Files
homeagent-sdk/README_EN.md
JianFeeeee b237787c90 refactor(toolchain)!: 工具链 plugindev 更名为 hmapdev,module path 改回 gitcode
- 目录 tools/plugindev → tools/hmapdev,可执行文件名/平台产物名同步
  (hmapdev_linux_amd64 等;包格式仍叫 .hmap)
- module path github.com/JianFeeeee/homeagent-sdk/tools/... → gitcode.com/...
  (与仓库实际托管一致;核心仓不依赖该 path,改动无外部影响)
- SDK 存储目录 ~/.homeagent/plugindev/sdk → ~/.homeagent/hmapdev/sdk
  新目录不存在而旧目录存在时沿用旧目录 → 已装 SDK 版本不会丢失
- 命令表/usage/--help/生成项目 README/示例 README/NSIS 安装器/
  package/build.sh/build-examples.sh 全部同步;PLUGINDEV 环境变量保留兼容
- sdk/ 目录零改动(公开接口不变)

验证:
- go build ./... ok;go test ./tools/hmapdev/ ok(含模板接线守卫 TestProcTemplate_CoversAllCoreMethods)
- bash -n package/{build,build-examples}.sh ok
- 端到端:hmapdev init demo && hmapdev build → dist/demo_bundle.hmap(linux+darwin)
- 本机安装 /usr/local/bin/hmapdev,旧名以软链保留;sdk list/current 正常
2026-09-12 12:30:20 +08:00

832 lines
33 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

# HomeAgent SDK
Plugin development SDK for building intelligent plugins that interact with the HomeAgent platform.
## Version and Compatibility
Current: **SDK 1.2.0** (requires kernel **1.2.0+**).
**The version tracks the kernel's minor version, with the patch position pinned at `.0`**:
| Kernel version | Matching SDK |
|---|---|
| 1.0.0 / 1.0.1 / … / 1.0.4 | 1.0.0 |
| 1.1.0 / 1.1.1 / … / 1.1.N | **1.1.0** |
| 1.2.0 onward | 1.2.0 |
The kernel's patch position is reserved for bugfixes and vulnerability fixes, which never touch the
public interface, so the SDK version has no reason to move with it — otherwise you would either be
forced to chase releases or suspect your version is stale, when not one character of the interface
has changed.
**Upgrading a 1.0.x plugin to 1.1.x: no code changes, no rebuild.** Everything added in 1.1.0 is
in the "plugin calls, kernel implements" direction, so not calling it means not being affected
(verified with an old `plugin.bin` built against SDK 0.9.2: it handshakes fine on the new kernel,
because the handshake validates `ProtocolVersion`, not the SDK version). Rebuild only when you want
the new fields.
**Upgrading a 1.1.x plugin to 1.2.x: the interface is purely additive, but a rebuild is required.**
No public signature changed (the SDK adds `InjectOptions`, six `*Opts` variants and
`ChannelDef.ContextPolicy`), so not calling the new capabilities means not being affected — but the
kernel's **plugin protocol went to 2** (the fd3 layout of the unified shared-memory region changed,
and **rolling upgrades are not supported**). `plugin.bin` must therefore be rebuilt with the matching
`hmapdev` and installed **together with** the kernel; otherwise the handshake fails on protocol
version mismatch (the error says explicitly to rebuild with the matching hmapdev — it never
degrades silently).
## Injection Behaviour and Context Pruning (1.2.0)
"Should this go into memory" and "should the context be pruned based on this" used to be
something only `ToolDef` could declare. Since 1.2.0 **injections can declare them too**, sharing
the same semantics and values.
```go
type InjectOptions struct {
NoMemory bool // true = excluded from memory computation (vectorize/keywords/distill); the
// original text still stays in context
ContextPolicy string // ""/none = do not prune (default); prune = prune context based on this
CleanerName string // name of the compute-layer cleaner: run it first to get the effective
// content, then compute/prune on that
}
const (
ContextPolicyNone = "none"
ContextPolicyPrune = "prune"
)
// Six variants, one-to-one with the older three-argument methods, plus opts
InjectTextOpts(source, channel, text string, opts InjectOptions)
InjectInterruptTextOpts(source, channel, text string, opts InjectOptions)
InjectInputSyncOpts(source, channel, text string, opts InjectOptions) string
InjectInputMediaOpts(source, channel, text string, blocks []ContentBlock, opts InjectOptions)
InjectInputMediaSyncOpts(source, channel, text string, blocks []ContentBlock, opts InjectOptions) string
InjectInterruptMediaOpts(source, channel, text string, blocks []ContentBlock, opts InjectOptions)
```
Key points:
- **A zero-valued `InjectOptions{}` is key-for-key equivalent to the older three-argument methods**
(recorded in memory, not pruned). The old methods remain as zero-value sugar (`InjectText`,
`InjectInterruptText`, `InjectTextNoMemory`, …), so existing plugins keep working without a single
line changed *or* a rebuild.
