Files
HomeAgent/internal/agent/core/toolcall.go
JianFeeeee 49695c38f3 feat(memory): 场景双通道——主动声明与被动涌现并存,且互不吞噬
按「声明式的也要支持,相当于主动被动两条路」落实。此前两者只是恰好并存,
没有边界,实测会互相吃掉(下面的坑就是)。

- Triple.Scenes []string(多值):一轮写下的记忆**两条路都挂**。
  只挂一条会丢东西——只挂声明则细粒度唤起丢失,只挂涌现则首次交互
  (场景还没长出来)没有兜底。单值 Scene 保留兼容。
- TurnScene:Primary 用于写(优先涌现场景,首次退到声明场景兜底),
  Keys 是两条路的并集,用于召回(声明+涌动的场景一起进 RecallByScene)。
- EnterSceneWithHint:主动路 EnsureScene(声明即建场景,不等第二次),
  被动路 EnterScene(指纹聚类)。写侧由 executeToolCall 把本轮场景集合
  传给 memory_commit,模型不需要知道"场景"这回事。

踩到并修掉的坑(两条路互相吞噬):
  最初让声明场景也吸收**整轮指纹**,于是 chan:qq 的相似度永远是 1.0,
  把后续所有同类轮次全部吃掉 → 被动路再也长不出更细的场面,
  实测 turn2.Emergent=true 但 Primary 仍是 chan:qq、没有 auto: 场景。
  修法:给场景加 origin(declared/emergent):
  - 被动聚类只认 origin='emergent' 的场景(声明场景不进相似度空间);
  - 声明场景的特征**只从键自身解析**(chan:qq/peer:group_1 → {chan:qq, peer:group_1}),
    白名单 kind(chan/peer/peer_group/tool/topic/part),不猜——
    「老大2026-09-04_12:27_qq私聊图片」里的 12:27 也是 kind:value 形态,
    放进特征空间就是往相似度里灌垃圾(有测试钉住)。
  - 声明路的泛化靠**层级键前缀**(chan:qq 覆盖 chan:qq/peer:x),机制各归各。
- memgc -scene-stats 增加 [declared|emergent] 与 strength/features 两栏,
  可直接观察两条路各自在长什么。

新增/改写用例:
- TestDeclaredAndEmergentBothLearn:首次交互兜底到声明场景 → 第 2 轮长出
  细粒度涌现场景且**优先用于写入** → 声明场景不进相似度空间(防止压死被动路)
  但仍走声明键取回 → 两条路都进召回集合 → 声明键特征解析与白名单。
- TestEffectiveScenes:多值+单值合并去重保序。

go build/vet 干净,go test -count=1 ./... 全绿。
2026-09-15 09:37:29 +08:00

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package core
import (
"fmt"
"log"
"runtime/debug"
"strings"
"time"
agentAPI "gitcode.com/JianFeeeee/HomeAgent/internal/agent/api"
"gitcode.com/JianFeeeee/HomeAgent/internal/memory"
"gitcode.com/JianFeeeee/HomeAgent/internal/memory/document"
"gitcode.com/JianFeeeee/HomeAgent/internal/memory/text"
)
func (a *Agent) executeToolCall(tc agentAPI.ToolCall, channel string, turnScenes ...string) (ret string) {
defer func() {
if r := recover(); r != nil {
stack := debug.Stack()
log.Printf("[agent] tool %s panic: %v\n%s", tc.Name, r, stack)
if pluginName := a.resolveToolPlugin(tc.Name); pluginName != "" {
if a.pluginHealth.recordCrash(pluginName) {
log.Printf("[agent] plugin %s exceeded crash threshold, scheduling reload", pluginName)
}
}
ret = fmt.Sprintf("工具 %s 执行崩溃: %v", tc.Name, r)
}
}()
done := make(chan string, 1)
go func() {
done <- a.executeToolCallInner(tc, channel, turnScenes)
}()
select {
case result := <-done:
return result
case <-time.After(60 * time.Second):
log.Printf("[agent] tool %s timed out after 60s", tc.Name)
return fmt.Sprintf("工具 %s 执行超时60秒已取消", tc.Name)
}
}
func (a *Agent) executeToolCallInner(tc agentAPI.ToolCall, channel string, turnScenes []string) string {
switch {
case tc.Name == "persona_set":
return a.executePersonaTool(tc)
case strings.HasPrefix(tc.Name, "memory_"):
return a.executeMemoryTool(tc, turnScenes)
case strings.HasPrefix(tc.Name, "social_"):
return a.executeSocialTool(tc)
