修复视距不生效 + 接入统一测试

视距(用户报「无法调整视距?」)——根因是三处不同步:
  1. options.renderDistance        本地设置(原先只设了这个)
  2. options.setServerRenderDistance 服务端下发上限(getEffectiveRenderDistance = min(两者))
  3. ClientChunkCache.updateViewRadius storage 半径
第三处最关键:官方只在收到服务端半径包时才调它(ClientPacketListener:2316),
我们不连服 ⇒ Storage.inRange 用旧半径判定,超出区块被**静默丢弃**。

另一个前置:加载半径必须跟随视距。视距 12 只喂 3 圈数据,
画面看起来就像没生效(最容易误判的坑)。

实测(同相机同存档):
  视距 4  → 注入 81   渲染 55   色彩 15226
  视距 12 → 注入 595  渲染 447  色彩 18477
画面差异显著:RD=12 能看到延伸到地平线的森林与完整海岸线。
(sample-render-distance-{4,12}.png)

测试:新增 tests/test_anvil.py(13 项,存档/NBT/编码)
      tests/test_render_bridge.py(3 项,桥协议+合成渲染+真实存档渲染)
      run_tests.sh 改为默认跑单元测试、--with-render 跑联测
      合计 61 项全绿(原 48 + 13)
This commit is contained in:
JianFeeeee
2026-09-25 17:47:58 +08:00
parent 391d452c85
commit 34ed70ab53
16 changed files with 535 additions and 50 deletions

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@ -1,6 +1,6 @@
[17:19:27] [Datafixer Bootstrap/INFO]: 188 Datafixer optimizations took 93 milliseconds
[17:19:28] [main/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[17:19:29] [main/ERROR]: Failed to verify authentication
[17:42:09] [Datafixer Bootstrap/INFO]: 188 Datafixer optimizations took 113 milliseconds
[17:42:10] [main/INFO]: Environment: authHost='https://authserver.mojang.com', accountsHost='https://api.mojang.com', sessionHost='https://sessionserver.mojang.com', servicesHost='https://api.minecraftservices.com', name='PROD'
[17:42:10] [main/ERROR]: Failed to verify authentication
com.mojang.authlib.exceptions.InvalidCredentialsException: Status: 401
at com.mojang.authlib.exceptions.MinecraftClientHttpException.toAuthenticationException(MinecraftClientHttpException.java:56) ~[authlib-4.0.43.jar:?]
at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:156) ~[authlib-4.0.43.jar:?]
@ -8,24 +8,24 @@ com.mojang.authlib.exceptions.InvalidCredentialsException: Status: 401
at com.mojang.authlib.yggdrasil.YggdrasilAuthenticationService.createUserApiService(YggdrasilAuthenticationService.java:124) ~[authlib-4.0.43.jar:?]
at net.minecraft.client.Minecraft.createUserApiService(SourceFile:733) ~[client-named.jar:?]
at net.minecraft.client.Minecraft.<init>(SourceFile:442) ~[client-named.jar:?]
at McfoldRenderServer.boot(McfoldRenderServer.java:434) ~[classes/:?]
at McfoldRenderServer.boot(McfoldRenderServer.java:452) ~[classes/:?]
at McfoldRenderServer.main(McfoldRenderServer.java:104) ~[classes/:?]
Caused by: com.mojang.authlib.exceptions.MinecraftClientHttpException: Status: 401
at com.mojang.authlib.minecraft.client.MinecraftClient.readInputStream(MinecraftClient.java:85) ~[authlib-4.0.43.jar:?]
at com.mojang.authlib.minecraft.client.MinecraftClient.get(MinecraftClient.java:48) ~[authlib-4.0.43.jar:?]
at com.mojang.authlib.yggdrasil.YggdrasilUserApiService.fetchProperties(YggdrasilUserApiService.java:129) ~[authlib-4.0.43.jar:?]
... 6 more
[17:19:29] [main/INFO]: Setting user: mcfold_cam
[17:19:29] [main/INFO]: Backend library: LWJGL version 3.3.1 build 7
[17:19:29] [main/INFO]: [STDERR]: [LWJGL] [ThreadLocalUtil] Unsupported JNI version detected, this may result in a crash. Please inform LWJGL developers.
