mirror of
https://gitcode.com/JianFeeeee/HomeAgent.git
synced 2026-11-06 17:27:31 +00:00
docs: 架构节写清上下文管理与记忆的实际做法
## 补上真正的差异点 之前架构节只有一张图和七阶段表,把最核心的上下文管理省略了。 用 codegraph 查了 `RelevanceContext` / `PruneWithProtected` / `coldcontext.Store` / `block_recall`,确认实际做法,逐条对照常见 agent: ### 上下文:按相关度取舍,不是截断或摘要 常见做法是超窗裁掉旧对话,或让模型自己摘要 —— 共同问题是**丢什么由位置决定**。 这里是给每条历史事件按当前输入打分,低分下沉到文档层。 打分主路径是稠密余弦(与媒体、文档同一向量空间),模型未就绪退到 TF-IDF。 关键在 `effectiveProtectedCount`:保护条数受预算约束。 ```go budgetCap = ContextTokens / avgEventTokens pCount = min(配置值, budgetCap) ``` 源码里记着这条约束的来历:50k 窗口下单条事件约 5800 token(工具回灌型), 预算 40000,「钉住 10 条」本身就装不下 —— 每轮裁剪都撞保护下限, 两轮后预算耗尽,任务直接终止,召回率从 44% 掉到 22%。 ### 三层是迁移,不是复制 `ColdDoc` 的注释写得很清楚:「块的真实归属在 Events[i].Blocks 里」, 块在任一层只有一个持有者,不靠引用计数保活。 回灌用 `Peek` + 确认 + `Remove` 两阶段,源码明确标注「**禁止先删后灌** —— 删除必须排在确认之后,回灌失败即永久丢数据」。 ### 场面:两条路并行,且互不吞并 声明场景**不吸收整轮指纹**(`EnsureScene` 的注释):否则它会以接近 1.0 的相似度 吃掉后续所有同类轮次,被动聚类再也长不出更细的场面。 这条边界是踩出来的,不是设计时想到的。 ## 开头相应收缩 原来开头四段「**粗体断言** + 三行解释」与架构节重复。改成一句介绍 + 安装 + 三段话点出差异,细节留给架构节。 两版 163 / 191 行,9 个标题对齐,代码块 10/10 配对,无死链。
This commit is contained in:
98
README_EN.md
98
README_EN.md
@ -13,28 +13,10 @@ make build build-cli
|
||||
|
||||
API keys go in the web UI at `http://localhost:8080`. Requires Linux.
|
||||
|
||||
## Design notes
|
||||
|
||||
**Startup order is resolved at build time.** Twenty kernel modules declare `Requires`/`Provides`.
|
||||
The build computes a 6-layer graph into `depgraph.bin` and injects its digest into the binary via
|
||||
`-ldflags`. At runtime the kernel reads the graph rather than recomputing it. A mismatch between
|
||||
graph and binary refuses startup.
|
||||
|
||||
**Plugins launch as soon as their facilities are ready.** A plugin declaring
|
||||
`requires_facilities: [config]` starts when layer 1 completes instead of waiting for the agent
|
||||
layer at layer 4. That saves a measured 35 seconds, which the agent layer spends on dense
|
||||
backfill of 750 events and reindexing.
|
||||
|
||||
**Two input classes, four interrupt levels.** Queued input has no level, so any interrupt can
|
||||
preempt it. Interrupts carry L1–L4: higher preempts lower and pushes the preempted state onto a
|
||||
stack for later resume, same level never preempts. L4 is kernel-only; plugins declaring it get
|
||||
clamped to L3. Preemption count can raise a level by at most two steps
|
||||
(`preemptPromotionCap = 2`), so low-priority work can't starve indefinitely.
|
||||
|
||||
**Memory is partitioned by scene.** A fingerprint is built from channel, partner, tools, topic,
|
||||
and time of day, weighted 1.0/1.0/0.8/0.4/0.2. A scene exists only after the second matching
|
||||
fingerprint (`minSceneEvidence = 2`). Join threshold 0.5, recall 0.35 — recall is looser because
|
||||
failing to recall loses information while an extra scene costs a few lines of context.
|
||||
The main difference from typical agent frameworks is context handling: instead of truncating
|
||||
on overflow or asking the model to summarize, it scores history by relevance and sinks the
|
||||
low-scoring events into documents, then distills those into a graph. Two other things differ:
|
||||
startup order is resolved at build time, and plugins launch as soon as their facilities are ready.
|
||||
|
||||
## Architecture
|
||||
|
||||
@ -53,11 +35,70 @@ failing to recall loses information while an extra scene costs a few lines of co
|
||||
web UI · QQ · CLI · files · browser
|
||||
```
|
||||
|
||||
The kernel makes no HTTP calls and reads no files. Everything that touches the outside world is a
|
||||
plugin. A plugin crash leaves the kernel running; restart backs off 1s / 2s / 3s, and the 4th
|
||||
crash within 5 minutes stops automatic restarts for human intervention.
