承接 9f7d91c2(删 CAS 包):文档与配置注册表仍在描述已经不存在的
内容寻址存储,留着会误导后来者按旧模型接线。
- internal/config/registry.go:删 `core.memory.media.enabled` 与
`core.memory.media.dir` 两个配置键。唯一读取方 initMediaStore 已随
9f7d91c2 删除,两键再无读取处(已 grep 确认 0 处)。
- assets/docs/{zh,en}/ARCHITECTURE.md:媒体记忆一节从"CAS + digest 寻址"
改写为"块 union:媒体即块的一种取值"。要点:
- 负载归属 memory_blocks.data(随块同生共灭,无块外字节层)
- 块身份内容派生 blk_media_<sha256(mime+data)[:12]>(同内容同 ID)
- 检索走块自身向量;负载按需 BlockData / 插件经 Memory().MediaBytes
- 知识库媒体字节落条目目录(Remove 的 RemoveAll 天然清理)
- 跨空间迁移改用 fingerprint 字段名(vec_model 已是旧概念)
并写明为何删(两套存储必然要打补丁、digest 与块 ID 双身份易错位),
避免"旧设计看起来也行"的错觉。
全仓生产编译 GREEN;config 包测试通过。
39 KiB
中文 | English
HomeAgent Architecture
Architectural Principles
HomeAgent's cognitive architecture consists of three subsystems: the event loop (eventLoop), the context window (RelevanceContext), and the stage pipeline (StageHost). Together they form the orchestration framework. Within this framework, the LLM serves as a scheduled reasoning unit; cognitive continuity is maintained by the event loop, context window, and stage pipeline.
The event loop (eventLoop) is a three-way select: a.io.InputChan() receives external user input and dispatches to processTextInput / processMediaInput; a.selfInputCh receives internal system tasks (memory merges, distillation callbacks) routed through processConsolidation under the _consolidation_ output channel; a.ctx.Done() accepts shutdown signals. A concurrently running interceptLoop goroutine independently reads a.io.InputInterruptChan() — on receiving a high-priority interrupt, it cancels the in-flight LLM HTTP request (a.cancelLLM()), then writes the event to a.interceptCh. This channel is drained non-blockingly by drainInterrupts() before each LLM call in process(), injecting interrupts as [打断消息] formatted entries into message history. The three interrupt delivery paths carry distinct semantics: cancelLLM terminates the current HTTP request, interceptCh injects text before the next LLM turn, and InjectInput triggers a new processing cycle when the event loop is idle.
The stage pipeline (StageHost) manages two registration categories: tool definitions (ToolDef) and stage handlers (StageHandler). ToolDef includes two optional memory control fields: NoMemory bool — when true, the tool's output is excluded from vectorization/jieba/distillation (original text preserved); and Cleaner func(string) string — a filter applied before the output enters the computation layer (e.g., extracting a content field from JSON). Neither modifies the original output; both only affect the computation layer input. RegisterTool rejects duplicate names, infers the owning plugin name from the tool name prefix, and maintains a toolPlugins mapping. RegisterStage appends handlers to the corresponding stage list. On stage execution (RunStage), all registered handlers execute in parallel via goroutines, sharing a single *StageContext protected by sync.RWMutex. Individual handler panics are recovered independently without affecting other handlers. Short-circuit semantics are implemented by checking ctx.Response != nil — any stage handler can set this value to terminate the pipeline early. ExecuteTool includes built-in panic recovery with stack-trace recording. UnregisterPluginTools removes a plugin's tool set during hot-reload.
The context window (RelevanceContext) maintains a chronologically ordered event list. Append aggregates tool outputs through textForVector before computing the embedding vector: NoMemory skips, Cleaner filters (per-tool cleaners registered by plugins — e.g. the QQ plugin strips its own tool-call templates), and CleanText finalizes with basic whitespace normalization. A three-branch strategy selects the text source (agent events use Response, user events use Input, cold_storage uses Input+Response). Prune triggers when the event count exceeds topK: it unconditionally protects the last 10 events from eviction (recency bias), scores remaining candidates against the current input via CosineSimilarity, keeps topK - 10 highest-scoring entries (floor at 0), then re-sorts chronologically. Pruned events from sources other than agentcli and terminal are archived to the Document layer via docStore.ContextToDoc, retaining original timestamps. Persistence uses 5-second debounced writes to a JSON file.
