## 口号与文笔(用户指「不够响亮、部分文笔不好」) Hero 改为「是…更是…」句式: 是记得住的管家 / 更是从不让你干等的搭档 ## 五个设计决定:从卡片改为交错图文 原来 4 张卡片平铺。改为 5 行交错(文/图左右互换),每行配一张内联 SVG 示意图,纯 CSS + 主题令牌,深浅自适应,零外部依赖。 **换掉一条、新增一条**(用户指出「插件跑在独立进程」不算特色 —— MCP、LSP 都这么做,不是差异点): | | 内容 | 依据 | |---|---|---| | ② | 部署,从未如此便捷 | 实测插件 `statically linked`、`not a dynamic executable` | | ③ | 数据如水,随流,随改,随走 | 共享内存 + 相对偏移零拷贝;实测整段写入读回 3.5µs | 标题按用户给的句式写(②③ 原文照用),正文不给形容词、给可核验的做法与数字。 ## 一滑一页 `scroll-snap-type: y mandatory` + 每节 `min-height: 100svh`。 为此把 features 的 5 条决定各拆成独立 section(原 2.74 屏塞 5 行, mandatory 下会锁死底部),architecture 的流程图也单独成节。 现 13 节,实测连续 8 次滑动精确停在第 1..8 节,间距 828px = 一屏。 ## 两处实测纠正(都是我先判断错、再被数据推翻) 1. **`proximity` 做不到「一滑一页」**:实测滑 500px 落点就是 500,离最近 节边界 395px,不触发吸附 —— 只是「有时粘一下」。改用 mandatory。 2. **我误报 architecture「底部锁死」**:按 `h > innerHeight` 判定,忽略了 溢出行仍可滚动。用真实 wheel 实测 13 节末元素全部可达(含该节 828 < 900)。 所以没有锁死,压缩 vertical rhythm 是顺带的,不是修复。 ## 验证 - 深浅双主题:13 节 / 5 交错行 / 5 示意图、控制台错误 0、横向溢出 0 - 一滑一页:8 次滑动停在 8 个不同节,落点间距精确 828px - 72px 落点偏移经查是 `scroll-padding-top`(导航高 67px),确保标题不被遮挡 —— 有意为之 - JS 禁用 24/24 可见;reduce 下 snap 自动关闭(`prefers-reduced-motion`) - 390/768 无 snap(窄屏强制一屏反而难受);1024/1440 启用 - 真人式滚动(wheel 与 400px 步进两种)未揭示元素均为 0 注:本轮前期用了几个 Python 补丁脚本改 HTML,用户指出「不好」。后续改为 直接编辑以产出可审阅的 diff,脚本已删除。
⚠️ AI-Assisted Programming Notice: Parts of this project's code, documentation, and commit history were generated or modified with AI assistance. Key changes have been human-reviewed, but please evaluate and verify before use.
HomeAgent
中文: README.md
An Agent framework designed around separation of core domain and application domain. The kernel enforces a zero-IO policy — all external interaction (WebUI, QQ, CLI, file operations, web search, memos, etc.) is handled by the plugin layer; the kernel performs no direct IO operations.
Combined with a three-layer memory architecture (Context → Document → Graph), it maintains contextual coherence across long-running single-conversation sessions through tiered storage and automated archival.
homed (kernel, zero IO) ← PluginSDK → plugins (all IO capabilities)
Since v1.1.1 media reaches the plugin boundary: plugins and the model can both read and
write images/audio in memory (InsertWithMedia, InjectInputMedia). Media lives in plain-text
memory as a [<mime> <short digest>] <description> marker — the description is the searchable
semantic memory, the digest is the key back to the bytes.
Since v1.0.0 external plugins are independent subprocesses, communicating with the kernel over
stdio JSON-RPC (control plane) + a shared memory segment (data plane) + an event ring (notification
plane). A plugin crash cannot take down the kernel and it restarts automatically; swapping
plugin.bin gives true hot-reload.
Design Principles
Separation of Core Domain and Application Domain — The kernel's responsibilities are limited to LLM orchestration, memory management, and knowledge retrieval; all IO capabilities (message send/receive, file read/write, network requests, hardware interaction, etc.) are implemented by plugins. This separation defines domain boundaries at the Agent framework level, with distinct responsibility scopes for the kernel and plugins.
