JianFeeeee 1b634e77a7 feat(memory): 媒体接入 L0/L2——digest 挂到对话事件,归档时引用随之转移
在 aeb1c97 的 CAS 层之上把媒体真正接进记忆链路。此前 CAS 只是个孤立的
存储包,没有任何写入方。

## 媒体进入对话有两条路,两条都只把文字留给记忆

  1. 用户直接发图 → processMediaInput → mediaToBlocks
     ContextEvent.Input 只存 alt 文本("[从 qq 收到了 image]"),
     base64 随 message 数组发给模型后就丢了。
  2. 插件注入 → SetToolBlocks → process.go 的 mediaMsg
     ToolResultItem.Output 只存那句 "[已将图片注入后续对话] /tmp/x.png"。

于是下一轮起,模型能看到的只剩一句路径或一句 alt。那个文件被删、被覆盖,
或者本来就是 /tmp 下的临时产物,连线索都断了。

现在两条路在同一处收口(captureBlockMedia):从 ContentBlock 的 data URL
取出字节存进 CAS,digest 挂到当轮 ContextEvent。

## 改动

internal/agent/core/mediaref.go(新)
  - captureBlockMedia:ContentBlock → CAS。只处理 data URL——http(s) URL
    拿不到字节就无法内容寻址,而「下载它再存」会把一次对话变成一次网络
    请求(超时、鉴权、SSRF 全来了),不在本层解决。
  - stage/drainMediaDigests:媒体在 process() 期间被捕获,而承载它的
    ContextEvent 要等 process() 返回后才 Append——此刻还没有 owner_id,
    故先缓存。与既有 pendingMedia 同一手法,同受 a.mu 保护。
  - bindEventMedia:双向落地。evt.Media 让事件记得引了什么(随
    context.json 持久化),media_refs 让 CAS 知道谁在引用(GC 的判断依据)。
    只写一边的话,要么 GC 误删仍被引用的内容,要么孤儿永远清不掉。
  - mediaSummaryForEvent:把已有描述拼成一行写进 Input。这是方案 C 的
    落点——**描述文本才是持久语义记忆,blob 只是缓存**。blob 可能被容量
    GC 淘汰,但描述会一直留在 L0/L2/L3 的文本里,让「那张紫蓝红三色带图」
    几个月后仍可被检索。

ContextEvent 新增 ID 与 Media 两个字段,都是 omitempty:
  - ID 懒生成,只有真要挂媒体时才赋值。绝大多数对话没有媒体,全量生成
    会让每条事件都多一个字段进 context.json。
  - 存量 context.json 读回来两字段皆空,不影响任何既有行为(有测试)。

RelevanceContext.Prune 归档时转移引用(transferMediaRefs):
  **先挂到归档文档、再注销原事件引用**。顺序不能反——先销后挂会让引用
  计数瞬时归零,若此刻后台 GC 正在跑就会把仍被记忆引用的内容当孤儿清掉。
  为此把 Prune 内的局部类型 scored 提为包级 scoredEvent(局部类型无法
  出现在方法签名上)。

media 包新增 OwnerContext/OwnerDocument/OwnerGraphSentence 常量:
  owner_kind 进了主键,拼错一个字符就是一条永远对不上的孤立引用——
  AddRef 不报错,DropOwner 也永远匹配不到。

## 配置

core.memory.media.enabled(默认 true)、.dir、.max_mb(2048)、
.gc_interval(6h)、.gc_min_age(1h)。

关闭后全链路静默跳过,对话行为与本特性上线前完全一致(有测试)。
mediaStore 为 nil 时同理——它是记忆增强,不是对话必需品,开不起来
只记一条 warning 不阻止启动。

## 测试(11 例)

入库与 MIME 归类、http URL 跳过、nil store 全链路 no-op、音视频混合、
stage/drain 清空语义、懒生成 ID、描述作为持久记忆、**归档转移期间内容
始终可读且 refcount 不归零**、无媒体存储时归档照常、context.json
向后兼容往返。

全仓 go build / go vet / go test 通过,SDK 冻结 diff = 0。

## 尚未接入

L3 图库的 graph_sentence owner(常量已备好,无写入方)、
描述生成的后台任务(Pending() 已就绪,尚无消费者)、
媒体 GC 的定时触发(配置项已注册,尚未接 ticker)。
2026-09-04 20:53:32 +08:00
2026-07-29 15:45:24 +08:00

⚠️ AI-Assisted Programming Notice: Parts of this project's code, documentation, and commit history were generated or modified with AI assistance. Key changes have been human-reviewed, but please evaluate and verify before use.

HomeAgent

中文: README.md

An Agent framework designed around separation of core domain and application domain. The kernel enforces a zero-IO policy — all external interaction (WebUI, QQ, CLI, file operations, web search, memos, etc.) is handled by the plugin layer; the kernel performs no direct IO operations.