- **Pruning (`prune`) must be declared explicitly**: it archives/drops low-relevance events, which
is a side effect, so it is off by default. The kernel only accepts `""` / `none` / `prune`
(`ValidContextPolicy`); anything else is rejected.
- Pruning first goes through the plugin's registered **`Cleaner`** (named by `CleanerName`) to get
the effective content, avoiding the inconsistency of "prune on the raw text, compute on the
cleaned text".
- `ChannelDef` carries the same `context_policy` (1.2.0 also gave `ChannelDef` JSON tags — the
definition crosses the process boundary, while `Cleaner` is a function that must be ignored; with
no tags, newly added fields would be silently dropped).
## SDK API Surface
### Plugin Interface
Plugins implement the `Plugin` interface:
```go
type Plugin interface {
Name() string
Start(sdk *PluginSDK) error
Stop() error
}
```
### PluginSDK Methods
The SDK instance injected via `Start(sdk *PluginSDK)` provides:
| Category | Method | Description |
|----------|--------|-------------|
| Stage Hooks | `RegisterStage(stage, handler, scope...)` | Register stage callback; scope: `StageScopeGlobal` (all, default) or `StageScopeOwnTools` (own tools only) |
| Input Channel | `RegisterInputChannel(name, def)` | Register input channel with `ChannelDef` (NoMemory/Cleaner) |
| Output Channel | `RegisterOutputChannel(name, caps, desc, def, handler)` | Register output channel with `ChannelDef` and capability bitmask |
| Tool Registration | `RegisterTool(name, def, handler)` | Register a tool for LLM invocation |
| Plugin API | `RegisterPluginAPI(name)` | Register plugin API for inter-plugin access |
| Graph Memory | `Memory()` | Access graph memory API (entity-relation store) |
| Text Memory | `TextMemory()` | Access text memory API (chronological events) |
| Doc Memory | `DocMemory()` | Access document memory API (vector store) |
| Social Graph | `Social()` | Access social graph API (read-only for external plugins) |
| Knowledge | `Knowledge()` | Access knowledge base API |
| LLM | `LLM()` | Access LLM provider manager API |
| Settings | `Settings()` | Access settings API |
| Events | `Events()` | Access event subscriber (subscribe-only for external plugins) |
| Inject | `InjectText(source, channel, text)` / `InjectInterruptText(source, channel, text)` / `InjectTextNoMemory(source, channel, text)` | Inject text into the agent pipeline |
| Media inject | `InjectInputMedia(source, channel, text, blocks)` / `InjectInputMediaSync(...)` / `InjectInterruptMedia(...)` | Inject input carrying images/audio (added in 1.1.0) |
| Auto-Restart | `SetAutoRestart(enabled)` / `AutoRestart()` | Control automatic restart on crash |
### Stage Hooks
```go
// Listen to all stage events globally
sdk.RegisterStage(StagePreAction, func(ctx *StageContext) error { return nil })
// Listen only to this plugin's own tool calls (before_toolcall / after_toolcall only)
sdk.RegisterStage(StageBeforeToolcall, myHandler, StageScopeOwnTools)
```
### ChannelDef
```go
type ChannelDef struct {
NoMemory bool // Channel input/output skips memory computation (vector/keyword/distill), original text preserved
Cleaner func(string) string // Optional: computation layer filter (does not modify original text)
}
```
`ChannelDef` controls channel behavior in the memory computation layer, with the same semantics as `ToolDef.NoMemory`/`Cleaner`.