Three-Layer Memory Architecture — Manages information retention in long-running agents through a tiered storage strategy:
- Context Layer: Pretrained word embedding / TF-IDF fallback relevance-scored event window, protects last 10 entries, maintains topK context entries
- Document Layer: Temporary memory with automatic cold data sinking, also supports user-initiated submissions
- Graph Layer: SQLite graph database, persists entity relationships and semantic memory, supports distillation pipelines to extract triples from conversations
Input Scheduling: 2 classes + 4 interrupt levels — Input does not go straight to the LLM;
it first enters the scheduler. Two classes (queued = pending work, interrupt = ranked L1–L4 by
"how urgent") with preemption and frame saving (interrupt stack); same level never preempts
same level. L4 belongs only to the kernel and kernel-level plugins (e.g. the WebUI stop button).
See "Input Scheduler & Interrupt Mechanism" in assets/docs/en/ARCHITECTURE.md.
Resident sub-agents — The kernel can station lightweight-kernel child agents (their own
scheduler and temp graph memory, sharing the channel registry) to run long or backlogged work
in parallel. When the main agent stays busy, the kernel hands queued input to a temporary
triage assistant: simple items are handled directly, items needing the main agent get an
immediate "busy, please wait" — users no longer wait in silence.
See docs/zh/resident-subagent-design.md.
Architecture Diagrams
1. Message Processing Sequence
sequenceDiagram
participant U as User/Plugin
participant IO as IOManager
participant SCH as Input Scheduler
participant EV as eventLoop
participant CTX as RelevanceContext
participant LLM as LLM+Tool Loop
participant ST as StageHost
participant MEM as Three-Layer Memory
U->>IO: InjectInput(type, payload)
IO->>SCH: inputCh
rect lavender
Note over SCH: 2 task classes + 4 interrupt levels (L1-L4)
SCH->>SCH: same level never preempts -> ready/interrupt queue
SCH->>SCH: higher level -> preempt (frame pushed to interrupt stack)
SCH->>SCH: offload (main agent busy too long -> temporary triage assistant)
end
SCH->>EV: pick one task and run it
rect lavender
Note over EV: processTextInput
EV->>ST: StageOnInput Plugin can rewrite/short-circuit
EV->>CTX: Prune(input,topK) StaticEmbedder/TF-IDF cosine pruning
CTX->>MEM: Low-score events archived to Document (original timestamp)
EV->>CTX: Append(input) CleanTemplateText→three-branch vector→5s write
end
rect lightgreen
Note over EV,LLM: process()
EV->>MEM: buildMemoryContext Indexer recalls from Graph (vector+jieba→BFS depth=2)
EV->>MEM: buildSystemPrompt DocQuery summary+Graph memory index+Persona+Skills
EV->>ST: StagePreAction Plugin can pre-intercept
loop Tool loop
LLM->>LLM: safe point: interrupt eval / yield
LLM->>LLM: LLM Chat
LLM->>ST: StagePostAction Plugin can modify/short-circuit
alt No tool call
LLM-->>EV: Returns response
else
loop Each tool
ST->>ST: StageBeforeToolcall Plugin can reject
LLM->>LLM: executeToolCall
ST->>ST: StageAfterToolcall
end
end
end
end
rect lightpink
Note over EV: emitResponse
CTX->>CTX: Append(response)
ST->>ST: StageBeforeOutput Plugin can rewrite
EV-->>U: ResponseCh CLI sync
EV-->>EV: Event bus WebUI SSE
ST->>ST: StageAfterOutput Read-only
EV->>MEM: emitMemoryCandidate
end
2. Stage Pipeline
flowchart LR
S1[① on_input] --> S2[② pre_action]
S2 --> S3[③ post_action]
S3 --> Q{Has tool?}
Q -->|Yes| S4[④ before_toolcall]
S4 --> T[executeToolCall]
T --> S5[⑤ after_toolcall]
S5 --> S3
Q -->|No| S6[⑥ before_output]
S6 --> S7[⑦ after_output]
style S1 fill:#e1f5fe
style S3 fill:#fff3e0
style S6 fill:#e8f5e9
3. Three-Layer Memory
flowchart TB
subgraph C[① Context Working Window]
RC[RelevanceContext]
A[Append] -->|CleanTemplateText→three-branch vector| RC
P[Prune StaticEmbedder/TF-IDF Cosine] -->|Low score original timestamp| D
P -->|Keep| TL[timeline→chronological→system prompt]
end
subgraph D[② Document File Memory]
DS[DocStore JSON+TF-IDF]
Q1[Query summary auto-inject] -->|[Related Memory Docs]| SP
Q2[doc_query LLM active recall] -->|Consume+delete source| DS
Q2 -->|Original timestamp write to context| RC
CD[FindColdDocs 72h] -->|docToTriples| G
end
subgraph G[③ Graph Database]
DB[(SQLite)]
IDX[Indexer vector+jieba→BFS depth=2] -->|[Memory Index]| SP
MEM[memory_recall/commit/merge/purge/edit]
SOC[person_query/set_trait]
end
subgraph H[④ Heartbeat Distillation]
REORG -->|Step3 Cold docs| CD
REORG -->|Step4 Bigram Jaccard| CONS[consolidation]
PIPE[Pipeline regex] -->|Name/Address/Likes/Age/Job| DB
end
SP[System Prompt] -->|Sequential assembly| LLM
LLM[LLM] -->|doc_query| Q2
LLM -->|memory_recall| MEM
See assets/docs/en/ARCHITECTURE.md for details.
