mirror of
https://gitcode.com/JianFeeeee/webui4frpc.git
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- Cluster: forwardToNext offline detection (leader+non-leader), WatchLeader 1s heartbeat fallback, 409 for standalone nodes, Node.NodeKey key exchange via token ring, ClusterPeers persistence + auto-rejoin, Forward delegates to forwardToNext (bugfix) - Auth: Basic Auth (flag-creds fast path) + bcrypt users (admin/viewer) + Bearer API keys (read/write/admin scope) - Frontend: UsersView (accounts+API keys), ClusterView (ring/nodeKey/tasks/topology/log), StatusView (group management, per-proxy status), CanvasView (edge toggle/group), PortEdge (disabled/group labels) - API: handlers split (canvas/forwards/users/logs), canvas export/import, forwards group start/stop/assign/delete, cluster endpoints - Docs: comprehensive README rewrite (all flags/APIs/auth/cluster), docs/cluster-api.md (cluster management API reference) - Deploy: run-cluster.sh now 4-node ring + 1 isolated standalone, test-forward.sh updated for 4 nodes - Removed plan.md (design notes consolidated into README + API docs)
253 lines
8.3 KiB
Go
253 lines
8.3 KiB
Go
// Leader-side minimal roles for the token ring. Per the authoritative design:
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// the leader only (1) initiates the first token, and (2) judges token loss.
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// All other processing (adopt cluster picture, append own info, run commands,
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// forward) is IDENTICAL between leader and ordinary nodes — no phase flips,
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// no passed-accounting, no cycle bookkeeping in the leader.
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package cluster
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import (
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"context"
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"log"
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"sync"
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"time"
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)
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// Per-hop pacing bounds. The hop delay scales DOWN as the ring grows so the
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// round time stays ~ringHopDelayMax regardless of node count — a static
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// 500ms made large clusters slow (3 nodes=1.5s, 5 nodes=2.5s, 10 nodes=5s
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// per round); now 3/5/10 nodes all round at ~500ms (until the floor bites),
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// keeping sync real-time without a token storm (round freq ≈2Hz).
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const (
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ringHopDelayMax = 500 * time.Millisecond
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ringHopDelayMin = 50 * time.Millisecond
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)
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// hopDelayFor returns the per-hop pace for a ring of aliveNodes members.
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// Nodes越多延迟越低: delay = ringHopDelayMax / aliveNodes, floored at min.
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// n=2→250ms, n=3→167ms, n=5→100ms, n=10→50ms(floor) — round time ≈500ms.
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func hopDelayFor(aliveNodes int) time.Duration {
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if aliveNodes < 2 {
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aliveNodes = 2
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}
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d := ringHopDelayMax / time.Duration(aliveNodes)
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if d < ringHopDelayMin {
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d = ringHopDelayMin
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}
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return d
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}
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// LossTimeout is the token-loss threshold per design: roundDelay/2 + 20ms,
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// floored so a healthy fast ring is never misjudged.
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func LossTimeout(roundDelay time.Duration) time.Duration {
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t := roundDelay/2 + 20*time.Millisecond
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if t < 2500*time.Millisecond {
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return 2500 * time.Millisecond
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}
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return t
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}
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// inFlight tracks token-in-flight state (leader only, for loss judging).
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type inFlight struct {
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mu sync.Mutex
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active bool
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sentAt time.Time
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delay time.Duration
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}
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func (f *inFlight) mark(delay time.Duration) {
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f.mu.Lock()
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f.active = true
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f.sentAt = time.Now()
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f.delay = delay
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f.mu.Unlock()
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}
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func (f *inFlight) clear() {
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f.mu.Lock()
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f.active = false
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f.mu.Unlock()
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}
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func (f *inFlight) inflight() bool {
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f.mu.Lock()
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defer f.mu.Unlock()
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return f.active
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}
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func (f *inFlight) age() time.Duration {
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f.mu.Lock()
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defer f.mu.Unlock()
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if !f.active {
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return 0
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}
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return time.Since(f.sentAt)
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}
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func (f *inFlight) lastDelay() time.Duration {
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f.mu.Lock()
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defer f.mu.Unlock()
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return f.delay
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}
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// Send is called after OnToken for the LEADER. The token has come full
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// circle (one round complete), so the leader bumps the cycle, stamps a fresh
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// SentAt (so any stale in-flight older token is dropped downstream), and
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// forwards to the successor to start the next round. This is what makes
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// `cycle` advance under the perpetual-flow model — without it cycle stuck
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// at the StartRing value forever.
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func (e *Engine) Send(ctx context.Context, tk *Token) error {
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if !e.selfRemoved {
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e.state.Cycle = tk.Cycle + 1
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tk.Cycle = e.state.Cycle
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// Keep State.Cycle in lockstep with Token.Cycle so the snapshot
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// (which reads e.state.Cycle) reflects the real round number.
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tk.State = e.state
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tk.SentAt = time.Now().UnixMilli()
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if tk.SentAt > e.lastTokenAt {
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e.lastTokenAt = tk.SentAt
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}
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}
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return e.forwardToNext(ctx, tk)
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}
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// forwardToNext sends the token to the next alive successor. On send
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// failure (no receipt within the HTTP timeout = neighbor unreachable),
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// the normal node-death procedure fires: mark offline, reassign the dead
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// node's tasks, and try the next hop. If the dead node was the leader,
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// the predecessor reuses the same procedure and additionally promotes
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// itself to leader + starts a fresh cycle (the token destined for the
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// dead leader is lost; a new cycle must begin). This is the PRIMARY
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// leader-death detection path per plan §故障自幽 + §leader 补充/监控.