Tool definitions are aggregated from five sources: IOManager-registered plugin tools; StageHost-registered SDK tools; Indexer-provided memory index tools; conditionally added built-in tools (depending on non-nil state of memory/knowledge/docStore/social/pluginReg/providerManager modules — including memory operations, knowledge retrieval, document queries, social networking, plugin reloading, child-agent spawning, per-output-channel send tools, and LLM source switching); and media processing tools added based on pendingMedia state. buildToolDefs() re-aggregates all sources on each process cycle.
Provider invocation follows an ordered fallback strategy: ProviderManager.OrderedProviders() returns the provider list in registration order. The process() inner loop iterates this list attempting Chat() on each. HTTP 401/403 responses mark the provider as permanently unavailable; other error types also mark unavailability but with higher tolerance. If all providers fail, an error is returned to the caller. If a call is interrupted by context cancellation while the agent is still running, it is retried (only on non-consolidation paths).
The memory system adopts a three-tier storage hierarchy (Context → Document → Graph), tiering data by access locality and persistence requirements: the Context layer is a fast-volatile working window using StaticEmbedder (pretrained word embeddings with TF-IDF fallback) for semantic relevance scoring; the Document layer shares the same StaticEmbedder vector space with Context (the embedder is injected into the Document Store at agent startup via docStore.SetVectorizer(embedder)), ensuring that relevance scores during Context pruning and semantic retrieval during Document queries operate within the same vector space — TF-IDF serves only as a fallback when the embedder is unavailable; the Graph layer uses SQLite as its persistence substrate with an entities table (nodes) and a relations table (directed edges), supporting BFS traversal recall. Data migration policies govern movement across tiers: low-scoring events sink from Context to Document (vectorized using the same embedder at archival time); cold documents, after a 72-hour no-access threshold, are distilled into triples via docToTriples and committed to Graph. The Indexer uses dual retrieval (entity vector similarity search + jieba keyword extraction) to construct Graph query seeds, and the MarkRecalled mechanism prevents entities already fetched via tool calls from being re-injected into the system prompt.
The separation of core domain and application domain constrains the kernel's responsibilities to LLM orchestration, memory management, and knowledge retrieval — no direct IO operations; all external interaction is mediated through the plugin domain. This separation limits the kernel's complexity to a verifiable scope while granting the plugin domain independent evolution: plugins can be independently developed, independently released, hot-loaded, and do not directly affect the stability of the core domain.
Message Processing Flow
Full Pipeline
External input (via plugin InjectInput)
│
▼
eventLoop() → processTextInput()
│
├── on_input stage Plugins can intercept/rewrite/short-circuit
├── Context.Append Record to context window
├── Context.Prune Low-relevance events archived to Document
├── buildMemoryContext() Indexer recall → GraphDB BFS traversal
│
├── pre_action stage Plugins can inject system messages
│
├── [Tool Loop] process()
│ ├── buildSystemPrompt Persona + Memory + Knowledge + Context
│ ├── buildToolDefs Built-in tools + Plugin tools
│ ├── provider.Chat() LLM call
│ ├── post_action stage Plugins see LLM output + tool list
│ ├── Has tools?
│ │ ├── before_toolcall Plugins can reject/modify params
│ │ ├── executeToolCall Route to plugin/built-in
│ │ ├── after_toolcall Plugins can modify results
│ │ └── → back to post_action
│ └── No tools → exit loop
│
├── Context.Append(response)
├── before_output stage Plugins can modify final text
├── emitResponse() Send via output_send
└── after_output stage Read-only, cleanup
Code: internal/agent/core/process.go — process() is the main tool loop
7 Stage Hooks
| Stage | Trigger | Plugin Capabilities |
|---|---|---|
on_input |
Message arrives at Agent, zero processing | Blacklist/rate-limit/short-circuit reply |
pre_action |
Context ready, before LLM call | Inject external data into context |
post_action |
LLM returns text + tool list | Sensitive word filter/forced redirect |
before_toolcall |
Before single tool execution | Audit/reject/modify params |
after_toolcall |
After single tool execution | Desensitize/sort results |
before_output |
Final text ready, before sending | Format adaptation |
after_output |
Already sent | Statistics/logging |
Code: internal/agent/core/stages.go — StageHost orchestration
Loop Rules
post_action → [before_toolcall → execute → after_toolcall] → post_action forms the inner loop.
Exit conditions: LLM has no tool calls / all rejected / exceeded limit.
Short-Circuit Rules
Setting ctx.Response at any stage jumps to after_output.