Web Mascot
Quick Start
make build build-cli
./build/homed -data /tmp/ha
# Interactive mode
./build/waiter
# Or single message
echo "Hello, remember that I like coffee" | ./build/waiter
API keys are configured via WebUI http://localhost:8080 settings page, persisted in SQLite.
Code Structure
cmd/homed/ Daemon entry, assembles all subsystems
cmd/waiter/ CLI client (Unix socket)
internal/
├── agent/core/ Agent core: input scheduler (2 classes + 4 levels), event loop, LLM tool loop, 7-stage pipeline, residents
├── agent/api/ LLM Provider (Lua adapter layer: provider.go drives the vm)
├── memory/ Three-layer memory: Graph(SQLite) / Document(JSON+TF-IDF) / Text(JSONL) + StaticEmbedder(pretrained word embedding/TF-IDF fallback) + CleanTemplateText(de-template)
├── knowledge/ Knowledge base (filesystem + TF-IDF)
├── plugin/ Plugin registry + subprocess loader (stdio RPC + shared memory segment + event ring)
├── plugins/ 18 built-in plugins (webui/cli/timer/cmd/mcp/files/cfgmgr/agentcli/healthcheck/pluginmgr/clawhubadapter/multimodal/remotedevice/ai_image/localuse/skillmgr/data, ...)
├── sdk/ PluginSDK (Tool/Stage/Event three channels)
├── config/ SQLite config center
├── events/ Event bus
└── internal/lua/adapters/ 10 LLM protocol adapter scripts
External plugin development: see [homeagent-sdk](https://gitcode.com/JianFeeeee/homeagent-sdk) repo, use `hmapdev` toolchain, refer to Go and Lua examples in `example/`
Project Status
v1.3.x line (v1.3.1–v1.3.12, latest released) — resident sub-agents + input scheduler rework.
- Resident sub-agents: the kernel can station lightweight-kernel child agents (their own
scheduler, their own temp graph memory, sharing the channel registry). The parent dispatches
and collects work via
resident_agents(list/create/send/inspect/compress/reclaim/destroy). An inputch can be assigned to a child, so input is routed to it before entering the kernel. - Output channels addressable to a specific agent: the
AllowedOutputsgrant set (consistent across all three filter points) lets parent/child deliver to each other; device capabilities became output channels too (onedevice/<id>per device). - Input scheduler: two task classes (queued/interrupt) + four interrupt levels (L1–L4)
- preempt/suspend/resume/interrupt-stack; same level never preempts same level, with a starvation guard and preemption cooldown. L4 belongs only to the kernel and kernel-level plugins (e.g. the WebUI stop button).
- Lightweight kernel profile: a child's memory surface narrows to "conventional context
- graph memory" (narrow interface; the main graph opens as a query_only handle, writes go to its own temp instance).
- Backlog timely feedback (later in the line): when the main agent is busy for a long time, the kernel hands queued input to a temporary triage assistant — simple items are handled directly, items needing the main agent get an immediate "busy, please wait", so users no longer wait 10+ minutes in silence.
- Fixed a batch of real defects: inbound inputch (
child/<id>) registration leak on resident destruction, a child's round count always showing 0 (info()never filled it), an empty child-side childIO (output channels not inherited), device heartbeat pong missing Flush (dropping every 60s), and Lua plugin bridge alignment with SDK 1.3.0.
v1.2.0 — unified multimodal vector space, media promoted to first-class graph memory, and the whole data plane moved into shared memory.
