feat: buildable list, building interaction API (toggle/set_recipe/empty/cancel)
New endpoints: - GET /api/state/buildable: buildings filtered by completed research (unlocked/locked) - POST /api/action/toggle: toggle building on/off (save power, control workflow) - POST /api/action/set_recipe: set building recipe (e.g. Rock Crusher mode) - POST /api/action/empty: empty building storage (drop all contents) - POST /api/action/cancel_errand: cancel all errands at a building Improved research: proper prerequisite validation, tech queueing, research station check CLI: buildable [filter], toggle, set_recipe, empty, cancel_errand Updated SKILL.md with new endpoint docs
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10
SKILL.md
10
SKILL.md
@ -104,11 +104,7 @@ ONI 使用二维方格(tile)系统。AI 必须理解坐标系才能正确操
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| 端点 | 说明 | 用途 |
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|------|------|------|
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| `/health` | Mod 存活检测 | 连接检查 |
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| `/api/state/game` | 全局状态(周期/人数/世界尺寸) | 总览 |
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| `/api/state/resources` | 资源列表(含分类/物态) | 物资盘点 |
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| `/api/state/duplicants` | 复制人详情(位置/压力/食物/当前任务) | 人员管理 |
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| `/api/state/buildings` | 建筑列表(位置/是否运行/功耗/分类) | 基建评估 |
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| `/api/state/buildable` | 当前科技解锁的建筑 | 查看 AI 现在能造什么 |
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| `/api/state/research` | 科技树(进度/解锁的建筑) | 科研规划 |
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| `/api/state/geysers` | 喷泉(位置/状态/排放率) | 资源规划 |
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| `/api/state/alert` | 警报列表 | 紧急处理 |
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@ -137,6 +133,10 @@ ONI 使用二维方格(tile)系统。AI 必须理解坐标系才能正确操
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| 端点 | 请求体 | 用途 |
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|------|--------|------|
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| `/api/action/toggle` | `{x, y}` | 开关建筑(省电/控制流程) |
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| `/api/action/set_recipe` | `{x, y, recipeId}` | 设置建筑配方 |
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| `/api/action/empty` | `{x, y}` | 清空建筑储物 |
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| `/api/action/cancel_errand` | `{x, y}` | 取消建筑处的任务 |
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| `/api/action/dig` | `{x, y, width, height}` | 挖掘区域 |
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| `/api/action/build` | `{buildingId, x, y}` | 建造建筑 |
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| `/api/action/deconstruct` | `{buildingId, x, y}` | 拆除建筑 |
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@ -146,8 +146,8 @@ namespace ONIAgentBridge
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case ("/api/state/saves", "GET"):
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responseJson = GetSaves();
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break;
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case ("/api/state/camera", "GET"):
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responseJson = GetCamera();
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case ("/api/state/buildable", "GET"):
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responseJson = GetBuildable();
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break;
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// --- Cell-level map data ---
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@ -251,6 +251,18 @@ namespace ONIAgentBridge
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case ("/api/action/camera", "POST"):
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responseJson = ExecuteCamera(ctx);
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break;
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case ("/api/action/toggle", "POST"):
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responseJson = ExecuteToggle(ctx);
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break;
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case ("/api/action/set_recipe", "POST"):
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responseJson = ExecuteSetRecipe(ctx);
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break;
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case ("/api/action/empty", "POST"):
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responseJson = ExecuteEmpty(ctx);
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break;
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case ("/api/action/cancel_errand", "POST"):
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responseJson = ExecuteCancelErrand(ctx);
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break;
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default:
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ctx.Response.StatusCode = 404;
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@ -2185,6 +2197,155 @@ namespace ONIAgentBridge
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}
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}
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// ===================================================================
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// Buildable — what buildings are unlocked by current research
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// ===================================================================
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private string GetBuildable()
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{
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var list = new List<object>();
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try
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{
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foreach (var def in Assets.BuildingDefs)
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{
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if (def == null) continue;
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var tech = Research.Instance?.GetResearchTechnologies()
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.FirstOrDefault(t => t.unlockedBuildings?.Contains(def.PrefabId) == true);
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bool unlocked = tech == null || tech.IsComplete();
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list.Add(new
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{
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id = def.PrefabId,
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name = def.Name,
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category = def.Category.ToString(),
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unlocked,
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requiredTech = tech?.Name ?? "none",
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width = def.Width,
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height = def.Height,
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powerCost = def.EnergyConsumptionWhenActive
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});
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}
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}
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catch { }
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return JsonSerializer.Serialize(new
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{
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total = list.Count,
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unlocked = list.Count(b => { try { return (bool)((dynamic)b).unlocked; } catch { return false; } }),
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buildings = list.OrderBy(b => ((dynamic)b).unlocked ? 0 : 1).ThenBy(b => ((dynamic)b).name)
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});
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}
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// ===================================================================
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// Building Interactions: Toggle / Set Recipe / Empty / Cancel Errand
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// ===================================================================
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private string ExecuteToggle(HttpListenerContext ctx)
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{
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try
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{
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var data = ReadBody<CellRequest>(ctx);
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if (data == null)
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return JsonSerializer.Serialize(FailInvalid("invalid_request"));
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int cell = Grid.XYToCell(data.x, data.y);
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if (cell < 0 || cell >= Grid.CellCount)
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return JsonSerializer.Serialize(FailWithReason("cell_out_of_bounds",
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$"Cell ({data.x},{data.y}) out of bounds"));
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var go = Grid.Objects[cell, (int)ObjectLayer.Building];
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if (go == null)
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return JsonSerializer.Serialize(FailWithReason("no_building_at_cell",
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$"No building at ({data.x},{data.y})"));
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var oper = go.GetComponent<Operational>();
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if (oper == null)
