mirror of
https://gitcode.com/JianFeeeee/HomeAgent.git
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- 工具链:修正 bundle 默认开启(plugindev build 默认多平台合集)、补充 --no-bundle/debug/--target/--outdir/--sdk-path/--replace 用法、Lua 打包内容、安装端点语义 - 新增「执行模型」节:Lua 插件为被动回调模型,无常驻服务能力 - OVERVIEW/ARCHITECTURE:示例列表与 Lua 加载描述修正(internal/plugin gopher-lua,非 internal/lua VM;无热加载)
776 lines
29 KiB
Markdown
776 lines
29 KiB
Markdown
**中文** | [English](../en/PLUGIN_DEV.md)
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# HomeAgent Plugin Development Guide
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<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
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## Overview
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All external interaction capabilities of HomeAgent comes from plugins. Plugins interact with the kernel through `PluginSDK` (Go API).
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**SDK Repository**: Plugin development tools, template code, and example plugins are hosted in the [homeagent-sdk](https://gitcode.com/JianFeeeee/homeagent-sdk) repository.
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```bash
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git clone https://gitcode.com/JianFeeeee/homeagent-sdk.git
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cd homeagent-sdk
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```
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Each plugin implements a three-method interface:
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```go
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type Plugin interface {
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Name() string
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Start(sdk *PluginSDK) error
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Stop() error
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}
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```
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### Three Development Methods
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| Method | Use Case | Complexity |
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|--------|----------|------------|
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| **Dynamic .so/.dll plugin (recommended)** | Independently distributed third-party plugins | Medium, generated using `plugindev` toolchain |
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| **Built-in plugin** | Released with HomeAgent | Simple, requires merging into main repo |
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| **Lua script plugin** | Lightweight rapid prototyping | Simple, generated using `plugindev init --lua` |
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---
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<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
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## 1. Quick Start: Using the plugindev Toolchain
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`plugindev` is the unified plugin development toolchain provided in the SDK repository, supporting both Go and Lua plugin types.
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### Installation
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```bash
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cd homeagent-sdk/tools/plugindev
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go build -o plugindev
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# Add plugindev to PATH or use directly
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```
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### SDK Version Management
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`plugindev sdk` manages local SDK versions:
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```bash
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plugindev sdk list # list installed SDK versions
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plugindev sdk current # show current SDK version
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plugindev sdk latest # show latest available version
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plugindev sdk install v0.8.0 # install a specific version
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plugindev sdk use v0.8.0 # switch to a version
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plugindev sdk path # show current SDK path
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```
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SDK is stored at `~/.homeagent/plugindev/sdk/<version>/`; `plugindev init` reads the current SDK version for `go.mod`.
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### Source Debugging
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`plugindev debug` interprets plugin source and prints a call trace, no compilation environment needed:
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```bash
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plugindev debug [dir] # dir defaults to the current directory
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```
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### Creating a Go Plugin
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```bash
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plugindev init myplugin
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cd myplugin
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# Edit plugin code
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vim plugin.go
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# Build and package (default is a multi-platform bundle, see below)
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plugindev build
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# Output: dist/myplugin_bundle.hmap
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# Single-platform build:
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plugindev build --no-bundle
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# Output: dist/myplugin_linux_amd64.hmap (or windows_amd64)
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```
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### Creating a Lua Plugin
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```bash
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plugindev init myluaplugin --lua
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cd myluaplugin
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# Edit plugin code
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vim main.lua
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# Local test
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lua main.lua
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# Build and package
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plugindev build
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# Output: dist/myluaplugin_lua.hmap
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```
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### Template Project Structure
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**Go plugin**:
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```
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myplugin/
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├── plg.json — Plugin metadata (name, version, entry, target platforms)
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├── plugin.go — Plugin implementation (Plugin interface + NewPlugin export)
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├── go.mod — Go module definition
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├── README.md — Documentation
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└── thirdpart/ — Optional external source code directory
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```
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C ABI bridge files (`z_bridge_gen.go` + `z_entry.c`) are auto-generated at build time.