case strings.HasPrefix(tc.Name, "knowledge_"):
return a.executeKnowledgeTool(tc)
case strings.HasPrefix(tc.Name, "doc_"):
return a.executeDocTool(tc)
case strings.HasPrefix(tc.Name, "output_send__") && strings.HasSuffix(tc.Name, "_help"):
return a.executeOutputSendHelp(tc)
case strings.HasPrefix(tc.Name, "output_send__"):
return a.executeOutputSendTool(tc)
case tc.Name == "output_list_channels":
return a.executeOutputListChannels()
case tc.Name == "input_channels":
return a.executeInputChannels(tc)
case tc.Name == "resident_agents":
return a.executeResidentAgents(tc)
case tc.Name == "notify_parent":
return a.executeNotifyParent(tc)
case tc.Name == "inputch_note":
return a.executeInputchNote(tc)
case tc.Name == "plgreload":
return a.executePluginReload()
case tc.Name == "get_plugin_tools":
pluginName, _ := tc.Arguments["plugin_name"].(string)
return a.executeGetPluginTools(pluginName)
case tc.Name == "spawn_child":
return a.executeSpawnChild(tc, channel)
case tc.Name == "child_result":
return a.executeChildResultTool(tc)
case strings.HasPrefix(tc.Name, "llm_"):
return a.executeLLMTool(tc)
case tc.Name == "describe_image":
return a.executeDescribeImage(tc)
case tc.Name == "transcribe_audio":
return a.executeTranscribeAudio(tc)
case tc.Name == "ocr_image":
return a.executeOCRImage(tc)
}
if a.stageHost != nil {
if result, err := a.stageHost.ExecuteTool(tc.Name, tc.Arguments); err == nil {
return fmt.Sprintf("%v", result)
} else if !strings.Contains(err.Error(), "not found in any plugin") {
return fmt.Sprintf("工具 %s 执行失败: %v", tc.Name, err)
}
}
// 设备类工具的**授权闸**(最小授权的缺口在这里)。
//
// 设备指令类工具device_ctl_cmdrun/screensee/computeruse/...)走的是工具面,
// 而 AllowedOutputs 只作用于 output_send__<通道> —— 于是"授权"对指令类工具完全无效:
// 驻留子只要拿到 device_ctl_cmdrun 就能指挥**任意**设备。
// 这里按目标设备的通道名 device/<id> 查同一道闸:父授权了哪台设备,才允许指挥哪台。
if _, isDeviceTool := a.io.DeviceOfTool(tc.Name); isDeviceTool {
if id, _ := tc.Arguments["device_id"].(string); id != "" && !a.IsOutputAllowed("device/"+id) {
return fmt.Sprintf("设备 [%s] 未授权给本 agent可用设备见 output_list_channels 的 device/<id> 通道,或 devicedetect", id)
}
}
if a.tracker != nil {
a.tracker.PreAction(tc.Name)
}
result, err := a.io.ExecuteTool(tc.Name, tc.Arguments)
if a.tracker != nil {
if cs := a.tracker.PostAction(tc.Name); cs != nil && len(cs.Files) > 0 {
log.Printf("[agent] tool %s changed %d files (changeset: %s)", tc.Name, len(cs.Files), cs.ID)
}
}
if err != nil {
return fmt.Sprintf("工具 %s 执行失败: %v", tc.Name, err)
}
return fmt.Sprintf("%v", result)
}
func (a *Agent) executeMemoryTool(tc agentAPI.ToolCall, turnScenes []string) string {
g := a.graphMem()
if g == nil {
if tc.Name == "memory_document_query" {
return a.executeDocTool(tc)
}
return "图记忆系统不可用"
}
// 整理类工具需要**完整内核**的记忆整理面(块/媒体/结构操作)。
// 轻量内核(驻留子)只有图记忆共同面 ⇒ 这些操作明确不可用,不静默降级。
requireFull := func() string {
if a.memory == nil {