Three-Layer Memory
Memory Flow
① Context (Working Window)
RelevanceContext — In-memory events[] + JSON persistence
Append: Each input, CleanTemplateText → three-branch vector(textForVector)
agent→Response, user→Input, cold_storage→Input+Response
Vector layers: unified multimodal space (primary, with fingerprint) → StaticEmbedder word embedding → TF-IDF (fallback)
Prune: DenseCosine (compared only within the same fingerprint) → StaticEmbedder CosineSimilarity fallback; keep topK + last 10
├── Keep → timeline → chronologically sorted → system prompt
└── Low score → Document layer archive (original timestamp)
Save: 5s debounce write to disk
↓ Prune archive ↑ LLM active recall
② Document (File Memory)
DocStore — JSON files + dense vectors (unified multimodal space; dense_fp must match the current space fingerprint or the doc is recomputed; fallback: StaticEmbedder / TF-IDF InvertedIndex)
Write: Prune archive / doc_commit / Graph snapshot (syncGraphToDocs)
Read:
├── Auto-inject: Query(input, top3) → similarity summary under same vector space → [Related Memory Docs] → system prompt (read-only)
└── LLM active: doc_query → Consume(read and delete)
→ context.Append{Timestamp: d.CreatedAt, Source: "cold_storage"} per doc
→ Docs written to context timeline with original timestamps, deleted from docStore
Cold: FindColdDocs(72h, ≤2 accesses) → docToTriples → Graph
↓ Cold doc distillation ↑ Auto recall
③ Graph (Graph Database)
SQLite — entities + relations tables
Write: memory_commit / cold doc distillation / Pipeline rule distillation / memory_merge
Read:
├── Auto recall: Indexer.BuildContext(input)
│ → CleanTemplateText → vector entity search + jieba keywords → SQLite LIKE + BFS depth=2
│ → [Memory Index] → system prompt
└── LLM active: memory_recall / memory_merge / memory_purge / memory_edit / memory_delete_entity
Social: person_query / set_trait / relate (wraps GraphDB)
④ Four Independent Heartbeat Loops (separate tickers and config intervals)
distillLoop (distillInterval, default 30m): Context pruning — Context.Prune → Document
archiveLoop (archiveInterval, default 60m): Cold doc archival — docToTriples → GraphDB
mergeLoop (mergeInterval, default 120m): Entity merge detection — similarity → LLM decision
reviewLoop (reviewInterval, default 120m): Relation review — SentenceRef recall → LLM fix
⑤ Pipeline Rule Distiller (every 10min heartbeat)
distillOnce → regex match personal info:
我叫X / 我住在X / 我喜欢X / 我X岁 / 我的工作是X
→ triples → GraphDB.Commit
Vectorization: Unified Multimodal Space (primary) → Word Embedding → TF-IDF (fallback)
Vectorization degrades through three layers by availability; each missing layer reports an explicit error and never pretends to succeed:
① Unified multimodal space (primary path, since v1.2.0)
Text and images share one model, one dimension, one fingerprint (default chineseclip: 512d,
Apache-2.0, Chinese-native; qwen3vl or an external http provider are alternatives).
Providers register through the public pkg/embedding SPI — the kernel hardcodes no model.
Vectors persist together with their fingerprint (dense_fp / vec_model); any mismatch with the
current fingerprint triggers recomputation, and only blocks with the same fingerprint and the same
dimension participate in fusion (mixing coordinate systems yields a direction resembling neither).
