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feat(packaging): 补 Windows(WSL) 安装器的驱动脚本,并按变体定向 payload
用户要求:**Windows 的 homed 安装包应当是往 WSL 里安装**。口径本身早已落地 (installer.nsi 注释 + install-via-wsl.ps1 + build.sh 的 WSL 分支),但缺两样东西: 1. **没有驱动脚本**:`build.sh` 里没有 `makensis`,仓库里也没有任何脚本调用它 —— build/ 下那几个历史 .exe 是手工打的。新增 `deploy/packaging/package-windows.sh <server|client|full> [arch]`:按变体准备 payload、必要时编 waiter.exe、调 makensis、 把产物落到 dist/release。 2. **payload 不分变体**:`build.sh` 的 `stage_linux_payload` 把 dist/linux 下所有 deb+tar 全塞进 payload ⇒ 现在 server/full 的 deb 各带 ~719MB 模型,任何变体的安装器都会 膨胀到 ~2.4GB。而 WSL 侧脚本只取 payload 里的**第一个** `.deb` (install-via-wsl.ps1:141)⇒ 按变体只放对应的那一个包。 同时:client/full 需要 Windows GUI payload(HAS_GUI=1),本机无 electron-builder 时 **明确失败并给出命令**,不产出"装完没有界面"的半残包。 docs/git-branching.md §七.5 补上这条口径与三条命令。
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deploy/packaging/package-windows.sh
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79
deploy/packaging/package-windows.sh
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#!/usr/bin/env bash
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# 构建 Windows 安装器(NSIS)。
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#
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# ❗安装器**不往 Windows 装 homed**:homed 依赖 fd 继承与统一共享内存区的段内偏移
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# 解引用,Windows 句柄模型无法表达(见 cmd/homed/platform_windows.go)。所以安装器的
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# 职责是**引导 WSL2,并把 Linux 包送进发行版里按 Linux 方式安装**
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# (deploy/packaging/windows/install-via-wsl.ps1)。
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#
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# 用法: VERSION=1.3.10 bash deploy/packaging/package-windows.sh <server|client|full> [arch]
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# 前置: 先产出对应的 Linux 包(VERSION=x bash deploy/packaging/package-linux.sh amd64)
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#
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# 为什么不复用 build.sh 的 stage_linux_payload:那一段把 dist/linux 下**所有** deb+tar
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# 都塞进 payload,而 server/full 的 deb 各带 ~719MB 的 Chinese-CLIP 模型 ⇒ 任何变体的
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# 安装器都会膨胀到 ~2.4GB。WSL 侧脚本只取 payload 里的**第一个** .deb
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# (install-via-wsl.ps1:141),所以这里按变体只放对应的那一个包。
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set -euo pipefail
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PROJECT_ROOT="$(cd "$(dirname "$0")/../.." && pwd)"
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BUILD_DIR="${BUILD_DIR:-$PROJECT_ROOT/build}"
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DIST_LINUX="$PROJECT_ROOT/dist/linux"
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DIST_RELEASE="${DIST_RELEASE:-$PROJECT_ROOT/dist/release}"
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VARIANT="${1:-server}"
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ARCH="${2:-amd64}"
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VERSION="${VERSION:-$(git -C "$PROJECT_ROOT" describe --tags 2>/dev/null || echo 0.0.0)}"
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VERSION="${VERSION#v}"
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case "$VARIANT" in
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server) DEB_GLOB="homeagent-server_${VERSION}_${ARCH}.deb"; SUFFIX="Server"; WANT_GUI=0; WANT_WAITER=0 ;;
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full) DEB_GLOB="homeagent-full_${VERSION}_${ARCH}.deb"; SUFFIX="Full"; WANT_GUI=1; WANT_WAITER=1 ;;
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client) DEB_GLOB="homeagent-client_${VERSION}_${ARCH}.deb"; SUFFIX="Client"; WANT_GUI=1; WANT_WAITER=1 ;;
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*) echo "用法: $0 <server|client|full> [arch]" >&2; exit 2 ;;
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esac
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DEB="$(ls -1 "$DIST_LINUX/deb/$DEB_GLOB" "$DIST_LINUX/$DEB_GLOB" 2>/dev/null | head -1 || true)"
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if [ -z "$DEB" ]; then
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echo "[FAIL] 找不到 $DEB_GLOB" >&2
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echo " 先产出 Linux 包:VERSION=$VERSION bash deploy/packaging/package-linux.sh $ARCH" >&2
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echo " (安装器的作用是把 Linux 包送进 WSL2,所以必须先有 Linux 包)" >&2
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exit 1
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fi
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# client/full 还要带 Windows GUI(HAS_GUI=1)。本机缺 electron-builder,若 build/ 下
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# 没有可用的 win32-x64 payload 就**明确失败**,不产出"装完没有界面"的半残包。
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if [ "$WANT_GUI" = 1 ]; then