return "本 agent 是轻量内核:只能读写图记忆,记忆整理(合并/删除/清理/编辑/统计)不可用"
}
return ""
}
switch tc.Name {
case "memory_recall":
query, _ := tc.Arguments["query_intent"].(string)
depth, _ := tc.Arguments["depth"].(float64)
if depth <= 0 {
depth = 2
}
if query == "" {
return "请输入查询关键词"
}
// 关键词提取:支持逗号分隔和自然语言
keywords := strings.Split(query, ",")
if len(keywords) == 1 {
keywords = memory.ExtractKeywords(query)
}
result, err := g.Recall(keywords, nil, int(depth), "")
if err != nil {
return fmt.Sprintf("记忆检索失败: %v", err)
}
if len(result.Entities) == 0 && len(result.Relations) == 0 {
return "未找到相关记忆"
}
if a.indexer != nil {
names := make([]string, len(result.Entities))
for i, e := range result.Entities {
names[i] = e.Name
}
a.indexer.MarkRecalled(names...)
}
var parts []string
parts = append(parts, fmt.Sprintf("找到 %d 个相关实体:", len(result.Entities)))
for _, e := range result.Entities {
parts = append(parts, fmt.Sprintf("- %s (提及%d次, 类型:%s)", e.Name, e.MentionCount, e.Type))
}
parts = append(parts, fmt.Sprintf("找到 %d 条关系:", len(result.Relations)))
parts = append(parts, formatRecallRelations(result.Relations, 10)...)
// 命中的关系若挂着媒体块,把媒体说明附在结果末尾。
//
// 关系行只有实体名和关系类型,看不出"这条记忆当时还带了一张图"。
// 媒体块以结构边与句子相连,需经关系→句子反查。
// 不附上的后果agent 显式查了图记忆,却仍然不知道有图。
if mc := a.mediaContextForRelations(result.Relations); mc != "" {
parts = append(parts, "", "关联媒体:", mc)
}
return strings.Join(parts, "\n")
case "memory_block_merge":
if msg := requireFull(); msg != "" {
return msg
}
entityA, _ := tc.Arguments["entity_a"].(string)
entityB, _ := tc.Arguments["entity_b"].(string)
rounds, _ := tc.Arguments["rounds"].(float64)
if entityA == "" || entityB == "" || rounds <= 0 {
return "entity_a、entity_b 和 rounds 不能为空"
}
if entityA > entityB {
entityA, entityB = entityB, entityA
}
key := entityA + "||" + entityB
a.noMergeMu.Lock()
a.noMergeMarkers[key] = int(rounds)
a.noMergeMu.Unlock()
return fmt.Sprintf("已标记「%s」与「%s」在 %d 轮内不合并", entityA, entityB, int(rounds))
case "memory_commit":
triplesData, ok := tc.Arguments["triples"].([]interface{})
if !ok {
return "参数格式错误,需要 triples 数组"
}
// 场景键模型可以在三元组里逐条给scene 字段),也可以在工具参数
// 顶层给一次scene 参数),后者作为本批次的默认场景。
// 两条路都为空则这条记忆不参与场景召回——不做猜测:猜错的场景会把
// 无关记忆钉死,之后每次进入该场面都会被注入,比漏标更难发现。
batchScene := getString(tc.Arguments, "scene")
// 写侧的场景是**两条路都挂**
// 显式声明(模型在参数里点名)优先;
// 否则挂本轮解析出的场景集合——主动声明的 + 被动涌现的。
// 只挂一条会丢东西:只挂声明则细粒度唤起丢失,只挂涌现则首次交互
// (场景还没长出来)没有兜底。
var batchScenes []string
if batchScene == "" {
batchScenes = turnScenes
}
var triples []memory.Triple
for _, td := range triplesData {
if m, ok := td.(map[string]interface{}); ok {
t := memory.Triple{
Subject: getString(m, "subject"),
Relation: getString(m, "relation"),
Object: getString(m, "object"),
SentenceText: getString(m, "sentence_text"),
Scene: getString(m, "scene"),
}
if t.Scene == "" {
t.Scene = batchScene
}
if len(t.Scenes) == 0 {
t.Scenes = batchScenes
}
// 模型显式关联的媒体:结构化字段随三元组一起提交,