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**Lua plugin**:
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```
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myluaplugin/
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├── plg.json — Plugin metadata (entry: "main.lua", targets: "lua")
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├── main.lua — Plugin implementation (Lua version of Plugin interface)
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├── sdk.lua — SDK mock layer (supports `lua main.lua` standalone testing)
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└── README.md — Documentation
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```
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### Build & Package
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`plugindev build` automatically handles compilation and packaging:
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```bash
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cd myplugin
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plugindev build # default bundle mode (multi-platform)
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plugindev build --no-bundle # single-target build (per plg.json targets)
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plugindev build --target linux/amd64 # append a target on top of plg.json targets
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plugindev build --outdir dist # output directory (default: dist)
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plugindev build --sdk-path <path> # SDK path override (go.mod replace)
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plugindev build --replace <mod@path> # append a go.mod replace directive (repeatable)
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```
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Execution process:
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1. Reads `plg.json` `targets`/`bundle` fields to determine build targets (bundle takes priority, see below)
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2. Auto-generates C ABI bridge code (`z_bridge_gen.go` + `z_entry.c`; Windows only `z_bridge_gen.go`)
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3. **Go plugin**: Runs `go build -buildmode=c-shared` (produces `.so` / `.dylib` / `.dll`)
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4. **Lua plugin**: Packages source code directly, no compilation needed (contents: `plugin.json` + `main.lua`, plus optional `README.md`, `LICENSE`, `thirdpart/*.lua`)
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5. Generates `plugin.json` output manifest
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6. Packages as `.hmap` distribution (zip format, containing `plugin.json` + binary)
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### plg.json (project config) vs plugin.json (output manifest)
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| File | Purpose | Key fields |
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|------|---------|------------|
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| `plg.json` | Project metadata, maintained by developer | `targets` — single-target build list (e.g. `"linux/amd64,windows/amd64"`); `bundle` — multi-platform bundle switch (default `true`) |
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| `plugin.json` | Build artifact manifest, auto-generated | `entry` — entry filename; `platforms` — declared platforms |
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Each target produces a separate `.hmap`; binary name by platform:
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| Platform | Binary |
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|----------|--------|
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| Linux | `plugin.so` |
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| macOS | `plugin.dylib` |
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| Windows | `plugin.dll` |
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### Build Targets & Multi-platform Bundle
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**`plugindev build` defaults to bundle mode** (unless `plg.json` explicitly sets `"bundle": false`): it builds linux/amd64 + darwin/amd64 + windows/amd64 in one pass, producing a single `.hmap` with all platform binaries. The output manifest includes a `platforms` field. The kernel auto-selects the correct binary during installation.
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```bash
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plugindev build # default bundle, outputs dist/myplugin_bundle.hmap
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plugindev build --bundle # explicitly enable bundle (same as above)
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plugindev build --no-bundle # disable bundle, build per plg.json targets
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```
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Notes:
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- In bundle mode the `plg.json` `targets` field is ignored; the three platforms above are always built
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- Cross-compilation needs the corresponding toolchains (e.g. building darwin on Linux requires clang/macOS SDK); if a toolchain is missing the build fails — use `--no-bundle` to build only the current platform
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- Single-target output naming: `{name}_{os}_{arch}.hmap`, e.g. `myplugin_linux_amd64.hmap`
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Output in `dist/` directory:
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```
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dist/
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├── myplugin_bundle.hmap # default bundle: multi-platform
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├── myplugin_linux_amd64.hmap # after --no-bundle: Linux
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├── myplugin_windows_amd64.hmap # after --no-bundle: Windows
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├── myplugin_darwin_amd64.hmap # after --no-bundle: macOS
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└── myplugin_lua.hmap # Lua plugin
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```
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### Deployment
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Install via PluginMgr HTTP API (three methods):
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```bash
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# 1. Install from URL (http/https only, streamed, no local temp file)
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curl -X POST http://127.0.0.1:9876/plugins \
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-H "Content-Type: application/json" \
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-d '{"url": "https://example.com/myplugin.hmap"}'
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# 2. Install from local path (reads the given file, source file untouched)
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curl -X POST http://127.0.0.1:9876/plugins \
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-H "Content-Type: application/json" \
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-d '{"path": "/path/to/myplugin.hmap"}'
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# 3. Upload binary directly
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curl -X POST http://127.0.0.1:9876/plugins \
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--data-binary @dist/myplugin.hmap
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```
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`9876` is the pluginmgr local port (defaults to listening on 127.0.0.1 only, no auth).