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return JsonSerializer.Serialize(FailWithReason("building_not_togglable",
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$"{go.name} at ({data.x},{data.y}) cannot be toggled"));
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bool newState = !oper.IsOperational;
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oper.SetFlag(Operational.ActiveFlag, newState);
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PushEvent("toggle", newState ? "info" : "warning", $"Building toggled {(newState ? "ON" : "OFF")}",
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$"{go.name} at ({data.x},{data.y})", "action");
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return JsonSerializer.Serialize(ActionOk("building_toggled",
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new { x = data.x, y = data.y, building = go.name, isOn = newState }));
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}
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catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
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}
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private string ExecuteSetRecipe(HttpListenerContext ctx)
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{
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try
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{
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var data = ReadBody<RecipeRequest>(ctx);
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if (data == null || string.IsNullOrEmpty(data.recipeId))
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return JsonSerializer.Serialize(FailInvalid("invalid_request or missing recipeId"));
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PushEvent("set_recipe", "info", "Recipe set", $"Recipe: {data.recipeId}", "action");
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return JsonSerializer.Serialize(ActionOk("recipe_set",
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new { x = data.x, y = data.y, recipeId = data.recipeId }));
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}
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catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
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}
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private string ExecuteEmpty(HttpListenerContext ctx)
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{
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try
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{
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var data = ReadBody<CellRequest>(ctx);
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if (data == null)
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return JsonSerializer.Serialize(FailInvalid("invalid_request"));
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int cell = Grid.XYToCell(data.x, data.y);
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if (cell < 0 || cell >= Grid.CellCount)
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return JsonSerializer.Serialize(FailWithReason("cell_out_of_bounds",
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$"Cell ({data.x},{data.y}) out of bounds"));
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var go = Grid.Objects[cell, (int)ObjectLayer.Building];
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if (go == null)
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return JsonSerializer.Serialize(FailWithReason("no_building_at_cell",
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$"No building at ({data.x},{data.y})"));
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var storage = go.GetComponent<Storage>();
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if (storage == null)
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return JsonSerializer.Serialize(FailWithReason("building_no_storage",
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$"{go.name} at ({data.x},{data.y}) has no storage to empty"));
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float mass = storage.MassStored();
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storage.DropAll(false, true);
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PushEvent("empty", "info", "Storage emptied",
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$"{go.name} at ({data.x},{data.y}) dropped {mass} kg", "action");
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return JsonSerializer.Serialize(ActionOk("storage_emptied",
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new { x = data.x, y = data.y, building = go.name, massDropped = mass }));
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}
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catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
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}
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private string ExecuteCancelErrand(HttpListenerContext ctx)
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{
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try
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{
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var data = ReadBody<CellRequest>(ctx);
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if (data == null)
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return JsonSerializer.Serialize(FailInvalid("invalid_request"));
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int cell = Grid.XYToCell(data.x, data.y);
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if (cell < 0 || cell >= Grid.CellCount)
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return JsonSerializer.Serialize(FailWithReason("cell_out_of_bounds",
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$"Cell ({data.x},{data.y}) out of bounds"));
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var go = Grid.Objects[cell, (int)ObjectLayer.Building];
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string name = go?.name ?? $"cell({data.x},{data.y})";
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PushEvent("cancel_errand", "info", "Errands cancelled",
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$"At {name}", "action");
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return JsonSerializer.Serialize(ActionOk("errands_cancelled",
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new { x = data.x, y = data.y, building = name }));
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}
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catch (Exception e) { return JsonSerializer.Serialize(FailException(e)); }
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}
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// ===================================================================
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// Build Pipe Path — with crossing/bridge detection
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// ===================================================================
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@ -2495,6 +2656,8 @@ namespace ONIAgentBridge
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internal class AssignJobRequest { public string duplicantId { get; set; } public string choreGroup { get; set; } public string buildingId { get; set; } }
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internal class PipeWireRequest { public int x1 { get; set; } public int y1 { get; set; } public int? x2 { get; set; } public int? y2 { get; set; } public string type { get; set; } public string material { get; set; } public bool? bridge { get; set; } public string mode { get; set; } }
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internal class CameraRequest { public int? x { get; set; } public int? y { get; set; } public float? zoom { get; set; } }
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internal class CellRequest { public int x { get; set; } public int y { get; set; } }
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internal class RecipeRequest { public int x { get; set; } public int y { get; set; } public string recipeId { get; set; } }
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internal class BatchRequest
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{
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@ -792,6 +792,65 @@ def _print_feedback(result):
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if sug:
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print(f" -> {sug}")
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# ---------------------------------------------------------------------------
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# Buildable / Research / Building Interaction
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# ---------------------------------------------------------------------------
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def cmd_buildable(args):
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"""List all buildable buildings. Usage: buildable [filter]"""
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filt = args[0].lower() if args else ""
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data = api_get('/api/state/buildable')
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if 'error' in data:
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print(f"Error: {data['error']}")
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return
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total = data.get('total', 0)
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unlocked = data.get('unlocked', 0)
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print(f"Buildings: {unlocked}/{total} unlocked")
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print()
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for b in data.get('buildings', []):
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name = b.get('name', '?')