### Input Channels
```go
sdk.RegisterInputChannel("qq", ChannelDef{
NoMemory: true,
Cleaner: func(text string) string { return strings.TrimSpace(text) },
})
```
### Output Channels
```go
sdk.RegisterOutputChannel("my-channel", CapText|CapFile, "channel description", ChannelDef{}, handler)
```
The handler receives three arguments:
- `payload` (string) — message content. For `type=text` it's plain text, for `type=file/image` it's a URL
- `meta` (string) — optional JSON routing metadata (e.g. `{"group_id":123,"user_id":456}`)
- `type` (string) — content type enum (see below)
Capability flags:
| Flag | Value | Description |
|------|-------|-------------|
| `CapText` | 1 | Plain text output |
| `CapFile` | 2 | File output |
| `CapImage` | 4 | Image output |
| `CapAudio` | 8 | Audio output |
| `CapStructured` | 16 | Structured data output |
Type enum values:
| Value | Description |
|-------|-------------|
| `text` | plain text |
| `voice` / `audio` | audio/voice |
| `image` | image |
| `file` | file |
### IOInjector Channel Routing
| Method | Description |
|--------|-------------|
| `InjectText(source, channel, text)` | Inject text, record to memory, route to specified channel |
| `InjectInterruptText(source, channel, text)` | Inject interrupt text, interrupt current processing, route to specified channel |
| `InjectTextNoMemory(source, channel, text)` | Inject text without memory recording, route to specified channel |
### Multimodal Injection (added in 1.1.0)
| Method | Description |
|--------|-------------|
| `InjectInputMedia(source, channel, text, blocks)` | Inject media-bearing input, asynchronous |
| `InjectInputMediaSync(source, channel, text, blocks)` | Inject media-bearing input and wait for the reply text |
| `InjectInterruptMedia(source, channel, text, blocks)` | Inject a media-bearing interrupt that can preempt current processing |
`blocks` is `[]sdk.ContentBlock`, the same type `SetToolBlocks` takes:
```go
s.InjectInputMedia("myplugin", "webui", "take a look at this", []sdk.ContentBlock{{
Type: "image_url",
ImageURL: &sdk.ImageURL{URL: "data:image/png;base64," + b64, Detail: "auto"},
}})
```
How this differs from `SetToolBlocks`: that one is only callable inside a tool handler and
its media reaches the model with the *next* tool message. These three let a plugin
**initiate a turn that carries media** — the media goes out with this turn's message and is
automatically stored in the media store with a memory reference attached.
`data:` URLs in the blocks are stored and deduplicated by the kernel; `http(s)` URLs are
passed to the model only and never stored (storing them would require the kernel to make
network requests, bringing timeouts, auth and SSRF into scope).
`source` identifies the origin, `channel` specifies the target output channel.
### Triple Extended Fields
The Triple data structure includes additional fields:
- `Confidence` — confidence score (0.01.0)
- `SubjectType` — subject type
- `ObjectType` — object type
- `SentenceText` — the original sentence (added in 1.1.0), written to the `sentences` table; media references hang off the sentence
- `MediaDigests` — associated media digests (added in 1.1.0)
### Media in Memory (added in 1.1.0)
Inside plain-text memory, media is represented as a **marker** of the form
`[<mime> <short digest>] <description>`:
```
[image/png a1b2c3d4e5f6] a purple-blue-red three-band chart
```
The description is the durable semantic memory (retrieval uses it); the digest is the key
back to the bytes (reverse lookup uses it). Markers are generated by the kernel — a plugin
never has to assemble one, it just **supplies the digest**.
#### Graph memory
```go
s.Memory().Commit([]sdk.Triple{{
Subject: "palette", Relation: "contains", Object: "three-band",
MediaDigests: []string{"a1b2c3d4e5f6"}, // short digest is fine, the kernel resolves it
}})
```
With no `SentenceText`, the kernel uses the marker itself as the sentence — media must have
a sentence to hang off, otherwise the reference has nowhere to attach.
#### Knowledge base
```go
s.DocMemory().InsertWithMedia(&sdk.Doc{
Title: "illustrated note",
Content: "body",
}, []sdk.MediaAttachment{
{MIME: "image/png", Data: pngBytes, Name: "chart.png"}, // new content, stored and deduped
{Digest: "a1b2c3d4e5f6"}, // reference existing content
})
```
`Insert` keeps its original signature; markers already present in the body are bound as
document-level references too. `Query` fills `MediaDigests` and `Attachments` (mime plus
description, **no bytes** — one query can match dozens of media items). Removing a document
releases its references.