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Reload plugins via `/api/v1/plugins/reload` or restart the kernel to activate.
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Or upload via the WebUI plugin management page, or through the WebUI HTTP API (default port 8080, requires the `api_key` bearer token; it proxies to pluginmgr):
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```bash
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curl -X POST http://127.0.0.1:8080/api/v1/plugins \
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-H "Authorization: Bearer <api_key>" \
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-H "Content-Type: application/json" \
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-d '{"path": "/path/to/myplugin.hmap"}'
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```
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---
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<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
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## 2. Go Plugin Development in Detail
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### Plugin Interface
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```go
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package main
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import "gitcode.com/JianFeeeee/homeagent-sdk/sdk"
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type Plugin struct {
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name string
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sdk *sdk.PluginSDK
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}
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func (p *Plugin) Name() string { return p.name }
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func (p *Plugin) Start(s *sdk.PluginSDK) error {
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p.sdk = s
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// Register config items, tools, stage hooks, etc.
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return nil
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}
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func (p *Plugin) Stop() error {
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// Clean up resources
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return nil
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}
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// NewPluginFactory creates plugin instance (called by main.go or Windows bridge)
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func NewPluginFactory(name string, config map[string]interface{}) (sdk.Plugin, error) {
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return &Plugin{name: name}, nil
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}
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```
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### Entry Point
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`plugindev init` generates `plugin.go` with the `NewPlugin` export function directly,
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which is the entry point when the kernel loads the plugin:
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```go
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func NewPlugin(name string, config map[string]interface{}) (sdk.Plugin, error) {
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return &Plugin{name: name}, nil
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}
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```
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At build time, `plugindev build` auto-generates C ABI bridge code (`z_bridge_gen.go` + `z_entry.c`),
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shared by both Windows DLL and Linux/macOS .so builds. No manual bridge code needed.
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### PluginSDK Core API
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#### Tool Registration — Make your capabilities callable by LLM
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```go
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s.RegisterTool("weather_query", sdk.ToolDef{
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Name: "weather_query",
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Description: "Query weather for a specified city",
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NoMemory: false, // false=output participates in memory, true=skip
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// Cleaner: func(output string) string { // Optional: clean output before vector/jieba/distill
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// return extractJSON(output, "content")
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// },
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Parameters: map[string]interface{}{
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"type": "object",
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"properties": map[string]interface{}{
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"city": map[string]interface{}{
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"type": "string",
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"description": "City name, e.g. Beijing",
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},
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},
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"required": []string{"city"},
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},
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}, func(args map[string]interface{}) (interface{}, error) {
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city, _ := args["city"].(string)
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return map[string]interface{}{
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"city": city,
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"temp": 25,
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"weather": "Sunny",
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}, nil
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})
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```
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##### NoMemory and Cleaner
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`NoMemory` and `Cleaner` are optional fields on `ToolDef` that control how tool output participates in the **memory computation layer** (vectorization, jieba tokenization, distillation):
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- **`NoMemory`** (default `false`): When `true`, the tool's output is excluded from all memory computation (vector, tokenization, distillation), but the original text is preserved in Context and Document. LLM attention is unaffected. Use cases: `cmd_run` (unpredictable noise in command output), pure operation tools like file upload/delete.
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- **`Cleaner`** (optional): A function `func(output string) string`. When set, the tool output is filtered through this function before participating in vectorization/jieba/distillation. Typical use: stripping SQL prefixes, extracting a `content` field from JSON. The original output is never modified — Cleaner only affects the computation layer input.
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Decision matrix:
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```
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Tool output → valuable for LLM attention?
