Files
homeagent-sdk/README_EN.md
JianFeeeee a66739e59b docs: README 顶部补版本兼容性表与并发约定,下载链接升到 v1.1.0
两件事此前没写进 README,会让读者拿到错的现状:

## 版本兼容性表

README 开头没有版本号、没有兼容性说明,读者无从判断「我这个版本能不能用新接口」。
补一张「内核版本 ↔ SDK 版本」表,说清 patch 位恒为 .0 的语义,以及
1.0.x 升 1.1.x 不需要改代码也不需要重编(新增是「插件调用、内核实现」方向,
不调就不受影响;实测用 SDK 0.9.2 编的旧 plugin.bin 在新内核上直接建链通过)。

## 并发约定

PluginSDK 是被多个 goroutine 同时使用的共享对象,这一点此前没有写在明处。
列出 SDK 已保证的(访问器/注入/注册/handler 幂等)与开发者必须自己保证的
(StageContext 字段全导出,并发读写要自己持锁;Extra 的 map 并发写是直接 fatal)。

并顺手把下载链接从 v1.0.0 升到 v1.1.0——照旧链接去 release 页面会找不到
v1.1.0 的产物,因为那条 curl 用的是 v1.0.0。
2026-09-06 11:35:09 +08:00

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# HomeAgent SDK
Plugin development SDK for building intelligent plugins that interact with the HomeAgent platform.
## Version and Compatibility
Current: **SDK 1.1.0** (the media APIs need kernel **1.1.1+**; everything else works on kernel 1.0.0).
**The version tracks the kernel's minor version, with the patch position pinned at `.0`**:
| Kernel version | Matching SDK |
|---|---|
| 1.0.0 / 1.0.1 / … / 1.0.4 | 1.0.0 |
| 1.1.0 / 1.1.1 / … / 1.1.N | **1.1.0** |
| 1.2.0 onward | 1.2.0 |
The kernel's patch position is reserved for bugfixes and vulnerability fixes, which never touch the
public interface, so the SDK version has no reason to move with it — otherwise you would either be
forced to chase releases or suspect your version is stale, when not one character of the interface
has changed.
**Upgrading a 1.0.x plugin to 1.1.x: no code changes, no rebuild.** Everything added in 1.1.0 is
in the "plugin calls, kernel implements" direction, so not calling it means not being affected
(verified with an old `plugin.bin` built against SDK 0.9.2: it handshakes fine on the new kernel,
because the handshake validates `ProtocolVersion`, not the SDK version). Rebuild only when you want
the new fields.
## SDK API Surface
### Plugin Interface
Plugins implement the `Plugin` interface:
```go
type Plugin interface {
Name() string
Start(sdk *PluginSDK) error
Stop() error
}
```
### PluginSDK Methods
The SDK instance injected via `Start(sdk *PluginSDK)` provides:
| Category | Method | Description |
|----------|--------|-------------|
| Stage Hooks | `RegisterStage(stage, handler, scope...)` | Register stage callback; scope: `StageScopeGlobal` (all, default) or `StageScopeOwnTools` (own tools only) |
| Input Channel | `RegisterInputChannel(name, def)` | Register input channel with `ChannelDef` (NoMemory/Cleaner) |
| Output Channel | `RegisterOutputChannel(name, caps, desc, def, handler)` | Register output channel with `ChannelDef` and capability bitmask |
| Tool Registration | `RegisterTool(name, def, handler)` | Register a tool for LLM invocation |
| Plugin API | `RegisterPluginAPI(name)` | Register plugin API for inter-plugin access |
| Graph Memory | `Memory()` | Access graph memory API (entity-relation store) |
| Text Memory | `TextMemory()` | Access text memory API (chronological events) |
| Doc Memory | `DocMemory()` | Access document memory API (vector store) |
| Social Graph | `Social()` | Access social graph API (read-only for external plugins) |
| Knowledge | `Knowledge()` | Access knowledge base API |
| LLM | `LLM()` | Access LLM provider manager API |
| Settings | `Settings()` | Access settings API |
| Events | `Events()` | Access event subscriber (subscribe-only for external plugins) |
| Inject | `InjectText(source, channel, text)` / `InjectInterruptText(source, channel, text)` / `InjectTextNoMemory(source, channel, text)` | Inject text into the agent pipeline |
| Media inject | `InjectInputMedia(source, channel, text, blocks)` / `InjectInputMediaSync(...)` / `InjectInterruptMedia(...)` | Inject input carrying images/audio (added in 1.1.0) |
| Auto-Restart | `SetAutoRestart(enabled)` / `AutoRestart()` | Control automatic restart on crash |
### Stage Hooks
```go
// Listen to all stage events globally
sdk.RegisterStage(StagePreAction, func(ctx *StageContext) error { return nil })
// Listen only to this plugin's own tool calls (before_toolcall / after_toolcall only)
sdk.RegisterStage(StageBeforeToolcall, myHandler, StageScopeOwnTools)
```
### ChannelDef
```go
type ChannelDef struct {
NoMemory bool // Channel input/output skips memory computation (vector/keyword/distill), original text preserved
Cleaner func(string) string // Optional: computation layer filter (does not modify original text)
}
```
`ChannelDef` controls channel behavior in the memory computation layer, with the same semantics as `ToolDef.NoMemory`/`Cleaner`.