[17:19:29] [main/WARN]: Attempted to end step for load_time_pre_window_ms before starting it
[17:19:29] [main/INFO]: Reloading ResourceManager: vanilla
[17:19:30] [Worker-Main-11/INFO]: Found unifont_all_no_pua-15.0.06.hex, loading
[17:19:30] [main/INFO]: [STDERR]: [mcfold] Minecraft constructed
[17:20:30] [main/INFO]: [STDERR]: [mcfold] TIMEOUT TextureManager
[17:20:30] [main/WARN]: Missing sound for event: minecraft:item.goat_horn.play
[17:20:30] [main/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break
[17:20:30] [main/ERROR]: Error starting SoundSystem. Turning off sounds & music
[17:42:10] [main/INFO]: Setting user: mcfold_cam
[17:42:10] [main/INFO]: Backend library: LWJGL version 3.3.1 build 7
[17:42:10] [main/INFO]: [STDERR]: [LWJGL] [ThreadLocalUtil] Unsupported JNI version detected, this may result in a crash. Please inform LWJGL developers.
[17:42:10] [main/WARN]: Attempted to end step for load_time_pre_window_ms before starting it
[17:42:11] [main/INFO]: Reloading ResourceManager: vanilla
[17:42:11] [Worker-Main-11/INFO]: Found unifont_all_no_pua-15.0.06.hex, loading
[17:42:11] [main/INFO]: [STDERR]: [mcfold] Minecraft constructed
[17:43:11] [main/INFO]: [STDERR]: [mcfold] TIMEOUT TextureManager
[17:43:11] [main/WARN]: Missing sound for event: minecraft:item.goat_horn.play
[17:43:11] [main/WARN]: Missing sound for event: minecraft:entity.goat.screaming.horn_break
[17:43:11] [main/ERROR]: Error starting SoundSystem. Turning off sounds & music
java.lang.IllegalStateException: Failed to open OpenAL device
at com.mojang.blaze3d.audio.Library.openDeviceOrFallback(SourceFile:283) ~[client-named.jar:?]
at com.mojang.blaze3d.audio.Library.init(SourceFile:153) ~[client-named.jar:?]
@ -40,33 +40,23 @@ java.lang.IllegalStateException: Failed to open OpenAL device
at java.util.concurrent.CompletableFuture.uniAcceptStage(CompletableFuture.java:735) ~[?:?]
at java.util.concurrent.CompletableFuture.thenAcceptAsync(CompletableFuture.java:2223) ~[?:?]
at net.minecraft.server.packs.resources.SimplePreparableReloadListener.reload(SourceFile:13) ~[client-named.jar:?]
at McfoldRenderServer.reloadResources(McfoldRenderServer.java:505) ~[classes/:?]
at McfoldRenderServer.boot(McfoldRenderServer.java:438) ~[classes/:?]
at McfoldRenderServer.reloadResources(McfoldRenderServer.java:523) ~[classes/:?]
at McfoldRenderServer.boot(McfoldRenderServer.java:456) ~[classes/:?]
at McfoldRenderServer.main(McfoldRenderServer.java:104) ~[classes/:?]
[17:20:30] [main/INFO]: Found unifont_all_no_pua-15.0.06.hex, loading
[17:20:30] [main/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas
[17:20:30] [main/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas
[17:20:30] [main/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[17:20:30] [main/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[17:20:30] [main/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas
[17:20:30] [main/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas
[17:20:30] [main/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[17:20:30] [main/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[17:20:30] [main/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[17:20:31] [main/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.
[17:20:31] [main/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[17:20:31] [main/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[17:20:31] [main/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[17:20:31] [main/INFO]: [STDERR]: [mcfold] resources reloaded
[17:20:31] [main/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.