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├── No → NoMemory=true (output preserved, skipped in computation)
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└── Yes → Contains cleanable noise?
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├── Yes → Cleaner filters before computation
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└── No → Normal memory, no extra handling
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```
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> **Note**: `Cleaner` is a Go `func` type (`json:"-"`), cannot cross C ABI boundaries, so it is unavailable for C/C++/Rust remote plugins. **Lua plugins are not affected**: pass a Lua function in the def table (`cleaner = function(text) return text end`) — the Go bridge calls it back per invocation during memory computation.
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#### Stage Hooks — Intervene in message processing flow
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7 stages:
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| Stage | Timing | Purpose |
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|-------|--------|---------|
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| `on_input` | Message just arrived at Agent | Blacklist, rate-limit, short-circuit |
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| `pre_action` | About to call LLM | Inject context |
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| `post_action` | LLM returned results | Modify output/tool list |
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| `before_toolcall` | Before tool execution | Audit, reject, modify params |
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| `after_toolcall` | After tool execution | Desensitize, rewrite results |
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| `before_output` | Before output | Format adaptation, leak cleanup |
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| `after_output` | After output | Statistics/logging |
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```go
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// Global: receive all stage events
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s.RegisterStage(sdk.StagePreAction, func(ctx *sdk.StageContext) error {
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ctx.Lock()
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ctx.ContextMsgs = append(ctx.ContextMsgs, map[string]interface{}{
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"role": "system",
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"content": "Injected context content",
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})
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ctx.Unlock()
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return nil
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})
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// Own tools only: only before_toolcall/after_toolcall for this plugin's tools
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s.RegisterStage(sdk.StageBeforeToolcall, myHandler, sdk.StageScopeOwnTools)
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```
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#### Configuration Management
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```go
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// Register config definition
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s.Settings().RegisterDef(sdk.ConfigDef{
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Key: "plugin.myplugin.api_key",
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Default: "",
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Type: "string",
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DisplayName: "API Key",
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Description: "API key",
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Category: "myplugin",
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})
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// Read/write config
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val, err := s.Settings().Get("api_key")
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s.Settings().Set("api_key", "new-value")
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// Read core config
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s.Settings().GetCore("llm.model")
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// Read other plugin's config
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s.Settings().GetPlugin("other_plugin", "some_key")
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```
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#### Input Delivery
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```go
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// Normal delivery (processed in order)
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s.InjectText(source, channel, text string)
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// Interrupt delivery (can interrupt current LLM processing)
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s.InjectInterruptText(source, channel, text string)
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// No memory recording
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s.InjectTextNoMemory(source, channel, text string)
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```
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#### Input Channel Registration — Declare External Message Sources
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```go
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s.RegisterInputChannel("qq", sdk.ChannelDef{
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NoMemory: true,
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Cleaner: func(text string) string {
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return strings.TrimSpace(text)
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},
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})
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```
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`ChannelDef` controls channel behavior in the memory computation layer:
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| Field | Default | Description |
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|-------|---------|-------------|
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| `NoMemory` | `false` | Channel input/output skips vectorization/keyword/distillation; original text preserved in context |
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| `Cleaner` | `nil` | `func(string) string` computation filter (does not modify original text) |
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Noisy sources (QQ group messages, RSS feeds, etc.) should set `NoMemory: true`.
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#### Output Channel Registration — Declare Output Destinations
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```go
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s.RegisterOutputChannel("email", 1, "Send Email", sdk.ChannelDef{
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NoMemory: true,
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}, func(args map[string]interface{}) (interface{}, error) {
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to, _ := args["to"].(string)
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subject, _ := args["subject"].(string)
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body, _ := args["body"].(string)
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return map[string]interface{}{"status": "sent"}, nil
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})
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```
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Parameters: `name` (route key), `caps` (1=text/2=rich/4=file/8=image), `desc`, `def` (ChannelDef), `handler` (callback).
