mirror of
https://gitcode.com/JianFeeeee/HomeAgent.git
synced 2026-09-21 01:18:08 +00:00
docs: sync PLUGIN_DEV.md with SDK toolchain updates
- Fix project structure: remove main.go, add auto-generated bridge files note - Clarify plg.json (targets) vs plugin.json (entry/platforms) distinction - Add --bundle multi-platform build section - Add plugindev sdk version management subcommands - Update entry point section: NewPlugin is in plugin.go, no separate main.go - Sync zh and en versions
This commit is contained in:
@ -49,6 +49,21 @@ go build -o plugindev
|
||||
# Add plugindev to PATH or use directly
|
||||
```
|
||||
|
||||
### SDK Version Management
|
||||
|
||||
`plugindev sdk` manages local SDK versions:
|
||||
|
||||
```bash
|
||||
plugindev sdk list # list installed SDK versions
|
||||
plugindev sdk current # show current SDK version
|
||||
plugindev sdk latest # show latest available version
|
||||
plugindev sdk install v0.7.1 # install a specific version
|
||||
plugindev sdk use v0.7.1 # switch to a version
|
||||
plugindev sdk path # show current SDK path
|
||||
```
|
||||
|
||||
SDK is stored at `~/.homeagent/plugindev/sdk/<version>/`; `plugindev init` reads the current SDK version for `go.mod`.
|
||||
|
||||
### Creating a Go Plugin
|
||||
|
||||
```bash
|
||||
@ -81,13 +96,15 @@ plugindev build
|
||||
|
||||
```
|
||||
myplugin/
|
||||
├── plg.json — Plugin metadata (name, version, entry, target platform)
|
||||
├── main.go — Entry point (compiled for non-Windows or non-cgo)
|
||||
├── plugin.go — Plugin implementation (Plugin interface)
|
||||
├── plg.json — Plugin metadata (name, version, entry, target platforms)
|
||||
├── plugin.go — Plugin implementation (Plugin interface + NewPlugin export)
|
||||
├── go.mod — Go module definition
|
||||
└── README.md — Documentation
|
||||
├── README.md — Documentation
|
||||
└── thirdpart/ — Optional external source code directory
|
||||
```
|
||||
|
||||
C ABI bridge files (`z_bridge_gen.go` + `z_entry.c`) are auto-generated at build time.
|
||||
|
||||
**Lua plugin**:
|
||||
|
||||
```
|
||||
@ -108,29 +125,45 @@ plugindev build
|
||||
```
|
||||
|
||||
Execution process:
|
||||
1. Reads `plg.json` to determine target platform
|
||||
2. **Go plugin**: Runs `go build -buildmode=c-shared` (produces `.so` + C ABI header)
|
||||
3. **Lua plugin**: Packages source code directly, no compilation needed
|
||||
4. Generates `plugin.json` manifest file
|
||||
5. Packages as `.hmap` distribution (zip format, containing `plugin.json` + platform binary)
|
||||
1. Reads `plg.json` `targets` field to determine target platforms
|
||||
2. Auto-generates C ABI bridge code (`z_bridge_gen.go` + `z_entry.c`)
|
||||
3. **Go plugin**: Runs `go build -buildmode=c-shared` (produces `.so` / `.dylib` / `.dll`)
|
||||
4. **Lua plugin**: Packages source code directly, no compilation needed
|
||||
5. Generates `plugin.json` output manifest
|
||||
6. Packages as `.hmap` distribution (zip format, containing `plugin.json` + binary)
|
||||
|
||||
The `platforms` field in `plugin.json` declares supported platforms; the build includes the corresponding binary:
|
||||
### plg.json (project config) vs plugin.json (output manifest)
|
||||
|
||||
| Platform | Binary name |
|
||||
|----------|-------------|
|
||||
| File | Purpose | Key fields |
|
||||
|------|---------|------------|
|
||||
| `plg.json` | Project metadata, maintained by developer | `targets` — build targets (e.g. `"linux/amd64,windows/amd64"`) |
|
||||
| `plugin.json` | Build artifact manifest, auto-generated | `entry` — entry filename; `platforms` — declared platforms |
|
||||
|
||||
Each target produces a separate `.hmap`; binary name by platform:
|
||||
|
||||
| Platform | Binary |
|
||||
|----------|--------|
|
||||
| Linux | `plugin.so` |
|
||||
| macOS | `plugin.dylib` |
|
||||
| Windows | `plugin.dll` |
|
||||
|
||||
> Use `--bundle` to build a multi-platform bundle — the resulting `.hmap` contains binaries for all platforms.
|
||||
> During installation, the kernel automatically selects the correct binary for the current OS, skipping others.