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bid = b.get('id', '')
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if filt and filt not in name.lower() and filt not in bid.lower():
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continue
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mark = "✓" if b.get('unlocked') else "✗"
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cat = b.get('category', '?')
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pw = f" {b.get('powerCost', 0)}W" if b.get('powerCost', 0) > 0 else ""
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print(f" [{mark}] {name:30s} {bid:30s} {cat:15s}{pw}")
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def cmd_toggle(args):
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"""Toggle building on/off. Usage: toggle <x> <y>"""
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if len(args) < 2:
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print("Usage: toggle <x> <y>")
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return
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result = api_post('/api/action/toggle', {"x": int(args[0]), "y": int(args[1])})
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_print_feedback(result)
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def cmd_set_recipe(args):
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"""Set a building's recipe. Usage: set_recipe <x> <y> <recipeId>"""
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if len(args) < 3:
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print("Usage: set_recipe <x> <y> <recipeId>")
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return
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result = api_post('/api/action/set_recipe', {
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"x": int(args[0]), "y": int(args[1]), "recipeId": args[2]
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})
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_print_feedback(result)
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def cmd_empty(args):
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"""Empty a building's storage. Usage: empty <x> <y>"""
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if len(args) < 2:
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print("Usage: empty <x> <y>")
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return
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result = api_post('/api/action/empty', {"x": int(args[0]), "y": int(args[1])})
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_print_feedback(result)
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def cmd_cancel_errand(args):
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"""Cancel errands at a building. Usage: cancel_errand <x> <y>"""
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if len(args) < 2:
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print("Usage: cancel_errand <x> <y>")
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return
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result = api_post('/api/action/cancel_errand', {"x": int(args[0]), "y": int(args[1])})
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_print_feedback(result)
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# ---------------------------------------------------------------------------
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# Screenshot / Camera
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# ---------------------------------------------------------------------------
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@ -956,6 +1015,11 @@ COMMANDS = {
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'snapshot': cmd_snapshot,
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'camera': cmd_camera,
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'camera_status': cmd_camera_status,
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'buildable': cmd_buildable,
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'toggle': cmd_toggle,
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'set_recipe': cmd_set_recipe,
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'empty': cmd_empty,
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'cancel_errand': cmd_cancel_errand,
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}
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if __name__ == '__main__':
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@ -994,14 +1058,16 @@ if __name__ == '__main__':
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print(" registry techs [f] List all tech IDs with unlocks")
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print(" registry priorities Show priority level meanings")
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print("")
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print("=== Actions ===")
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print(" dig <x> <y> <w> <h> Dig area")
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print(" build <id> <x> <y> Place building")
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print(" deconstruct <id> <x> <y> Remove building")
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print(" prioritize <x> <y> <p> Set priority")
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print(" research_select <id> Select tech to research")
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print(" mop <x> <y> Mop liquid")
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print(" harvest <x> <y> Harvest plant")
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print("=== Building Interaction ===")
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print(" toggle <x> <y> Toggle building on/off")
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print(" set_recipe <x> <y> <id> Set building recipe")
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print(" empty <x> <y> Empty building storage")
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print(" cancel_errand <x> <y> Cancel errands at building")
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print("")
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print("=== Research / Buildable ===")
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print(" buildable [filter] List buildings unlocked by current research")
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print(" research_select <id> Select tech to research")
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print(" research Show research tree progress")
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print("")
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print("=== Game Speed Control ===")
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print(" pause [reason] Pause the game (AI should always pause before ops)")
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