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202 lines
5.7 KiB
Go
202 lines
5.7 KiB
Go
// Leader-side minimal roles for the token ring. Per the authoritative design:
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// the leader only (1) initiates the first token, and (2) judges token loss.
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// All other processing (adopt cluster picture, append own info, run commands,
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// forward) is IDENTICAL between leader and ordinary nodes — no phase flips,
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// no passed-accounting, no cycle bookkeeping in the leader.
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package cluster
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import (
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"context"
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"log"
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"sync"
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"time"
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)
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// ringHopDelay paces each token hop (real-world cadence, avoids busy-loop).
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// 500ms keeps a 3-node ring well under the LossTimeout floor (2500ms) so a
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// healthy round is never misjudged lost, while not idly burning CPU/HTTP at
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// 20Hz like the old 50ms did.
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const ringHopDelay = 500 * time.Millisecond
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// LossTimeout is the token-loss threshold per design: roundDelay/2 + 20ms,
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// floored so a healthy fast ring is never misjudged.
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func LossTimeout(roundDelay time.Duration) time.Duration {
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t := roundDelay/2 + 20*time.Millisecond
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if t < 2500*time.Millisecond {
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return 2500 * time.Millisecond
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}
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return t
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}
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// inFlight tracks token-in-flight state (leader only, for loss judging).
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type inFlight struct {
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mu sync.Mutex
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active bool
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sentAt time.Time
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delay time.Duration
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}
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func (f *inFlight) mark(delay time.Duration) {
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f.mu.Lock()
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f.active = true
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f.sentAt = time.Now()
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f.delay = delay
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f.mu.Unlock()
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}
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func (f *inFlight) clear() {
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f.mu.Lock()
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f.active = false
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f.mu.Unlock()
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}
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func (f *inFlight) inflight() bool {
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f.mu.Lock()
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defer f.mu.Unlock()
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return f.active
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}
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func (f *inFlight) age() time.Duration {
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f.mu.Lock()
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defer f.mu.Unlock()
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if !f.active {
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return 0
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}
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return time.Since(f.sentAt)
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}
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func (f *inFlight) lastDelay() time.Duration {
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f.mu.Lock()
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defer f.mu.Unlock()
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return f.delay
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}
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// Send is called after OnToken for the LEADER. The token has come full
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// circle (one round complete), so the leader bumps the cycle, stamps a fresh
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// SentAt (so any stale in-flight older token is dropped downstream), and
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// forwards to the successor to start the next round. This is what makes
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// `cycle` advance under the perpetual-flow model — without it cycle stuck
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// at the StartRing value forever.
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func (e *Engine) Send(ctx context.Context, tk *Token) error {
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if !e.selfRemoved {
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e.state.Cycle = tk.Cycle + 1
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tk.Cycle = e.state.Cycle
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// Keep State.Cycle in lockstep with Token.Cycle so the snapshot
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// (which reads e.state.Cycle) reflects the real round number.
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tk.State = e.state
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tk.SentAt = time.Now().UnixMilli()
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if tk.SentAt > e.lastTokenAt {
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e.lastTokenAt = tk.SentAt
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}
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}
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return e.forwardToNext(ctx, tk)
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}
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// forwardToNext sends the token to the next alive successor; on failure it
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// marks that node offline, reattaches its tasks, and tries the next hop.
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func (e *Engine) forwardToNext(ctx context.Context, tk *Token) error {
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for hops := 0; hops < len(e.state.Nodes); hops++ {
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next, ok := e.nextRecipient()
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if !ok {
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e.inflight.clear()
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return nil
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}
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if e.send == nil {
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return nil
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}
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err := e.send(ctx, next, tk)
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if err == nil {
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if e.state.LeaderID == e.ID {
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e.inflight.mark(e.state.RoundDelay)
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}
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// Pace the ring so tokens circulate at a realistic cadence.
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// Pacing handled by the parallel rhythm timer in OnToken.
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return nil
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}
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log.Printf("ring[%s] send to %s failed: %v", e.ID, next, err)
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// Do not declare a neighbor offline on a single timeout: transient
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// send failures (network jitter, busy handler) must not break the
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// ring. Only after consecutive failures do we evict the node.
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e.failMu.Lock()
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e.failCount[next]++
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if e.failCount[next] >= 2 {
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e.state.MarkOffline(next)
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e.state.OfflineReassign(next)
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delete(e.failCount, next)
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}
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}
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e.inflight.clear()
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return nil
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}
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// becomeLeader promotes this node (used when the monitored leader dies).
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func (e *Engine) becomeLeader() {
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e.state.LeaderID = e.ID
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for i := range e.state.Nodes {
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e.state.Nodes[i].IsLeader = e.state.Nodes[i].ID == e.ID
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}
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log.Printf("ring[%s] promoted to leader", e.ID)
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}
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// WatchLeader runs the leader liveness monitor: the predecessor of the leader
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// pings it; on failure it marks the leader offline and promotes itself.
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func (e *Engine) WatchLeader(ctx context.Context) {
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tick := time.NewTicker(2 * time.Second)
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defer tick.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-tick.C:
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if e.state.LeaderID == e.ID {
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continue // we are the leader; predecessor monitors us
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}
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leaderPred, ok := e.state.AlivePredecessor(e.state.LeaderID)
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if !ok || leaderPred != e.ID {
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continue // only the leader's predecessor pings it
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}
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if e.send != nil {
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hbCtx, cancel := context.WithTimeout(ctx, 1500*time.Millisecond)
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err := e.send(hbCtx, e.state.LeaderID, nil) // nil = heartbeat
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cancel()
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if err != nil {
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log.Printf("ring[%s] heartbeat to leader %s failed: %v", e.ID, e.state.LeaderID, err)
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e.state.MarkOffline(e.state.LeaderID)
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e.state.OfflineReassign(e.state.LeaderID)
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e.becomeLeader()
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}
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}
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}
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}
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}
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// WatchTokenLoss runs the leader's token-loss judge: if a token was sent and
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// does not return within LossTimeout, the leader issues a fresh token (all
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// nodes drop older stamps via the SentAt guard, so at most one circulates).
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func (e *Engine) WatchTokenLoss(ctx context.Context) {
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tick := time.NewTicker(200 * time.Millisecond)
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defer tick.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-tick.C:
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if e.ID != e.state.LeaderID {
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continue
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}
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if !e.inflight.inflight() {
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continue
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}
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delay := e.inflight.lastDelay()
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if delay <= 0 {
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delay = 200 * time.Millisecond
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}
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if e.inflight.age() > LossTimeout(delay) {
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log.Printf("ring[%s] token lost, resending cycle %d", e.ID, e.state.Cycle)
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e.inflight.clear()
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e.StartRing(ctx)
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}
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}
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}
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}
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