② Word embedding (text fallback) — StaticEmbedder (internal/memory/static_embedder.go):
Model sources (aligned 300d)
- Model sources: ConceptNet Numberbatch (77-language aligned) / fastText Chinese / fastText English
- Configured via
core.agent.embedding_model_path(comma-separated multi-model) - Path containing
numberbatch→ auto-download ConceptNet;cc.zh.→ fastText Chinese;cc.en.→ fastText English - Falls back to ConceptNet by default if no match
- Pre-processing: plugins register per-tool
Cleanerfunctions;textForVectorapplies them beforeCleanTextfinal normalization - Three-branch vector source: agent→Response, user→Input, cold_storage→Input+Response
- TF-IDF fallback: auto-fallback to bag-of-words TF-IDF if model download fails or not configured
| Location | File | Purpose | Algorithm |
|---|---|---|---|
| Context Prune | context.go:155 |
Trim low-relevance context events | VectorizeClean → CosineSimilarity(queryVec, evt.Vector) |
| DocStore Query | document.go:206 |
Recall from document memory | StaticEmbedder.Vectorize (primary) / TF-IDF (fallback) → vec.Search |
| Indexer Entity Search | indexer.go:96+111 |
Recall from Graph | vector entity search + jieba keywords → SQLite LIKE + BFS |
| Entity Similarity Detection | distill.go |
Detect similar entities in Graph | Bigram Jaccard (>0.75 → consolidation) |
Context Layer
internal/agent/core/context.go — RelevanceContext
- Maintains recent event list, writes JSON on each Append/Prune to prevent data loss
- Pre-vectorization pipeline: per-tool
Cleanerfunctions strip template noise, thenCleanTextfor basic whitespace normalization - Three-branch
textForVector: agent events → Response, user events → Input, cold_storage → Input+Response - Pretrained word embedding
StaticEmbedder→ CosineSimilarity, auto-fallback to TF-IDF if unavailable - Protects last 10 events from eviction; excess candidates are sorted by relevance and archived to document memory
- Archived events retain original timestamps; on
doc_queryrecall they re-insert into the context timeline at their original position
Document Layer
internal/memory/document/document.go — Store
- Consume-on-read mode: deleted after
doc_queryretrieval - Dual recall: shared StaticEmbedder semantic vector search + jieba keyword extraction (falls back to char-bigram TF-IDF when model is not loaded)
Graph Layer
internal/memory/graph.go — GraphDB
- SQLite WAL mode, two tables (driver: mattn/go-sqlite3, CGo)
Commit(triples)— UPSERT entities + INSERT relationsRecall(keywords, depth)— Keyword LIKE search + BFS traversal
Memory Tools (LLM-callable)
| Tool | Purpose |
|---|---|
memory_recall |
Recall from Graph |
memory_commit |
Write triples to Graph |
memory_merge |
Merge two entity nodes |
memory_purge |
Delete entity node |
memory_edit |
Edit existing entity/relation |
memory_delete_entity |
Delete entity and all its relations |
memory_introspect |
View memory statistics |
doc_query |
Search from Document |
doc_commit |
Write to Document |
Since v1.1.1 memory_commit and doc_commit accept media_digests, and the kernel appends the
[<mime> <short digest>] <description> marker into the sentence/body — the kernel builds the
marker, the model only supplies the digest. Requiring the caller to know the format would mean a
single typo silently breaks reference binding with no error anywhere in the chain. memory_commit
also gained sentence_text: media references hang off a sentence, so with no sentence there is
nowhere to attach them.
Media Memory (block union: media is a block)
Media is neither attached content nor a separate storage layer — it is one of the values a block
can take. MemoryBlock is a union: a text block carries its payload in Text, a media block in
Data (plus MIME/width/height/size). The bytes live and die with the block — same row, same block
value, with no independent addressing layer.
★ 2026-10-11 CAS removal: media bytes used to live in a separate content-addressed store (
internal/memory/media/, withmedia.db+blobs/, aref_countledger, a second vector set and a second retrieval pathQueryMediaScored), with blocks holding only a digest pointing at it. Two stores inevitably demand patches (crossmodal.goneededheldMediaDigests()to stop retrieving "media with nowhere to belong"), and the dual digest/block-ID identity made cross-layer references easy to misalign. That layer was removed wholesale: media travels with the block, and the block ID is the media's identity.
| Concern | Approach | Why |
|---|---|---|
| Payload ownership | Bytes in memory_blocks.data (BLOB), living and dying with the block |
A block carries either text or bytes; there is no byte store outside the block |
| Block identity | Content-derived blk_media_<sha256(trim(mime)+\0+data)[:12]> |
Same content ⇒ same ID ⇒ ON CONFLICT dedupes naturally (the benefit CAS once provided, now supplied directly by the block ID) |
| Retrieval | Blocks carry their own multimodal vector and fingerprint, participating directly in RecallBlocks vector search |
Pure vector retrieval never touches payloads; a payload is fetched on demand via BlockData only after a block is selected |
| Fetching bytes | BlockData(blockID) loads one block on demand; plugins call Memory().MediaBytes(ref) with a block reference |
blockColumns deliberately excludes data: including payloads would read tens of MB on every full-table recall |
| Lifecycle | No separate GC, no refcounts, no keep-set; deleting the block deletes the content | Media is a memory block, not a cache that needs keeping alive |
| Knowledge media | Bytes travel as data carried by the entry, stored in the entry directory (beside content.md and .media.json) |
Remove's RemoveAll cleans it up naturally, leaving no orphans |
Description-based indexing is gone: the old implementation embedded a
[<mime> <short digest>] <description> marker in the body and treated the description as the
semantic memory (retrieval used it). That path was removed wholesale in v1.2.0: a description is
second-hand model output, and retrieving "someone else's paraphrase of an image" is strictly worse
than retrieving the image's own vector. Images are now retrieved only by their own vector in the
unified space, and no media marker is written into the body.