[17:20:31] [main/INFO]: [STDERR]: [mcfold] boot done
[17:20:32] [main/INFO]: [STDERR]: java.lang.IndexOutOfBoundsException: readerIndex(8458) + length(2) exceeds writerIndex(8458): UnpooledHeapByteBuf(ridx: 8458, widx: 8458, cap: 8458/8458)
[17:20:32] [main/INFO]: [STDERR]: at io.netty.buffer.AbstractByteBuf.checkReadableBytes0(AbstractByteBuf.java:1442)
[17:20:32] [main/INFO]: [STDERR]: at io.netty.buffer.AbstractByteBuf.readShort(AbstractByteBuf.java:749)
[17:20:32] [main/INFO]: [STDERR]: at net.minecraft.network.FriendlyByteBuf.readShort(SourceFile:1313)
[17:20:32] [main/INFO]: [STDERR]: at net.minecraft.world.level.chunk.LevelChunkSection.read(SourceFile:156)
[17:20:32] [main/INFO]: [STDERR]: at net.minecraft.world.level.chunk.LevelChunk.replaceWithPacketData(SourceFile:456)
[17:20:32] [main/INFO]: [STDERR]: at net.minecraft.client.multiplayer.ClientChunkCache.replaceWithPacketData(SourceFile:117)
[17:20:32] [main/INFO]: [STDERR]: at McfoldRenderServer.applyChunk(McfoldRenderServer.java:335)
[17:20:32] [main/INFO]: [STDERR]: at McfoldRenderServer.handle(McfoldRenderServer.java:160)
[17:20:32] [main/INFO]: [STDERR]: at McfoldRenderServer.main(McfoldRenderServer.java:126)
[17:43:11] [main/INFO]: Found unifont_all_no_pua-15.0.06.hex, loading
[17:43:12] [main/INFO]: Created: 1024x512x4 minecraft:textures/atlas/blocks.png-atlas
[17:43:12] [main/INFO]: Created: 256x256x4 minecraft:textures/atlas/signs.png-atlas
[17:43:12] [main/INFO]: Created: 512x512x4 minecraft:textures/atlas/banner_patterns.png-atlas
[17:43:12] [main/INFO]: Created: 512x512x4 minecraft:textures/atlas/shield_patterns.png-atlas
[17:43:12] [main/INFO]: Created: 1024x1024x4 minecraft:textures/atlas/armor_trims.png-atlas
[17:43:12] [main/INFO]: Created: 256x256x4 minecraft:textures/atlas/chest.png-atlas
[17:43:12] [main/INFO]: Created: 128x64x4 minecraft:textures/atlas/decorated_pot.png-atlas
[17:43:12] [main/INFO]: Created: 512x256x4 minecraft:textures/atlas/beds.png-atlas
[17:43:12] [main/INFO]: Created: 512x256x4 minecraft:textures/atlas/shulker_boxes.png-atlas
[17:43:12] [main/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.
[17:43:12] [main/INFO]: Created: 256x256x0 minecraft:textures/atlas/particles.png-atlas
[17:43:12] [main/INFO]: Created: 256x256x0 minecraft:textures/atlas/paintings.png-atlas
[17:43:12] [main/INFO]: Created: 128x128x0 minecraft:textures/atlas/mob_effects.png-atlas
[17:43:12] [main/INFO]: [STDERR]: [mcfold] resources reloaded
[17:43:13] [main/WARN]: Shader rendertype_entity_translucent_emissive could not find sampler named Sampler2 in the specified shader program.
[17:43:13] [main/INFO]: [STDERR]: [mcfold] boot done

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@ -251,12 +251,18 @@ class WorldRenderer:
# ---------------- 装载 ----------------
def load_save(self, save_dir: str | Path, *, center: tuple[int, int] | None = None,
radius: int = 3, dim: str | None = None,
radius: int | None = None, dim: str | None = None,
only_status: str = "minecraft:full") -> dict:
"""从存档装载区块(零网络、零登录)。
center/radius 控制范围(区块坐标),避免一次喂太大。
radius —— 加载半径(区块)。**缺省跟随视距**(这是关键:
视距设了 12 但只加载 3 圈数据,画面看起来就像视距没生效)。
传 None 时用 renderDistance;显式传值则两者取大。
"""
if radius is None:
radius = max(3, self.render_distance)
else:
radius = max(radius, 1)