// 由 commitTriplesWithMedia 变成 L3 一等块并与句子建边——
// 不再把 marker 写进句子文本。
if digests := getStringSlice(m, "media_digests"); len(digests) > 0 {
t.MediaDigests = a.resolveMediaDigests(digests)
// 块边需要句子作端点。模型没给原句时用三元组本身拼一句
// 自然语言——不能造一段 marker 文本,那正是被废弃的东西。
if t.SentenceText == "" && len(t.MediaDigests) > 0 {
t.SentenceText = fmt.Sprintf("%s%s%s。", t.Subject, t.Relation, t.Object)
}
}
if t.Subject != "" && t.Relation != "" && t.Object != "" {
triples = append(triples, t)
}
}
}
if len(triples) == 0 {
return "没有有效的三元组"
}
// remember 工具是用户/模型显式写入,不涉及归档删除,
// 因此不需要 mediaBound——没有旧引用要释放。
ec, rc, mb, err := a.commitTriplesWithMedia(triples, string(a.id), 0, nil)
if err != nil {
return fmt.Sprintf("记忆写入失败: %v", err)
}
if mb > 0 {
return fmt.Sprintf("已写入 %d 个实体和 %d 条关系,关联 %d 份媒体", ec, rc, mb)
}
return fmt.Sprintf("已写入 %d 个实体和 %d 条关系", ec, rc)
case "memory_introspect":
if msg := requireFull(); msg != "" {
return msg
}
stats, err := a.memory.Introspect()
if err != nil {
return fmt.Sprintf("查询失败: %v", err)
}
return fmt.Sprintf("记忆统计: %v", stats)
case "memory_document_query":
return a.executeDocTool(tc)
case "memory_merge":
if msg := requireFull(); msg != "" {
return msg
}
source, _ := tc.Arguments["source"].(string)
target, _ := tc.Arguments["target"].(string)
if source == "" || target == "" {
return "source 和 target 不能为空"
}
count, err := a.memory.MergeEntities(source, target)
if err != nil {
return fmt.Sprintf("合并失败: %v", err)
}
return fmt.Sprintf("已将「%s」合并到「%s」source 已彻底删除,%d 条关系已重定向", source, target, count)
case "memory_delete_entity":
if msg := requireFull(); msg != "" {
return msg
}
name, _ := tc.Arguments["name"].(string)
if name == "" {
return "name 不能为空"
}
if err := a.memory.DeleteEntity(name); err != nil {
return fmt.Sprintf("删除失败: %v", err)
}
return fmt.Sprintf("已彻底删除实体「%s」及其所有关联关系", name)
case "memory_purge":
if msg := requireFull(); msg != "" {
return msg
}
criteria := make(map[string]string)
if v, ok := tc.Arguments["subject_contains"].(string); ok && v != "" {
criteria["subject_contains"] = v
}
if v, ok := tc.Arguments["relation_type"].(string); ok && v != "" {
criteria["relation_type"] = v
}
if v, ok := tc.Arguments["target_contains"].(string); ok && v != "" {
criteria["target_contains"] = v
}
mode, _ := tc.Arguments["mode"].(string)
if mode == "" {
mode = "soft"
}
n, err := a.memory.Purge(criteria, mode)
if err != nil {
return fmt.Sprintf("删除图记忆失败: %v", err)
}
textRemoved := 0
if a.textMem != nil {
if subj, ok := criteria["subject_contains"]; ok && subj != "" {
textRemoved, _ = a.textMem.PurgeByFilter(func(evt text.Event) bool {
return strings.Contains(evt.Source, subj) || strings.Contains(evt.Input, subj) || strings.Contains(evt.Response, subj)
})
}
}
parts := []string{fmt.Sprintf("已%s删除 %d 条图记忆关系", mode, n)}
if textRemoved > 0 {
parts = append(parts, fmt.Sprintf("清理 %d 条文本记忆日志", textRemoved))
}