#### Text memory
```go
s.TextMemory().Append(sdk.TextEvent{
Role: "user", Content: "look at this",
Attachments: []sdk.MediaAttachment{{MIME: "image/png", Data: pngBytes}},
})
```
`RecentEvents` decodes markers in the body back into `Attachments`.
The media store can be disabled kernel-side (`core.memory.media.enabled=false`); all of the
above then degrades to plain-text behaviour — no errors, no panics, identical to how it
behaved before this feature shipped.
### ToolDef Field Reference
The `def` parameter of `RegisterTool` is of type `sdk.ToolDef`, with the following fields:
| Field | Type | Description |
|-------|------|-------------|
| `Name` | `string` | Tool name, use plugin name prefix to avoid conflicts |
| `Description` | `string` | Tool description, LLM uses this for tool selection |
| `Parameters` | `map[string]interface{}` | JSON Schema parameter definition |
| `NoMemory` | `bool` | Default `false`; when `true`, output skips vector/jieba/distill computation (original text preserved) |
| `Cleaner` | `func(string) string` | Optional, filters output before computation layer (e.g., extract `.content` from JSON) |
For detailed design rationale of `NoMemory` and `Cleaner`, see `docs/en/PLUGIN_DEV.md` in the core repository.
### New Constructor
`New()` is called by the kernel when loading a plugin. Plugin developers do not need to construct PluginSDK manually:
```go
func New(name string, sett SettingsAPI, regTool ToolRegistrar, regStage StageRegistrar, regAPI APIRegistrar, regOutput OutputChannelRegistrar) *PluginSDK
```
Plugin developers only need to implement the `Plugin` interface and export a `NewPlugin()` entry function.
## hmapdev Toolchain
`hmapdev` provides full development workflow support and produces `.hmap` plugin bundles (the tool is
named after that package format). Prebuilt binaries ship as **release assets**
(linux/darwin/windows × amd64/arm64); download from
[Releases](https://gitcode.com/JianFeeeee/homeagent-sdk/releases) and put it on your PATH:
> Rename note: the toolchain was called `plugindev` and is `hmapdev` since 1.2.0.
> The SDK store moved from `~/.homeagent/plugindev/sdk` to `~/.homeagent/hmapdev/sdk`
> (the old directory is still honored, so installed versions are not lost).
```bash
# From release assets (latest SDK release / linux amd64 shown)
curl -Lo hmapdev https://gitcode.com/JianFeeeee/homeagent-sdk/releases/download/<version>/hmapdev_linux_amd64
chmod +x hmapdev
# Or build from source
cd tools/hmapdev && go build -o hmapdev .
```
> Binaries no longer ship inside the repository (the old `bin/` directory is retired): five
> platforms at 26-28MB each piled another copy into git history on every rebuild, and they are
> reproducible from source anyway.
| Command | Description |
|---------|-------------|
| `hmapdev init <name> [--lua]` | Initialize plugin project (generates plg.json, plugin.go or main.lua, go.mod, README.md) |
| `hmapdev build [flags]` | Build and package into a `.hmap` (supports cross-compilation and bundle mode) |
| `hmapdev clean` | Clean `build/` and `dist/` plus generated files |
| `hmapdev debug [dir]` | Load plugin source through the Yaegi Go interpreter and start an interactive REPL |
| `hmapdev sdk <command>` | SDK version management (list/install/use/path/current/latest) |
Supports both **Go** and **Lua** plugin languages.
### plg.json Manifest Format
```json
{
"name": "weather",
"name_zh": "天气查询",
"name_en": "Weather",
"version": "1.0.0",
"description": "Weather plugin",
"author": "HomeAgent",
"entry": "plugin.bin",
"tags": ["weather", "forecast"],
"targets": "linux/amd64,windows/amd64",
"outdir": "dist",
"bundle": true,
"replaces": {
"github.com/example/pkg": "../local/pkg"
},
"source_dirs": [
"../shared-lib"
]
}
```
| Field | Type | Description |
|-------|------|-------------|
| `name` | string | Plugin identifier |
| `name_zh` | string | Chinese name |
| `name_en` | string | English name |
| `version` | string | Version |
| `description` | string | Plugin description |
| `author` | string | Author |
| `entry` | string | Entry file (`plugin.bin` / `main.lua`). Since v1.0.0 Go plugins uniformly build to `plugin.bin`—no per-platform suffix |
| `tags` | string[] | Tags |
| `targets` | string | Build targets, comma-separated (e.g. `linux/amd64,windows/amd64`) |
| `outdir` | string | Output directory (default `dist`) |
| `bundle` | bool | Bundle mode (build all platforms at once) |
| `replaces` | object | Go module replacements, key=module path, value=local path |
| `source_dirs` | string[] | Additional source search paths (auto-imported at build time) |
### .hmap Package Format
`.hmap` is a ZIP archive containing:
- `plugin.json` — plugin metadata
- `plugin.bin` — Go compiled artifact (single-platform build)
- `plugin.bin.<goos>.<goarch>` — one per platform in bundle mode; on install pluginmgr picks
the one matching the current platform and renames it to `plugin.bin`
- `main.lua` — Lua plugin entry (for Lua plugins)
> Since v1.0.0 `plugin.so`/`plugin.dll`/`plugin.dylib` are no longer used—the process boundary
> *is* the ABI boundary, so there is no platform-specific shared-library distinction. The new
> kernel will not load old artifacts; it emits an explicit rebuild hint instead.
