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docs: README 开头改成真正的独到设计
上一版开头是「接上 QQ、WebUI、命令行、文件、浏览器,跑几个月不用重启」—— 这不是设计,是所有 agent 框架都能说的话。用 codegraph 查了实际实现, 真正独到的是四条,每条都有可验证的常量与实测值: ## 1. 启动顺序编译期定序 `internal/kernelboot/kernelboot.go` 的 `Module` 接口声明 `Requires`/`Provides`, 构建时 `homed-depgraph` 算出 6 层依赖图写入 `depgraph.bin`,并把 digest 用 `-ldflags` 注入二进制。运行期 `loadStartupPlan` 只读图。 关键在 `CheckAgainstBinary`:图与二进制 digest 不一致时**拒绝启动**, 不猜哪边对(注释原话:"猜一个是拿启动正确性赌运气")。 `Run` 里还有一层:`produced` 是**执行期事实**而非声明推演,`verifyLayerDependencies` 拿它校验,所以咬得住"层顺序被改坏"(实测 lua 排到 llm 之后 ⇒ llm 拿 0x0 LuaVM,SIGSEGV)。 ## 2. 插件按设施就绪提前启动 `cmd/homed/kmod_runtime.go` 的 `BeforeRun` 钩子让插件调度器在**执行任何模块之前** 订阅 syncbus,`OnLayerDone` 在每层完成后重新评估拉起。 不是"内核装完再拉插件":声明 `requires_facilities: [config]` 的插件在第 1 层 完成时就起,不必等第 4 层 agent(实测 35 秒 = dense backfill 750 事件 + 重建索引)。 ## 3. 两级输入、四级中断、饥饿防护 `internal/agent/core/scheduler.go`:排队输入无级别(任何中断可打断),中断带 L1–L4。 `effectiveLevel = min(L4, Level + min(PreemptCount, 2))` —— 抢占能提级但封顶两档, `preemptPromotionCap = 2`,防低优先级饿死。 L4 内核独占,插件声明 L4 被 `clampPluginLevel` 夹到 L3。 ## 4. 场面涌现 `internal/memory/scene_emerge.go`:指纹由 chan/peer/tool/topic/part 构成, 权重 1.0/1.0/0.8/0.4/0.2。`minSceneEvidence = 2` —— 只发生一次的不建场景。 `joinSceneThreshold = 0.5` vs `recallSceneThreshold = 0.35`, **唤起比归属宽松**(注释:"想不起来是损失,多想起一条只是多几行上下文")。 QQ、WebUI、命令行这些搬到「其余」一节,不再当卖点。 ## 验证 - `go run ./cmd/homed-depgraph -print` 确认 20 模块 6 层 - 四个常量在源码里逐一 grep 确认存在且值一致 - 两版各 98 行,4 节结构对齐,链接无死链
This commit is contained in:
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README.md
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> **English**: [README_EN.md](./README_EN.md)
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自托管 Agent 内核。接上 QQ、WebUI、命令行、文件、浏览器,跑几个月不用重启,还记得住事。
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自托管 Agent 内核。[文档](assets/docs/zh/ARCHITECTURE.md) · [English](README_EN.md)
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**启动顺序是编译期算出来的,不是运行期猜的。** 20 个内核模块各自声明 `Requires`/`Provides`,
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构建时算出 6 层依赖图写进 `depgraph.bin`,并把图的 digest 用 `-ldflags` 注入二进制。
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运行期只读图,不重算。图与二进制不配套就拒绝启动,不猜哪边对。
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```bash
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make build build-cli
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./build/homed -data /tmp/ha
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./build/waiter
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```
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API 密钥在 WebUI(`http://localhost:8080`)里填。需要 Linux。
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**插件按设施就绪时刻启动,不等内核全装完。** 插件声明 `requires_facilities: [config]`,
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config 层(第 1 层)完成时它就起来了,不必等 agent 层。实测省掉 35 秒:agent 层要做
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context dense backfill 750 条事件、重建文档与知识库索引。
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## 能做什么
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**输入分两类,中断分四级。** 排队输入没有级别,任何中断都能打断它。中断带 L1–L4,
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高抢占低,被抢占的现场压栈待恢复。同级不互相抢占。L4 归内核独占(panic、内核事件),
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插件声明 L4 会被夹到 L3。抢占计数能提级,但最多两档(`preemptPromotionCap = 2`),
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防低优先级任务被无限饿死。
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**记忆按场面分,不按会话。** 场面指纹由通道、对话对象、工具、话题、时段构成,
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权重依次 1.0 / 1.0 / 0.8 / 0.4 / 0.2。重复出现到第 2 次才长成场面
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(`minSceneEvidence = 2`),只发生一次的不算。归属阈值 0.5,唤起阈值 0.35,
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唤起比归属宽松——想不起来是损失,多想一条只是多几行上下文。
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## 其余
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- **通道**:WebUI、命令行、QQ 群与私聊、A2A、IDE 里的 ACP
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- **工具**:文件、命令、代码、浏览器(真实 Chrome)、日程、备忘、RSS、音乐
