JianFeeeee 152dc680ad docs: 架构节写清上下文管理与记忆的实际做法
## 补上真正的差异点

之前架构节只有一张图和七阶段表,把最核心的上下文管理省略了。
用 codegraph 查了 `RelevanceContext` / `PruneWithProtected` /
`coldcontext.Store` / `block_recall`,确认实际做法,逐条对照常见 agent:

### 上下文:按相关度取舍,不是截断或摘要

常见做法是超窗裁掉旧对话,或让模型自己摘要 —— 共同问题是**丢什么由位置决定**。
这里是给每条历史事件按当前输入打分,低分下沉到文档层。

打分主路径是稠密余弦(与媒体、文档同一向量空间),模型未就绪退到 TF-IDF。

关键在 `effectiveProtectedCount`:保护条数受预算约束。

```go
budgetCap = ContextTokens / avgEventTokens
pCount = min(配置值, budgetCap)
```

源码里记着这条约束的来历:50k 窗口下单条事件约 5800 token(工具回灌型),
预算 40000,「钉住 10 条」本身就装不下 —— 每轮裁剪都撞保护下限,
两轮后预算耗尽,任务直接终止,召回率从 44% 掉到 22%。

### 三层是迁移,不是复制

`ColdDoc` 的注释写得很清楚:「块的真实归属在 Events[i].Blocks 里」,
块在任一层只有一个持有者,不靠引用计数保活。

回灌用 `Peek` + 确认 + `Remove` 两阶段,源码明确标注「**禁止先删后灌**
—— 删除必须排在确认之后,回灌失败即永久丢数据」。

### 场面:两条路并行,且互不吞并

声明场景**不吸收整轮指纹**(`EnsureScene` 的注释):否则它会以接近 1.0 的相似度
吃掉后续所有同类轮次,被动聚类再也长不出更细的场面。

这条边界是踩出来的,不是设计时想到的。

## 开头相应收缩

原来开头四段「**粗体断言** + 三行解释」与架构节重复。改成一句介绍 + 安装 +
三段话点出差异,细节留给架构节。

两版 163 / 191 行,9 个标题对齐,代码块 10/10 配对,无死链。
2026-10-31 11:30:18 +08:00

⚠️ AI-Assisted Programming Notice: Parts of this project's code, documentation, and commit history were generated or modified with AI assistance. Key changes have been human-reviewed, but please evaluate and verify before use.

HologramAgent

中文: README.md

Self-hosted agent kernel. Runs on your own hardware; plugins attach as separate processes.

make build build-cli
./build/homed -data /tmp/ha

API keys go in the web UI at http://localhost:8080. Requires Linux.

The main difference from typical agent frameworks is context handling: instead of truncating on overflow or asking the model to summarize, it scores history by relevance and sinks the low-scoring events into documents, then distills those into a graph. Two other things differ: startup order is resolved at build time, and plugins launch as soon as their facilities are ready.

Architecture

                    homed (kernel)
        LLM orchestration · memory · retrieval
                       │
        ┌──────────────┼──────────────┐
        │              │              │
   stdio RPC       shared mem     event ring
     control       bulk data      notify
        │              │              │
        └──────────────┼──────────────┘
                       │
              plugins (separate processes)
   web UI · QQ · CLI · files · browser

The kernel makes no HTTP calls and reads no files. Everything touching the outside world is a plugin. A plugin crash leaves the kernel running; restarts back off 1s / 2s / 3s, and the 4th crash within 5 minutes stops automatic restarting for human intervention.

Context is not "truncate and summarize"

The usual approach drops old turns or asks the model to summarize them. Both share a flaw: what gets lost is decided by position. Here each historical event is scored against the current input, and low scorers sink into the document layer.

Scoring uses dense cosine similarity in the same vector space as media and documents, falling back to TF-IDF when the model isn't loaded. The most recent N events are always kept, but N is itself bounded by budget:

// protected count cannot exceed what the budget can hold
budgetCap = ContextTokens / avgEventTokens
pCount = min(configured, budgetCap)

That bound came from a measurement: with a 50k window, one event averaged 5800 tokens (tool results), while the budget was 40000, so "pin 10 events" didn't fit. Every prune hit the protection floor, the budget was exhausted after two rounds, and the task terminated. Recall dropped from 44% to 22%. Smaller windows now tighten automatically, and a 1M window can use the full configured value.

Pruned events aren't discarded, they migrate: the event and the media blocks it holds move into the document layer with block IDs unchanged, only the holding layer changes. Retrieval uses coldcontext_query in two phases (Peek to confirm, then Remove) rather than delete-then-refill, which would lose data permanently if the refill failed.

Three layers migrate, they don't copy

L0 context   relevance pruning, last N always protected
     ↓       low scorers sink (with media blocks)
L1 documents dense retrieval; access count ≤2 and stale means sink further
     ↓       distilled into triples
L2 graph     entities, relations, scene index; recall by scene

A block has exactly one holder at any layer, with no reference counting to keep it alive. Media are not attachments: images and audio are first-class graph nodes with their own vectors, searchable in the same space as text.

