Files
HomeAgent/assets/docs/en/OVERVIEW.md
JianFeeeee a9e0489e57 docs: 修正「项目概览/架构」把已删除机制写成现行机制(中英四份)
## 问题

assets/docs/{zh,en}/OVERVIEW.md 的媒体记忆段仍在描述 v1.2.0 **已整体拆除**的机制,
且两份文档的第一读者入口(README「文档」区、site/index.html 的「项目概览」链接)
都指向它。docs/git-branching.md §七.7 的反例表里恰好列着这一条,说明这是
「文档当事实后反向误导」的复发项。

同时修掉同一批里其余过期的结构性断言(均为逐条回源码核实后改)。

## 改动(四份文件,7 处)

OVERVIEW.md(zh/en 对称):
- 媒体记忆段:「引用计数 GC + 描述文本才是持久语义记忆 + [<mime> <digest>] 标记」
  → 「一等记忆块:块自带向量与指纹直接检索;无独立 GC / 无引用计数 / 无 keep-set;
    删除块即删内容」,并显式注明旧机制已在 v1.2.0 拆除
  - 依据:internal/memory/block.go("不携带 Layer、Owner 或 RefCount")、
    ARCHITECTURE.md 自身的「不再有描述式索引」段、
    graphmedia_test.go:24「描述文本、marker 反解…全部已废弃」、
    inputunify_test.go:226「不往文本里贴 marker」
- LLM Provider 段:「三种实现 OpenAIProvider/OllamaProvider/LuaAdaptedProvider」
  → 「唯一实现 LuaAdaptedProvider」
  - 依据:internal/agent/api/provider.go 只有 LuaAdaptedProvider 一个实现类型
- 适配器:「内置 8 个」→「内置 10 个」并补全名单(+kimicode/server)
  - 依据:ls internal/lua/adapters/*.lua = 10;README.md 同一处早已写「10 个」,
    两份文档此前自相矛盾
- 「支持 8 个 LLM 源自动降级」→「多源自动降级」
  - 依据:源数量由部署配置,默认 seed 仅 deepseek 一个
    (registry.go defaultSources 唯一条目)

ARCHITECTURE.md(zh/en 对称):
- 代码结构树 internal/skill/(**该目录不存在**)→ 移入 plugins/skillmgr/
  - 依据:internal/plugins/skillmgr/ 存在,internal/skill/ 不存在(README 亦写 plugins/skillmgr)
- dynamic.go 描述「.so 动态加载器」→「加载通道分派(proc/lua/skill);.so 仅剩给明确报错」
  - 依据:dynamic.go 的 tryDynamic 实际只分派 proc 与 lua,.so 命中只为给出「请用新版
    hmapdev 重编」的明确错误(legacyCABIEntries 注释)
- 配置系统「8 个 LLM 源的 seeds」→「含 1 个 LLM 源 seed,其余源由部署时添加」
- 适配器数 8 → 10
- Provider 分层图(仅 en 侧滞后):删掉不存在的 OpenAIProvider/OllamaProvider
  - 依据:zh 侧同一图早已写作「LuaAdaptedProvider (唯一实现)」,en 侧未跟上

## 验证

- 全量残留扫描:OpenAIProvider / OllamaProvider / 引用计数 GC /
  Reference-counted GC / 8 个 LLM / 8 LLM / internal/skill / .so 动态加载
  → 在 assets/docs/ 与两份 README 中均为 **0 命中**(改前分别为 3/2/2/1/2/1/2/2)
- 每条新断言逐条回源码核实(adapters=10、provider struct=1、skillmgr 存在、
  internal/skill 不存在、defaultSources=1、无 marker 写入代码)
- 纯文档改动:不涉及 .go,不改变构建产物(assets/docs 未被 //go:embed 打包,
  仅被 site/index.html 以 GitHub 链接形式引用)
- 未新增版本号字面量,符合 §七.7 的「模型或用户会当作事实的文本不得写死版本号」

## 分支归属

按 docs/git-branching.md §七.7:面向使用者的开发者文档先落 release 线、
再 cherry-pick 合入 main(不 merge)。本次提交在 release/v1.3.x。
2026-10-08 07:55:28 +08:00

7.6 KiB

中文 | English

HomeAgent — Project Overview

What Is This

HomeAgent is a continuously-running personal intelligent Agent framework.

Core architecture: a long-running kernel process (homed) that connects to various IO channels (QQ, Web, CLI, etc.) through a plugin system. The kernel handles LLM orchestration, memory management, and knowledge retrieval; plugins handle all external IO — sending/receiving messages, file operations, web search, etc.

Design Highlights

Separation of Core Domain and Application Domain — The kernel (core domain) performs no IO operations; all IO capabilities belong to plugins (application domain). The boundary is defined through PluginSDK:

  • Plugins register tools (Tool) with the kernel for LLM invocation
  • Plugins hook into the processing pipeline (Stage) to intercept/rewrite message flow at various phases
  • Plugins subscribe/publish events (Event) for loosely-coupled communication
  • Plugins queue or interrupt input delivery through IO API

The significance lies in clear responsibility boundaries: the kernel focuses on orchestration and memory management, while plugins handle IO implementation — the two are not coupled.