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#### Event Subscription
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```go
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import "gitcode.com/JianFeeeee/homeagent-sdk/sdk"
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unsub := s.Events().Subscribe(sdk.EventToolCall, func(evt *sdk.Event) {
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log.Printf("Tool was called: %v", evt.Payload)
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})
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defer unsub()
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```
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#### Capability Access
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```go
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// Graph Memory (entity-relation store)
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entities, relations, err := s.Memory().Recall([]string{"keyword"}, 2)
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// Document Memory (vector store)
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docs := s.DocMemory().Query("query text", 3)
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// Knowledge
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results, err := s.Knowledge().Search("query", 5)
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// LLM source management
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s.LLM().ListSources() // returns []string
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s.LLM().SetSource("deepseek")
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```
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#### Event Subscription (built-in plugins)
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```go
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// Subscribe to system events, returns unsubscribe function
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unsub := s.Subscribe("tool_call", func(evt *events.Event) {
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log.Printf("Tool was called: %v", evt.Payload)
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})
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defer unsub()
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// Publish event
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s.Publish(&events.Event{
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Type: "custom_event",
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Payload: map[string]interface{}{"key": "value"},
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})
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```
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#### IO Channel Management (built-in plugins)
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```go
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// Register a channel (bind device driver), dev must implement the agentIO.Device interface:
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// Name() string
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// Type() DeviceType
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// Description() string
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// Tools() []ToolDef
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// Execute(tool string, args map[string]interface{}) (interface{}, error)
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// Start() error
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// Stop() error
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// OutputCapabilities() OutputCapability
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s.RegisterChannel("mydevice", deviceImpl)
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// Unregister a channel
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s.UnregisterChannel("mydevice")
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|
|
// List all channels
|
|
channels := s.ListChannels()
|
|
```
|
|
|
|
#### Input Delivery (built-in plugins)
|
|
|
|
```go
|
|
// Queued delivery (processed in order)
|
|
s.InjectInput(source, channel, eventType string, payload map[string]interface{})
|
|
|
|
// Synchronous delivery (waits for response)
|
|
resp := s.InjectInputSync(source, channel, eventType string, payload map[string]interface{})
|
|
|
|
// Interrupt delivery (can preempt current LLM processing)
|
|
s.InjectInterrupt(source, channel, eventType string, payload map[string]interface{})
|
|
|
|
// Synchronous text shortcuts
|
|
resp := s.InjectTextSync(source, channel, text string)
|
|
resp := s.InjectTextSyncNoMemory(source, channel, text string)
|
|
|
|
// Get output channel
|
|
outputCh := s.OutputChan()
|
|
```
|
|
|
|
> **Note**: `Subscribe`, `Publish`, `RegisterChannel`, `UnregisterChannel`, `ListChannels`, `InjectInput`, `InjectInputSync`, `InjectInterrupt`, `InjectTextSync`, `InjectTextSyncNoMemory`, `OutputChan` are only available in built-in plugins (`internal/sdk` package). External dynamic plugins should use the public APIs: `InjectText`, `InjectInterruptText`, `InjectTextNoMemory`.
|
|
|
|
---
|
|
|
|
<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
|
|
|
|
## 3. Lua Plugin Development in Detail
|
|
|
|
Lua plugins are suitable for lightweight rapid prototyping, requiring no Go compilation environment. Changes take effect after kernel restart.
|
|
|
|
### Execution Model
|
|
|
|
Lua plugins run inside the kernel process on a gopher-lua interpreter (single Lua state guarded by a mutex). This differs fundamentally from Go plugins:
|
|
|
|
- **Passive callback model**: `main.lua` executes only once at load time. Afterward, tools, stage hooks, output/input channels, and registered APIs are all invoked by the kernel via callbacks into Lua functions. Plugins cannot start background tasks on their own.
|
|
- **No concurrency / no long-running services**: Lua has no goroutines, coroutine scheduling, `os`/`io` libraries, or socket listening. The only outbound capability is `sdk.http.get/post` (synchronous). Any blocking loop will stall every call of that plugin while holding the lock.
|
|
- **For long-running services (listening on a port, background polling, timers) use a Go plugin** (`.so`/`.dll` built with the toolchain, which may spawn goroutines — see the webui/cli plugins). The Lua equivalent is event-driven: register tools/stage hooks/channels to be called back by the kernel, or interact with external processes via `sdk.http`.
