNodeKey()
e.state = State{
LeaderID: e.ID,
Cycle: 0,
PendingTasks: map[string]*Task{},
Topology: map[string]*TopoEntry{},
RoundDelay: 2 * time.Second,
}
e.state.UpsertNode(Node{
ID: e.ID, Addr: e.myAddr, Alive: true, IsLeader: true,
Load: e.loadSnapshot(), Version: e.Version, Cache: e.Cache, NodeKey: e.nodeKey,
})
e.selfRemoved = false
e.removedNext = ""
e.lastRingStart = time.Time{}
e.lastTokenAt = 0
e.inflight.clear()
if e.Log != nil {
_, _ = e.Log.Append(e.ID, LogLeaderChange, map[string]string{"leader": e.ID})
}
log.Printf("ring[%s] created/seeded fresh standalone cluster as leader", e.ID)
return nil
}
// SubmitTask adds a new forward request to pending; it rides the next token
// round and is claimed by the lowest-load member.
// RemoveNode publishes a node-removal command via the token; the target
// node self-removes when the command reaches it.
func (e *Engine) RemoveNode(nodeID string) *Task {
return e.state.AddRemoveNode(nodeID)
}
// RevokeTask publishes a revocation for an established forward through the
// same token channel; the owning node stops the worker and drops topology.
func (e *Engine) RevokeTask(local store.Local, remote store.Remote, link store.Link) *Task {
return e.state.AddRevoke(local, remote, link)
}
func (e *Engine) SubmitTask(local store.Local, remote store.Remote, link store.Link) *Task {
if e.HasTask(local.Name, remote.Name, link.RemotePort) {
return nil
}
return e.state.AddPending(local, remote, link)
}
// HasTask reports whether a forward with the same local/remote/remotePort is
// already pending or active in the topology (idempotency guard for resaves).
func (e *Engine) HasTask(local, remote string, port int) bool {
for _, t := range e.state.PendingList() {
if t.Local.Name == local && t.Remote.Name == remote && t.Link.RemotePort == port {
return true
}
}
for _, t := range e.state.TopologyList() {
if t.Local.Name == local && t.Remote.Name == remote && t.Link.RemotePort == port {
return true
}
}
return false
}
// UpdateTopologyGroup sets the group label on a topology entry. The change
// propagates to all nodes via the next token cycle. Used by the forwards
// assign handler so group labels sync through the ring.
func (e *Engine) UpdateTopologyGroup(local, remote string, port int, group string) bool {
return e.state.UpdateTopologyGroup(local, remote, port, group)
}
// IsLeader reports whether this node is the current ring leader.
func (e *Engine) IsLeader() bool { return e.state.LeaderID == e.ID }
// NodeKey returns this node's cluster admission key (for the frontend to
// display so the operator can copy it for newcomers).
func (e *Engine) NodeKey() string { return e.nodeKey }
// SetKeyPersist installs the callback used to persist the nodeKey to durable
// storage (store.SetNodeKey). Called once from main.go after NewEngine. Tests
// leave it nil — ensureNodeKey still generates the key in-memory.
func (e *Engine) SetKeyPersist(fn func(key string) error) { e.keyPersist = fn }
// SetPeerPersist installs the callback used to persist the cached peer list
// to durable storage (store.SetClusterPeers). Called once from main.go.
func (e *Engine) SetPeerPersist(fn func(peersJSON string) error) { e.peerPersist = fn }
// SetTopologySync installs the callback used to re-apply local store overrides
// (group labels, disabled flags) onto the ring topology after each state
// adoption. Called once from main.go. Without this, group changes made via
// HTTP handlers are overwritten by the next e.state = tk.State.
func (e *Engine) SetTopologySync(fn func()) { e.topologySync = fn }
// persistPeers extracts all alive peers (addr + nodeKey, excluding self)
// from the current ring state and persists them via the peerPersist callback.
// Called on every token cycle (OnToken) and on AdoptState so a crashed node
// always has the latest peer list to rejoin through. Skipped for standalone
// (single-node) rings — a standalone node has no peers to cache.
func (e *Engine) persistPeers() {
if e.peerPersist == nil {
return
}
type peerEntry struct {
Addr string `json:"addr"`
Key string `json:"key"`
}
var peers []peerEntry
for _, n := range e.state.Nodes {
if n.ID == e.ID || !n.Alive {
continue
}
if n.Addr == "" || n.NodeKey == "" {
continue
}
peers = append(peers, peerEntry{Addr: n.Addr, Key: n.NodeKey})
}
if len(peers) == 0 {
return // standalone or all-offline: don't overwrite a good cache
}
data, err := json.Marshal(peers)
if err != nil {
return
}
if err := e.peerPersist(string(data)); err != nil {
log.Printf("ring[%s] persist cluster peers failed: %v", e.ID, err)
}
}
// clearPeers wipes the cached peer list (called from detachAsStandalone so
// an explicit leave does NOT auto-rejoin on restart).
func (e *Engine) clearPeers() {
if e.peerPersist != nil {
_ = e.peerPersist("")
}
}
// ensureNodeKey generates a random admission key if this node doesn't have one
// yet, and persists it via the keyPersist callback (so it survives restarts).
// Called from CreateCluster (the creator generates a key so others can join
// via it) and AdoptState (a newcomer generates its own key after joining, so
// future nodes can join via it). Per the user's design: "每个节点加入集群后
// 生成自身密钥" — the key is born with cluster membership, not at startup.
func (e *Engine) ensureNodeKey() {
if e.nodeKey != "" {
return
}
e.nodeKey = GenerateNodeKey()
if e.keyPersist != nil {
if err := e.keyPersist(e.nodeKey); err != nil {
log.Printf("ring[%s] persist nodeKey failed: %v", e.ID, err)
}
}
}
// IsMember reports whether this node is currently an active multi-node member
// (self is in the ring alongside others). Used by the create/join gates to
// refuse actions that would split an active ring. A detached node (self not
// in ring — e.g. after a self-leave) or a standalone node returns false and
// may create/join freely. NOTE: after a self-leave the engine keeps the other
// members in state.Nodes (it only dropped self), so a plain len>1 check would
// wrongly block a detached node — the self-in-ring test is essential.
func (e *Engine) IsMember() bool {
if len(e.state.Nodes) <= 1 {
return false
}
for _, n := range e.state.Nodes {
if n.ID == e.ID {
return true
}
}
return false
}
// LeaderAddr returns the current leader's address.
func (e *Engine) LeaderAddr() string {
i := e.state.Find(e.state.LeaderID)
if i < 0 {
return ""
}
return e.state.Nodes[i].Addr
}