save_dir = Path(save_dir)
level = anvil.read_level_dat(save_dir)
data = level.get("Data", {})
@ -266,7 +272,7 @@ class WorldRenderer:
regs: dict[tuple[int, int], anvil.RegionFile] = {}
# ★ 先设视野中心:ClientChunkCache 只保留视野内的区块(实测否则注入被丢弃)
self.set_viewport(center[0], center[1], radius=max(radius + 2, 8))
self.set_viewport(center[0], center[1], radius=radius + 2)
parsed: list[SaveChunk] = []
skipped = 0
@ -341,6 +347,17 @@ class WorldRenderer:
# ---------------- 视角与截图 ----------------
@property
def render_distance(self) -> int:
"""当前视距(区块)。默认 8,可用 set_view(render_distance=) 改。"""
return getattr(self, "_render_distance", 8)
def set_render_distance(self, rd: int) -> dict:
"""设置视距(区块)。内部同时设 options + serverRenderDistance +
ClientChunkCache 的 storage 半径 —— 三者缺一则视距不生效(实测)。"""
self._render_distance = int(rd)
return self.bridge.set_view(render_distance=int(rd))
def set_viewport(self, cx: int, cz: int, radius: int | None = None) -> dict:
"""设定视野中心 —— 必须在注入前设好,否则区块会被 ClientChunkCache 丢弃。"""
req: dict[str, Any] = {"cmd": "viewport", "cx": cx, "cz": cz}

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@ -1,9 +1,25 @@
#!/usr/bin/env bash
# 统一测试入口。用法: ./run_tests.sh
# 统一测试入口。
#
# ./run_tests.sh 纯 Python 单元测试(秒级)
# ./run_tests.sh --with-render 额外跑渲染桥联测(需 Java + Xvfb,约 4 分钟)
#
# 渲染联测需要:
# MCFOLD_RENDER_CLASSPATH 含 client-named.jar 与 McfoldRenderServer.class
# MCFOLD_NATIVES_DIR lwjgl natives(.so)
# DISPLAY 指向可用的 X(Xvfb 即可)
# 缺任一项会**跳过而非失败**(不误报)。
cd "$(dirname "$0")"
WITH_RENDER=0
[ "${1:-}" = "--with-render" ] && WITH_RENDER=1
total=0; fail=0
for t in tests/test_*.py; do
name=$(basename "$t")
if [ "$name" = "test_render_bridge.py" ] && [ $WITH_RENDER -eq 0 ]; then
printf ' %-24s ⊘ 跳过(用 --with-render 启用)\n' "$name"
continue
fi
out=$(python3 "$t" 2>&1)
if echo "$out" | grep -qE "全部通过|通过$"; then
n=$(echo "$out" | grep -c "^ ✓")
@ -12,7 +28,7 @@ for t in tests/test_*.py; do
else
fail=$((fail+1))
printf ' %-24s ✗ 失败\n' "$name"
echo "$out" | tail -5 | sed 's/^/ /'
echo "$out" | tail -6 | sed 's/^/ /'
fi
done
echo

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@ -208,7 +208,16 @@ public class McfoldRenderServer {
mc.options.setCameraType(net.minecraft.client.CameraType.valueOf(req.get("cameraType").getAsString()));
}
if (req.has("renderDistance")) {
mc.options.renderDistance().set(req.get("renderDistance").getAsInt());
int rd = req.get("renderDistance").getAsInt();
// ★ 两处都要设:renderDistance 是本地设置;
// serverRenderDistance 模拟服务端下发的视距上限
// (getEffectiveRenderDistance = min(两者))
mc.options.renderDistance().set(rd);
mc.options.setServerRenderDistance(rd);
// ★ 必须同步 ClientChunkCache 的 storage 半径,
// 否则区块被 inRange 丢弃(官方靠服务端包触发 updateViewRadius)
level.getChunkSource().updateViewRadius(rd);
mc.levelRenderer.allChanged();
}
if (req.has("fov")) {
mc.options.fov().set(req.get("fov").getAsInt());

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@ -108,3 +108,32 @@ BuiltInRegistries.BLOCK.getKey(state.getBlock())
```bash
./build.sh /path/to/store/vanilla-1.20.1 1.20.1
```
## 视距(render distance)
★ **三处都要设**,缺一则视距不生效(全部实测):
```java
mc.options.renderDistance().set(rd); // 本地设置
mc.options.setServerRenderDistance(rd); // 模拟服务端下发的上限
level.getChunkSource().updateViewRadius(rd); // ClientChunkCache 的 storage 半径
```