|
|
|
|
### Plugin Structure
|
|
|
|
```lua
|
|
-- main.lua
|
|
local plugin = {
|
|
name = "myluaplugin"
|
|
}
|
|
|
|
function plugin.start(sdk)
|
|
sdk.log("info", "myluaplugin starting...")
|
|
|
|
sdk.register_tool("myluaplugin_hello", {
|
|
description = "A hello world tool",
|
|
parameters = {
|
|
type = "object",
|
|
properties = {}
|
|
}
|
|
}, function(args)
|
|
return { content = "Hello from myluaplugin plugin!" }
|
|
end)
|
|
|
|
sdk.log("info", "myluaplugin started")
|
|
end
|
|
|
|
function plugin.stop()
|
|
sdk.log("info", "myluaplugin stopped")
|
|
end
|
|
|
|
return plugin
|
|
```
|
|
|
|
### SDK Mock Layer
|
|
|
|
`sdk.lua` provides a pure Lua SDK mock implementation, supporting `lua main.lua` standalone testing:
|
|
|
|
```bash
|
|
lua main.lua
|
|
# Output:
|
|
# [lua-plugin] info: myluaplugin starting...
|
|
# [lua-plugin] register_tool: myluaplugin_hello
|
|
# [lua-plugin] info: myluaplugin started
|
|
```
|
|
|
|
When running inside the kernel, `sdk.*` global variables are injected by the Go layer, and all functions marked with `-- !impl` are replaced with real implementations.
|
|
|
|
### Lua SDK API
|
|
|
|
The `sdk.*` API of Lua plugins is fully aligned with external plugins (C ABI / toolchain-built `.so`/`.dll`): registration functions raise a Lua error on failure; data functions uniformly return `(result, err)` with `err == nil` on success. Subsystems not wired by the core (e.g. SocialAPI) return empty values instead of errors.
|
|
|
|
**Registration**
|
|
|
|
| Function | Description |
|
|
|----------|-------------|
|
|
| `sdk.log(level, msg)` | Log output |
|
|
| `sdk.register_tool(name, def, handler)` | Register tool; `def` supports `description`, `parameters`, `no_memory`, `cleaner` |
|
|
| `sdk.register_stage(stage, handler, scope)` | Register stage hook; `scope` is `nil`/`"global"` (default) or `"own_tools"` (fires only for `before_toolcall`/`after_toolcall` when the tool belongs to this plugin) |
|
|
| `sdk.register_api(name)` | Register API |
|
|
| `sdk.register_output_channel(name, caps, desc, def, handler)` | Register output channel; `def` supports `no_memory`, `cleaner` |
|
|
| `sdk.register_input_channel(name, def)` | Register input channel; `def` as above |
|
|
| `sdk.set_auto_restart(enabled)` | Auto-restart the plugin after a crash |
|
|
|
|
**Stage hook context**
|
|
|
|
Stage handlers receive the full context (same as external plugins): `raw_message`, `user_id`, `group_id`, `phase`, `llm_text`, `final_text`, `no_memory`, `response` (when responded), `tool_calls`, `tool_results`.