## Plugin Lifecycle
### Start & Stop
- `Start(sdk *PluginSDK) error` — Plugin startup, receives SDK instance
- `Stop() error` — Plugin shutdown, release resources
- `sdk.RegisterStopHandler(fn func())` — Register a shutdown cleanup callback. The kernel (for built-in plugins) or z_bridge (for external plugins) runs all registered handlers **before** calling the plugin's `Stop()` (LIFO order, cleared after running — idempotent). Use it for persistence and cancelling background work: plugin memory is still fresh at that point, avoiding stale-state write-backs that resurrect deleted data.
### Remove Cleanup (onRemove)
`Stop` / `RegisterStopHandler` run whenever the plugin **stops** (including reload and disable); `RegisterOnRemoveHandler` runs **only once when the plugin is uninstalled (removed)** — never on reload or disable:
- `sdk.RegisterOnRemoveHandler(fn func())` — Register a remove cleanup callback. The kernel runs it **after** the plugin's `Stop()` in the `RemovePlugin` flow (LIFO order, cleared after running — idempotent). Use it to delete persistent files the plugin created itself (data/cache/state files).
- The kernel also cleans up on uninstall: tool registrations, the `disabled_plugins` record, the plugin's config definitions (`plugin.<name>.*`) and its config table (`config_<name>`) — the plugin's config section disappears completely after removal.
- Examples: `example/calendar` (removes events.json), `example/memo` (removes memos.json), `example/rss` (removes the subscription data dir), `example/weather` (removes the cache dir); the `hmapdev` template includes an onRemove demo.
```go
sdk.RegisterOnRemoveHandler(func() {
os.Remove(filepath.Join(dataDir, "events.json"))
})
```
### Auto-Restart
```go
sdk.SetAutoRestart(true)
// Query state
enabled := sdk.AutoRestart()
```
The platform automatically restarts the plugin on crash, ensuring service availability.
> ⚠️ `SetAutoRestart` is typically used to decide whether auto-restart is safe *after* an
> external connection has been established, and that connection setup usually happens in a
> background goroutine while the kernel reads the flag from another one — which is inherently
> concurrent. **SDK 1.1.0 locks this flag and all API fields** (`-race` reported 11 data races;
> in production this showed up as sporadic nil-dereference crashes during plugin reload). Upgrade
> if you are on anything earlier.
## Concurrency Contract for Plugin Developers
`PluginSDK` is a **shared object used by multiple goroutines**: the polling, listening and timer
callbacks you start in `Start()` all hold the same `*PluginSDK` and push messages into it, while
the kernel writes its API fields during load/reload. So:
- **Guaranteed by the SDK**: all API accessors (`Memory()`/`DocMemory()`/…), all injection methods,
`SetAutoRestart`/`AutoRestart`, `RegisterTool`/`RegisterStage`, and
`RunStopHandlers`/`RunOnRemoveHandlers` (idempotent; concurrent calls still run it once).
- **Your responsibility**: every field of `StageContext` is exported, and concurrent read/write
must hold `ctx.Lock()`/`ctx.RLock()`. Especially `ctx.Extra` — **concurrent map writes are a
fatal in Go, and `recover` cannot catch it**.