为什么第三处必需:官方只在**收到服务端半径包**时才调 `updateViewRadius`
(`ClientPacketListener.java:2316`)。我们不连服,所以必须自己调 ——
否则 `Storage.inRange` 用旧半径判定,超出的区块被**静默丢弃**。
★ **加载半径必须跟随视距**:视距设 12 但只喂 3 圈数据,
画面看起来就像视距没生效(这是最容易误判「设了没用」的坑)。
实测对比(同一相机、同一存档):
| 视距 | 注入区块 | 渲染区块 | distinctColors |
|---|---|---|---|
| 4 | 81 | 55 | 15226 |
| 12 | 595 | **447** | 18477 |
见 `sample-render-distance-4.png` / `sample-render-distance-12.png`。
雾(fog)也由同一处驱动:`GameRenderer.renderLevel` 每帧取
`options.getEffectiveRenderDistance() * 16` 传给 `FogRenderer.setupFog`。

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tests/test_anvil.py Normal file
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@ -0,0 +1,240 @@
"""anvil.py —— 存档读取与区块编码的单元测试。
不依赖 Java 渲染器;渲染链路的联测在 test_render_bridge.py。
"""
import struct
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
from mcfold.anvil import NbtReader, RegionFile, nbt_read, region_path, list_region_files
from mcfold.render import (
_pack, _varint, _long_array, _decode_storage, _encode_paletted,
parse_save_chunk, SECTION_VOLUME, MIN_SECTION_Y,
)
SAVE = Path("/home/mc-test/mc-test")
def test_varint_roundtrip():
def read_varint(b: bytes) -> tuple[int, int]:
v = 0; shift = 0; i = 0
while True:
byte = b[i]; i += 1
v |= (byte & 0x7F) << shift
if not (byte & 0x80):
break
shift += 7
return v, i
for n in [0, 1, 127, 128, 255, 16384, 2_097_152, 24135]:
enc = _varint(n)
dec, used = read_varint(enc)
assert dec == n, f"{n} -> {dec}"
assert used == len(enc)
print(" ✓ varint 编解码")
def test_pack_unpack_roundtrip():
"""位打包必须能被 _decode_storage 解回来(值不跨 long 边界)。"""
for bits in [4, 5, 8, 15]:
vals = [(i * 7) % (1 << min(bits, 8)) for i in range(64 * 4)]
longs = _pack(vals, bits)
back = _decode_storage(longs, len(vals), bits)
assert back == vals, f"bits={bits} 不一致: {back[:8]} vs {vals[:8]}"
print(" ✓ 位打包往返一致(4/5/8/15 位)")
def test_long_array_encoding():
"""LongArray = varint(长度) + 大端 i64 ×N。"""
enc = _long_array([1, -1])
assert enc[0] == 2 # 长度 2
assert enc[1:9] == (1).to_bytes(8, "big")
assert enc[9:17] == (0xFFFFFFFFFFFFFFFF).to_bytes(8, "big")
assert _long_array([])[0] == 0
print(" ✓ LongArray 编码(含负数/空)")
def test_paletted_single_value():
"""单值分支:byte(0) + varint(state) + varint(0 longs) —— 与 Java 对齐。"""
data = _encode_paletted([5] * SECTION_VOLUME, SECTION_VOLUME)
assert data[0] == 0, "bitsPerValue 应为 0"
assert data[1] == 5, "state id 应跟在 bits 后"
assert data[2] == 0, "longs 数应为 0"
print(" ✓ 单值调色板编码(3 字节)")
def test_paletted_indirect():
"""多值走本地调色板:bits + n + palette + longs。"""
vals = [0] * (SECTION_VOLUME - 1) + [3]
data = _encode_paletted(vals, SECTION_VOLUME)
bits = data[0]
assert bits >= 4, f"本地调色板 bits 至少 4,得到 {bits}"
n = data[1]
assert n == 2, f"调色板应有 2 项,得到 {n}"
print(f" ✓ 间接调色板编码(bits={bits}, palette={n})")
def test_nbt_reader_primitives():
"""NBT 读取器的基本类型。"""
# Compound{ "a": Int(7), "b": String("hi") }
body = bytearray()
body += bytes([10]) # root: Compound
body += struct.pack(">H", 1) + b"R" # 名字 "R"
body += bytes([3]) + struct.pack(">H", 1) + b"a" + struct.pack(">i", 7)
body += bytes([8]) + struct.pack(">H", 1) + b"b" + struct.pack(">H", 2) + b"hi"
body += bytes([0]) # end
d = nbt_read(bytes(body))
assert d == {"a": 7, "b": "hi"}, d
print(" ✓ NBT 基本类型(int/string)")
def test_nbt_nested_list():
"""嵌套 List/Compound(存档 sections 就是这个形状)。"""