|
||||
### Multi-platform bundle: --bundle
|
||||
|
||||
```bash
|
||||
plugindev build --bundle
|
||||
```
|
||||
|
||||
Builds linux/amd64 + darwin/amd64 + windows/amd64 in one pass, producing a single `.hmap`
|
||||
with all platform binaries. The output manifest includes a `platforms` field.
|
||||
The kernel auto-selects the correct binary during installation.
|
||||
|
||||
Output in `dist/` directory:
|
||||
```
|
||||
dist/
|
||||
├── myplugin_linux_amd64.hmap # Go plugin Linux version
|
||||
├── myplugin_windows_amd64.hmap # Go plugin Windows version
|
||||
├── myplugin_darwin_amd64.hmap # Go plugin macOS version
|
||||
├── myplugin_linux_amd64.hmap # Single platform: Linux
|
||||
├── myplugin_windows_amd64.hmap # Single platform: Windows
|
||||
├── myplugin_darwin_amd64.hmap # Single platform: macOS
|
||||
├── myplugin_bundle.hmap # Multi-platform bundle
|
||||
└── myplugin_lua.hmap # Lua plugin
|
||||
```
|
||||
|
||||
@ -197,21 +230,17 @@ func NewPluginFactory(name string, config map[string]interface{}) (sdk.Plugin, e
|
||||
|
||||
### Entry Point
|
||||
|
||||
`main.go` provides the `NewPlugin` export function, which is the entry point when the kernel loads the plugin:
|
||||
`plugindev init` generates `plugin.go` with the `NewPlugin` export function directly,
|
||||
which is the entry point when the kernel loads the plugin:
|
||||
|
||||
```go
|
||||
//go:build !windows || !cgo
|
||||
|
||||
package main
|
||||
|
||||
import "gitcode.com/JianFeeeee/homeagent-sdk/sdk"
|
||||
|
||||
func NewPlugin(name string, config map[string]interface{}) (sdk.Plugin, error) {
|
||||
return NewPluginFactory(name, config)
|
||||
return &Plugin{name: name}, nil
|
||||
}
|
||||
```
|
||||
|
||||
For `-buildmode=c-shared`, `plugindev build` auto-generates C ABI bridge code (`z_bridge_gen.go` + `z_entry.c`), no manual handling needed.
|
||||
At build time, `plugindev build` auto-generates C ABI bridge code (`z_bridge_gen.go` + `z_entry.c`),
|
||||
shared by both Windows DLL and Linux/macOS .so builds. No manual bridge code needed.
|
||||
|
||||
### PluginSDK Core API
|
||||
|
||||
|
||||
@ -50,6 +50,21 @@ go build -o plugindev
|
||||
# 将 plugindev 加入 PATH 或直接使用
|
||||
```
|
||||
|
||||
### SDK 版本管理
|
||||
|
||||
`plugindev sdk` 子命令管理本地 SDK 版本:
|
||||
|
||||
```bash
|
||||
plugindev sdk list # 列出已安装的 SDK 版本
|
||||
plugindev sdk current # 显示当前使用的 SDK 版本
|
||||
plugindev sdk latest # 显示最新可用版本
|
||||
plugindev sdk install v0.7.1 # 安装指定版本
|
||||
plugindev sdk use v0.7.1 # 切换使用版本
|
||||
plugindev sdk path # 显示当前 SDK 路径
|
||||
```
|
||||
|
||||
SDK 存储在 `~/.homeagent/plugindev/sdk/<version>/`,`plugindev init` 自动读取当前 SDK 版本填充 `go.mod`。
|
||||
|
||||
### 创建 Go 插件
|
||||
|
||||
```bash
|
||||
@ -82,13 +97,15 @@ plugindev build
|
||||
|
||||
```
|
||||
myplugin/
|
||||
├── plg.json — 插件元信息(名称、版本、入口、目标平台)
|
||||
├── main.go — 入口点(非 Windows 或非 cgo 时编译)
|
||||
├── plugin.go — 插件实现(Plugin 接口)
|
||||
├── plg.json — 插件元信息(名称、版本、入口、目标平台 targets)
|
||||
├── plugin.go — 插件实现(Plugin 接口 + 导出函数 NewPlugin)
|
||||
├── go.mod — Go 模块定义
|
||||
└── README.md — 说明文档
|
||||
├── README.md — 说明文档
|
||||
└── thirdpart/ — 外部源码存放目录(可选)
