五处文档此前停在 v1.0.0,而 v1.1.0/v1.1.1 都已发布并在现网运行。 本轮补齐三层记忆的媒体架构、模型工具的媒体参数、通信面 method 数, 以及冻结解除后的替代约束。 ## 中英双语 OVERVIEW.md 三层记忆段只写了 Context/Document/Graph 三层,而 v1.1.0 起图片/音频是 三层里的一类节点。补上媒体记忆的架构概要:CAS + 引用计数 GC + 标记格式 (描述文本才是持久语义记忆,blob 是可淘汰的缓存)+ 插件边界贯通。 ## 中英双语 ARCHITECTURE.md - 「记忆工具」表补 `memory_commit`/`doc_commit` 的 `media_digests` 与 `sentence_text`(后者从未暴露给模型,而它是媒体绑定链的必经环节) - 「三层记忆」段新增媒体记忆子节:CAS 设计表(寻址/完整性/写入原子性/引用/GC)、 标记格式、可选性(`enabled=false` 时整条链路静默退化) - 「三个通信面」从 51 改为 55 个 method,新增四个 media method 的说明 - 「SDK 四通道」代码示例补媒体注入三方法 + 与 SetToolBlocks 的区别 ## plugin-interface-matrix.md - 状态从「完成 v2」改「完成 v3」,v3 记录 v1.1.1 的接口扩展 - §二 A3 DocMemoryAPI 补 InsertWithMedia - §二 A4 补三个媒体注入方法 + 为何不能搭 SetToolBlocks 的车 - §二 A5 补 MediaAttachment 类型 + Triple/Doc/TextEvent 的扩展字段 - §六「新获得的能力」补 SetToolBlocks 已落地、媒体入记忆、插件主动发起 带媒体的对话 - §七 冻结检查点补第 5 条(冻结已解除,取代它的是 §九) - 新增 §九「v1.1.x 的接口扩展规则」:冻结解除后的三条硬约束 (只增不减签名不改 / 新增方法方向 / 模板接线六处失败链)+ 验证方式 (存量插件 17/17、旧产物 4/4 建链、模板断言、压测 -race) ## 为何分立两笔 commit 前一笔(SDK 仓 README + 内核 README)改的是给**插件开发者**看的文本, 本笔改的是给**架构师与维护者**看的技术文档。受众与改动层次不同, 放在同一个 commit 会让追溯时看不出"文档在哪一层跟上了代码"。
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HomeAgent — Project Overview
What Is This
HomeAgent is a continuously-running personal intelligent Agent framework.
Core architecture: a long-running kernel process (homed) that connects to various IO channels (QQ, Web, CLI, etc.) through a plugin system. The kernel handles LLM orchestration, memory management, and knowledge retrieval; plugins handle all external IO — sending/receiving messages, file operations, web search, etc.
Design Highlights
Separation of Core Domain and Application Domain — The kernel (core domain) performs no IO operations; all IO capabilities belong to plugins (application domain). The boundary is defined through PluginSDK:
- Plugins register tools (Tool) with the kernel for LLM invocation
- Plugins hook into the processing pipeline (Stage) to intercept/rewrite message flow at various phases
- Plugins subscribe/publish events (Event) for loosely-coupled communication
- Plugins queue or interrupt input delivery through IO API
The significance lies in clear responsibility boundaries: the kernel focuses on orchestration and memory management, while plugins handle IO implementation — the two are not coupled.
Three-Layer Memory Architecture — Manages information retention across long agent runtimes through a tiered storage strategy:
- Context Layer: In-memory pretrained word embedding scored event window (StaticEmbedder word vectors → CosineSimilarity, TF-IDF fallback), maintains recent context in real-time, low-relevance events automatically sink to the next layer
- Document Layer: JSON files + TF-IDF vector-indexed temporary memory, supports explicit submission and implicit archival, cold data distills to Graph
- Graph Layer: SQLite graph database, persists entities and relations, BFS traversal recall, distillation pipeline extracts triples from conversations
Three progressive layers — context, cold archive, long-term graph memory — form an information decay and consolidation pipeline from short-term to persistent storage.