- Model-neutral unified embedding space: the kernel no longer adapts to any specific model.
It exposes only a public provider SPI (
pkg/embedding:Modality/Input{Data,MIME}/Info{Dimension,Fingerprint,Modalities}+ a name registry), with implementations underproviders/*. Default: Chinese-CLIP ViT-B/16 — text and image land in the same space (512-dim, fingerprintcd2a495cf990, Apache-2.0, ~1.15GB RSS measured standalone);qwen3vlis kept (2048-dim, ~9.4GB) for machines with headroom or future video. Text search still falls back to the existing word-vector / TF-IDF path — a CLIP dual tower's pure-text semantics are weaker than an MLLM-style embedder, a cost documented rather than hidden. - Media are first-class nodes and edges in the graph DB: the "index images via generated
text descriptions" stopgap,
media_refsand media reference counting are removed. Memory blocks follow a single-layer invariant — Context → Document → Graph is a migration, not a copy, and not kept alive by references. - The entire data plane goes through shared memory (tool-call frames, Cleaners, input/output lanes, media blocks, document and knowledge bodies); RPC carries only offset descriptors. RPC protocol is now 2: the fd3 layout changed and there is no rolling upgrade — kernel and all plugins must be rebuilt and installed together.
- Injections can declare
InjectOptions{NoMemory, ContextPolicy}(defaults: still recorded, not pruned); pruning must be requested explicitly and goes through the plugin's registeredCleaner. SDK 1.2.0 is purely additive over 1.1.0. - Release packages enable the ONNX space by default and bundle the model (754MB) plus
ONNX Runtime (24MB) in the server/full packages;
homeddrops native Windows support in favour of WSL2; the jieba dictionary is embedded in the binary. - Fixed three silent install-chain failures:
initconfigwas a no-op (CGO_ENABLED=0stub) that printed credentials without writing any, fresh installs were misdetected as "already configured" so default seeding was skipped entirely (0 plugins installed), and the debpostinstlooked for the unit in the wrong path soenablenever ran. - Licensed AGPL-3.0-only from this version on (network clause included; statically linked plugins must match — see License).
The historical entries below are kept verbatim to show the evolution; two mechanisms in them were removed in v1.2.0: text-description-based media indexing, and reference-counted media GC.
v1.1.1 — Multimodal reaches the plugin boundary. v1.1.0 gave the memory system binary
multimedia nodes, but that path was open only to the kernel itself; this release opens it to
plugins and the model. The public SDK gains media fields and three media injection methods
(paired with SDK v1.1.0,
shared by the whole 1.1.x line), and the kernel implements the four matching RPCs. The bridge
layer had been silently dropping fields: Confidence/types/SentenceText handed in by a
plugin were discarded, Doc kept only three fields, and Remove never released references
(media stayed "referenced" forever, so GC could never reclaim it). processTextInput and
processMediaInput were unified into a single processInput, which finally gives the media
path the dedup, no_memory, channel Cleaner, interrupt semantics and correct EventRawInput
it had always lacked. Three real defects fixed: user-sent images never appeared in the WebUI
chat log (the media path published a map while the subscriber asserted a string),
memory_commit's sentence_text had never been exposed to the model (though it is the
mandatory link in the media binding chain), and two data races in PluginSDK (11 reported
by -race; in production this showed up as sporadic nil-dereference crashes during plugin reload).
v1.1.0 — Memory system supports binary multimedia nodes. Content-addressed media store
(CAS + SQLite metadata + on-disk blobs, Get always re-verifies the digest) wired through L0
(context events) / L2 (documents) / L3 (graph sentences), with reference-counted GC (referenced
items are never deleted). The description text produced by the vision model is the durable
semantic memory; the blob is only a cache that capacity GC may evict.
v1.0.0 — External plugins moved from C ABI shared libraries to subprocess + shared memory. The first release that no longer loads .so/.dll, and it is incompatible with 0.9.x (existing plugins must be rebuilt into plugin.bin with the new toolchain — called plugindev back then, now hmapdev — though business code needs zero changes). Eliminates 6 classes of defects that had caused production incidents: hot-reload silently failing (DF_1_NODELETE making dlclose a no-op), no crash isolation (a plugin panic took down homed), stage lost updates (35.8~36.8% loss under the copy model), uncancellable cgo timeouts (linear OS-thread leaks), output_send reporting false success (the model was told "sent" while the message never went out), and Windows capability degradation (only 3 stage fields visible, no write-back). Three communication planes: stdio JSON-RPC (control) + shared memory segment (data) + event ring (notification); the privilege gradient is now enforced by three explicit gates. RPC round-trip p50 24.1µs; crash-to-recovery under 1s.