|
|
|
|
**IO and config**
|
|
|
|
| Function | Description |
|
|
|----------|-------------|
|
|
| `sdk.get_setting(key)` / `sdk.set_setting(key, value)` | Own plugin config read/write |
|
|
| `sdk.settings.get_core/set_core/list_core(key)` | Core config read/write |
|
|
| `sdk.settings.get_plugin/set_plugin/list_plugin(plugin, key)` | Other plugin config read/write |
|
|
| `sdk.settings.list/defs/dump/plugins(prefix)` | Config queries |
|
|
| `sdk.settings.register_def(def)` | Register config definition (WebUI display) |
|
|
| `sdk.inject_text(source, channel, text)` | Deliver text message |
|
|
| `sdk.inject_interrupt(source, channel, text)` | Interrupt delivery |
|
|
| `sdk.inject_text_no_memory(source, channel, text)` | Deliver without memory computation |
|
|
|
|
**Data APIs (aligned with C ABI, all return `(result, err)`)**
|
|
|
|
| Sub-table | Functions |
|
|
|-----------|-----------|
|
|
| `sdk.memory.*` | `recall(query, depth)`, `commit({triples})`, `introspect()`, `merge(source, target)`, `purge(criteria, hard)` |
|
|
| `sdk.doc.*` | `query(text, top_k)`, `insert({id,title,content})`, `remove(id)`, `stats()` |
|
|
| `sdk.knowledge.*` | `search(query, limit)`, `add(tag, content)`, `list()` |
|
|
| `sdk.text_memory.*` | `append({role,content,timestamp,channel})` |
|
|
| `sdk.llm.*` | `list_sources()`, `set_source(name)`, `current_source()` |
|
|
| `sdk.social.*` (read-only) | `get_person(name)`, `get_network(name, depth)`, `get_trait(name, trait)`, `get_relations(name)`, `list_persons()` |
|
|
| `sdk.json.*` | `encode(val)`, `decode(str)` |
|
|
| `sdk.http.*` | `get(url)`, `post(url, body, content_type)` |
|
|
|
|
---
|
|
|
|
<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
|
|
|
|
## 4. Built-in Plugins
|
|
|
|
Built-in plugins use `init()` self-registration, compiled into the kernel, no separate deployment needed.
|
|
|
|
### Directory Structure
|
|
|
|
```
|
|
internal/plugins/yourplugin/
|
|
plugin.go — Plugin main file
|
|
```
|
|
|
|
### Minimal Plugin Example
|
|
|
|
```go
|
|
package yourplugin
|
|
|
|
import (
|
|
"gitcode.com/JianFeeeee/HomeAgent/internal/plugin"
|
|
sdk "gitcode.com/JianFeeeee/HomeAgent/internal/sdk"
|
|
)
|
|
|
|
func init() {
|
|
plugin.RegisterFactory("yourplugin", func(name string, config map[string]interface{}) (sdk.Plugin, error) {
|
|
return New(name), nil
|
|
})
|
|
}
|
|
|
|
type Plugin struct {
|
|
name string
|
|
}
|
|
|
|
func New(name string) *Plugin {
|
|
return &Plugin{name: name}
|
|
}
|
|
|
|
func (p *Plugin) Name() string { return p.name }
|
|
|
|
func (p *Plugin) Start(s *sdk.PluginSDK) error {
|
|
// Initialize plugin here: start goroutines, register tools, subscribe events, etc.
|
|
return nil
|
|
}
|
|
|
|
func (p *Plugin) Stop() error {
|
|
// Clean up resources
|
|
return nil
|
|
}
|
|
```
|
|
|
|
### Register with Kernel
|
|
|
|
Add blank import in `internal/plugins/all.go`:
|
|
|
|
```go
|
|
package plugins
|
|
|
|
import (
|
|
_ "gitcode.com/JianFeeeee/HomeAgent/internal/plugins/yourplugin"
|
|
// ... other plugins
|
|
)
|
|
```
|
|
|
|
---
|
|
|
|
<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
|
|
|
|
## 5. Best Practices
|
|
|
|
1. `Start()` is non-blocking — start long tasks in goroutines, don't block Start
|
|
2. `Stop()` cleans up resources — close connections, stop goroutines, cancel subscriptions
|
|
3. Unique tool names — use plugin name prefix to avoid conflicts
|
|
4. When handler returns `error`, LLM will receive it and may retry
|
|
5. Use `InjectInterruptText` for interrupts, `InjectText` for normal delivery
|
|
6. Use `Settings().Get/Set` for config, don't hardcode
|
|
7. External Go plugins compile independently, not tied to kernel version; only built-in plugins need recompilation with kernel
|
|
|
|
---
|
|
|
|
<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
|
|
|
|
## 6. Plugin Management
|
|
|
|
### CLI Commands
|
|
|
|
```bash
|
|
/plugin list # List all plugins with status (loaded/disabled)
|
|
/plugin disable <name> # Disable plugin (immediate, no longer receives input)
|
|
/plugin enable <name> # Enable plugin (restored after restart)
|
|
/plugin reload # Reload all plugins
|
|
```
|
|
|
|
### WebUI
|
|
|
|
Dashboard plugin list provides "Disable/Enable" buttons in the actions column. Disabling WebUI itself shows a confirmation dialog to prevent misoperation.