Cross-space vector migration: blocks store their vector together with a fingerprint (the space
fingerprint). At startup reembedStaleMedia() recomputes and writes back every block whose
vector is empty/'null' or whose fingerprint differs from the current space (model/dimension
switched), fetching bytes on demand via BlockData. Modalities outside the space return
ErrModalityUnsupported — the kernel never substitutes another model's vector.
Other Memory Layers
- Social (
internal/memory/social/social.go) — Persona traits and relationship network, wraps GraphDB entity types - Text Memory (
internal/memory/text/text.go) — Raw conversation JSONL logs, rotation strategy - Memory Indexer (
internal/memory/indexer.go) — Entity vectorization + jieba keyword extraction, auto-inject into system prompt
Distillation Pipeline
internal/memory/pipeline/pipeline.go
- 10-minute tick, 7-day retention
- Rule-based triple extraction (name / location / likes / age / job patterns)
- Writes to GraphDB
Context Pruning
Four independent heartbeat loops (each with configurable interval):
├── distillLoop (distillInterval, default 30m)
│ └── distillContext() — Context.Prune → Document
├── archiveLoop (archiveInterval, default 60m)
│ └── archiveColdDocs() — Cold docs → docToTriples → GraphDB
├── mergeLoop (mergeInterval, default 120m)
│ └── detectEntityMerge() — Entity similarity detection → LLM decision
└── reviewLoop (reviewInterval, default 120m)
└── reviewRelations() — Relation review → SentenceRef recall → LLM fix
Entity conflict detection heuristic (bigram Jaccard > 0.75), routed through selfInputCh internal channel, LLM makes the final merge decision.
Knowledge Base
internal/knowledge/knowledge.go
- File directory
knowledge/<name>/content.md - Independent TF-IDF index, separate from memory system
knowledge_search/knowledge_create/knowledge_list
Provider & Lua Adapter Layer
Agent
│
▼
Provider Interface (Name / Chat / ChatStream)
│
└── LuaAdaptedProvider (the only implementation)
├── Serialize CompletionRequest → JSON
├── adapter.transform_request() → API format
├── HTTP request + adapter.headers
├── adapter.transform_response() → unified format
└── Deserialize
Code: internal/agent/api/provider.go
ProviderManager manages multiple sources, fallback in registration order. Lua adapters at internal/lua/adapters/, each .lua script defines transform_request / transform_response / transform_stream_chunk.
VM built-ins: json.encode / json.decode / log / http_get / http_post.
Plugin System
Four Loading Methods
| Method | Registration Mechanism | Compilation | Usage |
|---|---|---|---|
| Built-in | init() → RegisterFactory |
internal/plugins/ compiled into kernel |
webui/cli/timer/mcp etc. |
| External subprocess plugin | Handshake + stdio JSON-RPC reverse registration | hmapdev build → plugin.bin (ordinary Go binary) |
qq/browser/files etc. |
| Lua script plugin | Execute main.lua to register tools |
No compilation, takes effect after restart/reload | luademo etc. |
| SKILL plugin | Parse SKILL.md |
Markdown definition | Loaded via clawhubadapter |
Built-in plugin registration: internal/plugins/all.go blank imports → each plugin init() → Registry.Load() scans directory to match factory.
External plugin loading (since v1.0.0): internal/plugin/dynamic_proc.go → exec.Command(plugin.bin)
→ inherit shared-segment fds → handshake (protocol version check) → plugin.init → plugin.start
(the plugin reverse-registers tools/stages/channels during this window).
The C ABI channel (-buildmode=c-shared + bridge) was removed entirely in v1.0.0—
the old plugin.Open path-cache workarounds (SHA256 temp-path copies) retired with it.
Lua script plugin loading: internal/plugin/ → the gopher-lua interpreter executes main.lua (at load time sdk.register_* only buffers handlers), then Start() swaps in the real SDK implementation and registers them in batch. The script is read only once at load time; runtime execution happens via callbacks.
