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HologramAgent

中文: README.md

Self-hosted agent kernel. Runs on your own hardware; plugins attach as separate processes.

make build build-cli
./build/homed -data /tmp/ha

API keys go in the web UI at http://localhost:8080. Requires Linux.

The main difference from typical agent frameworks is context handling: instead of truncating on overflow or asking the model to summarize, it scores history by relevance and sinks the low-scoring events into cold context, then distills those into a graph. Two other things differ: startup order is resolved at build time, and plugins launch as soon as their facilities are ready.

Architecture

                    homed (kernel)
        LLM orchestration · memory · retrieval
                       │
        ┌──────────────┼──────────────┐
        │              │              │
   stdio RPC       shared mem     event ring
     control       bulk data      notify
        │              │              │
        └──────────────┼──────────────┘
                       │
              plugins (separate processes)
   web UI · QQ · CLI · files · browser

The kernel makes no HTTP calls and reads no files. Everything touching the outside world is a plugin. A plugin crash leaves the kernel running; restarts back off 1s / 2s / 3s, and the 4th crash within 5 minutes stops automatic restarting for human intervention.

Context is not "truncate and summarize"

The usual approach drops old turns or asks the model to summarize them. Both share a flaw: what gets lost is decided by position. Here each historical event is scored against the current input, and low scorers sink into the cold-context layer.

Scoring uses dense cosine similarity in the same vector space as media and cold context, falling back to TF-IDF when the model isn't loaded. The most recent N events are always kept, but N is itself bounded by budget:

// protected count cannot exceed what the budget can hold
budgetCap = ContextTokens / avgEventTokens
pCount = min(configured, budgetCap)

That bound came from a measurement: with a 50k window, one event averaged 5800 tokens (tool results), while the budget was 40000, so "pin 10 events" didn't fit. Every prune hit the protection floor, the budget was exhausted after two rounds, and the task terminated. Recall dropped from 44% to 22%. Smaller windows now tighten automatically, and a 1M window can use the full configured value.

Pruned events aren't discarded, they migrate: the event and the media blocks it holds move into the cold-context layer with block IDs unchanged, only the holding layer changes. Retrieval uses coldcontext_query in two phases (Peek to confirm, then Remove) rather than delete-then-refill, which would lose data permanently if the refill failed.

Three layers migrate, they don't copy

L1  Context        relevance pruning, last N always protected
      ↓   low scorers sink (with media blocks)
L2  Cold Context   dense retrieval; ≤2 accesses and 72h stale means sink further
      ↓   distilled into triples
L3  Stable         entities, relations, scene index; recall by scene

A block has exactly one holder at any layer, with no reference counting to keep it alive. Media are not attachments: images and audio are first-class graph nodes with their own vectors, searchable in the same space as text.

Memory is partitioned by scene, not by session

Typical agents keep one history per session, so switching topics loses context or crams everything into one window. Here memory is partitioned by observable scene fingerprint: channel, conversation partner, tools, topic, time of day, weighted 1.0/1.0/0.8/0.4/0.2.

A scene comes into being only on the second matching fingerprint (minSceneEvidence = 2). Join threshold 0.5, recall 0.35 — recall is looser because failing to recall loses information while an extra scene costs a few lines of context. Each recurrence adds to scene strength; scenes that stop recurring decay by half-life.

Two paths run in parallel: declared (a plugin states at the injection point which scene this is) and emergent (fingerprints cluster on their own). Declared scenes deliberately don't absorb the full fingerprint, otherwise they'd score near 1.0 against every later turn and the emergent path could never grow finer-grained scenes.

Seven stages

internal/agent/core/stages.go

Stage When Plugins can
on_input message arrives blocklist, rate limit, short-circuit reply
pre_action context ready, before LLM inject external data
post_action LLM returns text and tool calls filter, force redirect
before_toolcall before one tool runs audit, deny, rewrite args
after_toolcall after one tool runs redact, sort results
before_output final text ready format adaptation
after_output after sending statistics

post_action → [before_toolcall → run → after_toolcall] → post_action is the inner loop. It exits when the model stops calling tools, all calls are denied, or the limit is reached.

Everything else

  • Channels: web UI, CLI, QQ groups and DMs, A2A, ACP in your IDE
  • Tools: files, shell, code, browser (real Chrome), calendar, notes, RSS, music
  • Modalities: images, video, voice, screenshots, web pages

28 built-in plugins, 89 model-callable tools. External plugins live one per repo under github.com/HologramAgent.

Downloads

Releases ship three variants:

Variant Contents For
full homed + waiter + desktop GUI + systemd unit Single-machine, everything
server homed + waiter + systemd unit Servers (no desktop environment)
client waiter + desktop GUI Connecting to a remote HologramAgent
  • Linux: .deb (amd64/arm64), .rpm (x86_64), .tar.gz
  • Windows: HologramAgent_v1.2.0_{Full,Server,Client}_win64.exe (NSIS installer, includes the AGPL license page). Since v1.2.0 homed no longer supports native Windows (it relies on fd inheritance and in-segment offset dereferencing), so the installer bootstraps WSL2 and installs the Linux packages inside the distribution the same way a Linux host would.
  • Portable: homeagent-bin-<os>_<arch>.tar.gz (homed/waiter/initconfig)
  • Verification: SHA256SUMS

The macOS homed requires a native macOS build (CGO + sqlite3), so release packages ship only waiter/initconfig.

Build

make build build-cli    # Build daemon + CLI
make test               # go test ./...
make install            # Install to system

Dependencies: Go 1.25+, CGo (go-sqlite3), Linux.

homed requires Linux (it relies on fd inheritance and intra-segment offset dereferencing of the shared memory region; see cmd/homed/platform_windows.go). On Windows only waiter.exe is built and homed runs under WSL2 (see Downloads). macOS can build waiter/initconfig; homed must be built on native macOS.

License

AGPL-3.0-only. See LICENSE.

Bundled third-party components keep their own licenses; full texts ship in /usr/share/doc/hologramagent/licenses/.

Third-party components shipped with the packages

Component License Location
Chinese-CLIP ViT-B/16 (ONNX artifacts) Apache-2.0 /usr/lib/hologram/models/chinese-clip-vit-b16-onnx/
ONNX Runtime (libonnxruntime.so) MIT /usr/lib/hologram/onnxruntime/
jieba dictionary (embedded in the binary) MIT internal/memory/jiebadict/
Go dependencies (go-sqlite3, gojieba, bubbletea, …) MIT / BSD-3 / Apache-2.0 permissive, AGPL-3.0-compatible

The package metadata declares this package as AGPL-3.0-only.

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