Media Memory (since v1.1.0) — Images and audio are not attachments; they are a kind of node in all three layers:
- Content-addressed store (CAS): addressed by digest, metadata in SQLite and blobs on disk, identical bytes
stored once. Every
Getre-verifies the digest (silently returning corrupt data is worse than an error). - Reference-counted GC:
owner_kind/owner_id/digestis the primary key; context events, documents and graph sentences each hold their own references. Referenced items are never deleted — only unowned content pastminAgeis reclaimed. - The description text is the durable semantic memory: what the vision model produced is written into
plain-text memory as a
[<mime> <short digest>] <description>marker and participates in vector retrieval and distillation; the blob is only a cache that capacity GC may evict. Months later "that purple-blue-red three-band chart" is still findable — via the description, not the bytes. - Reaches the plugin boundary since v1.1.1: plugins read and write media through
InsertWithMedia/InjectInputMedia; the model attaches media via themedia_digestsargument ofmemory_commit/doc_commit.
What It Actually Does
Code is in the project root, implemented in Go.
Kernel (internal/agent/core/):
eventloop.go— Message loop (eventLoop), queuing input from the IO layerprocess.go/stages.go— Processing pipeline: memory recall → persona injection → LLM call → tool execution → output delivery, 7 stage hookstoolcall.go— Tool scheduling and executioncontext.go— Context management (pretrained word embedding scoring StaticEmbedder → CosineSimilarity, TF-IDF fallback), automatic pruning of low-relevance events- LLM calls abstracted through Provider interface, supports 8 LLM sources with automatic fallback
Memory System (internal/memory/):
- GraphDB (
graph.go) — SQLite, entities + relations tables, BFS traversal - Document Store (
document/document.go) — Temporary memory, JSON files + TF-IDF vector index, consume-on-read - Text Memory (
text/text.go) — Raw conversation logs, JSONL file rotation - Social Store (
social/social.go) — Persona traits + relationship network, wraps GraphDB - Memory Indexer (
indexer.go) — Auto-vectorizes GraphDB entities, recalls and injects into system prompt on user input
Knowledge Base (internal/knowledge/knowledge.go):
- File system directory
knowledge/<name>/content.md - TF-IDF vector search, independent index instance from the memory system
- LLM operates via three tools:
knowledge_search/knowledge_create/knowledge_list
Plugin System (internal/plugin/):
- Built-in plugins: Go
init()self-registration, compiled into kernel - External plugins (since v1.0.0): compiled to an ordinary Go binary
plugin.bin, spawned by the kernel as an independent subprocess, communicating over stdio JSON-RPC (control plane) + a shared memory segment (data plane) + an event ring (notification plane); Lua script plugins are also supported (the C ABI shared-library channel,-buildmode=c-shared, was removed entirely in v1.0.0) - PluginSDK (
internal/sdk/) defines four channels: RegisterTool / RegisterStage / Subscribe / RegisterOutputChannel - 7 stage hooks: on_input → pre_action → post_action → before_toolcall → after_toolcall → before_output → after_output
LLM Provider (internal/agent/api/provider.go):
- Provider interface: Name / Chat / ChatStream
- Three implementations: OpenAIProvider (standard OpenAI API), OllamaProvider (local), LuaAdaptedProvider (Lua adapter)
- LuaAdapter located at
internal/lua/adapters/, each LLM source has a corresponding.luascript - 8 built-in adapters: deepseek / openai / anthropic / gemini / mistral / groq / github / ollama
WebUI (internal/plugins/webui/):
- Embedded SPA dashboard (
dashboard.htmlpackaged via//go:embed) - REST API: status query, configuration management, memory operations, knowledge management, plugin management
- OpenAI API-compatible
/v1/chat/completionsendpoint - SSE event stream
/api/v1/chat/events
ClawHub Adapter (internal/plugins/clawhubadapter/):
- Unified loader for OC plugins (Node.js), Python sidecar, JS sidecar, and SKILL plugins
- RegistryDispatcher pattern: routes registration notifications to Tool/Provider/Channel/Stage registries
- ClawHub marketplace search and install:
clawhubadapter_search/clawhubadapter_npm_install - 9 provider types mapped to LLM-accessible tools (image generation, web search, speech, etc.)
- OC channels auto-registered as IO devices with text/file/image/audio capability flags
Project Status
Core functionality is operational. Plugin system and SDK are ready for independent external plugin development.
- Built-in plugins: webui / cli / timer / cmd / mcp / agentcli / healthcheck / pluginmgr / clawhubadapter / files / cfgmgr
- External plugin examples (homeagent-sdk repo
example/, both Go and Lua types): qq / files / a2a / ai_image / bili / browser / calendar / editdoc / memo / music / ocr / rss / sanitizer / weather / luademo - Distribution:
.hmapplugin package format, installable via WebUI