Built-in vs External Plugins
| Dimension | Built-in Plugin | External Plugin |
|---|---|---|
| Registration | init() calls plugin.RegisterFactory(name, factory) |
Implements NewPluginFactory(name, config) (sdk.Plugin, error) entry function |
| Compilation | Compiled into homed binary, no separate build |
Compiled via hmapdev build to plugin.bin (ordinary Go binary, zero cgo); the kernel spawns it as a subprocess |
| Distribution | Bundled with kernel, not independently installable | .hmap package (ZIP archive), installed via WebUI or pluginmgr API |
| Metadata | plugin.RegisterPluginMeta() for display name |
plugin.json manifest file (name, version, entry, platforms, capabilities, etc.) |
| Plugin directory | No separate directory, compiled into binary | plugins/<name>/ independent directory with plugin.json + plugin.bin |
| SDK permissions | Full PluginSDK (SocialAPI read/write, Publish events) | Narrowed procCore surface + manifest capabilities declaration + RPC boundary rejection |
| Lifecycle | Starts/stops with kernel, no individual hot-reload | Independent process; true hot-reload by swapping plugin.bin (ReloadOne) plus enable/disable |
| Crash recovery | No independent recovery | Process-level isolation: a crash cannot take down the kernel; the kernel detaches its registrations then restarts it with backoff (SetAutoRestart(false) opts out) |
Common ground:
- Built-in
RegisterFactoryand externalNewPluginFactoryshare the sameNativeFactorytype signature Registry.Load()handles both uniformly: checks the factory table first (built-in), otherwise dispatches by the manifestentryto the proc / lua / skill channel- Both use the same
Plugininterface and public SDK API; tool registration, stage hooks, and output channel APIs are identical - Both share the same tool registry (
StageHost); LLM invocations treat them identically
The Three Communication Planes of Subprocess Plugins (v1.0.0)
| Plane | Mechanism | Why this choice |
|---|---|---|
| Control | stdio JSON-RPC (NDJSON frames), 55 core.* methods |
The process boundary is the ABI boundary—no need to maintain three platform-specific dynamic-library loaders |
| Data | Shared memory segment, one segment shared by all subprocesses | One segment per plugin would degrade "kernel ctx → segment → plugin mutates → read back" into the copy model under concurrency, reproducing lost updates exactly |
| Notification | Event ring + platform notify (Linux eventfd / macOS pipe / Windows Event) | The kernel must never block on a consumer: streaming output publishes per token, so any wait shows up as stutter |
Subprocess lifecycle management:
- One dedicated
waitLoopper subprocess (the solecmd.Wait()call site)—it does not rely on stdout EOF, because grandchild processes forked by a plugin (browser spawning chromium, editdoc spawning python) inherit the same stdout, so EOF never arrives after the plugin itself dies - Central ledger
proc.Supervisor: registered on successful handshake, unregistered on exit;Host.Close()runs StopAll before tearing down the segment (reversing that order leaves plugins holding a mapping that has been unmapped—SIGBUS on their next access) - Crash self-healing: detach registrations (tools + stage handlers + IO channels) → remove from the registry → restart with backoff
- Linux
Pdeathsigis the last-resort guard so subprocesses do not linger as orphans when homed is SIGKILLed
PluginSDK Four Channels
Plugin ──→ Kernel
RegisterTool(name, fn) ──→ buildToolDefs() / executeToolCall()
RegisterStage(stage, fn, scope...) ──→ runStage() called at corresponding phase (scope: global / own-tools-only)
Subscribe(event, fn) ──→ Publish() notify all subscribers
RegisterOutputChannel(name, caps, desc, handler) ──→ output_send__{name} tool generation
internal/sdk/ bridges external SDK interface to kernel, defines complete PluginSDK:
sdk.RegisterTool(name, def, handler)
sdk.RegisterStage(stage, handler, scope...)
sdk.Publish(event)
sdk.InjectInput(source, channel, payload)
sdk.InjectInterrupt(source, channel, payload)
sdk.Memory().Recall/Commit
sdk.Knowledge().Search/Create
sdk.Settings().Get/Set/List
sdk.RegisterOutputChannel("qq", sdk.CapText|sdk.CapAudio|sdk.CapImage, "QQ channel, see output_send__qq_help for details", handler)
// v1.1.1 media APIs (all additive, no signature changes)
sdk.DocMemory().InsertWithMedia(doc, attachments) // attachments with Data land in CAS; Digest-only ones reference existing content
sdk.InjectInputMedia(source, channel, text, blocks) // media reaches the model in *this* turn
sdk.InjectInputMediaSync(...) // same, and waits for the reply
sdk.InjectInterruptMedia(...) // media-bearing interrupt, can preempt current processing
How media injection differs from SetToolBlocks: the latter is only callable inside a tool handler
and its media reaches the model with the next tool message; these three let a plugin
initiate a turn that carries media — it goes out with this turn's message and is automatically
stored in CAS with a memory reference attached. Triple and Doc gained MediaDigests /
Attachments correspondingly.
internal/sdk/ is the bridge implementation for this layer and is not subject to the public
interface freeze (see docs/git-branching.md §6).