|
|
|
|
### Built-in Plugin API
|
|
|
|
```go
|
|
pmgr := s.PluginMgr()
|
|
pmgr.DisablePlugin("qq", "admin") // Disable
|
|
pmgr.EnablePlugin("qq") // Enable
|
|
list := pmgr.ListDisabledPlugins() // List disabled plugins
|
|
loaded := pmgr.ListLoadedPlugins() // List loaded plugins
|
|
pmgr.IsPluginDisabled("qq") // Check if disabled
|
|
pmgr.ReloadPlugins() // Reload all plugins
|
|
```
|
|
|
|
Internal: records are stored in SQLite `disabled_plugins` table (`name`, `disabled_at`, `disabled_by`). Disabling takes effect immediately (plugin stops receiving input); full removal requires a restart.
|
|
|
|
> **Note**: `PluginMgr()` is only available to built-in plugins; external dynamic plugins cannot call it directly.
|
|
|
|
---
|
|
|
|
<img src="../../assets/branding/mascot-xiaozhai.webp" width="20" style="border-radius:50%;vertical-align:middle"> :
|
|
|
|
## 7. Example Plugin Reference
|
|
|
|
### SDK Repository Examples (`homeagent-sdk/example/`)
|
|
|
|
| Example | Type | Features |
|
|
|---------|------|----------|
|
|
| [weather](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/weather) | Go | Weather queries (wttr.in); demonstrates NoMemory/Cleaner/stage hooks/channels/text memory |
|
|
| [luademo](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/luademo) | Lua | Full-featured Lua example covering the whole v0.8.0 Lua SDK surface |
|
|
| [qq](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/qq) | Go | NapCat OneBot integration, 17 tools, full input/output channel wiring |
|
|
| [memo](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/memo) | Go | Memo management, PreAction injection + timed interrupt dual reminder |
|
|
| [files](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/files) | Go | File system operations, 4 write modes, sandbox isolation |
|
|
| [browser](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/browser) | Go | Web search + HTTP fetch (SSRF) + Chromium render (merged from web/webfetch) |
|
|
| [bili](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/bili) | Go | Bilibili video download (yt-dlp) |
|
|
| [editdoc](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/editdoc) | Go | Office document editing and format conversion |
|
|
| [a2a](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/a2a) | Go | Agent-to-Agent protocol |
|
|
| [ocr](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/ocr) | Go | Offline text recognition (Tesseract) |
|
|
| [sanitizer](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/sanitizer) | Go | Output sanitizer filter |
|
|
| [calendar](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/calendar) | Go | Calendar management |
|
|
| [rss](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/rss) | Go | RSS subscriptions |
|
|
| [ai_image](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/ai_image) | Go | AI image generation |
|
|
| [music](https://gitcode.com/JianFeeeee/homeagent-sdk/tree/main/example/music) | Go | Music playback |
|
|
|
|
### Built-in Plugins
|
|
|
|
| Plugin | Location | Features |
|
|
|--------|----------|----------|
|
|
| Timer | `internal/plugins/timer/` | Simplest complete example, registers one tool + interrupt feedback |
|
|
| CLI | `internal/plugins/cli/` | Unix socket listener + synchronous request-response |
|
|
| WebUI | `internal/plugins/webui/` | HTTP service + dependency injection |
|
|
|
|
---
|
|
|
|
*Want to understand the project goals? See [OVERVIEW.md](OVERVIEW.md).*
|
|
*Want to understand the architecture? See [ARCHITECTURE.md](ARCHITECTURE.md).*
|
|
*SDK repository and development tools? See [homeagent-sdk](https://gitcode.com/JianFeeeee/homeagent-sdk).*
|