```go
ctx.Lock()
ctx.Extra["mykey"] = value
ctx.FinalText += "supplementary note"
ctx.Unlock()
```
## Restricted SDK vs Full SDK
External plugins (third-party distribution) use a **restricted SDK** that only exposes a safe subset:
| Restricted API | Allowed Operations |
|----------------|-------------------|
| `SocialAPI` | Read-only: `GetPerson`, `GetTrait`, `GetRelations`, `GetNetwork`, `ListPersons` |
| `EventSubscriber` | Subscribe-only: `Subscribe` (no `Publish`) |
Internal plugins (platform built-in) have full SDK access including SocialAPI write operations and EventPublisher.
## Example Plugins
| Plugin | Type | Description |
|--------|------|-------------|
| [weather](example/weather) | Go | Weather queries (wttr.in); demonstrates NoMemory/Cleaner/stage hooks/channels/text memory |
| [luademo](example/luademo) | Lua | Full-featured Lua example covering the whole v0.8.0 Lua SDK surface |
| [qq](example/qq) | Go | QQ messaging integration (NapCat), 17 tools, full input/output channel wiring |
| [a2a](example/a2a) | Go | Agent-to-Agent protocol communication |
| [ai_image](example/ai_image) | Go | AI image generation |
| [bili](example/bili) | Go | Bilibili video downloading |
| [browser](example/browser) | Go | Web search, page fetching, browser rendering |
| [calendar](example/calendar) | Go | Calendar management |
| [editdoc](example/editdoc) | Go | Document editing |
| [files](example/files) | Go | File management |
| [memo](example/memo) | Go | Memos (PreAction injection + scheduled reminders) |
| [music](example/music) | Go | Music playback |
| [ocr](example/ocr) | Go | Optical character recognition |
| [rss](example/rss) | Go | RSS subscriptions |
| [sanitizer](example/sanitizer) | Go | Content sanitization / safety filtering |
**Prebuilt example artifacts ship with every release**: besides the 5-platform `hmapdev`, an SDK
release contains the example plugins' `.hmap` files plus `SHA256SUMS`/`MANIFEST.txt`. The reason is
that plugin binaries are **protocol-bound** to the kernel (`ProtocolVersion` + the shared-memory
magic), so shipping the toolchain without matching artifacts invites installing an old artifact —
which fails the handshake and looks like "the plugin is broken" rather than "the versions don't
match".
## Remote Device SDK
A C language SDK for developing **remote device access adapters** with zero external dependencies, compatible with embedded platforms.
### Architecture
```
┌─────────────────────────────────────────────────┐
│ ha_remotedevice (C SDK) │
│ Protocol Engine │ WS Frames │ JSON │ State │
│ Machine │ Transport Abstraction │
└──────────┬──────────────────────────────────────┘
│ Same C code, shared by device & app
┌──────┴──────────────────┐
▼ ▼
┌──────────────┐ ┌──────────────────────────┐
│ ESP32 Bare │ │ Linux App │
│ Pure C │ │ (Python ctypes / Go CGo /│
│ Simple Cmd │ │ Node addon / C# P/Invoke)│
└──────────────┘ └──────────────────────────┘
```
### Declarative API Design
The device declares **what it is** and **what it can do** in code. The SDK handles all protocol details automatically:
```c
#include "ha_remotedevice.h"
/* Declare capabilities */
const char *caps[] = {"camera", "status", NULL};
ha_config_t config = {
.transport = my_transport, // User implements 4 functions
.server = "192.168.1.100:9890",
.token = "my-token",
.device = {
.device_id = "esp32-cam-1",
.name = "Front Door Camera",
.kind = "camera",
.caps = caps,
},
.on_cmd = my_cmd_handler, // Called when receiving commands
.on_binary = my_data_handler, // Called on binary data (TTS audio, etc.)