Plugin Interface
type Plugin interface {
Name() string
Start(sdk *PluginSDK) error
Stop() error
}
Output Channel System
Each output channel generates two tools:
| Tool | Type | Purpose |
|---|---|---|
output_send__{name} |
function | Accepts payload (content), meta (JSON routing metadata), type (enum) — routed to plugin handler |
output_send__{name}_help |
function | Returns the channel's meta format and type enum documentation |
Capability flags:
| Flag | Value | Meaning |
|---|---|---|
| CapText | 1 | Plain text |
| CapFile | 2 | File |
| CapImage | 4 | Image |
| CapAudio | 8 | Audio |
| CapStructured | 16 | Structured data |
System prompt injection: output gate rules, multi-call support, long message splitting.
Child agent permission: output_send__ prefix tools are allowed.
EventAgentLLMChain Event
- Event type
agent_llm_chainemitted after each LLM turn - Contains the full LLM response (text + tool calls + reasoning)
- WebUI subscribes to this event via SSE for real-time display
- Plugins can subscribe via EventSubscriber (read-only for external plugins)
Restricted External Plugin API
Layered architecture: internal plugins get full PluginSDK, external plugins get restricted SDK.
| API | Internal Plugin | External Plugin |
|---|---|---|
| SocialAPI | Full read/write | Read-only (GetPerson / GetTrait / GetRelations / GetNetwork / ListPersons) |
| EventSubscriber | Subscribe + Publish | Subscribe-only (no Publish capability) |
Extended fields:
- Triple extensions: Confidence, SubjectType, ObjectType
- Relation extension: Confidence
Input Scheduler & Interrupt Mechanism
Inputs do not go straight to the LLM — they first enter the input scheduler
(internal/agent/core/scheduler.go). Full design:
docs/zh/input-scheduler-design.md.
Two task classes
| Class | Level | Meaning |
|---|---|---|
TaskQueued |
none (always 0) | Pending work. Any interrupt (≥ L1) preempts it |
TaskInterrupt |
L1–L4 | "How urgent is this", declared by the source via InjectOptions.Priority |
Four interrupt levels
| Level | Meaning | Typical source |
|---|---|---|
| L1 Background | Fully deferrable | QQ/WeChat messages, bulk notifications |
| L2 Message | General notice | Plugin hints that should be seen soon but aren't urgent |
| L3 Interactive | Needs timely handling | Timer expiry, terminal output, resident-agent reports |
| L4 Critical | Kernel-exclusive | panic, kernel events, kernel-level plugin stop button |
When no level is declared it defaults to L1 — "explicit is a privilege", so a new
plugin never gets preemption rights by accident. L4 declared by an external plugin is
clamped to L3 (clampPluginLevel).
Preemption and suspension
- Same level never preempts same level (
canPreemptrequires strictly greater) — this is why messages normally wait for the running task to finish. - A preempted task is pushed onto the interrupt stack (LIFO) with its frame saved, and resumed later; the stack is never re-sorted by priority.
- Starvation guard: preemption count raises the effective level
(
effectiveLevel = Level + min(PreemptCount, 2), capped at L4). - Preemption cooldown: a just-preempted task cannot be preempted again for
preemptCooldown(2s), so a high-priority stream cannot interrupt the same task forever. - The interrupt stack depth is structurally bounded (chain = queued ← L1 ← L2 ← L3 ← L4).
Stop (user presses stop / /stop)
Stop is not an empty interrupt. It does two things: ① cancel the current LLM inference;
② short-circuit the x messages already queued at the moment of stop during their
pre-action phase (cancelBudget snapshot), instead of running them as new input.
Inputs arriving after the stop are unaffected.
PendingInputs() must include the segment still sitting in io.inputCh (not yet moved
into the queue by pumpInbox) — during a stop the scheduler is usually busy running a
task, and counting only sched.queue yields 0.
Resident sub-agents and timely feedback
Design: docs/zh/resident-subagent-design.md.
- A resident is an independent lightweight-kernel agent: its own scheduler, its own temp graph memory, sharing the channel registry.