body = bytearray()
body += bytes([10]) + struct.pack(">H", 0)
body += bytes([9]) + struct.pack(">H", 4) + b"list" + bytes([10]) + struct.pack(">i", 2)
for y in (0, 1):
body += bytes([3]) + struct.pack(">H", 1) + b"Y" + struct.pack(">i", y)
body += bytes([0])
body += bytes([0])
d = nbt_read(bytes(body))
assert d == {"list": [{"Y": 0}, {"Y": 1}]}, d
print(" ✓ NBT 嵌套 List[Compound]")
def test_props_to_spec():
from mcfold.render import _props_to_spec
assert _props_to_spec("minecraft:stone", None) == "minecraft:stone"
assert _props_to_spec("minecraft:oak_log", {"axis": "y"}) == "minecraft:oak_log[axis=y]"
# 多属性要排序(保证缓存命中稳定)
a = _props_to_spec("minecraft:oak_stairs", {"facing": "north", "half": "top"})
b = _props_to_spec("minecraft:oak_stairs", {"half": "top", "facing": "north"})
assert a == b == "minecraft:oak_stairs[facing=north,half=top]", a
print(" ✓ 方块名规格生成(属性排序稳定)")
def test_real_save_level_dat():
"""真实 level.dat:本机存档是该格式(直接 gzip,无 8 字节头)。"""
if not (SAVE / "level.dat").is_file():
print(" - 无测试存档,跳过")
return
from mcfold.anvil import read_level_dat
lv = read_level_dat(SAVE)
data = lv["Data"]
assert "LevelName" in data
assert isinstance(data.get("DataVersion"), int)
assert "Version" in data
print(f" ✓ 真实 level.dat({data['LevelName']}, DataVersion={data['DataVersion']})")
def test_real_region_chunk():
"""真实 region:读出区块 NBT,且有完整地形(不是全空气)。"""
if not (SAVE / "region").is_dir():
print(" - 无测试存档,跳过")
return
regs = list_region_files(SAVE)
assert regs, "应有 region 文件"
found = None
for rf in regs[:4]:
for cx, cz in [(-1, -1), (0, 0), (8, -7)]:
try:
raw = RegionFile(rf).chunk_nbt(cx, cz)
except Exception:
continue
if raw:
found = nbt_read(raw)
break
if found:
break
assert found is not None, "应至少读到一个区块"
names = set()
for s in found.get("sections", []):
for p in (s.get("block_states") or {}).get("palette") or []:
names.add(p.get("Name"))
assert len(names) > 1, f"完整区块应有多种方块,得到 {names}"
print(f" ✓ 真实区块 NBT({len(names)} 种方块)")
def test_parse_save_chunk_shapes():
"""parse_save_chunk 输出的结构:states 长度、Y 范围、规格去重。"""
if not (SAVE / "region").is_dir():
print(" - 无测试存档,跳过")
return
rf = None
nbt = None
for r in list_region_files(SAVE):
for cx, cz in [(-1, -1), (0, 0)]:
try:
raw = RegionFile(r).chunk_nbt(cx, cz)
except Exception:
continue
if raw:
n = nbt_read(raw)
if n.get("Status") == "minecraft:full":
rf, nbt = r, n
break
if nbt:
break
if not nbt:
print(" - 无 full 区块,跳过")
return
ch = parse_save_chunk(-1, -1, nbt)
assert ch.sections, "应有 sections"
for sy, sec in ch.sections.items():
assert len(sec["states"]) == SECTION_VOLUME, f"Y={sy} states 长度 {len(sec['states'])}"
assert len(sec["biomes"]) == 64
assert sec["states"][0].startswith("minecraft:")
assert ch.palette_specs == sorted(ch.palette_specs), "规格应去重且排序"
print(f" ✓ parse_save_chunk({len(ch.sections)} sections, {len(ch.palette_specs)} 规格)")
def test_section_y_mapping():
"""★ 关键回归:存档绝对 Y(-4..19) ↔ 载荷索引(0..23)。"""
assert MIN_SECTION_Y == -4, "1.20 的 minSection 是 -4"
# 载荷索引 0 应取存档 Y=-4;索引 23 应取存档 Y=19
save_y = {i - 4: {"states": ["minecraft:air"] * SECTION_VOLUME,
"biomes": ["minecraft:plains"] * 64, "palette": []}
for i in range(24)}
# 用真实编码器验证:只放 Y=-4 有 stone,则载荷 section 0 应是 stone
save_y[-4]["states"] = ["minecraft:stone"] * SECTION_VOLUME
save_y[-4]["palette"] = ["minecraft:stone"]