return strings.Join(parts, "")
case "memory_edit":
if msg := requireFull(); msg != "" {
return msg
}
oldSubject, _ := tc.Arguments["old_subject"].(string)
oldRelation, _ := tc.Arguments["old_relation"].(string)
oldObject, _ := tc.Arguments["old_object"].(string)
if oldSubject == "" || oldRelation == "" || oldObject == "" {
return "old_subject、old_relation、old_object 不能为空"
}
newSubject, _ := tc.Arguments["new_subject"].(string)
newRelation, _ := tc.Arguments["new_relation"].(string)
newObject, _ := tc.Arguments["new_object"].(string)
if newSubject == "" && newRelation == "" && newObject == "" {
return "至少提供一个新值new_subject / new_relation / new_object"
}
if newSubject == "" {
newSubject = oldSubject
}
if newRelation == "" {
newRelation = oldRelation
}
if newObject == "" {
newObject = oldObject
}
// 编辑前先精确取回旧关系Purge 是「删旧写新」,中间那一步会把
// 置信度、场景引用、原句一起丢掉。复审心跳reviewLoop正是走这条路
// 于是每次复审都把置信度重置成默认 1.0、把场景钉死的记忆打散成无场景,
// 而且没有任何日志——这类「静默降级」比报错难查得多。
var carriedConf float64
var carriedSentence, carriedScene string
if olds, ferr := a.memory.FindRelations(oldSubject, oldRelation, oldObject); ferr == nil && len(olds) > 0 {
carriedConf = olds[0].Confidence
carriedSentence = olds[0].SentenceText
if keys, serr := a.memory.ScenesOfRelation(olds[0].ID); serr == nil && len(keys) > 0 {
carriedScene = keys[0]
}
}
n, err := a.memory.Purge(map[string]string{
"subject_contains": oldSubject,
"relation_type": oldRelation,
"target_contains": oldObject,
}, "hard")
if err != nil {
return fmt.Sprintf("编辑图记忆失败(删除旧记录): %v", err)
}
triples := []memory.Triple{{
Subject: newSubject,
Relation: newRelation,
Object: newObject,
Confidence: carriedConf,
SentenceText: carriedSentence,
Scene: carriedScene,
}}
ec, rc, err := a.memory.Commit(triples, string(a.id), 0)
if err != nil {
return fmt.Sprintf("编辑图记忆失败(写入新记录): %v", err)
}
textReplaced := 0
if a.textMem != nil && oldSubject != "" {
textReplaced, _ = a.textMem.ReplaceByFilter(
func(evt text.Event) bool {
return strings.Contains(evt.Input, oldSubject) || strings.Contains(evt.Response, oldSubject)
},
func(evt text.Event) text.Event {
evt.Input = strings.ReplaceAll(evt.Input, oldSubject, newSubject)
evt.Response = strings.ReplaceAll(evt.Response, oldSubject, newSubject)
return evt
},
)
}
result := fmt.Sprintf("已编辑记忆:删除 %d 条旧关系,写入 %d 个实体 + %d 条新关系", n, ec, rc)
if textReplaced > 0 {
result += fmt.Sprintf(",更新 %d 条文本记忆日志", textReplaced)
}
return result
default:
return fmt.Sprintf("未知的记忆工具: %s", tc.Name)
}
}
func (a *Agent) executeSocialTool(tc agentAPI.ToolCall) string {
if a.social == nil {
return "人物关系网不可用social store 未初始化)"
}
switch tc.Name {
case "person_query":
name, _ := tc.Arguments["name"].(string)
if name == "" {
return "请输入人物名称"
}
profile, err := a.social.GetPerson(name)
if err != nil {
return fmt.Sprintf("查询人物失败: %v", err)
}
var parts []string
parts = append(parts, fmt.Sprintf("▎%s 的档案", name))