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- **模态**:图片、视频、语音、截图、网页
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- **记忆**:三层(上下文 → 文档 → 图)+ 知识库,按场面召回
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- **调度**:并行子 agent、中断抢占、可恢复的现场
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- **内核零 IO**:不发 HTTP、不读文件,全部能力在插件里
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28 个内置插件、89 个模型可调工具。外部插件一插件一仓,见 [github.com/HologramAgent](https://github.com/HologramAgent)。
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## 架构
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```go
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homed(内核:LLM 编排、记忆、检索)
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↑ PluginSDK
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插件(全部 IO:WebUI、QQ、命令行、文件、网络)
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```
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内核不发任何 IO 调用。插件跑在独立进程里,与内核之间三条通道:stdio 上的 JSON-RPC 管控制,
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共享内存管大块数据,事件环管通知。插件 panic 不会带崩内核。
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记忆随时间下沉。最近几轮留在上下文,旧一点转成文档,再旧蒸馏成图里的三元组。
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这里记忆按场面划分,不按会话。场面由通道、对话对象、用到的工具和时段构成,
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回到同一个话题时上次的结论会被召回。
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## 下载
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[Releases](https://github.com/JianFeeeee/HologramAgent/releases) 提供三种变体:
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58
README_EN.md
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README_EN.md
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> **中文**: [README.md](./README.md)
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Self-hosted agent kernel. Connects to QQ, a web UI, your shell, files, and a browser. Runs for months without a restart and keeps what it learned.
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Self-hosted agent kernel. [Docs](assets/docs/en/ARCHITECTURE.md) · [中文](README.md)
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**Startup order is computed at build time, not guessed at runtime.** Twenty kernel modules each declare `Requires`/`Provides`. The build resolves a 6-layer dependency graph into `depgraph.bin` and injects the graph digest into the binary via `-ldflags`. At runtime the kernel reads the graph and does not recompute it. If the graph and the binary don't match, startup is refused rather than guessing which one is right.
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```bash
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make build build-cli
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./build/homed -data /tmp/ha
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./build/waiter
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```
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API keys go in the web UI at `http://localhost:8080`. Requires Linux.
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**Plugins start when their facilities are ready, not when the kernel finishes.** A plugin declaring `requires_facilities: [config]` launches as layer 1 completes instead of waiting for the agent layer. Measured saving: 35 seconds, which is how long the agent layer spends on dense backfill of 750 events plus rebuilding document and knowledge indexes.
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## What it does
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**Two input classes, four interrupt levels.** Queued input carries no level, so any interrupt can preempt it. Interrupts carry L1–L4; higher preempts lower and the preempted state is pushed onto a stack for later resume. Same level never preempts. L4 belongs to the kernel alone (panics, kernel events); a plugin declaring L4 gets clamped to L3. Preemption count can raise a task's level, but by at most two steps (`preemptPromotionCap = 2`), so low-priority work can't starve indefinitely.