.on_state = my_state_handler, // Connection state changes
};
ha_client_t *client = ha_client_new(&config);
ha_client_start(client);
while (1) {
ha_client_process(client); // Main loop processing
}
```
### Transport Layer Abstraction
Users only need to implement 4 functions to adapt to different platforms:
```c
ha_transport_t my_transport = {
.connect = my_tcp_connect, // Establish TCP connection
.send = my_tcp_send, // Send data
.recv = my_tcp_recv, // Receive data (blocking)
.close = my_tcp_close, // Close connection
.ctx = &my_platform_ctx,
};
```
### Protocol Support
| Feature | API |
|---------|-----|
| WS connection + handshake | Automatic via `ha_client_start` |
| Device registration (hello/bind) | Automatic on startup |
| Command receive (shell/homeagent) | `on_cmd` callback |
| Command result | `ha_client_send_result` |
| Binary chunked transfer (video) | `ha_client_send_data_chunked` |
| TTS audio receive | `on_binary` callback |
| Event reporting | `ha_client_send_event` |
| Status reporting | `ha_client_send_status` |
| Heartbeat keepalive | Automatic ping/pong |
### Usage
Initialize a project via the `hmapdev` toolchain:
```bash
hmapdev init my-adapter --type remotedevice
```
Generates `main.c` + `CMakeLists.txt`, can be built directly or used as a third-party library:
```cmake
add_subdirectory(path/to/ha_remotedevice)
target_link_libraries(my_app ha_remotedevice)
target_include_directories(my_app PRIVATE ${HA_REMOTEDEVICE_INCLUDE_DIR})
```
### Quick Start Guide
A complete step-by-step guide from zero to a device successfully connected to HomeAgent.
#### Step 1: Preparation
Create an access token on the HomeAgent platform:
```bash
# Create a device access token on the HomeAgent server
curl -X POST http://<homeagent-server>:8080/api/v1/device/token \
-H "Content-Type: application/json" \
-d '{"device_id":"esp32-cam-1","name":"Front Door Camera","kind":"camera"}'
# Returns: {"token":"ha-dev-token-xxxxx"}
```
Save the returned `token` — you'll need it in the device configuration.
#### Step 2: Implement the Transport Layer (4 functions)
Implement the 4 function pointers of `ha_transport_t` for your platform. Here are common scenarios:
**Scenario A: Embedded device with TCP/IP stack (e.g., ESP32 + lwIP)**
```c
#include "ha_remotedevice.h"
#include "lwip/sockets.h"
static int esp_connect(void *ctx, const char *host, uint16_t port) {
struct sockaddr_in addr;
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) return -1;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
inet_pton(AF_INET, host, &addr.sin_addr);
int ret = connect(sock, (struct sockaddr *)&addr, sizeof(addr));
if (ret < 0) { closesocket(sock); return -1; }
*(int *)ctx = sock;
return 0;
}
static int esp_send(void *ctx, const uint8_t *data, int len) {
int sock = *(int *)ctx;
return send(sock, (const char *)data, len, 0);
}
static int esp_recv(void *ctx, uint8_t *buf, int len) {
int sock = *(int *)ctx;
return recv(sock, (char *)buf, len, 0);
}
static void esp_close(void *ctx) {
int sock = *(int *)ctx;
closesocket(sock);
}
int esp_ctx = -1;
ha_transport_t transport = {
.connect = esp_connect,
.send = esp_send,
.recv = esp_recv,
.close = esp_close,
.ctx = &esp_ctx,
};
```
**Scenario B: Serial (UART) passthrough module**
```c
static int uart_connect(void *ctx, const char *host, uint16_t port) {
(void)host; (void)port;
return uart_init((uart_ctx_t *)ctx, 115200);
}
static int uart_send(void *ctx, const uint8_t *data, int len) {
return uart_write((uart_ctx_t *)ctx, data, len);
}
static int uart_recv(void *ctx, uint8_t *buf, int len) {
return uart_read((uart_ctx_t *)ctx, buf, len);
}
static void uart_close(void *ctx) {
uart_deinit((uart_ctx_t *)ctx);
}
```
> Note: For UART passthrough, a TCP bridge program must run on the other end to forward serial data to the HomeAgent WebSocket port.
#### Step 3: Declare Device Capabilities and Command Handlers
```c
#include "ha_remotedevice.h"
/* Declare device capabilities */
const char *caps[] = {"camera", "speaker", "status", NULL};
/* Handle camerasue command (take photo) */
static ha_status_t handle_camera(const char *req_id, const char *args,
ha_cmd_result_t *result, void *userdata) {
(void)req_id; (void)userdata;
int duration = args[0] ? atoi(args) : 0;
// Capture image, fill the result
result->status = 0;
result->output = "data:image/jpeg;base64,/9j/4AAQ..."; // base64 image data
return HA_OK;
}
/* Handle shell command */
static ha_status_t handle_shell(const char *req_id, const char *args,
ha_cmd_result_t *result, void *userdata) {
(void)req_id; (void)userdata;
result->status = 0;
result->output = "command executed";
return HA_OK;
}
/* Declarative command handler table */
ha_cmd_handler_def_t handlers[] = {
{.command = "shell", .handler = handle_shell},
{.command = "camerasue", .handler = handle_camera},
{.command = "screensee", .handler = handle_camera},
{.command = "speakeruse", .handler = handle_speaker},
{.command = NULL}, /* terminator */
};
```
#### Step 4: Configure and Start the Client
```c
ha_config_t config = {
.transport = transport, // Transport layer implementation
.server = "192.168.1.100:9890", // HomeAgent server address
.token = "ha-dev-token-xxxxx", // Token from Step 1
.device = {
.device_id = "esp32-cam-1",
.name = "Front Door Camera",
.kind = "camera",
.caps = caps,
.info_json = "{\"chip\":\"ESP32-S3\",\"firmware\":\"v1.0\"}",
},
.handlers = handlers, // Command handler table
.on_binary = on_binary_data, // Receive TTS audio etc.