|
||||
```
|
||||
|
||||
编译时自动生成 C ABI bridge 文件(`z_bridge_gen.go` + `z_entry.c`),无需手动创建。
|
||||
|
||||
**Lua 插件**:
|
||||
|
||||
```
|
||||
@ -109,29 +126,44 @@ plugindev build
|
||||
```
|
||||
|
||||
执行过程:
|
||||
1. 读取 `plg.json` 确定目标平台
|
||||
2. **Go 插件**:执行 `go build -buildmode=c-shared`(生成 `.so` + C ABI header)
|
||||
3. **Lua 插件**:直接打包源码,无需编译
|
||||
4. 生成 `plugin.json` 清单文件
|
||||
5. 打包为 `.hmap` 分发包(zip 格式,内含 `plugin.json` + 平台二进制)
|
||||
1. 读取 `plg.json` 的 `targets` 字段确定目标平台
|
||||
2. 自动生成 C ABI bridge 代码(`z_bridge_gen.go` + `z_entry.c`)
|
||||
3. **Go 插件**:执行 `go build -buildmode=c-shared`(生成 `.so` / `.dylib` / `.dll`)
|
||||
4. **Lua 插件**:直接打包源码,无需编译
|
||||
5. 生成 `plugin.json` 输出清单
|
||||
6. 打包为 `.hmap` 分发包(zip 格式,内含 `plugin.json` + 二进制)
|
||||
|
||||
`plugin.json` 的 `platforms` 字段声明支持的平台,打包时自动包含对应二进制:
|
||||
### plg.json(项目配置)vs plugin.json(输出清单)
|
||||
|
||||
| 平台 | 二进制文件名 |
|
||||
|------|-------------|
|
||||
| 文件 | 用途 | 关键字段 |
|
||||
|------|------|---------|
|
||||
| `plg.json` | 项目元信息,由开发者维护 | `targets` — 构建目标(如 `"linux/amd64,windows/amd64"`)|
|
||||
| `plugin.json` | 构建产物清单,`plugindev build` 自动生成 | `entry` — 入口文件名;`platforms` — 声明的支持平台 |
|
||||
|
||||
每个目标生成单独的 `.hmap`,二进制文件名由平台决定:
|
||||
|
||||
| 平台 | 二进制 |
|
||||
|------|--------|
|
||||
| Linux | `plugin.so` |
|
||||
| macOS | `plugin.dylib` |
|
||||
| Windows | `plugin.dll` |
|
||||
|
||||
> 使用 `--bundle` 可一次打包多平台,生成的 `.hmap` 内含所有平台的二进制。
|
||||
> 安装时核心自动选择当前平台的文件,跳过其他平台。
|
||||
### 多平台打包:--bundle
|
||||
|
||||
```bash
|
||||
plugindev build --bundle
|
||||
```
|
||||
|
||||
一次编译 linux/amd64 + darwin/amd64 + windows/amd64,生成包含所有平台二进制的单 `.hmap`,
|
||||
输出清单自动添加 `platforms` 字段。安装时核心自动选择当前平台的二进制,跳过其他平台。
|
||||
|
||||
输出在 `dist/` 目录:
|
||||
```
|
||||
dist/
|
||||
├── myplugin_linux_amd64.hmap # Go 插件 Linux 版
|
||||
├── myplugin_windows_amd64.hmap # Go 插件 Windows 版
|
||||
├── myplugin_darwin_amd64.hmap # Go 插件 macOS 版
|
||||
├── myplugin_linux_amd64.hmap # 单平台:Linux 版
|
||||
├── myplugin_windows_amd64.hmap # 单平台:Windows 版
|
||||
├── myplugin_darwin_amd64.hmap # 单平台:macOS 版
|
||||
├── myplugin_bundle.hmap # 多平台合集
|
||||
└── myplugin_lua.hmap # Lua 插件
|
||||
```
|
||||
|
||||
@ -198,21 +230,15 @@ func NewPluginFactory(name string, config map[string]interface{}) (sdk.Plugin, e
|
||||
|
||||
### 入口点
|
||||
|
||||
`main.go` 提供了 `NewPlugin` 导出函数,它是内核加载插件时的入口:
|
||||
`plugindev init` 生成的 `plugin.go` 中直接包含 `NewPlugin` 导出函数,它是内核加载插件时的入口:
|
||||
|
||||
```go
|
||||
//go:build !windows || !cgo
|
||||
|
||||
package main
|
||||
|
||||
import "gitcode.com/JianFeeeee/homeagent-sdk/sdk"
|
||||
|
||||
func NewPlugin(name string, config map[string]interface{}) (sdk.Plugin, error) {
|
||||
return NewPluginFactory(name, config)
|
||||
return &Plugin{name: name}, nil
|
||||
}
|
||||
```
|
||||
|
||||
对于 `-buildmode=c-shared`,`plugindev build` 自动生成 C ABI bridge 代码(`z_bridge_gen.go` + `z_entry.c`),无需手动处理。
|
||||
编译时 `plugindev build` 根据目标平台自动生成 C ABI bridge 代码(`z_bridge_gen.go` + `z_entry.c`),无需手动编写。Windows DLL 和 Linux/macOS .so 共享同一入口。
|
||||
|
||||
### PluginSDK 核心 API
|
||||
|
||||
|
||||
Reference in New Issue
Block a user