if len(profile.Traits) > 0 {
parts = append(parts, "【特质】")
for k, v := range profile.Traits {
parts = append(parts, fmt.Sprintf(" %s: %s", k, v))
}
}
if len(profile.Relations) > 0 {
parts = append(parts, "【社交关系】")
for _, r := range profile.Relations {
parts = append(parts, fmt.Sprintf(" %s —(%s)—→ %s", name, r.Relation, r.Person))
}
}
if len(profile.Traits) == 0 && len(profile.Relations) == 0 {
parts = append(parts, " (尚无记录)")
}
return strings.Join(parts, "\n")
case "person_set_trait":
name, _ := tc.Arguments["name"].(string)
trait, _ := tc.Arguments["trait"].(string)
value, _ := tc.Arguments["value"].(string)
if name == "" || trait == "" || value == "" {
return "name、trait、value 都不能为空"
}
if err := a.social.SetTrait(name, trait, value); err != nil {
return fmt.Sprintf("设置特质失败: %v", err)
}
return fmt.Sprintf("已记录:%s 的 %s = %s", name, trait, value)
case "person_relate":
personA, _ := tc.Arguments["person_a"].(string)
relation, _ := tc.Arguments["relation"].(string)
personB, _ := tc.Arguments["person_b"].(string)
if personA == "" || relation == "" || personB == "" {
return "person_a、relation、person_b 都不能为空"
}
if err := a.social.AddRelation(personA, relation, personB); err != nil {
return fmt.Sprintf("建立关系失败: %v", err)
}
return fmt.Sprintf("已记录:%s —(%s)—→ %s", personA, relation, personB)
case "person_network":
name, _ := tc.Arguments["name"].(string)
depth := int(getFloat(tc.Arguments, "depth"))
if depth <= 0 {
depth = 2
}
if name == "" {
return "请输入人物名称"
}
profiles, err := a.social.GetNetwork(name, depth)
if err != nil {
return fmt.Sprintf("查询社交网络失败: %v", err)
}
if len(profiles) == 0 {
return fmt.Sprintf("未找到 %s 的社交网络", name)
}
var parts []string
parts = append(parts, fmt.Sprintf("▎%s 的社交网络(%d 度)", name, depth))
for _, p := range profiles {
if p.Name == name {
continue
}
parts = append(parts, fmt.Sprintf(" · %s", p.Name))
for k, v := range p.Traits {
parts = append(parts, fmt.Sprintf(" %s: %s", k, v))
}
for _, r := range p.Relations {
if r.Person != name {
parts = append(parts, fmt.Sprintf(" —(%s)—→ %s", r.Relation, r.Person))
}
}
}
return strings.Join(parts, "\n")
default:
return fmt.Sprintf("未知的人物工具: %s", tc.Name)
}
}
func (a *Agent) executeKnowledgeTool(tc agentAPI.ToolCall) string {
if a.knowledge == nil {
return "知识库不可用"
}
switch tc.Name {
case "knowledge_search":
query, _ := tc.Arguments["query"].(string)
topK := int(getFloat(tc.Arguments, "top_k"))
if topK <= 0 {
topK = 5
}
if query == "" {
return "请输入查询关键词"
}
results := a.knowledge.Search(query, topK)
if len(results) == 0 {
return "未找到相关知识"
}
var parts []string
for i, k := range results {
if i >= topK {
break
}
label := k.Name
if k.Category != "" {
label = k.Category + "/" + k.Name
}
parts = append(parts, fmt.Sprintf("[%s]\n%s", label, truncateStr(k.Content, 200)))
}
return strings.Join(parts, "\n---\n")
case "knowledge_create":