Three-Layer Memory Architecture — Manages information retention across long agent runtimes through a tiered storage strategy:

  • Context Layer: In-memory pretrained word embedding scored event window (StaticEmbedder word vectors → CosineSimilarity, TF-IDF fallback), maintains recent context in real-time, low-relevance events automatically sink to the next layer
  • Document Layer: JSON files + TF-IDF vector-indexed temporary memory, supports explicit submission and implicit archival, cold data distills to Graph
  • Graph Layer: SQLite graph database, persists entities and relations, BFS traversal recall, distillation pipeline extracts triples from conversations

Three progressive layers — context, cold archive, long-term graph memory — form an information decay and consolidation pipeline from short-term to persistent storage.

Media Memory (first-class memory blocks since v1.2.0) — Images and audio are not attachments; they are first-class nodes of memory:

  • Content-addressed store (CAS): addressed by digest, metadata in SQLite and blobs on disk (two-level bucketing), identical bytes stored once. Every Get re-verifies the digest (silently returning corrupt data is worse than an error).
  • Blocks carry their own multimodal vector and fingerprint, and are retrieved directly — there is no media marker in the body text any more.
  • No separate GC, no reference counting, no keep-set: blocks follow the single-layer invariant — Context → Document → Graph is a migration of a block, not a copy, and nothing is kept alive by references; deleting a block deletes its content.
  • Reaches the plugin boundary since v1.1.1: plugins read and write media through InsertWithMedia / InjectInputMedia; the model attaches media via the media_digests argument of memory_commit / doc_commit.
  • The old mechanism was removed entirely: the descriptive index — writing the vision model's description into the body text as a [<mime> <short digest>] <description> marker and retrieving by it — together with media_refs reference counting, was deleted in v1.2.0. A description is second-hand information produced by a model; retrieving "someone else's rendering of the image" is worse than retrieving the image's own vector.

What It Actually Does

Code is in the project root, implemented in Go.

Kernel (internal/agent/core/):

  • eventloop.go — Message loop (eventLoop), queuing input from the IO layer
  • process.go / stages.go — Processing pipeline: memory recall → persona injection → LLM call → tool execution → output delivery, 7 stage hooks
  • toolcall.go — Tool scheduling and execution
  • context.go — Context management (pretrained word embedding scoring StaticEmbedder → CosineSimilarity, TF-IDF fallback), automatic pruning of low-relevance events
  • LLM calls abstracted through the Provider interface, with multi-source automatic fallback

Memory System (internal/memory/):

  • GraphDB (graph.go) — SQLite, entities + relations tables, BFS traversal
  • Document Store (document/document.go) — Temporary memory, JSON files + TF-IDF vector index, consume-on-read
  • Text Memory (text/text.go) — Raw conversation logs, JSONL file rotation
  • Social Store (social/social.go) — Persona traits + relationship network, wraps GraphDB
  • Memory Indexer (indexer.go) — Auto-vectorizes GraphDB entities, recalls and injects into system prompt on user input

Knowledge Base (internal/knowledge/knowledge.go):

  • File system directory knowledge/<name>/content.md
  • TF-IDF vector search, independent index instance from the memory system
  • LLM operates via three tools: knowledge_search / knowledge_create / knowledge_list

Plugin System (internal/plugin/):

  • Built-in plugins: Go init() self-registration, compiled into kernel
  • External plugins (since v1.0.0): compiled to an ordinary Go binary plugin.bin, spawned by the kernel as an independent subprocess, communicating over stdio JSON-RPC (control plane) + a shared memory segment (data plane) + an event ring (notification plane); Lua script plugins are also supported (the C ABI shared-library channel, -buildmode=c-shared, was removed entirely in v1.0.0)
  • PluginSDK (internal/sdk/) defines four channels: RegisterTool / RegisterStage / Subscribe / RegisterOutputChannel
  • 7 stage hooks: on_input → pre_action → post_action → before_toolcall → after_toolcall → before_output → after_output

LLM Provider (internal/agent/api/provider.go):

  • Provider interface: Name / Chat / ChatStream
  • Single implementation, LuaAdaptedProvider: every source goes through a Lua adapter script that transforms requests/responses; adapter scripts live in internal/lua/adapters/, one .lua per protocol
  • 10 built-in adapters: deepseek / openai / anthropic / gemini / mistral / groq / github / kimicode / ollama / server
  • Sources (core.llm.sources.<name>.*) are configured at deploy time — the count is deployment-specific and is not tied to the number of built-in adapters

WebUI (internal/plugins/webui/):

  • Embedded SPA dashboard (dashboard.html packaged via //go:embed)
  • REST API: status query, configuration management, memory operations, knowledge management, plugin management
  • OpenAI API-compatible /v1/chat/completions endpoint
  • SSE event stream /api/v1/chat/events

ClawHub Adapter (internal/plugins/clawhubadapter/):

  • Unified loader for OC plugins (Node.js), Python sidecar, JS sidecar, and SKILL plugins
  • RegistryDispatcher pattern: routes registration notifications to Tool/Provider/Channel/Stage registries
  • ClawHub marketplace search and install: clawhubadapter_search / clawhubadapter_npm_install
  • 9 provider types mapped to LLM-accessible tools (image generation, web search, speech, etc.)
  • OC channels auto-registered as IO devices with text/file/image/audio capability flags

Project Status

Core functionality is operational. Plugin system and SDK are ready for independent external plugin development.

  • Built-in plugins: webui / cli / timer / cmd / mcp / agentcli / healthcheck / pluginmgr / clawhubadapter / files / cfgmgr
  • External plugin examples (homeagent-sdk repo example/, both Go and Lua types): qq / files / a2a / ai_image / bili / browser / calendar / editdoc / memo / music / ocr / rss / sanitizer / weather / luademo
  • Distribution: .hmap plugin package format, installable via WebUI