JianFeeeee 0ed3c894f5 fix(agent): L1 预算截断切开 tool 配对 —— 这才是上游 400 的真因
## 上一个提交修的是另一半,这是主因

263b651 修了"并发批次漏记 ToolCalls"(历史脏数据)。但**新会话仍然报同样的错**,
说明还有一条独立的路径在制造非法序列。

## 定位过程

① 先读内核自己写的日志(homed_<时间>.log):

    overflow check #1: ratio=1.21 events=41 (threshold=1.25)

上下文**没触发裁剪**(1.21 < 1.25)——所以不是裁剪切断配对。

② 于是直接拿生产 context.json 的真实数据跑渲染,按 call_id 统计配对:

    budget=480000 → 469 calls / 386 answered / **83 dangling**
    budget=100000 → 469 calls /  40 answered / 429 dangling

**默认预算下就已经在切断。**

## 根因

renderL1Messages 的预算截断是**逐条消息**累加的:

    for _, m := range msgs {
        if maxTokens > 0 && used+cost > maxTokens && len(out) > 0 {
            return out          // ← 可能切在 assistant(tool_calls) 之后、tool 之前
        }
        out = append(out, m)
    }

`msgs` 是一组 [user?, assistant(tool_calls), tool, tool, ...]。`return` 落在
组中间 ⇒ 序列里留下一个永远等不到结果的 tool_calls ⇒ 上游 400。

这与 InactivePages 的约束是同一件事(那边注释已写着"剔掉 call 却留下 result
就是造一个必崩的帧")—— **整组要么全留,要么全丢**。

## 修法:以事件(消息组)为截断单位 + 跳过失控帧

    ① 组内完整:groupCost 一次算完,整组 append 或整组不 append
    ② 单组超过预算 1/4 视为**失控帧**(实测见过 468 个 tool_call 的单帧,
       51 万 token),此时跳过它继续往后渲染 —— 否则它会把之后的全部
       历史一起吞掉(实测 49 个事件只剩 8 个,上下文几乎清空)

② 的判据只看"这一组自己是否失控",**不看 out 是否为空**:
第一版写成 `len(out)==0 || groupCost*4 <= maxTokens`,于是失控帧恰好
排在第一位时仍然 return —— 判据实测抓到"渲染出 0 条消息"。

## 判据(均经变异验证)

  TestRenderBudgetNeverSplitsToolPairing
      扫 8 个预算档位,任何档位都不得有悬空调用
      变异:改回逐条累加 ⇒ budget=50 时 "call ca0 无配对结果"(实测红)

  TestRenderOversizedFrameDoesNotDropNewerHistory
      失控帧之后的新对话必须仍然可见,且跳过时不产生悬空
      变异:去掉"跳过"分支 ⇒ "渲染出 0 条消息"(实测红)

## 用生产真实数据验证修复效果

    修复前:budget=358553 → 14 条消息(5 assistant / 1 tool / 8 user)
    修复后:budget=358553 → 236 条消息(41 assistant / 147 tool / 48 user)
             dangling=0,四个预算档位均为 0

即:不再有非法序列,且上下文不再被单帧吞空。

## 验证

  go build ./...              PASS
  go vet ./...                PASS
  gofmt -l                    干净
  go test ./... -count=1      63 包全过,0 FAIL
  干净检出(git worktree)     build + TestRender* 全绿
2026-11-04 14:15:33 +08:00

⚠️ AI-Assisted Programming Notice: Parts of this project's code, documentation, and commit history were generated or modified with AI assistance. Key changes have been human-reviewed, but please evaluate and verify before use.

HologramAgent

中文: README.md

Self-hosted agent kernel. Runs on your own hardware; plugins attach as separate processes.

make build build-cli
./build/homed -data /tmp/ha

API keys go in the web UI at http://localhost:8080. Requires Linux.

The main difference from typical agent frameworks is context handling: instead of truncating on overflow or asking the model to summarize, it scores history by relevance and sinks the low-scoring events into cold context, then distills those into a graph. Two other things differ: startup order is resolved at build time, and plugins launch as soon as their facilities are ready.

Architecture

                    homed (kernel)
        LLM orchestration · memory · retrieval
                       │
        ┌──────────────┼──────────────┐
        │              │              │
   stdio RPC       shared mem     event ring
     control       bulk data      notify
        │              │              │
        └──────────────┼──────────────┘
                       │
              plugins (separate processes)
   web UI · QQ · CLI · files · browser

The kernel process handles orchestration, memory and retrieval; HTTP, files and devices belong to plugins (internal/plugin). A crashed plugin is restarted with backoff 1s / 2s / 3s; the 4th crash within 5 minutes stops automatic restarting pending human intervention (cmd/homed/kmod_runtime.go).

Context window

internal/agent/core/context.go

Each event gets two vectors on entry: a dense vector sharing one space with media and cold context, and a TF-IDF word vector as fallback. Pruning scores history against the current input and keeps topK, with the most recent N events exempt from scoring.