### Input Channels
```go
sdk.RegisterInputChannel("qq", ChannelDef{
NoMemory: true,
Cleaner: func(text string) string { return strings.TrimSpace(text) },
})
```
### Output Channels
```go
sdk.RegisterOutputChannel("my-channel", CapText|CapFile, "channel description", ChannelDef{}, handler)
```
The handler receives three arguments:
- `payload` (string) — message content. For `type=text` it's plain text, for `type=file/image` it's a URL
- `meta` (string) — optional JSON routing metadata (e.g. `{"group_id":123,"user_id":456}`)
- `type` (string) — content type enum (see below)
Capability flags:
| Flag | Value | Description |
|------|-------|-------------|
| `CapText` | 1 | Plain text output |
| `CapFile` | 2 | File output |
| `CapImage` | 4 | Image output |
| `CapAudio` | 8 | Audio output |
| `CapStructured` | 16 | Structured data output |
Type enum values:
| Value | Description |
|-------|-------------|
| `text` | plain text |
| `voice` / `audio` | audio/voice |
| `image` | image |
| `file` | file |
### IOInjector Channel Routing
| Method | Description |
|--------|-------------|
| `InjectText(source, channel, text)` | Inject text, record to memory, route to specified channel |
| `InjectInterruptText(source, channel, text)` | Inject interrupt text, interrupt current processing, route to specified channel |
| `InjectTextNoMemory(source, channel, text)` | Inject text without memory recording, route to specified channel |
### Multimodal Injection (added in 1.1.0)
| Method | Description |
|--------|-------------|
| `InjectInputMedia(source, channel, text, blocks)` | Inject media-bearing input, asynchronous |
| `InjectInputMediaSync(source, channel, text, blocks)` | Inject media-bearing input and wait for the reply text |
| `InjectInterruptMedia(source, channel, text, blocks)` | Inject a media-bearing interrupt that can preempt current processing |
`blocks` is `[]sdk.ContentBlock`, the same type `SetToolBlocks` takes:
```go
s.InjectInputMedia("myplugin", "webui", "take a look at this", []sdk.ContentBlock{{
Type: "image_url",
ImageURL: &sdk.ImageURL{URL: "data:image/png;base64," + b64, Detail: "auto"},
}})
```
How this differs from `SetToolBlocks`: that one is only callable inside a tool handler and
its media reaches the model with the *next* tool message. These three let a plugin
**initiate a turn that carries media** — the media goes out with this turn's message and is
automatically stored in the media store with a memory reference attached.
`data:` URLs in the blocks are stored and deduplicated by the kernel; `http(s)` URLs are
passed to the model only and never stored (storing them would require the kernel to make
network requests, bringing timeouts, auth and SSRF into scope).
`source` identifies the origin, `channel` specifies the target output channel.
### Triple Extended Fields
The Triple data structure includes additional fields:
- `Confidence` — confidence score (0.01.0)
- `SubjectType` — subject type
- `ObjectType` — object type
- `SentenceText` — the original sentence (added in 1.1.0), written to the `sentences` table; media references hang off the sentence
- `MediaDigests` — associated media digests (added in 1.1.0)
### Media in Memory (added in 1.1.0)
Inside plain-text memory, media is represented as a **marker** of the form
`[<mime> <short digest>] <description>`:
```
[image/png a1b2c3d4e5f6] a purple-blue-red three-band chart
```
The description is the durable semantic memory (retrieval uses it); the digest is the key
back to the bytes (reverse lookup uses it). Markers are generated by the kernel — a plugin
never has to assemble one, it just **supplies the digest**.