from mcfold.render import SaveChunk
class FakeWR:
def _encode_chunk(self, c, id_map):
return bytearray()
# 直接调编码核心:验证第 0 个 section 用的是 Y=-4
from mcfold.render import _encode_paletted
out = bytearray()
for sy in range(24):
sec = save_y.get(sy - 4)
ids = [1 if s == "minecraft:stone" else 0 for s in sec["states"]]
out += (sum(1 for v in ids if v) & 0xFFFF).to_bytes(2, "big")
out += _encode_paletted(ids, SECTION_VOLUME)
out += bytes([0]) + _varint(1) + _varint(0)
# 第一个 section 的 nonEmpty 应为 4096(不是 0)
assert struct.unpack_from(">h", out, 0)[0] == 4096, "索引 0 应映射到存档 Y=-4"
print(" ✓ section 索引 ↔ 绝对 Y 映射(-4..19 ↔ 0..23)")
def test_encode_empty_section_is_air():
"""缺失的 section 编成空气(不是跳过)—— 否则 Java 侧读越界。"""
data = _encode_paletted([0] * SECTION_VOLUME, SECTION_VOLUME)
assert data == bytes([0, 0, 0]), f"空气 section 应是 3 字节,得到 {len(data)}"
print(" ✓ 空 section 编码为空气")
if __name__ == "__main__":
tests = [v for k, v in sorted(globals().items()) if k.startswith("test_")]
failed = 0
for t in tests:
try:
t()
except Exception as e:
failed += 1
print(f" ✗ {t.__name__}: {e}")
print(f"\nanvil/render 单元测试: " + ("全部通过" if failed == 0 else f"{len(tests)-failed}/{len(tests)} 通过"))
sys.exit(1 if failed else 0)

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"""渲染桥联测:Python ↔ Java 渲染器。
需要:
- 已构建的 client-named.jar + McfoldRenderServer.class
- 环境变量 MCFOLD_RENDER_CLASSPATH、MCFOLD_NATIVES_DIR
- Xvfb DISPLAY
缺任一项则跳过(不误报失败)。
"""
import os
import sys
from pathlib import Path
sys.path.insert(0, str(Path(__file__).resolve().parents[1]))
from mcfold.render import (
SECTION_VOLUME, _encode_paletted, _varint, parse_save_chunk,
)
from mcfold.render_bridge import RenderBridge, RenderBridgeError
SAVE = Path("/home/mc-test/mc-test")
STORE = Path("/home/newqqagent/mcview/store/vanilla-1.20.1")
def _bridge_available() -> tuple[bool, str]:
cp = os.environ.get("MCFOLD_RENDER_CLASSPATH")
if not cp:
return False, "未设 MCFOLD_RENDER_CLASSPATH"
paths = cp.split(os.pathsep)
if not any("client-named" in p for p in paths):
return False, "classpath 缺 client-named.jar"
if not any("McfoldRenderServer" in p or "classes" in p for p in paths):
return False, "classpath 缺 McfoldRenderServer.class"
if not os.environ.get("DISPLAY"):
return False, "无 DISPLAY"
return True, ""
def test_bridge_protocol():
"""桥的协议层:registry / lookup / resolve —— 不涉及渲染。"""
ok, why = _bridge_available()
if not ok:
print(f" - 跳过({why})")
return
br = RenderBridge(
game_dir=str(STORE / "instances" / "default"),
assets=str(STORE / "assets"), asset_index="1.20.1",
)
try:
br.start()
except RenderBridgeError as e:
print(f" - 跳过(启动失败:{str(e)[:80]})")
return
try:
reg = br.registry_info()
assert reg["ok"] and reg["blockCount"] > 500, reg
assert reg["stateCount"] > 1000, reg
# state id → 方块名(含属性)
st = br.lookup_state(1)
assert st["block"] == "minecraft:stone", st
assert st["inRange"] is True
# 方块名(+属性) → state id
r = br._request({"cmd": "resolve", "blocks": [
"minecraft:stone",
"minecraft:oak_log[axis=y]",
"minecraft:grass_block[snowy=false]",
"minecraft:this_block_does_not_exist",
]})
ids = r["ids"]
assert ids[0] > 0, "stone 应有有效 id"
assert ids[1] > 0, "oak_log[axis=y] 应可解析"
assert ids[2] > 0, "grass_block 应可解析"
assert ids[3] == -1, "不存在的方块应返回 -1"
assert r["unknown"] == 1