Memory is partitioned by scene, not by session

Typical agents keep one history per session, so switching topics loses context or crams everything into one window. Here memory is partitioned by observable scene fingerprint: channel, conversation partner, tools, topic, time of day, weighted 1.0/1.0/0.8/0.4/0.2.

A scene comes into being only on the second matching fingerprint (minSceneEvidence = 2). Join threshold 0.5, recall 0.35 — recall is looser because failing to recall loses information while an extra scene costs a few lines of context. Each recurrence adds to scene strength; scenes that stop recurring decay by half-life.

Two paths run in parallel: declared (a plugin states at the injection point which scene this is) and emergent (fingerprints cluster on their own). Declared scenes deliberately don't absorb the full fingerprint, otherwise they'd score near 1.0 against every later turn and the emergent path could never grow finer-grained scenes.

Seven stages

internal/agent/core/stages.go

Stage When Plugins can
on_input message arrives blocklist, rate limit, short-circuit reply
pre_action context ready, before LLM inject external data
post_action LLM returns text and tool calls filter, force redirect
before_toolcall before one tool runs audit, deny, rewrite args
after_toolcall after one tool runs redact, sort results
before_output final text ready format adaptation
after_output after sending statistics

post_action → [before_toolcall → run → after_toolcall] → post_action is the inner loop. It exits when the model stops calling tools, all calls are denied, or the limit is reached.

Everything else

  • Channels: web UI, CLI, QQ groups and DMs, A2A, ACP in your IDE
  • Tools: files, shell, code, browser (real Chrome), calendar, notes, RSS, music
  • Modalities: images, video, voice, screenshots, web pages

28 built-in plugins, 89 model-callable tools. External plugins live one per repo under github.com/HologramAgent.

Downloads

Releases ship three variants:

Variant Contents For
full homed + waiter + desktop GUI + systemd unit Single-machine, everything
server homed + waiter + systemd unit Servers (no desktop environment)
client waiter + desktop GUI Connecting to a remote HologramAgent
  • Linux: .deb (amd64/arm64), .rpm (x86_64), .tar.gz
  • Windows: HologramAgent_v1.2.0_{Full,Server,Client}_win64.exe (NSIS installer, includes the AGPL license page). Since v1.2.0 homed no longer supports native Windows (it relies on fd inheritance and in-segment offset dereferencing), so the installer bootstraps WSL2 and installs the Linux packages inside the distribution the same way a Linux host would.
  • Portable: homeagent-bin-<os>_<arch>.tar.gz (homed/waiter/initconfig)
  • Verification: SHA256SUMS

The macOS homed requires a native macOS build (CGO + sqlite3), so release packages ship only waiter/initconfig.

Build

make build build-cli    # Build daemon + CLI
make test               # go test ./...
make install            # Install to system

Dependencies: Go 1.25+, CGo (go-sqlite3), Linux.

homed requires Linux (it relies on fd inheritance and intra-segment offset dereferencing of the shared memory region; see cmd/homed/platform_windows.go). On Windows only waiter.exe is built and homed runs under WSL2 (see Downloads). macOS can build waiter/initconfig; homed must be built on native macOS.

License

This project is released under the GNU Affero General Public License, version 3 (AGPL-3.0-only) — see LICENSE.

This is the strongest copyleft in the GPL family: besides shipping the complete corresponding source when you distribute the software, you must also offer the source to users who interact with it over a network (§13, Remote Network Interaction). Anyone running a modified HologramAgent as a network service therefore has to make the modified source available to that service's users.

Plugins are statically linked against this project through the public hologramagentsdk (the SDK source ends up inside the plugin binary), but that repository is released under MIT. That is a permissive license, so code received under it does not inherit this project's AGPL. External plugins are therefore not derivative works of this project: authors pick their own license (closed-source, commercial or private included), with no same-license obligation and no §13 network clause. The safety and vitality of the third-party plugin ecosystem rest on this.

The boundary is clean: AGPL covers the kernel and the bundled plugins (homed, internal/, the 13 built-in plugins under internal/plugins/); MIT covers the public SDK (sdk/, whose go.mod has zero external dependencies and imports only the Go standard library, never any kernel code). Process isolation is beside the point here. What decides the license is the linked SDK code itself, and that code is MIT.

Third-party components shipped with the packages

Component License Location
Chinese-CLIP ViT-B/16 (ONNX artifacts) Apache-2.0 /usr/lib/hologram/models/chinese-clip-vit-b16-onnx/
ONNX Runtime (libonnxruntime.so) MIT /usr/lib/hologram/onnxruntime/
jieba dictionary (embedded in the binary) MIT internal/memory/jiebadict/
Go dependencies (go-sqlite3, gojieba, bubbletea, …) MIT / BSD-3 / Apache-2.0 permissive, AGPL-3.0-compatible

These components keep their own licenses and are not relicensed by this project. Full texts are shipped in /usr/share/doc/hologramagent/licenses/, and the package metadata declares this package as AGPL-3.0-only.

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