#### Graph memory
```go
s.Memory().Commit([]sdk.Triple{{
Subject: "palette", Relation: "contains", Object: "three-band",
MediaDigests: []string{"a1b2c3d4e5f6"}, // short digest is fine, the kernel resolves it
}})
```
With no `SentenceText`, the kernel uses the marker itself as the sentence — media must have
a sentence to hang off, otherwise the reference has nowhere to attach.
#### Knowledge base
```go
s.DocMemory().InsertWithMedia(&sdk.Doc{
Title: "illustrated note",
Content: "body",
}, []sdk.MediaAttachment{
{MIME: "image/png", Data: pngBytes, Name: "chart.png"}, // new content, stored and deduped
{Digest: "a1b2c3d4e5f6"}, // reference existing content
})
```
`Insert` keeps its original signature; markers already present in the body are bound as
document-level references too. `Query` fills `MediaDigests` and `Attachments` (mime plus
description, **no bytes** — one query can match dozens of media items). Removing a document
releases its references.
#### Text memory
```go
s.TextMemory().Append(sdk.TextEvent{
Role: "user", Content: "look at this",
Attachments: []sdk.MediaAttachment{{MIME: "image/png", Data: pngBytes}},
})
```
`RecentEvents` decodes markers in the body back into `Attachments`.
The media store can be disabled kernel-side (`core.memory.media.enabled=false`); all of the
above then degrades to plain-text behaviour — no errors, no panics, identical to how it
behaved before this feature shipped.
### ToolDef Field Reference
The `def` parameter of `RegisterTool` is of type `sdk.ToolDef`, with the following fields:
| Field | Type | Description |
|-------|------|-------------|
| `Name` | `string` | Tool name, use plugin name prefix to avoid conflicts |
| `Description` | `string` | Tool description, LLM uses this for tool selection |
| `Parameters` | `map[string]interface{}` | JSON Schema parameter definition |
| `NoMemory` | `bool` | Default `false`; when `true`, output skips vector/jieba/distill computation (original text preserved) |
| `Cleaner` | `func(string) string` | Optional, filters output before computation layer (e.g., extract `.content` from JSON) |
For detailed design rationale of `NoMemory` and `Cleaner`, see `docs/en/PLUGIN_DEV.md` in the core repository.
### New Constructor
`New()` is called by the kernel when loading a plugin. Plugin developers do not need to construct PluginSDK manually:
```go
func New(name string, sett SettingsAPI, regTool ToolRegistrar, regStage StageRegistrar, regAPI APIRegistrar, regOutput OutputChannelRegistrar) *PluginSDK
```
Plugin developers only need to implement the `Plugin` interface and export a `NewPlugin()` entry function.
## plugindev Toolchain
`plugindev` provides full development workflow support. Prebuilt binaries ship as **release assets**
(linux/darwin/windows × amd64/arm64); download from
[Releases](https://gitcode.com/JianFeeeee/homeagent-sdk/releases) and put it on your PATH:
```bash
# From release assets (v1.1.0 / linux amd64 shown)
curl -Lo plugindev https://gitcode.com/JianFeeeee/homeagent-sdk/releases/download/v1.1.0/plugindev_linux_amd64
chmod +x plugindev
# Or build from source
cd tools/plugindev && go build -o plugindev .
```
> Binaries no longer ship inside the repository (the old `bin/` directory is retired): five
> platforms at 26-28MB each piled another copy into git history on every rebuild, and they are
> reproducible from source anyway.
| Command | Description |
|---------|-------------|
| `plugindev init <name> [--lua]` | Initialize plugin project (generates plg.json, plugin.go or main.lua, go.mod, README.md) |
| `plugindev build [flags]` | Build and package into a `.hmap` (supports cross-compilation and bundle mode) |
| `plugindev clean` | Clean `build/` and `dist/` plus generated files |
| `plugindev debug [dir]` | Load plugin source through the Yaegi Go interpreter and start an interactive REPL |
| `plugindev sdk <command>` | SDK version management (list/install/use/path/current/latest) |
Supports both **Go** and **Lua** plugin languages.
