4.6 KiB
4.6 KiB
name, description, version
| name | description | version |
|---|---|---|
| oni_agent | Oxygen Not Included 完全游戏操控 — REST API + CLI 工具链,含分阶段目标/材料系统/可达性/建筑数据库 | 2.1.0 |
ONI Agent Skill — 缺氧 AI 完全操控
通过 tools/oni_api.py CLI + Mod HTTP API 完全控制游戏。每次决策前必须先 pause,所有操作自动拉视角到坐标。
一、坐标系与格子
- (0,0)=左下角,x→右,y→上,典型地图 256×384
- 建筑坐标=左下角锚点
- 通过
cell <x> <y>查看格子:element / massKg / temperatureC / isSolid / isLiquid / isGas / isDiggable / hasBuilding / hasDuplicant explore <x> <y> <w> <h>AI友好区域摘要- 可达性:复制人只能在开放空间移动,固体阻挡需挖掘,液体/气体不阻挡
- 梯子(Ladder)提供垂直移动,砖块(Tile)提供地面
二、材料系统
建筑需要特定类别材料:
- BuildableRaw = SandStone, Granite, IgneousRock, Obsidian (挖掘获得)
- Metal = Cuprite, IronOre, GoldAmalgam, Wolframite (挖掘→精炼)
- RefinedMetal = Copper, Iron, Gold, Steel (精炼生产)
- Plastic = Polypropylene (聚合压机制造)
- Glass = Glass (窑炉烧制)
- Farmable = Dirt (挖掘/堆肥)
AI 必须检查世界库存中哪些元素满足建筑的材料类别,选择存量最多的。
三、分阶段目标
Phase 1 (Cycle 1-20): 生存基础
- 氧气: OxygenDiffuser(藻类) 或 Electrolyzer(水→O₂+H₂)
- 电力: ManualGenerator → [研究PowerRegulation] → CoalGenerator
- 食物: PlanterBox×3-5 种 Mealwood (消耗Dirt)
- 卫生: Outhouse + WashBasin → [研究Plumbing] → Lavatory循环
- 科研: ResearchStation → FarmingTech先 → PowerRegulation → Plumbing
- 执行:
dig挖空间 →build IDs建造 →research_select ID研究
Phase 2 (Cycle 20-100): 自持系统
- SPOM: Electrolyzer+H₂发电机 → 无限O₂+部分电 (
oni_builder.py build spom) - 厕所循环: Lavatory→WaterPurifier→Lavatory (
oni_builder.py build toilet_loop) - 电力升级: 变压器(Transformer)防过载 + CoalGenerator
- 隔热: InsulationTile 包围基地
- 养殖: RanchStation + Incubator (哈奇哈奇产煤+食物)
Phase 3 (Cycle 100+): 自动化
- 液冷模块 Aquatuner+SteamTurbine
- 石油/天然气发电
- 喷泉开发
- 太空探索
四、关键建筑ID速查
| ID | 尺寸 | 材料 | 耗电 | 用途 |
|---|---|---|---|---|
| ManualGenerator | 2×2 | Metal | -400W | 人力发电 |
| CoalGenerator | 2×2 | Metal | -600W | 燃煤发电 |
| HydrogenGenerator | 2×2 | Metal | -800W | 燃氢发电 |
| Electrolyzer | 2×2 | Metal | +120W | 水→O₂+H₂ |
| GasPump | 1×2 | Metal | +240W | 抽气 |
| WaterPurifier | 2×2 | Metal | +120W | 污水净化 |
| PlanterBox | 1×1 | BuildableRaw | 0 | 种植 |
| StorageLocker | 1×1 | BuildableRaw | 0 | 储存 |
| RationBox | 2×2 | BuildableRaw | 0 | 储食 |
| Tile | 1×1 | BuildableRaw | 0 | 地板 |
| InsulationTile | 1×1 | BuildableRaw | 0 | 隔热墙 |
| Ladder | 1×1 | BuildableRaw | 0 | 梯子 |
| PneumaticDoor | 1×2 | Metal | 0 | 门 |
| Battery | 1×1 | Metal | 0 | 电池 |
| Transformer | 2×1 | Metal | 0 | 变压器 |
| ResearchStation | 2×2 | BuildableRaw | +60W | 初级科研 |
| SteamTurbine | 4×2 | Metal | -850W | 热删除+发电 |
| Aquatuner | 1×2 | RefinedMetal | +1200W | 液冷 |
| Cot | 1×1 | BuildableRaw | 0 | 床 |
五、标准操作流程
1. pause "原因" ← 必须暂停
2. status / resources / events ← 感知
3. explore / cell ← 验证坐标
4. dig → build / deconstruct ← 执行(自动拉视角)
5. events ← 检查结果
6. unpause 1 ← 恢复
紧急响应: O₂<500→emergency_o2 | 食物<200k→建农场 | CO₂多→fix_co2 | 电力过载→fix_overload
六、工具速查
# 监控
oni_api.py status | resources | buildings | duplicants | rooms
oni_api.py events [since] | explore x y w h
oni_api.py cell x y | cells x y w h | slice axis idx start end
oni_api.py gas x y r
oni_api.py registry buildings|elements|techs [filter]
# 操作(自动拉视角)
oni_api.py pause "reason" [speed] | unpause [speed]
oni_api.py speed 1|2|3
oni_api.py dig x y w h | build id x y | deconstruct x y
oni_api.py prioritize x y 1-9 | research_select id | batch file
oni_api.py mop x y | harvest x y
oni_api.py camera x y [zoom] | save [name] | load name
# 分析
oni_analyzer.py | oni_commander.py diagnose
oni_commander.py emergency_o2 | fix_co2 | fix_overload | expand_base cx cy w h
oni_builder.py build spom/toilet_loop/bedroom/farm_mealwood/cooling/ranch_hatch x y