.on_state = on_state_change, // Connection state callback
.ping_interval = 30,
};
ha_client_t *client = ha_client_new(&config);
ha_status_t ret = ha_client_start(client);
if (ret != HA_OK) {
printf("Device connection failed: %d\n", ret);
return;
}
/* Main loop */
while (1) {
ha_client_process(client); // Process protocol frames, heartbeats, commands
/* Optional: device-initiated event reporting */
ha_client_send_event(client, "motion_detected",
"{\"zone\":\"front_door\",\"confidence\":0.95}");
/* Optional: report device status */
ha_client_send_status(client, "online");
vTaskDelay(100 / portTICK_PERIOD_MS); // RTOS-style delay
}
```
#### Step 5: Verify the Connection
Check if the device is online on the HomeAgent server:
```bash
# List registered devices
curl http://<homeagent-server>:8080/api/v1/device/list
# Expected output includes: {"device_id":"esp32-cam-1","status":"online",...}
# Send a command to the device (test camerasue)
curl -X POST http://<homeagent-server>:8080/api/v1/device/esp32-cam-1/cmd \
-H "Content-Type: application/json" \
-d '{"cmd":"camerasue","args":"3"}'
# Expected: {"status":"ok","result":"data:image/jpeg;base64,..."}
```
#### Step 6: Debugging Tips
| Issue | Check |
|-------|-------|
| Connection failed | Verify `server` address and port are reachable; check `token` |
| WS handshake failed | Verify HomeAgent server WebSocket support is enabled |
| Command not responding | Confirm the command name is registered in `handlers` table; check `on_binary` |
| Reconnection issues | `max_reconnect` controls retry count; -1 = infinite |
| Low memory (embedded) | Define `HA_NO_ALLOC` to disable dynamic memory allocation |
### Location
- **SDK Source**: `remotedevice/`
- **hmapdev template**: `hmapdev init --type remotedevice`
## Building & Installing
### Build
```bash
hmapdev build
```
Outputs a `.hmap` package to the `dist/` directory (default is the multi-platform bundle; use `hmapdev build --no-bundle` for a single-target build).
### Install
Via the pluginmgr HTTP API (default port 9876, listening on 127.0.0.1 only, no auth):
```bash
# Local path
curl -X POST http://127.0.0.1:9876/plugins \
-H "Content-Type: application/json" \
-d '{"path": "/path/to/my-plugin.hmap"}'
# Upload binary directly
curl -X POST http://127.0.0.1:9876/plugins \
--data-binary @dist/my-plugin.hmap
```
Or upload via the WebUI plugin management page, or manually place the `.hmap` in the plugin directory and restart the platform.
## License
The SDK is released under **AGPL-3.0-only** — see [LICENSE](LICENSE).
**This is a substantive constraint for plugin developers**: the SDK is **statically linked** into
your plugin (its source ends up in the plugin binary), so the plugin is a derivative work of
this SDK and **must be released under the same license**. Because AGPL §13 covers network
interaction, a plugin that serves users over HTTP/WebSocket must also offer them the source.
If you need a closed-source plugin, the only compliant route is a separate exception/commercial
license from this project — none is offered today.
Third-party components (Go dependencies: go-sqlite3, gojieba, bubbletea, … — MIT / BSD-3 /
Apache-2.0) keep their own licenses. The platform-side model and inference runtime
(Chinese-CLIP Apache-2.0, ONNX Runtime MIT) are not part of this SDK; their full license texts
ship with the release packages under `/usr/share/doc/homeagent/licenses/`.