### plg.json Manifest Format
```json
{
"name": "weather",
"name_zh": "天气查询",
"name_en": "Weather",
"version": "1.0.0",
"description": "Weather plugin",
"author": "HomeAgent",
"entry": "plugin.bin",
"tags": ["weather", "forecast"],
"targets": "linux/amd64,windows/amd64",
"outdir": "dist",
"bundle": true,
"replaces": {
"github.com/example/pkg": "../local/pkg"
},
"source_dirs": [
"../shared-lib"
]
}
```
| Field | Type | Description |
|-------|------|-------------|
| `name` | string | Plugin identifier |
| `name_zh` | string | Chinese name |
| `name_en` | string | English name |
| `version` | string | Version |
| `description` | string | Plugin description |
| `author` | string | Author |
| `entry` | string | Entry file (`plugin.bin` / `main.lua`). Since v1.0.0 Go plugins uniformly build to `plugin.bin`—no per-platform suffix |
| `tags` | string[] | Tags |
| `targets` | string | Build targets, comma-separated (e.g. `linux/amd64,windows/amd64`) |
| `outdir` | string | Output directory (default `dist`) |
| `bundle` | bool | Bundle mode (build all platforms at once) |
| `replaces` | object | Go module replacements, key=module path, value=local path |
| `source_dirs` | string[] | Additional source search paths (auto-imported at build time) |
### .hmap Package Format
`.hmap` is a ZIP archive containing:
- `plugin.json` — plugin metadata
- `plugin.bin` — Go compiled artifact (single-platform build)
- `plugin.bin.<goos>.<goarch>` — one per platform in bundle mode; on install pluginmgr picks
the one matching the current platform and renames it to `plugin.bin`
- `main.lua` — Lua plugin entry (for Lua plugins)
> Since v1.0.0 `plugin.so`/`plugin.dll`/`plugin.dylib` are no longer used—the process boundary
> *is* the ABI boundary, so there is no platform-specific shared-library distinction. The new
> kernel will not load old artifacts; it emits an explicit rebuild hint instead.
## Plugin Lifecycle
### Start & Stop
- `Start(sdk *PluginSDK) error` — Plugin startup, receives SDK instance
- `Stop() error` — Plugin shutdown, release resources
- `sdk.RegisterStopHandler(fn func())` — Register a shutdown cleanup callback. The kernel (for built-in plugins) or z_bridge (for external plugins) runs all registered handlers **before** calling the plugin's `Stop()` (LIFO order, cleared after running — idempotent). Use it for persistence and cancelling background work: plugin memory is still fresh at that point, avoiding stale-state write-backs that resurrect deleted data.
### Remove Cleanup (onRemove)
`Stop` / `RegisterStopHandler` run whenever the plugin **stops** (including reload and disable); `RegisterOnRemoveHandler` runs **only once when the plugin is uninstalled (removed)** — never on reload or disable:
- `sdk.RegisterOnRemoveHandler(fn func())` — Register a remove cleanup callback. The kernel runs it **after** the plugin's `Stop()` in the `RemovePlugin` flow (LIFO order, cleared after running — idempotent). Use it to delete persistent files the plugin created itself (data/cache/state files).
- The kernel also cleans up on uninstall: tool registrations, the `disabled_plugins` record, the plugin's config definitions (`plugin.<name>.*`) and its config table (`config_<name>`) — the plugin's config section disappears completely after removal.
- Examples: `example/calendar` (removes events.json), `example/memo` (removes memos.json), `example/rss` (removes the subscription data dir), `example/weather` (removes the cache dir); the `plugindev` template includes an onRemove demo.
```go
sdk.RegisterOnRemoveHandler(func() {
os.Remove(filepath.Join(dataDir, "events.json"))
})
```
### Auto-Restart
```go
sdk.SetAutoRestart(true)
// Query state
enabled := sdk.AutoRestart()
```
The platform automatically restarts the plugin on crash, ensuring service availability.
> ⚠️ `SetAutoRestart` is typically used to decide whether auto-restart is safe *after* an
> external connection has been established, and that connection setup usually happens in a
> background goroutine while the kernel reads the flag from another one — which is inherently
> concurrent. **SDK 1.1.0 locks this flag and all API fields** (`-race` reported 11 data races;
> in production this showed up as sporadic nil-dereference crashes during plugin reload). Upgrade
> if you are on anything earlier.