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**Memory is partitioned by scene, not by session.** A scene fingerprint is built from channel, conversation partner, tools, topic, and time of day, weighted 1.0 / 1.0 / 0.8 / 0.4 / 0.2. A scene only comes into being on the second occurrence (`minSceneEvidence = 2`); one-off interactions don't count. Join threshold is 0.5, recall threshold 0.35. Recall is looser than join on purpose: failing to recall is a loss, while recalling one extra scene costs a few lines of context.
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## Everything else
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- **Channels**: web UI, CLI, QQ groups and DMs, A2A, ACP in your IDE
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- **Tools**: files, shell, code, browser (real Chrome), calendar, notes, RSS, music
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- **Modalities**: images, video, voice, screenshots, web pages
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- **Memory**: three layers (context → document → graph) plus a knowledge base, recalled by scene
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- **Scheduling**: parallel sub-agents, interrupt preemption, resumable state
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- **Zero-IO kernel**: no HTTP calls, no file reads; every capability lives in a plugin
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28 built-in plugins, 89 model-callable tools. External plugins live one per repo under [github.com/HologramAgent](https://github.com/HologramAgent).
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## Architecture
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```go
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homed (kernel: LLM orchestration, memory, retrieval)
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↑ PluginSDK
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plugins (all IO: web UI, QQ, CLI, files, network)
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```
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The kernel makes no IO calls. Plugins run as separate processes and talk to it over three channels: JSON-RPC on stdio for control, shared memory for bulk data, an event ring for notifications. A plugin panic doesn't take the kernel down.
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Memory sinks over time. Recent turns stay in context, older ones become documents, oldest get distilled into graph triples.
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Memory is partitioned by scene rather than by session. A scene is made of channel, conversation partner, tools used, and time of day, so returning to a topic recalls what was concluded last time.
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## Documentation
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- [Architecture](assets/docs/en/ARCHITECTURE.md) ([中文](assets/docs/zh/ARCHITECTURE.md))
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- [Plugin development](assets/docs/en/PLUGIN_DEV.md)
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- [SDK docs](https://sdk.homeagent.jianfgit.xyz/) · [llms.txt](https://sdk.homeagent.jianfgit.xyz/llms.txt)
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- [Changelog](CHANGELOG_EN.md) · [Design docs](docs/zh/README.md) · [Future plan](docs/zh/future-plan.md)
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## Code Structure
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```
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cmd/homed/ Daemon entry, assembles all subsystems
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cmd/waiter/ CLI client (Unix socket)
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internal/
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├── agent/core/ Agent core: input scheduler (2 classes + 4 levels), event loop, LLM tool loop, 7-stage pipeline, residents
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├── agent/api/ LLM Provider (Lua adapter layer: provider.go drives the vm)
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├── memory/ Three-layer memory: Graph(SQLite) / Document(JSON+TF-IDF) / Text(JSONL) + StaticEmbedder(pretrained word embedding/TF-IDF fallback) + CleanTemplateText(de-template)
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├── knowledge/ Knowledge base (filesystem + TF-IDF)
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├── plugin/ Plugin registry + subprocess loader (stdio RPC + shared memory segment + event ring)
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├── plugins/ built-in plugins (webui / cli / files / cmd / mcp / kbtree / seq / skillmgr …)
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├── sdk/ PluginSDK (Tool/Stage/Event three channels)
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├── config/ SQLite config center
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├── events/ Event bus
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└── internal/lua/adapters/ 10 LLM protocol adapter scripts
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External plugin development: see the [hologramagentsdk](https://github.com/JianFeeeee/hologramagentsdk)
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repo with the `hmapdev` toolchain. Each plugin has its own repo under
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[github.com/HologramAgent](https://github.com/HologramAgent).
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```
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## Downloads
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[Releases](https://github.com/JianFeeeee/HologramAgent/releases) ship three variants:
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