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if [ -z "$(ls -1 "$BUILD_DIR"/homeagent-gui-win32-x64/*.exe 2>/dev/null | head -1 || true)" ]; then
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echo "[FAIL] 变体 $VARIANT 需要 Windows GUI payload(build/homeagent-gui-win32-x64/*.exe)" >&2
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echo " 本机无 electron-builder:npm i -g electron-builder &&" >&2
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echo " bash deploy/packaging/build.sh windows/amd64 gui" >&2
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echo " (只装内核+CLI 的 WSL 场景请用 server 变体)" >&2
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exit 1
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fi
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fi
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if [ "$WANT_WAITER" = 1 ]; then
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echo "[BUILD] waiter.exe(Windows 侧 CLI;CGO 关闭,跨平台安全)"
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( cd "$PROJECT_ROOT" && GOOS=windows GOARCH="$ARCH" CGO_ENABLED=0 \
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go build -buildvcs=false -trimpath -o "$BUILD_DIR/waiter.exe" ./cmd/waiter )
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fi
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# ---- 变体定向 payload:只放本变体那一个 Linux 包 ----
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rm -rf "$BUILD_DIR/linux-payload"
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mkdir -p "$BUILD_DIR/linux-payload"
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cp "$DEB" "$BUILD_DIR/linux-payload/"
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echo "[STAGE] payload ← $(basename "$DEB")($(du -h "$DEB" | cut -f1))"
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echo "[BUILD] makensis -DVARIANT=$VARIANT -DPRODUCT_VERSION=$VERSION"
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makensis -V2 -DVARIANT="$VARIANT" -DPRODUCT_VERSION="$VERSION" \
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"$PROJECT_ROOT/deploy/packaging/installer.nsi"
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OUT="$BUILD_DIR/HomeAgent_v${VERSION}_${SUFFIX}_win64.exe"
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if [ ! -f "$OUT" ]; then
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echo "[FAIL] 未找到产物 $OUT" >&2
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exit 1
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fi
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mkdir -p "$DIST_RELEASE"
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cp "$OUT" "$DIST_RELEASE/"
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echo "[OK] $(basename "$OUT")($(du -h "$OUT" | cut -f1))→ $DIST_RELEASE/"
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echo " 它会在 Windows 侧引导 WSL2,并把 $(basename "$DEB") 送进去安装(homed 跑在 WSL 里)。"
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@ -384,6 +384,23 @@ git branch -d release/v1.0.x # tag 已保存历史,
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**SDK 仓**:`VERSION=<版本> bash package/build.sh all hmapdev` ⇒
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`hmapdev_{linux,darwin}_{amd64,arm64}` + `hmapdev_windows_amd64.exe` + `SHA256SUMS`。
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**Windows 安装器(WSL 安装型)**:`homed` **不再装到 Windows**(插件体系依赖 fd 继承与
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共享内存区段内偏移解引用,Windows 句柄模型表达不了),安装器的职责是**引导 WSL2 并把
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Linux 包送进发行版里安装**。产物 `HomeAgent_v<版本>_{Server,Client,Full}_win64.exe`:
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```bash
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# 先有 Linux 包(安装器送进 WSL 的就是它),再打安装器
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VERSION=<版本> bash deploy/packaging/package-linux.sh amd64
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VERSION=<版本> bash deploy/packaging/package-windows.sh server amd64 # 只装内核+CLI 的 WSL 场景
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VERSION=<版本> bash deploy/packaging/package-windows.sh client amd64 # 需要 Windows GUI payload
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```
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- `package-windows.sh` 会按**变体只放对应的那一个 deb** 进 payload。为什么:WSL 侧脚本只取
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payload 里第一个 `.deb`(`install-via-wsl.ps1`),而 server/full 的 deb 各带 ~719MB 模型 ——
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照 `build.sh` 的 `stage_linux_payload`(把所有 deb+tar 全塞)打出来会是 ~2.4GB 的安装器。
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- `client`/`full` 变体还带 Windows GUI,需要 electron-builder 产出
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`build/homeagent-gui-win32-x64/`;缺它就**明确失败**,不产出"装完没有界面"的半残包。
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**上传**(两仓同一个脚本):
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```bash
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