## Concurrency Contract for Plugin Developers
`PluginSDK` is a **shared object used by multiple goroutines**: the polling, listening and timer
callbacks you start in `Start()` all hold the same `*PluginSDK` and push messages into it, while
the kernel writes its API fields during load/reload. So:
- **Guaranteed by the SDK**: all API accessors (`Memory()`/`DocMemory()`/…), all injection methods,
`SetAutoRestart`/`AutoRestart`, `RegisterTool`/`RegisterStage`, and
`RunStopHandlers`/`RunOnRemoveHandlers` (idempotent; concurrent calls still run it once).
- **Your responsibility**: every field of `StageContext` is exported, and concurrent read/write
must hold `ctx.Lock()`/`ctx.RLock()`. Especially `ctx.Extra` — **concurrent map writes are a
fatal in Go, and `recover` cannot catch it**.
```go
ctx.Lock()
ctx.Extra["mykey"] = value
ctx.FinalText += "supplementary note"
ctx.Unlock()
```
## Restricted SDK vs Full SDK
External plugins (third-party distribution) use a **restricted SDK** that only exposes a safe subset:
| Restricted API | Allowed Operations |
|----------------|-------------------|
| `SocialAPI` | Read-only: `GetPerson`, `GetTrait`, `GetRelations`, `GetNetwork`, `ListPersons` |
| `EventSubscriber` | Subscribe-only: `Subscribe` (no `Publish`) |
Internal plugins (platform built-in) have full SDK access including SocialAPI write operations and EventPublisher.
## Example Plugins
| Plugin | Type | Description |
|--------|------|-------------|
| [weather](example/weather) | Go | Weather queries (wttr.in); demonstrates NoMemory/Cleaner/stage hooks/channels/text memory |
| [luademo](example/luademo) | Lua | Full-featured Lua example covering the whole v0.8.0 Lua SDK surface |
| [qq](example/qq) | Go | QQ messaging integration (NapCat), 17 tools, full input/output channel wiring |
| [a2a](example/a2a) | Go | Agent-to-Agent protocol communication |
| [ai_image](example/ai_image) | Go | AI image generation |
| [bili](example/bili) | Go | Bilibili video downloading |
| [browser](example/browser) | Go | Web search, page fetching, browser rendering |
| [calendar](example/calendar) | Go | Calendar management |
| [editdoc](example/editdoc) | Go | Document editing |
| [files](example/files) | Go | File management |
| [memo](example/memo) | Go | Memos (PreAction injection + scheduled reminders) |
| [music](example/music) | Go | Music playback |
| [ocr](example/ocr) | Go | Optical character recognition |
| [rss](example/rss) | Go | RSS subscriptions |
| [sanitizer](example/sanitizer) | Go | Content sanitization / safety filtering |
## Remote Device SDK
A C language SDK for developing **remote device access adapters** with zero external dependencies, compatible with embedded platforms.
### Architecture
```
┌─────────────────────────────────────────────────┐
│ ha_remotedevice (C SDK) │
│ Protocol Engine │ WS Frames │ JSON │ State │
│ Machine │ Transport Abstraction │
└──────────┬──────────────────────────────────────┘
│ Same C code, shared by device & app
┌──────┴──────────────────┐
▼ ▼
┌──────────────┐ ┌──────────────────────────┐
│ ESP32 Bare │ │ Linux App │
│ Pure C │ │ (Python ctypes / Go CGo /│
│ Simple Cmd │ │ Node addon / C# P/Invoke)│
└──────────────┘ └──────────────────────────┘
```
### Declarative API Design
The device declares **what it is** and **what it can do** in code. The SDK handles all protocol details automatically:
```c
#include "ha_remotedevice.h"
/* Declare capabilities */
const char *caps[] = {"camera", "status", NULL};
ha_config_t config = {
.transport = my_transport, // User implements 4 functions
.server = "192.168.1.100:9890",
.token = "my-token",
.device = {
.device_id = "esp32-cam-1",
.name = "Front Door Camera",
.kind = "camera",
.caps = caps,
},
.on_cmd = my_cmd_handler, // Called when receiving commands
.on_binary = my_data_handler, // Called on binary data (TTS audio, etc.)