Combined with a three-layer memory architecture (Context → Document → Graph), it maintains contextual coherence across long-running single-conversation sessions through tiered storage and automated archival.

homed (kernel, zero IO) ← PluginSDK → plugins (all IO capabilities)

Since v1.0.0 external plugins are independent subprocesses, communicating with the kernel over stdio JSON-RPC (control plane) + a shared memory segment (data plane) + an event ring (notification plane). A plugin crash cannot take down the kernel and it restarts automatically; swapping plugin.bin gives true hot-reload.

Design Principles

Separation of Core Domain and Application Domain — The kernel's responsibilities are limited to LLM orchestration, memory management, and knowledge retrieval; all IO capabilities (message send/receive, file read/write, network requests, hardware interaction, etc.) are implemented by plugins. This separation defines domain boundaries at the Agent framework level, with distinct responsibility scopes for the kernel and plugins.

Three-Layer Memory Architecture — Manages information retention in long-running agents through a tiered storage strategy:

  • Context Layer: Pretrained word embedding / TF-IDF fallback relevance-scored event window, protects last 10 entries, maintains topK context entries
  • Document Layer: Temporary memory with automatic cold data sinking, also supports user-initiated submissions
  • Graph Layer: SQLite graph database, persists entity relationships and semantic memory, supports distillation pipelines to extract triples from conversations

Architecture Diagrams

1. Message Processing Sequence

sequenceDiagram
    participant U as User/Plugin
    participant IO as IOManager
    participant EV as eventLoop
    participant CTX as RelevanceContext
    participant LLM as LLM+Tool Loop
    participant ST as StageHost
    participant MEM as Three-Layer Memory

    U->>IO: InjectInput(type, payload)
    IO->>EV: inputCh
    rect lavender
        Note over EV: processTextInput
        EV->>ST: StageOnInput  Plugin can rewrite/short-circuit
        EV->>CTX: Prune(input,topK)  StaticEmbedder/TF-IDF cosine pruning
        CTX->>MEM: Low-score events archived to Document (original timestamp)
        EV->>CTX: Append(input)  CleanTemplateText→three-branch vector→5s write
    end
    rect lightgreen
        Note over EV,LLM: process()
        EV->>MEM: buildMemoryContext  Indexer recalls from Graph (vector+jieba→BFS depth=2)
        EV->>MEM: buildSystemPrompt  DocQuery summary+Graph memory index+Persona+Skills
        EV->>ST: StagePreAction  Plugin can pre-intercept
        loop Tool loop
            LLM->>LLM: drainInterrupts
            LLM->>LLM: LLM Chat
            LLM->>ST: StagePostAction  Plugin can modify/short-circuit
            alt No tool call
                LLM-->>EV: Returns response
            else
                loop Each tool
                    ST->>ST: StageBeforeToolcall  Plugin can reject
                    LLM->>LLM: executeToolCall
                    ST->>ST: StageAfterToolcall
                end
            end
        end
    end
    rect lightpink
        Note over EV: emitResponse
        CTX->>CTX: Append(response)
        ST->>ST: StageBeforeOutput  Plugin can rewrite
        EV-->>U: ResponseCh CLI sync
        EV-->>EV: Event bus WebUI SSE
        ST->>ST: StageAfterOutput  Read-only
        EV->>MEM: emitMemoryCandidate
    end

2. Stage Pipeline

flowchart LR
    S1[① on_input] --> S2[② pre_action]
    S2 --> S3[③ post_action]
    S3 --> Q{Has tool?}
    Q -->|Yes| S4[④ before_toolcall]
    S4 --> T[executeToolCall]
    T --> S5[⑤ after_toolcall]
    S5 --> S3
    Q -->|No| S6[⑥ before_output]
    S6 --> S7[⑦ after_output]
    style S1 fill:#e1f5fe
    style S3 fill:#fff3e0
    style S6 fill:#e8f5e9

3. Three-Layer Memory

flowchart TB
    subgraph C[① Context Working Window]
        RC[RelevanceContext]
        A[Append] -->|CleanTemplateText→three-branch vector| RC
        P[Prune StaticEmbedder/TF-IDF Cosine] -->|Low score original timestamp| D
        P -->|Keep| TL[timeline→chronological→system prompt]
    end
    subgraph D[② Document File Memory]
        DS[DocStore JSON+TF-IDF]
        Q1[Query summary auto-inject] -->|[Related Memory Docs]| SP
        Q2[doc_query LLM active recall] -->|Consume+delete source| DS
        Q2 -->|Original timestamp write to context| RC
        CD[FindColdDocs 72h] -->|docToTriples| G
    end
    subgraph G[③ Graph Database]
        DB[(SQLite)]
        IDX[Indexer vector+jieba→BFS depth=2] -->|[Memory Index]| SP
        MEM[memory_recall/commit/merge/purge/edit]
        SOC[person_query/set_trait]
    end
    subgraph H[④ Heartbeat Distillation]
        REORG -->|Step3 Cold docs| CD
        REORG -->|Step4 Bigram Jaccard| CONS[consolidation]
        PIPE[Pipeline regex] -->|Name/Address/Likes/Age/Job| DB
    end
    SP[System Prompt] -->|Sequential assembly| LLM
    LLM[LLM] -->|doc_query| Q2
    LLM -->|memory_recall| MEM

See assets/docs/en/ARCHITECTURE.md for details.