v0.9.0 — C ABI v2: external plugin Stage callbacks can now write back (invoke_stage gained a result out-param; plugins may mutate RawMessage/LLMText/ToolResults etc. in OnInput/AfterToolcall/PostAction and have them synced to the core). ABI version now tracks core minor releases (v0.9.x → ABIVersion=2, version_min=1 keeps old plugins loadable). Also fixes the tool-loop zen-compat placeholder that wrongly fired on first-turn system context tail. The SDK ships an enhanced sanitizer example (bad-UTF-8 / U+FFFD / ANSI-escape scrub across the whole pipeline). This ABI retired with v1.0.0.
v0.8.0 — Core is functional, plugin system enhanced. 20+ built-in plugins. External plugin development via homeagent-sdk repo. Added input channel NoMemory/Cleaner, ChannelDef, plugin disable/enable system (CLI + WebUI), plugindev toolchain C ABI ChannelDef support.
Documentation
- Project Overview | 中文
- Technical Architecture | 中文
- Plugin Development Guide | 中文
- Lua Adapter | 中文
- Knowledge Base Demo
Downloads
Releases ship three variants:
| Variant | Contents | For |
|---|---|---|
| full | homed + waiter + desktop GUI + systemd unit | Single-machine, everything |
| server | homed + waiter + systemd unit | Servers (no desktop environment) |
| client | waiter + desktop GUI | Connecting to a remote HomeAgent |
- Linux:
.deb(amd64/arm64),.rpm(x86_64),.tar.gz - Windows:
HomeAgent_v1.2.0_{Full,Server,Client}_win64.exe(NSIS installer, includes the AGPL license page). Since v1.2.0homedno longer supports native Windows (it relies on fd inheritance and in-segment offset dereferencing), so the installer bootstraps WSL2 and installs the Linux packages inside the distribution the same way a Linux host would. - Portable:
homeagent-bin-<os>_<arch>.tar.gz(homed/waiter/initconfig) - Verification:
SHA256SUMS
The macOS homed requires a native macOS build (CGO + sqlite3), so release packages ship only waiter/initconfig.
Build
make build build-cli # Build daemon + CLI
make test # go test ./...
make install # Install to system
Dependencies: Go 1.25+, CGo (go-sqlite3), Linux.
homedrequires Linux (it relies on fd inheritance and intra-segment offset dereferencing of the shared memory region; seecmd/homed/platform_windows.go). On Windows onlywaiter.exeis built andhomedruns under WSL2 (see Downloads). macOS can buildwaiter/initconfig;homedmust be built on native macOS.
License
This project is released under the GNU Affero General Public License, version 3 (AGPL-3.0-only) — see LICENSE.
This is the strongest copyleft in the GPL family: besides shipping the complete corresponding source when you distribute the software, you must also offer the source to users who interact with it over a network (§13, Remote Network Interaction). Anyone running a modified HomeAgent as a network service therefore has to make the modified source available to that service's users.
Plugins are statically linked against this project through the public SDK (the SDK source ends up inside the plugin binary), so plugins are derivative works and must be released under the same license. Process isolation does not change this — what is linked is the SDK code itself.
Third-party components shipped with the packages
| Component | License | Location |
|---|---|---|
| Chinese-CLIP ViT-B/16 (ONNX artifacts) | Apache-2.0 | /usr/lib/homeagent/models/chinese-clip-vit-b16-onnx/ |
ONNX Runtime (libonnxruntime.so) |
MIT | /usr/lib/homeagent/onnxruntime/ |
| jieba dictionary (embedded in the binary) | MIT | internal/memory/jiebadict/ |
| Go dependencies (go-sqlite3, gojieba, bubbletea, …) | MIT / BSD-3 / Apache-2.0 | permissive, AGPL-3.0-compatible |
These components keep their own licenses and are not relicensed by this project. Full texts are
shipped in /usr/share/doc/homeagent/licenses/, and the package metadata declares this package
as AGPL-3.0-only.