- Parent→child control plane:
resident_agents(list / create / send / inspect / compress / reclaim / destroy). - Backlog feedback: when the main agent is busy for a long time (default > 5m,
configurable), the kernel hands queued inputs to a temporary triage assistant
(
offload_*config): simple ones are handled directly, ones needing the main agent get an immediate "busy, please wait". Users no longer wait 10+ minutes in silence. - The triage assistant gets no inputch (it receives no plugin user input) and all output channels (results must reach the original channel).
- On reclaim/destroy, its residual tasks are decided explicitly by the parent:
residual=keep(returned to the parent queue, default) ordrop(explicitly discarded with a per-item log entry).
Legacy three-path view (still present, now a layer beneath the scheduler)
interceptLoop (goroutine)
├── InputInterruptChan() ← Timer/message notifications
├── (a) cancelLLM() → Cancel Provider HTTP request
├── (b) interceptCh → process() pre-loop read [interrupt message]
└── (c) InjectInput() → Trigger new processing when idle
Code: internal/agent/core/scheduler.go (scheduler), eventloop.go (intercept loop).
Context Budget
internal/agent/core/tokenbudget.go — ComputeTokenBudget:
maxCtx = provider.MaxContextTokens() // declared window (per-source context_window wins)
targetUsage = min(maxCtx × 0.8, 600000) // working band, capped at 600K
├── memory recall budget = (targetUsage - fixed) / 3
└── context events budget = remaining 2/3
★ Window ≠ working band: a source's real window may reach 1M, but near-full windows
lose attention and cost/latency rise linearly, so maxTargetTokens=600000 caps the
working band separately. If the model name (e.g. AUTO) yields no window,
ModelContextWindow logs a warning and falls back conservatively; operators should
declare core.llm.sources.<name>.context_window explicitly.
Budgets are ceilings, not fill targets: memory is recall-ranked (it stops when nothing is relevant) and the timeline is taken newest-first within budget. Measured: with a 400K budget, actual injection was still a few hundred characters.
Configuration System
internal/config/registry.go — ConfigRegistry
- SQLite storage,
configtable +config_<plugin>independent tables - Namespaces:
core.*/plugin.<name>.* RegisterDefaultinserts ~80 default keys (including 1 LLM source seed; further sources are added at deploy time)- WebUI settings page
/api/v1/settingsfor read/write
Code Structure
cmd/homed/main.go — Entry: assembles all subsystems
cmd/waiter/main.go — CLI client (Unix socket)
internal/
├── agent/
│ ├── core/ — Agent core (eventLoop/process/stages/context)
│ │ └── plugin_health.go — Plugin health monitoring and auto-restart
│ ├── api/ — Provider interface + LuaAdaptedProvider
│ ├── io/ — IOManager (queue/interrupt/output)
│ └── personal.go — Persona loading
├── plugin/
│ ├── registry.go — Registry + lifecycle
│ ├── dynamic.go — Load-channel dispatch (proc / lua / skill); .so only remains to error loudly
│ └── manifest.go — plugin.json metadata
├── plugins/ — Built-in plugin implementations
│ ├── all.go — Blank imports
│ ├── webui/ — HTTP server + embedded SPA
│ ├── cli/ — Unix socket CLI
│ ├── timer/ — Timer
│ ├── cmd/ — Command execution
│ ├── mcp/ — MCP protocol
│ ├── files/ — File operations
│ ├── clawhubadapter/ — ClawHub adapter (OC plugin/SKILL/JS/Python sidecar)
│ ├── agentcli/ — PTY terminal
│ ├── healthcheck/ — Health check
│ ├── pluginmgr/ — Plugin manager
│ ├── skillmgr/ — Skill plugin management
│ └── cfgmgr/ — Config manager
├── sdk/ — PluginSDK definitions
│ ├── plugin.go — Plugin interface + PluginSDK
│ ├── memory.go — MemoryAPI
│ ├── knowledge.go — KnowledgeAPI
│ ├── settings.go — SettingsAPI
│ └── llm.go — LLMAPI
├── memory/
│ ├── graph.go — SQLite graph database
│ ├── indexer.go — Graph → vector index
│ ├── vector/store.go — TF-IDF vector engine
│ ├── document/document.go — Document memory
│ ├── text/text.go — Text logs
│ └── pipeline/ — Distiller
├── knowledge/knowledge.go — Knowledge base
├── lua/
│ ├── vm.go — Lua VM (json/log/http)
│ └── adapters/ — 10 LLM protocol adapter scripts
├── config/registry.go — SQLite config center
├── events/bus.go — Event bus
├── tracker/ — OverlayFS change tracking
├── supervisor/ — Daemon management
└── meta/ — Meta information
└── meta.go — Agent metadata