Web Mascot

HomeAgent Web Mascot Xiaozhai

Xiaozhai — HomeAgent Web Mascot

Quick Start

make build build-cli
./build/homed -data /tmp/ha
# Interactive mode
./build/waiter

# Or single message
echo "Hello, remember that I like coffee" | ./build/waiter

API keys are configured via WebUI http://localhost:8080 settings page, persisted in SQLite.

Code Structure

cmd/homed/          Daemon entry, assembles all subsystems
cmd/waiter/         CLI client (Unix socket)
internal/
├── agent/core/     Agent core: event loop, LLM tool loop, 7-stage pipeline
├── agent/api/      LLM Provider + 8 Lua adapters
├── memory/         Three-layer memory: Graph(SQLite) / Document(JSON+TF-IDF) / Text(JSONL) + StaticEmbedder(pretrained word embedding/TF-IDF fallback) + CleanTemplateText(de-template)
├── knowledge/      Knowledge base (filesystem + TF-IDF)
├── plugin/         Plugin registry + subprocess loader (stdio RPC + shared memory segment + event ring)
├── plugins/        11 built-in plugins (webui/cli/timer/cmd/mcp/clawhubadapter/agentcli/healthcheck/pluginmgr/files/cfgmgr)
├── sdk/            PluginSDK (Tool/Stage/Event three channels)
├── config/         SQLite config center
├── events/         Event bus
└── internal/lua/adapters/   8 LLM protocol adapter scripts
External plugin development: see [homeagent-sdk](https://gitcode.com/JianFeeeee/homeagent-sdk) repo, use `plugindev` toolchain, refer to Go and Lua examples in `example/`

Project Status

v1.0.0 — External plugins moved from C ABI shared libraries to subprocess + shared memory. The first release that no longer loads .so/.dll, and it is incompatible with 0.9.x (existing plugins must be rebuilt into plugin.bin with the new plugindev, though business code needs zero changes). Eliminates 6 classes of defects that had caused production incidents: hot-reload silently failing (DF_1_NODELETE making dlclose a no-op), no crash isolation (a plugin panic took down homed), stage lost updates (35.8~36.8% loss under the copy model), uncancellable cgo timeouts (linear OS-thread leaks), output_send reporting false success (the model was told "sent" while the message never went out), and Windows capability degradation (only 3 stage fields visible, no write-back). Three communication planes: stdio JSON-RPC (control) + shared memory segment (data) + event ring (notification); the privilege gradient is now enforced by three explicit gates. RPC round-trip p50 24.1µs; crash-to-recovery under 1s.

v0.9.0 — C ABI v2: external plugin Stage callbacks can now write back (invoke_stage gained a result out-param; plugins may mutate RawMessage/LLMText/ToolResults etc. in OnInput/AfterToolcall/PostAction and have them synced to the core). ABI version now tracks core minor releases (v0.9.x → ABIVersion=2, version_min=1 keeps old plugins loadable). Also fixes the tool-loop zen-compat placeholder that wrongly fired on first-turn system context tail. The SDK ships an enhanced sanitizer example (bad-UTF-8 / U+FFFD / ANSI-escape scrub across the whole pipeline). This ABI retired with v1.0.0.

v0.8.0 — Core is functional, plugin system enhanced. 20+ built-in plugins. External plugin development via homeagent-sdk repo. Added input channel NoMemory/Cleaner, ChannelDef, plugin disable/enable system (CLI + WebUI), plugindev toolchain C ABI ChannelDef support.

Documentation

Downloads

Releases ship three variants:

Variant Contents For
full homed + waiter + desktop GUI + systemd unit Single-machine, everything
server homed + waiter + systemd unit Servers (no desktop environment)
client waiter + desktop GUI Connecting to a remote HomeAgent
  • Linux: .deb (amd64/arm64), .rpm (x86_64), .tar.gz
  • Windows: HomeAgent_v1.0.0_{Full,Server,Client}_win64.exe (NSIS installer)
  • Portable: homeagent-bin-<os>_<arch>.tar.gz (homed/waiter/initconfig)
  • Verification: SHA256SUMS

The macOS homed requires a native macOS build (CGO + sqlite3), so release packages ship only waiter/initconfig.

Build

make build build-cli    # Build daemon + CLI
make test               # go test ./...
make install            # Install to system

Dependencies: Go 1.25+, CGo (go-sqlite3), Linux/Windows.

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