feat: comprehensive research + building detail APIs

Research system:
- GET /api/state/research/detail: station status, active tech, research points
- POST /api/action/research_cancel [techId]: cancel specific or all active research
- Improved research queueing with proper prerequisite checks

Building detail/interaction:
- GET /api/state/building_detail?x=&y=: full single-building detail
  (health, automation, storage contents, materials, power, recipes)
- POST /api/action/set_building_priority: set priority 1-9 per building
- POST /api/action/set_automation: enable/disable automation input
- Enhanced building list with health/damage info

CLI: research_detail, research_cancel, building_detail,
set_building_priority, set_automation
This commit is contained in:
root
2026-05-22 09:36:51 +08:00
parent 7a946aa555
commit bf24e95240
2 changed files with 313 additions and 5 deletions

View File

@ -851,6 +851,86 @@ def cmd_cancel_errand(args):
result = api_post('/api/action/cancel_errand', {"x": int(args[0]), "y": int(args[1])})
_print_feedback(result)
# ---------------------------------------------------------------------------
# Research Enhancements
# ---------------------------------------------------------------------------
def cmd_research_detail(args):
"""Detailed research status. Usage: research_detail"""
data = api_get('/api/state/research/detail')
if 'error' in data:
print(f"Error: {data['error']}")
return
print("=== Research Status ===")
print(f" Research Station: {'' if data.get('researchStationOperational') else ''} "
f"(built={data.get('hasResearchStation', False)})")
print(f" Super Computer: {'' if data.get('hasSuperComputer') else ''}")
active = data.get('activeResearch', [])
if active:
for a in active:
print(f" Active: {a.get('name', '?')} ({a.get('progress', 0)*100:.0f}%)")
else:
print(f" Active: none {'[all complete]' if data.get('researchComplete') else '[idle]'}")
stations = data.get('stations', [])
if stations:
print(f" Stations: {len(stations)}")
for s in stations:
op = 'ON' if s.get('isOperational') else 'OFF'
print(f" {s.get('name', '?')} at ({s.get('x', '?')},{s.get('y', '?')}) [{op}]")
def cmd_research_cancel(args):
"""Cancel research. Usage: research_cancel [techId]"""
payload = {"techId": args[0]} if args else {}
result = api_post('/api/action/research_cancel', payload)
_print_feedback(result)
# ---------------------------------------------------------------------------
# Building Detail
# ---------------------------------------------------------------------------
def cmd_building_detail(args):
"""Detailed info about a building. Usage: building_detail <x> <y>"""
if len(args) < 2:
print("Usage: building_detail <x> <y>")
return
data = api_get(f"/api/state/building_detail?x={args[0]}&y={args[1]}")
if 'error' in data:
print(f"Error: {data['error']}")
return
print(f"Building: {data.get('name', '?')} ({data.get('id', '?')})")
print(f" Position: ({data.get('x', '?')},{data.get('y', '?')}) size={data.get('width')}x{data.get('height')}")
print(f" Operational: {'ON' if data.get('isOperational') else 'OFF'}")
print(f" Powered: {'YES' if data.get('isPowered') else 'NO'} {data.get('powerWatt', 0)}W")
print(f" Health: {data.get('health', '?')}/{data.get('maxHealth', '?')}")
storage = data.get('storageItems', [])
if storage:
print(f" Storage: {data.get('storageMass', 0):.0f}/{data.get('storageCapacity', 0):.0f} kg")
for s in storage[:5]:
print(f" {s.get('name', '?')}: {s.get('mass', 0):.1f} kg")
print(f" Automation: {'YES' if data.get('hasAutomation') else 'NO'}")
print(f" Materials: {', '.join(data.get('material', []))}")
def cmd_set_building_priority(args):
"""Set a building's priority. Usage: set_building_priority <x> <y> <priority>"""
if len(args) < 3:
print("Usage: set_building_priority <x> <y> <priority 1-9>")
return
result = api_post('/api/action/set_building_priority', {
"x": int(args[0]), "y": int(args[1]), "priority": int(args[2])
})
_print_feedback(result)
def cmd_set_automation(args):
"""Toggle automation on a building. Usage: set_automation <x> <y> <on|off>"""
if len(args) < 3:
print("Usage: set_automation <x> <y> <on|off>")
return
enabled = args[2].lower() in ('on', 'true', '1', 'yes')
result = api_post('/api/action/set_automation', {
"x": int(args[0]), "y": int(args[1]), "enabled": enabled
})
_print_feedback(result)
# ---------------------------------------------------------------------------
# Screenshot / Camera
# ---------------------------------------------------------------------------
@ -1020,6 +1100,11 @@ COMMANDS = {
'set_recipe': cmd_set_recipe,
'empty': cmd_empty,
'cancel_errand': cmd_cancel_errand,
'research_detail': cmd_research_detail,
'research_cancel': cmd_research_cancel,
'building_detail': cmd_building_detail,
'set_building_priority': cmd_set_building_priority,
'set_automation': cmd_set_automation,
}
if __name__ == '__main__':
@ -1058,16 +1143,21 @@ if __name__ == '__main__':
print(" registry techs [f] List all tech IDs with unlocks")
print(" registry priorities Show priority level meanings")
print("")
print("=== Research / Buildable ===")
print(" buildable [filter] List buildings unlocked by current research")
print(" research Show research tree progress")
print(" research_detail Detailed research status (active tech / stations)")
print(" research_select <id> Select tech to research")
print(" research_cancel [id] Cancel research (all or specific tech)")
print("")
print("=== Building Interaction ===")
print(" building_detail <x> <y> Full detail for a building (health/contents/automation)")
print(" toggle <x> <y> Toggle building on/off")
print(" set_recipe <x> <y> <id> Set building recipe")
print(" empty <x> <y> Empty building storage")
print(" cancel_errand <x> <y> Cancel errands at building")
print("")
print("=== Research / Buildable ===")
print(" buildable [filter] List buildings unlocked by current research")
print(" research_select <id> Select tech to research")
print(" research Show research tree progress")
print(" set_building_priority <x> <y> <p> Set building priority 1-9")
print(" set_automation <x> <y> on|off Toggle automation input")
print("")
print("=== Game Speed Control ===")
print(" pause [reason] Pause the game (AI should always pause before ops)")