.on_state = my_state_handler, // Connection state changes
};
ha_client_t *client = ha_client_new(&config);
ha_client_start(client);
while (1) {
ha_client_process(client); // Main loop processing
}
```
### Transport Layer Abstraction
Users only need to implement 4 functions to adapt to different platforms:
```c
ha_transport_t my_transport = {
.connect = my_tcp_connect, // Establish TCP connection
.send = my_tcp_send, // Send data
.recv = my_tcp_recv, // Receive data (blocking)
.close = my_tcp_close, // Close connection
.ctx = &my_platform_ctx,
};
```
### Protocol Support
| Feature | API |
|---------|-----|
| WS connection + handshake | Automatic via `ha_client_start` |
| Device registration (hello/bind) | Automatic on startup |
| Command receive (shell/homeagent) | `on_cmd` callback |
| Command result | `ha_client_send_result` |
| Binary chunked transfer (video) | `ha_client_send_data_chunked` |
| TTS audio receive | `on_binary` callback |
| Event reporting | `ha_client_send_event` |
| Status reporting | `ha_client_send_status` |
| Heartbeat keepalive | Automatic ping/pong |
### Usage
Initialize a project via the `plugindev` toolchain:
```bash
plugindev init my-adapter --type remotedevice
```
Generates `main.c` + `CMakeLists.txt`, can be built directly or used as a third-party library:
```cmake
add_subdirectory(path/to/ha_remotedevice)
target_link_libraries(my_app ha_remotedevice)
target_include_directories(my_app PRIVATE ${HA_REMOTEDEVICE_INCLUDE_DIR})
```
### Quick Start Guide
A complete step-by-step guide from zero to a device successfully connected to HomeAgent.
#### Step 1: Preparation
Create an access token on the HomeAgent platform:
```bash
# Create a device access token on the HomeAgent server
curl -X POST http://<homeagent-server>:8080/api/v1/device/token \
-H "Content-Type: application/json" \
-d '{"device_id":"esp32-cam-1","name":"Front Door Camera","kind":"camera"}'
# Returns: {"token":"ha-dev-token-xxxxx"}
```
Save the returned `token` — you'll need it in the device configuration.
#### Step 2: Implement the Transport Layer (4 functions)
Implement the 4 function pointers of `ha_transport_t` for your platform. Here are common scenarios:
**Scenario A: Embedded device with TCP/IP stack (e.g., ESP32 + lwIP)**
```c
#include "ha_remotedevice.h"
#include "lwip/sockets.h"
static int esp_connect(void *ctx, const char *host, uint16_t port) {
struct sockaddr_in addr;
int sock = socket(AF_INET, SOCK_STREAM, 0);
if (sock < 0) return -1;
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
inet_pton(AF_INET, host, &addr.sin_addr);
int ret = connect(sock, (struct sockaddr *)&addr, sizeof(addr));
if (ret < 0) { closesocket(sock); return -1; }
*(int *)ctx = sock;
return 0;
}
static int esp_send(void *ctx, const uint8_t *data, int len) {
int sock = *(int *)ctx;
return send(sock, (const char *)data, len, 0);
}
static int esp_recv(void *ctx, uint8_t *buf, int len) {
int sock = *(int *)ctx;
return recv(sock, (char *)buf, len, 0);
}
static void esp_close(void *ctx) {
int sock = *(int *)ctx;
closesocket(sock);
}
int esp_ctx = -1;
ha_transport_t transport = {
.connect = esp_connect,
.send = esp_send,
.recv = esp_recv,
.close = esp_close,
.ctx = &esp_ctx,
};
```
**Scenario B: Serial (UART) passthrough module**
```c
static int uart_connect(void *ctx, const char *host, uint16_t port) {
(void)host; (void)port;
return uart_init((uart_ctx_t *)ctx, 115200);
}
static int uart_send(void *ctx, const uint8_t *data, int len) {
return uart_write((uart_ctx_t *)ctx, data, len);
}
static int uart_recv(void *ctx, uint8_t *buf, int len) {
return uart_read((uart_ctx_t *)ctx, buf, len);
}
static void uart_close(void *ctx) {
uart_deinit((uart_ctx_t *)ctx);
}
```
> Note: For UART passthrough, a TCP bridge program must run on the other end to forward serial data to the HomeAgent WebSocket port.