|
||||
The kernel makes no HTTP calls and reads no files. Everything touching the outside world is a
|
||||
plugin. A plugin crash leaves the kernel running; restarts back off 1s / 2s / 3s, and the 4th
|
||||
crash within 5 minutes stops automatic restarting for human intervention.
|
||||
|
||||
**Seven stages after a message arrives** (`internal/agent/core/stages.go`):
|
||||
### Context is not "truncate and summarize"
|
||||
|
||||
The usual approach drops old turns or asks the model to summarize them. Both share a flaw: what
|
||||
gets lost is decided by position. Here each historical event is scored against the current input,
|
||||
and low scorers sink into the document layer.
|
||||
|
||||
Scoring uses dense cosine similarity in the same vector space as media and documents, falling
|
||||
back to TF-IDF when the model isn't loaded. The most recent N events are always kept, but N is
|
||||
itself bounded by budget:
|
||||
|
||||
```go
|
||||
// protected count cannot exceed what the budget can hold
|
||||
budgetCap = ContextTokens / avgEventTokens
|
||||
pCount = min(configured, budgetCap)
|
||||
```
|
||||
|
||||
That bound came from a measurement: with a 50k window, one event averaged 5800 tokens (tool
|
||||
results), while the budget was 40000, so "pin 10 events" didn't fit. Every prune hit the
|
||||
protection floor, the budget was exhausted after two rounds, and the task terminated. Recall
|
||||
dropped from 44% to 22%. Smaller windows now tighten automatically, and a 1M window can use the
|
||||
full configured value.
|
||||
|
||||
Pruned events aren't discarded, they migrate: the event and the media blocks it holds move into
|
||||
the document layer with block IDs unchanged, only the holding layer changes. Retrieval uses
|
||||
`coldcontext_query` in two phases (Peek to confirm, then Remove) rather than delete-then-refill,
|
||||
which would lose data permanently if the refill failed.
|
||||
|
||||
### Three layers migrate, they don't copy
|
||||
|
||||
```
|
||||
L0 context relevance pruning, last N always protected
|
||||
↓ low scorers sink (with media blocks)
|
||||
L1 documents dense retrieval; access count ≤2 and stale means sink further
|
||||
↓ distilled into triples
|
||||
L2 graph entities, relations, scene index; recall by scene
|
||||
```
|
||||
|
||||
A block has exactly one holder at any layer, with no reference counting to keep it alive. Media
|
||||
are not attachments: images and audio are first-class graph nodes with their own vectors,
|
||||
searchable in the same space as text.
|
||||
|
||||
### Memory is partitioned by scene, not by session
|
||||
|
||||
Typical agents keep one history per session, so switching topics loses context or crams
|
||||
everything into one window. Here memory is partitioned by observable scene fingerprint: channel,
|
||||
conversation partner, tools, topic, time of day, weighted 1.0/1.0/0.8/0.4/0.2.
|
||||
|
||||
A scene comes into being only on the second matching fingerprint (`minSceneEvidence = 2`).
|
||||
Join threshold 0.5, recall 0.35 — recall is looser because failing to recall loses information
|
||||
while an extra scene costs a few lines of context. Each recurrence adds to scene strength;
|
||||
scenes that stop recurring decay by half-life.
|
||||
|
||||
Two paths run in parallel: **declared** (a plugin states at the injection point which scene this
|
||||
is) and **emergent** (fingerprints cluster on their own). Declared scenes deliberately don't
|
||||
absorb the full fingerprint, otherwise they'd score near 1.0 against every later turn and the
|
||||
emergent path could never grow finer-grained scenes.
|
||||
|
||||
### Seven stages
|
||||
|
||||
`internal/agent/core/stages.go`
|
||||
|
||||
| Stage | When | Plugins can |
|
||||
|---|---|---|
|
||||
@ -67,14 +108,11 @@ crash within 5 minutes stops automatic restarts for human intervention.
|
||||
| `before_toolcall` | before one tool runs | audit, deny, rewrite args |
|
||||
| `after_toolcall` | after one tool runs | redact, sort results |
|
||||
| `before_output` | final text ready | format adaptation |
|
||||
| `after_output` | already sent | statistics |
|
||||
| `after_output` | after sending | statistics |
|
||||
|
||||
`post_action → [before_toolcall → run → after_toolcall] → post_action` is the inner loop. It exits
|
||||
when the model stops calling tools, all calls are denied, or the limit is reached.
|
||||
|
||||
**Three memory layers**: context (last 10 always protected) → documents (cold data sinks) → graph
|
||||
database (distilled into triples). Media are first-class graph nodes, not attachments.
|
||||
|
||||
## Everything else
|
||||
|
||||
- **Channels**: web UI, CLI, QQ groups and DMs, A2A, ACP in your IDE
|
||||
|
||||
Reference in New Issue
Block a user