name, _ := tc.Arguments["name"].(string)
content, _ := tc.Arguments["content"].(string)
if name == "" || content == "" {
return "name 和 content 不能为空"
}
if err := a.knowledge.Add(name, content); err != nil {
return fmt.Sprintf("知识创建失败: %v", err)
}
return fmt.Sprintf("知识「%s」已创建并向量化索引%d 字符)", name, len(content))
case "knowledge_list":
tree := a.knowledge.BuildTree()
return formatTree(tree, 0)
case "knowledge_delete":
name, _ := tc.Arguments["name"].(string)
if name == "" {
return "name 不能为空"
}
if err := a.knowledge.Remove(name); err != nil {
return fmt.Sprintf("知识删除失败: %v", err)
}
return fmt.Sprintf("知识「%s」已删除", name)
default:
return fmt.Sprintf("未知的知识工具: %s", tc.Name)
}
}
func (a *Agent) executeDocTool(tc agentAPI.ToolCall) string {
if a.docStore == nil {
return "文档记忆不可用"
}
switch tc.Name {
case "doc_query":
query, _ := tc.Arguments["query"].(string)
topK := int(getFloat(tc.Arguments, "top_k"))
if topK <= 0 {
topK = 3
}
if query == "" {
return "请输入查询内容"
}
docs := a.docStore.Consume(query, topK)
if len(docs) == 0 {
return "未找到相关文档记忆"
}
var parts []string
var refs []string
for i, d := range docs {
parts = append(parts, fmt.Sprintf("[%d] %s (来源: %s)", i+1, d.Summary, d.Source))
if len(d.Tags) > 0 {
parts = append(parts, " 标签: "+strings.Join(d.Tags, ", "))
}
content := d.Content
if len(content) > 2000 {
content = content[:2000] + "..."
}
// 媒体块标签单独一行进冷存事件:正文可能被上面的 2000 字截断,
// 截掉之后模型就不知道这篇文档带过图。
if labels := a.blockLabelsForDoc(d); labels != "" {
content = content + "\n关联媒体: " + labels
}
a.context.InsertByTimestamp(ContextEvent{
Timestamp: d.CreatedAt,
Source: "cold_storage",
Input: fmt.Sprintf("加载文档记忆: %s", query),
Response: content,
})
refs = append(refs, fmt.Sprintf("#%d(%s)", i+1, d.Summary))
}
return fmt.Sprintf("已加载 %d 篇文档记忆: %s\n(完整内容参见对话时序中 cold_storage 事件)",
len(docs), strings.Join(refs, ", "))
case "doc_commit":
content, _ := tc.Arguments["content"].(string)
summary, _ := tc.Arguments["summary"].(string)
if content == "" {
return "content 不能为空"
}
if summary == "" {
summary = truncateStr(content, 100)
}
tagsRaw, _ := tc.Arguments["tags"].([]interface{})
var tags []string
for _, t := range tagsRaw {
if s, ok := t.(string); ok {
tags = append(tags, s)
}
}
doc := &document.Doc{
Summary: summary,
Content: content,
Tags: tags,
Source: "manual",
}
// 模型显式关联的媒体:直接变成文档持有的一等块。
// 不再往正文写 marker——文档向量会融合这些块的媒体向量
// 图片按自己的向量被检索。
for _, d := range a.resolveMediaDigests(getStringSlice(tc.Arguments, "media_digests")) {
if b, ok := a.blockFromDigest(d); ok {
doc.Blocks = append(doc.Blocks, b)
}
}
if err := a.docStore.Insert(doc); err != nil {
return fmt.Sprintf("文档写入失败: %v", err)
}
if n := len(doc.Blocks); n > 0 {
return fmt.Sprintf("文档已提交 (id: %s, 摘要: %s, 关联 %d 份媒体)", doc.ID, summary, n)
}
return fmt.Sprintf("文档已提交 (id: %s, 摘要: %s)", doc.ID, summary)
default:
return fmt.Sprintf("未知的文档工具: %s", tc.Name)
}
}