#### Step 3: Declare Device Capabilities and Command Handlers
```c
#include "ha_remotedevice.h"
/* Declare device capabilities */
const char *caps[] = {"camera", "speaker", "status", NULL};
/* Handle camerasue command (take photo) */
static ha_status_t handle_camera(const char *req_id, const char *args,
ha_cmd_result_t *result, void *userdata) {
(void)req_id; (void)userdata;
int duration = args[0] ? atoi(args) : 0;
// Capture image, fill the result
result->status = 0;
result->output = "data:image/jpeg;base64,/9j/4AAQ..."; // base64 image data
return HA_OK;
}
/* Handle shell command */
static ha_status_t handle_shell(const char *req_id, const char *args,
ha_cmd_result_t *result, void *userdata) {
(void)req_id; (void)userdata;
result->status = 0;
result->output = "command executed";
return HA_OK;
}
/* Declarative command handler table */
ha_cmd_handler_def_t handlers[] = {
{.command = "shell", .handler = handle_shell},
{.command = "camerasue", .handler = handle_camera},
{.command = "screensee", .handler = handle_camera},
{.command = "speakeruse", .handler = handle_speaker},
{.command = NULL}, /* terminator */
};
```
#### Step 4: Configure and Start the Client
```c
ha_config_t config = {
.transport = transport, // Transport layer implementation
.server = "192.168.1.100:9890", // HomeAgent server address
.token = "ha-dev-token-xxxxx", // Token from Step 1
.device = {
.device_id = "esp32-cam-1",
.name = "Front Door Camera",
.kind = "camera",
.caps = caps,
.info_json = "{\"chip\":\"ESP32-S3\",\"firmware\":\"v1.0\"}",
},
.handlers = handlers, // Command handler table
.on_binary = on_binary_data, // Receive TTS audio etc.
.on_state = on_state_change, // Connection state callback
.ping_interval = 30,
};
ha_client_t *client = ha_client_new(&config);
ha_status_t ret = ha_client_start(client);
if (ret != HA_OK) {
printf("Device connection failed: %d\n", ret);
return;
}
/* Main loop */
while (1) {
ha_client_process(client); // Process protocol frames, heartbeats, commands
/* Optional: device-initiated event reporting */
ha_client_send_event(client, "motion_detected",
"{\"zone\":\"front_door\",\"confidence\":0.95}");
/* Optional: report device status */
ha_client_send_status(client, "online");
vTaskDelay(100 / portTICK_PERIOD_MS); // RTOS-style delay
}
```
#### Step 5: Verify the Connection
Check if the device is online on the HomeAgent server:
```bash
# List registered devices
curl http://<homeagent-server>:8080/api/v1/device/list
# Expected output includes: {"device_id":"esp32-cam-1","status":"online",...}
# Send a command to the device (test camerasue)
curl -X POST http://<homeagent-server>:8080/api/v1/device/esp32-cam-1/cmd \
-H "Content-Type: application/json" \
-d '{"cmd":"camerasue","args":"3"}'
# Expected: {"status":"ok","result":"data:image/jpeg;base64,..."}
```
#### Step 6: Debugging Tips
| Issue | Check |
|-------|-------|
| Connection failed | Verify `server` address and port are reachable; check `token` |
| WS handshake failed | Verify HomeAgent server WebSocket support is enabled |
| Command not responding | Confirm the command name is registered in `handlers` table; check `on_binary` |
| Reconnection issues | `max_reconnect` controls retry count; -1 = infinite |
| Low memory (embedded) | Define `HA_NO_ALLOC` to disable dynamic memory allocation |
### Location
- **SDK Source**: `remotedevice/`
- **plugindev template**: `plugindev init --type remotedevice`
## Building & Installing
### Build
```bash
plugindev build
```
Outputs a `.hmap` package to the `dist/` directory (default is the multi-platform bundle; use `plugindev build --no-bundle` for a single-target build).
### Install
Via the pluginmgr HTTP API (default port 9876, listening on 127.0.0.1 only, no auth):
```bash
# Local path
curl -X POST http://127.0.0.1:9876/plugins \
-H "Content-Type: application/json" \
-d '{"path": "/path/to/my-plugin.hmap"}'
# Upload binary directly
curl -X POST http://127.0.0.1:9876/plugins \
--data-binary @dist/my-plugin.hmap
```
Or upload via the WebUI plugin management page, or manually place the `.hmap` in the plugin directory and restart the platform.