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func (e *Engine) forwardToNext(ctx context.Context, tk *Token) error {
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for hops := 0; hops < len(e.state.Nodes); hops++ {
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next, ok := e.nextRecipient()
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if !ok {
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e.inflight.clear()
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return nil
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}
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if e.send == nil {
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return nil
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}
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log.Printf("ring[%s] forward cycle=%d to %s", e.ID, tk.Cycle, next)
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err := e.send(ctx, next, tk)
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if err == nil {
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if e.state.LeaderID == e.ID {
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e.inflight.mark(e.state.RoundDelay)
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}
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return nil
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}
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// Send failed = no receipt within timeout = neighbor offline.
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// Normal node-death: mark offline, reassign tasks to pending.
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log.Printf("ring[%s] send to %s failed (no receipt): %v", e.ID, next, err)
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e.state.MarkOffline(next)
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e.state.OfflineReassign(next)
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// If the dead node was the leader, promote self and start a new
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// cycle. The token was going to the leader; with the leader dead
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// the token is lost — start fresh as the new leader (plan §leader
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// 补充/监控: "上家邻居探测到 leader 崩溃 → 自身成为新 leader").
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if next == e.state.LeaderID {
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e.becomeLeader()
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if e.Log != nil {
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_, _ = e.Log.Append(e.ID, LogLeaderChange, map[string]string{"leader": e.ID})
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}
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e.StartRing(ctx)
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return nil
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}
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// Non-leader neighbor death: continue to the next recipient.
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}
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e.inflight.clear()
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return nil
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}
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// becomeLeader promotes this node (used when the monitored leader dies).
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func (e *Engine) becomeLeader() {
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e.state.LeaderID = e.ID
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for i := range e.state.Nodes {
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e.state.Nodes[i].IsLeader = e.state.Nodes[i].ID == e.ID
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}
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log.Printf("ring[%s] promoted to leader", e.ID)
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}
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// WatchLeader runs the FALLBACK leader liveness monitor. The PRIMARY path is
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// forwardToNext: when the predecessor sends a token to the leader and the send
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// fails (leader's HTTP server down), forwardToNext marks the leader offline and
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// promotes self. WatchLeader covers the case forwardToNext CANNOT detect:
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// the leader received the token (POST returned 200) but then crashed/restarted/
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// detached before forwarding it — the send succeeded, so forwardToNext sees no
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// error. In this case the predecessor pings the leader; if the leader is down
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// (connection refused) or restarted/detached (standalone → 409), the heartbeat
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// fails and the predecessor takes over.
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//
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// The predecessor role is NOT permanent — it shifts as the ring topology
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// changes (nodes join/leave). Each tick re-evaluates AlivePredecessor(LeaderID)
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// so the correct node monitors the leader at all times. Per design:
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// "上邻居也不是永久的,也要有普通节点按照令牌传递的拓扑变换转换为上邻居的逻辑".
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//
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// Interval = 1s so worst-case detection (tick + 1.5s ping timeout ≈ 2.5s)
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// aligns with LossTimeout (roundDelay/2 + 20ms, floored at 2500ms), per design:
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// "与leader超时重发时间一致".
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func (e *Engine) WatchLeader(ctx context.Context) {
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tick := time.NewTicker(1 * time.Second)
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defer tick.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-tick.C:
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if e.state.LeaderID == e.ID {
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continue // we are the leader; predecessor monitors us
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}
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leaderPred, ok := e.state.AlivePredecessor(e.state.LeaderID)
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if !ok || leaderPred != e.ID {
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continue // only the leader's predecessor pings it
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}
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if e.send != nil {
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hbCtx, cancel := context.WithTimeout(ctx, 1500*time.Millisecond)
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err := e.send(hbCtx, e.state.LeaderID, nil) // nil = heartbeat
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cancel()
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if err != nil {
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log.Printf("ring[%s] heartbeat to leader %s failed: %v", e.ID, e.state.LeaderID, err)
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e.state.MarkOffline(e.state.LeaderID)
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e.state.OfflineReassign(e.state.LeaderID)
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e.becomeLeader()
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// Kick off a fresh cycle: the ring died with the old
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// leader (no token inflight → WatchTokenLoss won't
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// fire). Without this the newly promoted leader would
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// sit idle and the ring would stay dead.
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e.StartRing(ctx)
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}
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}
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}
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}
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}
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// WatchTokenLoss runs the leader's token-loss judge: if a token was sent and
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// does not return within LossTimeout, the leader issues a fresh token (all
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// nodes drop older stamps via the SentAt guard, so at most one circulates).
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func (e *Engine) WatchTokenLoss(ctx context.Context) {
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tick := time.NewTicker(200 * time.Millisecond)
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defer tick.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-tick.C:
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if e.ID != e.state.LeaderID {
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continue
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}
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if !e.inflight.inflight() {
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continue
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}
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delay := e.inflight.lastDelay()
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if delay <= 0 {
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delay = 200 * time.Millisecond
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}
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if e.inflight.age() > LossTimeout(delay) {
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log.Printf("ring[%s] token lost, resending cycle %d", e.ID, e.state.Cycle)
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e.inflight.clear()
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e.StartRing(ctx)
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}
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}
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}
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}
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