print(f" ✓ 桥协议(blocks={reg['blockCount']}, states={reg['stateCount']}, "
f"resolve 3 中 / 1 未知)")
finally:
br.stop()
def test_bridge_render_synthetic():
"""合成数据渲染:验证「注入 → 网格重建 → 出图」全链路。"""
ok, why = _bridge_available()
if not ok:
print(f" - 跳过({why})")
return
br = RenderBridge(
game_dir=str(STORE / "instances" / "default"),
assets=str(STORE / "assets"), asset_index="1.20.1",
)
try:
br.start()
except RenderBridgeError as e:
print(f" - 跳过(启动失败:{str(e)[:80]})")
return
try:
# 先设视野中心(否则区块被丢弃)
br._request({"cmd": "viewport", "cx": 0, "cz": 0, "radius": 12})
# 造:地板 stone(索引 4 = y=0 = 世界 y=64)+ 中间一根原木
stone = br._request({"cmd": "resolve", "blocks": ["minecraft:stone"]})["ids"][0]
log = br._request({"cmd": "resolve", "blocks": ["minecraft:oak_log[axis=y]"]})["ids"][0]
assert stone > 0 and log > 0
payload = bytearray()
for sy in range(24):
ids = [0] * SECTION_VOLUME
if sy == 4:
ids = [stone] * SECTION_VOLUME # 地板(世界 y=64)
elif sy in (5, 6, 7):
for x in range(7, 9): # 中间 2x2 柱子
for z in range(7, 9):
ids[x + z * 16] = log
non_empty = sum(1 for v in ids if v != 0)
payload += (non_empty & 0xFFFF).to_bytes(2, "big")
payload += _encode_paletted(ids, SECTION_VOLUME)
payload += bytes([0]) + _varint(1) + _varint(0)
items = [(cx, cz, bytes(payload)) for cx in range(-3, 4) for cz in range(-3, 4)]
fed = br._request({"cmd": "chunks", "items": [
{"cx": cx, "cz": cz, "data": __import__("base64").b64encode(d).decode()}
for cx, cz, d in items
]}, timeout=180)
assert fed["failed"] == 0, f"注入失败: {fed.get('firstError')}"
assert fed["loadedChunks"] > 0, f"仓库为空: {fed}"
br.set_camera(8.0, 72.0, 8.0, yaw=45.0, pitch=25.0)
res = br.render(frames=80)
assert res.width > 0 and res.height > 0
assert res.chunks_rendered > 0, f"没有区块被渲染: {res.raw}"
assert res.distinct_colors > 400, f"画面过单调: {res.distinct_colors}"
assert res.has_world_content is True
print(f" ✓ 合成数据渲染(chunks={res.chunks_rendered}, "
f"colors={res.distinct_colors}, {len(res.image)}B PNG)")
finally:
br.stop()
def test_bridge_render_real_save():
"""真实存档渲染:最终验收判据。"""
ok, why = _bridge_available()
if not ok:
print(f" - 跳过({why})")
return
if not (SAVE / "level.dat").is_file():
print(" - 跳过(无测试存档)")
return
from mcfold.render import WorldRenderer
wr = WorldRenderer.open(store=str(STORE), java="java")
try:
info = wr.load_save(SAVE, center=(8, -7), radius=4)
assert info["injected"] > 0, info
assert info["unknownBlocks"] == 0, f"有未解析方块: {info}"
wr.camera(x=130.0, y=95.0, z=-110.0, yaw=135.0, pitch=35.0)
dbg = wr.debug()
assert dbg["loadedChunks"] > 0, f"仓库为空: {dbg}"
assert dbg["playerChunk"] == "8,-7", f"相机区块不对: {dbg}"
res = wr.screenshot(frames=100)
assert res.chunks_rendered > 0, res.raw
assert res.distinct_colors > 2000, f"真实地形应色彩丰富: {res.distinct_colors}"
assert res.has_world_content is True
print(f" ✓ 真实存档渲染(injected={info['injected']}, "
f"specs={info['uniqueSpecs']}, chunks={res.chunks_rendered}, "
f"colors={res.distinct_colors})")
finally:
wr.close()
if __name__ == "__main__":
tests = [v for k, v in sorted(globals().items()) if k.startswith("test_")]
failed = 0
for t in tests:
try:
t()
except Exception as e:
failed += 1
import traceback
print(f" ✗ {t.__name__}: {e}")
traceback.print_exc()
print(f"\n渲染桥联测: " + ("全部通过" if failed == 0 else f"{len(tests)-failed}/{len(tests)} 通过"))
sys.exit(1 if failed else 0)