N defaults to 10, bounded by budget: min(configured, ContextTokens / avg tokens per event).

That bound came from a measurement. At a 50k window with 5800 tokens per event and a 40000 budget, pinning 10 events needed 58k, more than the budget itself. Every prune met its target without freeing space; the budget was gone after two rounds and the task terminated, with recall falling from 44% to 22%. Small windows now tighten automatically; a 1M window uses the configured value.

Pruned events move to the cold-context layer together with the media blocks they hold. Block IDs stay the same; only the holding layer changes. Retrieval uses coldcontext_query: Peek to confirm, then Remove the source copy. There is no fetch-and-delete path, since deletion follows confirmation.

Three layers

internal/agent/core/context.go · internal/memory/coldcontext/ · internal/memory/graph.go

Layer Holds Reaches the model Cooling
L1 Context events + blocks directly, in the system prompt low relevance sinks
L2 Cold Context events + blocks (same shape as L1) inserted back into L1 order on recall ≤2 accesses and 72h idle, then distilled
L3 Stable triples, nodes are blocks on recall never leaves

A block has exactly one holder at any layer, with no reference counting. Images and audio are blocks in L2/L3 with their own vectors, searched in the same space as text.

Scenes

internal/memory/scene_emerge.go

A scene is built from five weighted features: channel 1.0, conversation partner 1.0, tools 0.8, topic 0.4, time of day 0.2. A scene is created on the second occurrence of the same fingerprint (minSceneEvidence = 2); one-off interactions don't create one. Join threshold 0.5, recall 0.35. Recurrence adds 1 to strength; scenes that stop recurring decay by half-life.

Two entry points run in parallel: a plugin declares the scene at an injection point (e.g. chan:qq/peer:group_1), or fingerprints cluster on their own. A declared scene derives features only from its own key and does not absorb the full fingerprint. Absorbing it would make the declared scene match nearly every later turn of that kind at close to 1.0 similarity, and the clustering path could never grow narrower scenes.

Seven stages

internal/agent/core/stages.go

Stage When Plugins can
on_input message arrives blocklist, rate limit, short-circuit reply
pre_action context ready, before LLM inject external data
post_action LLM returns text and tool calls filter, force redirect
before_toolcall before one tool runs audit, deny, rewrite args
after_toolcall after one tool runs redact, sort results
before_output final text ready format adaptation
after_output after sending statistics

The inner loop is post_action → [before_toolcall → run → after_toolcall] → post_action. It exits when the model stops calling tools, all calls are denied, or the limit is reached.

Everything else

  • Channels: web UI, CLI, QQ groups and DMs, A2A, ACP in your IDE
  • Tools: files, shell, code, browser (real Chrome), calendar, notes, RSS, music
  • Modalities: images, video, voice, screenshots, web pages

28 built-in plugins, 89 model-callable tools. External plugins live one per repo under github.com/HologramAgent.

Downloads

Releases ship three variants:

Variant Contents For
full homed + waiter + desktop GUI + systemd unit Single-machine, everything
server homed + waiter + systemd unit Servers (no desktop environment)
client waiter + desktop GUI Connecting to a remote HologramAgent
  • Linux: .deb (amd64/arm64), .rpm (x86_64), .tar.gz
  • Windows: HologramAgent_v1.2.0_{Full,Server,Client}_win64.exe (NSIS installer, includes the AGPL license page). Since v1.2.0 homed no longer supports native Windows (it relies on fd inheritance and in-segment offset dereferencing), so the installer bootstraps WSL2 and installs the Linux packages inside the distribution the same way a Linux host would.
  • Portable: homeagent-bin-<os>_<arch>.tar.gz (homed/waiter/initconfig)
  • Verification: SHA256SUMS

The macOS homed requires a native macOS build (CGO + sqlite3), so release packages ship only waiter/initconfig.

Build

make build build-cli    # Build daemon + CLI
make test               # go test ./...
make install            # Install to system

Dependencies: Go 1.25+, CGo (go-sqlite3), Linux.

homed requires Linux (it relies on fd inheritance and intra-segment offset dereferencing of the shared memory region; see cmd/homed/platform_windows.go). On Windows only waiter.exe is built and homed runs under WSL2 (see Downloads). macOS can build waiter/initconfig; homed must be built on native macOS.

License

AGPL-3.0-only. See LICENSE.

Bundled third-party components keep their own licenses; full texts ship in /usr/share/doc/hologramagent/licenses/.

Third-party components shipped with the packages

Component License Location
Chinese-CLIP ViT-B/16 (ONNX artifacts) Apache-2.0 /usr/lib/hologram/models/chinese-clip-vit-b16-onnx/
ONNX Runtime (libonnxruntime.so) MIT /usr/lib/hologram/onnxruntime/
jieba dictionary (embedded in the binary) MIT internal/memory/jiebadict/
Go dependencies (go-sqlite3, gojieba, bubbletea, …) MIT / BSD-3 / Apache-2.0 permissive, AGPL-3.0-compatible

The package metadata declares this package as AGPL-3.0-only.

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